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2 August 2026

  • 12:4612:46, 2 August 2026 JFTSE Roadmap (hist | edit) [5,343 bytes] XxharCs (talk | contribs) (Created page with "This roadmap provides an overview of planned, ongoing and completed work across the wider JFTSE project. The work is divided into three areas. '''Reverse Engineering''' covers research into the original Fantasy Tennis client, server behaviour, protocols and game mechanics. '''Emulator Development''' covers the implementation of reverse-engineered systems, recreating the server behaviour expected by the game client, and maintaining and improving the JFTSE emulator itsel...")

20 July 2026

  • 20:2220:22, 20 July 2026 FT Messenger (hist | edit) [692 bytes] XxharCs (talk | contribs) (Created page with "== Fantasy Messenger == The '''Fantasy Messenger''' is used to manage friends, messages and player-to-player deliveries. Like inventory management, keeping the Messenger organized is part of Fantasy Tennis's day-to-day gameplay. The Messenger is not an unlimited archive. Each category can contain up to '''128 entries''', and very full lists may cause the Messenger to take longer to open. {| class="wikitable" |- ! Category ! Maximum entries |- | Friends | 128 |- | Mess...") originally created as "Fantasy Messenger"

11 May 2026

  • 19:1919:19, 11 May 2026 Gameplay Mechanics (hist | edit) [3,395 bytes] X3Nekox3 (talk | contribs) (Created page with "== Character Stats and Ball Behavior == Fantasy Tennis does not use raw STR/STA/DEX/WIL directly as ball speed or curve values. The client first converts each stat into a smaller gameplay value using character-specific constants from files like: ''Script\PubETC\Ini3\Ini3_Player*Hit'' ''Script\PubETC\Ini3\Ini3_Player*Hit_R'' '''For example, PlayerA/Niki uses:''' ''STR -> Power: clamp(STR * 0.032, 0.0, 2.4)'' ''DEX -> Speed/Reach: clamp(DEX * 0.042, 0.0,...")
  • 16:4616:46, 11 May 2026 Custom Client UI with StageManager Input (hist | edit) [17,789 bytes] XxharCs (talk | contribs) (Created page with "== Overview == This page shows a working custom UI proof of concept for the Fantasy Tennis client SDK. The goal is to create a separate XML based GUI owner, attach it to the current stage owner and route input to it without replacing or hijacking an existing built-in popup. The important part is that the custom owner can be loaded and displayed like a normal client GUI object, but input still has to reach it through the client input path. For that reason the StageManage...")
  • 16:2516:25, 11 May 2026 FT SDK (hist | edit) [77,932 bytes] XxharCs (talk | contribs) (Created page with "== Overview == This page documents the current reverse engineering progress for the Fantasy Tennis client-side SDK used by JFTSE tooling. The SDK maps known client structures, virtual functions, GUI objects, stage management, XML dialog loading, popup ownership and input routing into C++ wrappers that can be used from injected debugging or extension code. The current focus is the client GUI and StageManager layer. Confirmed areas include the fixed 24-stage owner model,...")

5 May 2026

  • 12:5312:53, 5 May 2026 Stats (hist | edit) [8,980 bytes] Olex (talk | contribs) (Created page with "== Overview == Stats describe numerical character values and bonuses in JFTSE. The wiki separates stats into two main groups: * '''Attributes''' – the four core character values: '''STR''', '''STA''', '''DEX''' and '''WIL'''. * '''Secondary Stats''' – item-based or derived bonuses such as '''Charge Speed''', '''Move Speed''', '''Smash''', '''Serve''' or '''HP'''. Stats are not skills. '''Skills''' are actual abilities used during gameplay, such as '''Meteor''',...")

4 May 2026

  • 19:0519:05, 4 May 2026 Enchantment (hist | edit) [10,446 bytes] Khukkai (talk | contribs) (Created page with "= Enchantment = == Overview == There are two primary methods of enchantment available to enhance your character's capabilities:<br> 1. The Table of Skills This table helps you get the most out of your gear by boosting four main stats: Power, Stamina, Dexterity, and Wisdom. Use it to make your equipment as strong as possible. You could buy it from the shop<br> 2. Elemental Stones Use Wind, Earth, Water, and Fire stones to add extra damage and defence to your items....") originally created as "Some new page"

3 May 2026

  • 19:1419:14, 3 May 2026 Maps (hist | edit) [13,438 bytes] X3Nekox3 (talk | contribs) (Created page with "== Nest of Rubycrab == No Boss Battle No Gacha == Emerald Beach == No Boss Battle No Gacha == Twinkle Town == No Boss Battle No Gacha == The Aeolos == No Boss Battle No Gacha == Life Woods == No Boss Battle No Gacha == Arena == Boss Battle: Hell Blood + 2 Mini Boss Requirement: Finish first Stage in under 3 Minutes. Gacha: Dragon Set (Red / Orange / Blue / Purple) == Monslava == Boss Battle: Hell Blood + 2 Mini Boss Requirement: Finish first Stage in under 3 Min...")