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5 May 2026

  • 12:5312:53, 5 May 2026 Stats (hist | edit) [17,799 bytes] Olex (talk | contribs) (Created page with "== Overview == Stats describe numerical character values and bonuses in JFTSE. The wiki separates stats into two main groups: * '''Attributes''' – the four core character values: '''STR''', '''STA''', '''DEX''' and '''WIL'''. * '''Secondary Stats''' – item-based or derived bonuses such as '''Charge Speed''', '''Move Speed''', '''Smash''', '''Serve''' or '''HP'''. Stats are not skills. '''Skills''' are actual abilities used during gameplay, such as '''Meteor''',...")

4 May 2026

  • 19:0519:05, 4 May 2026 Enchantment (hist | edit) [12,908 bytes] Khukkai (talk | contribs) (Created page with "= Enchantment = == Overview == There are two primary methods of enchantment available to enhance your character's capabilities:<br> 1. The Table of Skills This table helps you get the most out of your gear by boosting four main stats: Power, Stamina, Dexterity, and Wisdom. Use it to make your equipment as strong as possible. You could buy it from the shop<br> 2. Elemental Stones Use Wind, Earth, Water, and Fire stones to add extra damage and defence to your items....") originally created as "Some new page"

3 May 2026

  • 19:1419:14, 3 May 2026 Maps (hist | edit) [13,417 bytes] X3Nekox3 (talk | contribs) (Created page with "== Nest of Rubycrab == No Boss Battle No Gacha == Emerald Beach == No Boss Battle No Gacha == Twinkle Town == No Boss Battle No Gacha == The Aeolos == No Boss Battle No Gacha == Life Woods == No Boss Battle No Gacha == Arena == Boss Battle: Hell Blood + 2 Mini Boss Requirement: Finish first Stage in under 3 Minutes. Gacha: Dragon Set (Red / Orange / Blue / Purple) == Monslava == Boss Battle: Hell Blood + 2 Mini Boss Requirement: Finish first Stage in under 3 Min...")

20 April 2026

  • 01:2701:27, 20 April 2026 Troubleshooting (hist | edit) [6,010 bytes] Olex (talk | contribs) (Created page with "= Troubleshooting & Fixes = == Overview == This page covers common problems that may prevent Fantasy Tennis / JFTSE from launching correctly. As of now, there are four common causes for this issue: * C++ 2015 (x86) is not installed * d3dx9_43.dll is missing * Windows Firewall, Defender, or antivirus deleted '''JFTSE.dll''' * The game files are out of date == Common Causes == === 1. C++ 2015 (x86) is not installed === If the required Microsoft Visual C++ runtime is...")
  • 01:1601:16, 20 April 2026 Items (hist | edit) [22,910 bytes] Olex (talk | contribs) (Created page with "= Items = == Overview == Items in Fantasy Tennis are pieces of equipment or consumables that modify a character’s performance. Unlike purely cosmetic outfits, items provide stat bonuses and special effects that influence gameplay. Many equipment pieces can be upgraded, and some items may also be tradable depending on the version of the game. Items are an important part of character progression because they improve the main attributes and can also provide additional...")
  • 00:1700:17, 20 April 2026 Characters (hist | edit) [5,778 bytes] Olex (talk | contribs) (Created page with "= Characters = == Overview == Fantasy Tennis features seven playable characters, each with their own appearance, background, and original character identity. The playable characters are: * '''Niki''' * '''LunLun''' * '''Dhanpir''' * '''Lucy''' * '''Shua''' * '''Pochi''' * '''Al''' In older Fantasy Tennis versions, characters were more strongly associated with specific stat tendencies and intended play styles. The four main attributes are: * '''STR''' – Strength...")

19 April 2026

  • 23:3323:33, 19 April 2026 Skills (hist | edit) [3,209 bytes] Olex (talk | contribs) (Created page with "= Skills = == Overview == This page covers skill-related mechanics and attribute scaling in JFTSE. In JFTSE, attributes affect gameplay across multiple modes. Some effects are mainly relevant in Battle Mode, while others also matter in Basic Mode and Guardian content. This page focuses on stat-driven skill effects, damage scaling, mobility, recovery, and other combat-related mechanics. For normal tennis actions such as Serve, Smash, Lob, Volley, Slice, Drive, and Cha...")
  • 23:0523:05, 19 April 2026 Game Modes (hist | edit) [4,813 bytes] Olex (talk | contribs) (Created page with "= Game Modes = == Overview == Fantasy Tennis featured several different game modes, each offering a different style of play. The main game modes were Basic Mode, Battle Mode, and Guardian Mode. In addition to these core modes, the game also included Battlemon support, chat-oriented modes such as House Mode, a Quest Mode, and later Club Match in some versions. Depending on the region and version, the available features could differ slightly, but the overall mode struc...")
  • 22:5022:50, 19 April 2026 Beginner's Guide (hist | edit) [18,447 bytes] Olex (talk | contribs) (Created page with "= Beginner Guide = == Overview == Fantasy Tennis is not a game where most new players should jump straight into competitive modes. For beginners, the most effective path is usually to start with the tutorial, then spend time in Guardian Mode to level up, get items, and build a stronger character. After that, it becomes much easier to move into Basic and Battle. == Tutorial == If you are new, start with the tutorial. The tutorial helps you understand the controls, m...")

16 March 2026

  • 15:0715:07, 16 March 2026 Packet Structure (hist | edit) [4,456 bytes] XxharCs (talk | contribs) (Created page with "= Packet Structure = All communication between the client and server uses a binary packet format. Each packet consists of a fixed 8 byte header (metadata) followed by a variable length payload. == Packet Layout == <pre> Offset Size Field 0x00 2 checkSerial 0x02 2 checkSum 0x04 2 packetId 0x06 2 dataLength 0x08 n data (payload) </pre> == Header Fields == {| class="wikitable" ! Field ! Size ! Description |- | checkSeri...")

11 February 2026