Enchantment

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Overview

Enchanting is used to improve equipment.

It can add:

  • Attributes such as STR, STA, DEX or WIL
  • Elements such as Fire, Earth, Water or Wind

There are two separate enchant systems:

Type What it does Materials needed
Attribute Enchanting Adds +1 to STR, STA, DEX or WIL per success Jewel + Attribute Tablet
Elemental Enchanting Adds an element level from +1 to +9 Jewel + Elemental Stone

New players should understand the system before using rare Jewels or Elemental Stones, as all materials are consumed on use.

How to Obtain Materials

Material Source Notes
Attribute Tablets Shop, Guardian gachas Only enchant material available directly in the shop
Elemental Stones Guardian gachas
Jewels Guardian gachas

Guardian gachas that can contain enchant materials include Machine Coin, Dragon Set Boxes, Divinity Set Boxes and Black Scale Set Boxes. Some exist in variants such as Red, Blue, Purple or Orange.

For complete drop tables, use the JFTSE Item Finder: [1]

Jewels

Jewels are used in all enchant attempts and are consumed on use.

For Elemental Enchanting, the Jewel is the main factor in the success chance. For Attribute Enchanting, use the cheapest available Jewel if the attempt is guaranteed.

Jewel Success value
Onyx 7
Moonstone 15
Jasper 24
Spinel 50
Peridot 70
Iolite 100

Attribute Tablets

Tablet Adds
Tablet of Power STR +1
Tablet of Stamina STA +1
Tablet of Dexterity DEX +1
Tablet of Wisdom WIL +1

Note: The game data uses WIS internally, but the player-facing stat is WIL.

Elemental Stones

Stone Element
Earth Elemental Stone Earth
Wind Elemental Stone Wind
Water Elemental Stone Water
Fire Elemental Stone Fire

Eligible Equipment Parts

Not every material can be used on every equipment part.

Part Attribute Tablets Elemental Stones
Hair Yes No
Body Yes Yes
Pants Yes Yes
Foot Yes Yes
Cap Yes Yes
Hand Yes Yes
Glasses Yes No
Bag Yes No
Socks Yes No
Racket Yes Yes

Attribute Enchanting

Each successful Attribute Enchant adds +1 to the selected stat on that equipment piece, up to the equipment's maximum for that stat.

Example:

Equipment has 6 STR, maximum is 9 STR.
Up to +3 STR can be added through Attribute Enchanting.

Because Attribute Enchanting is often guaranteed or near-guaranteed, use the cheapest available Jewel and save stronger Jewels for Elemental Enchanting.

Elemental Enchanting

Elemental levels go from +1 to +9. Failed attempts do not downgrade below +5. Downgrade risk starts when attempting +6.

Target level FailedPercent Downgrade on fail?
+1 5 No
+2 10 No
+3 20 No
+4 25 No
+5 30 No
+6 35 Yes
+7 40 Yes
+8 45 Yes
+9 50 Yes

Success Chance

SuccessRate = JewelValue - currentLevel × (FailedPercent / 100)

Result is clamped between 0% and 100%.

Example — upgrading from +5 to +6 with Peridot:

70 - 5 × (35 / 100) = 68.25%

Example success chances for key upgrades:

Upgrade Spinel (50) Peridot (70) Iolite (100)
+0 → +1 50.00% 70.00% 100.00%
+4 → +5 48.80% 68.80% 98.80%
+5 → +6 48.25% 68.25% 98.25%
+7 → +8 46.85% 66.85% 96.85%
+8 → +9 46.00% 66.00% 96.00%

Expected Attempts

Jewel To reach +5 From +5 to +9 Recommendation
Onyx ~77 Extremely impractical Not recommended for serious enchanting
Moonstone ~34 Very impractical Only for low-value attempts
Jasper ~21 Very high cost Only if materials are not valuable
Spinel ~10 ~35 Good for +1 to +5
Peridot ~7 ~10 Good balanced choice
Iolite ~5 ~4 Most efficient for high levels

Elements and Skill Effects

The offensive element of a Racket only contributes when it matches the element of the skill effect used.

Element Example skill effects
Fire Fireball, Meteor, Small Meteor, Inferno
Wind Homing Soul, Magic Circle
Earth Crab Trap, Kiss of Medusa
Water Blizzard

For gameplay details, see the Skills page.

Elemental Reactions

Element Type vs Fire vs Earth vs Water vs Wind
Fire Attack - Weak Weak Strong
Defense - Strong Weak Weak
Wind Attack Strong Weak Weak -
Defense Weak Strong Strong -
Earth Attack Weak - Strong Weak
Defense Strong - Strong Strong
Water Attack Strong Weak - Weak
Defense Strong Weak - Strong

A high element level can still underperform if the element matchup is unfavorable. When damage feels lower than expected, check the reaction table first.

Defensive elements can be stacked across multiple equipment parts. For example, both Earth and Water Defense perform well against incoming Wind attacks, so equipping both can provide stronger coverage than one alone.

Elemental Defense in Guardian Mode

Guardians have their own elements. When a Guardian uses a skill, it selects the element that matches that skill to amplify its outgoing damage. Guardian elements are attack elements only — they do not reduce incoming player damage.

Example: A Guardian with both Wind and Water that uses Homing Soul will apply Wind, because Homing Soul is a Wind-based skill.

For Guardian Mode, offensive element matching on the Racket is the higher priority. Defensive elements are secondary but can noticeably reduce incoming Guardian elemental damage if the element matches the Guardian's attacking element.

Before investing in defensive elemental enchants, check which elements the Guardians you face actually use in the table below.

Guardian Element Reference

Regular Guardians

Guardian Elements Element Grade
Dokaro – Sikaro None 2
Ikaro Earth, Fire 2
Doteko – Siteko None 3
Eteko Wind, Fire 3
Doga – Siga Water 4
Ega Earth, Water 4
Dogoliath – Sigoliath Earth 5
Egoliath Earth, Wind 5
Dotossakan – Sitossakan Earth 5
Etoossakan Earth, Wind 5
Doblood – Siblood Fire 6
Iblood Wind, Fire 6
Windra – Fyra Wind 7
Thundera Wind, Fire 7
All Devil Guardians Wind, Fire 8
Dolizard – Silizard Water 9
Elizard Earth, Water 9
Kuromaro Earth 2
Akamaro Fire 2
Aomaro Water 2
Kokechamaro Wind 2
Chachamaro Earth, Fire 2
Siromaro Wind, Water 2
Yeppeuni – Saechimi Earth, Water 9

Boss Guardians

Boss Elements
Hell Blood Earth, Wind, Fire
Hera Wind, Fire, Water
Royal Lizard Earth, Wind, Water
Tossakan Boss Earth, Fire, Water
TB-255 Earth, Wind, Fire
Dance King Earth, Fire, Water

Element Grade indicates how strongly a Guardian applies its element. Guardians with multiple elements select the best matching one based on the skill they use.

Enchant Strategy

Situation Recommended approach
Attribute Enchanting Use cheapest available Jewel if the attempt is guaranteed
Temporary equipment Avoid serious enchanting or use cheap materials
Elemental +1 to +5 Spinel or better — no downgrade risk, but weak Jewels waste many attempts
Elemental +6 to +7 Peridot or Iolite — downgrade risk starts here
Elemental +8 to +9 Iolite recommended — failures are expensive
Valuable equipment Use stronger Jewels earlier to reduce wasted materials
Offensive build Match Racket element to the skill effects you use most
Defensive setup for Guardian Mode Check the Guardian Element Reference above, then use the reaction table to pick a matching defensive element

Common Mistakes

Mistake Better approach
Using rare Jewels for Attribute Enchanting Attribute Enchanting is often guaranteed — use the cheapest Jewel
Using weak Jewels for high-level Elemental Enchants Peridot or Iolite for +6 and above
Assuming +5 failure downgrades Downgrade risk starts when attempting +6
Treating FailedPercent as the final fail chance It is part of the success formula, not the whole result
Ignoring element matchups when damage feels low Check the reaction table — a high level with a bad matchup still underperforms
Skipping defensive elements entirely in Guardian Mode Guardians use elemental attacks — a matching defensive element reduces damage
Using Elemental Stones on ineligible parts Hair, Glasses, Bag and Socks cannot use Elemental Stones

Related Pages

  • Stats – STR, STA, DEX, WIL, secondary stats and formulas
  • Items – Quick Slot items, Buff Items and item systems
  • Skills – skill effects, usage, timing and synergies
  • Maps – map information and gacha availability
  • Beginner's Guide – recommended starting path for new players