Stats

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Overview

Stats are numerical values that affect how your character performs in FT.

The four main Attributes are:

  • STR – offensive pressure and skill damage bonus
  • STA – damage reduction and survivability
  • DEX – movement, responsiveness and projectile behavior
  • WIL – ball damage and ball-focused gameplay

Each level gives 1 Attribute point that can be assigned to STR, STA, DEX or WIL.

Stats can also come from equipment, enchantments and temporary item effects.

This page focuses on what the stats do and how they affect gameplay.

For Quick Slot items and Buff Items, see Items.

For gameplay effects such as Fireball, Meteor or Healing, see Skills.

For equipment improvement, see Enchantment.

Attribute Overview

Attribute Main role Good for Beginner note
STR Damage and offensive pressure Item damage setups, attack pressure, ball speed pressure Good for simple damage-focused builds
STA Defense and survivability Taking less damage, surviving longer Useful, but usually not the first beginner focus
DEX Movement and projectile behavior Mobility, responsiveness, Meteor / Homing Soul shot count Very useful for beginners, especially around 60 DEX
WIL Ball damage and ball behavior Ball damage, curve, spin-focused setups Stronger for specialized ball-focused builds

STR

STR is mainly useful for offensive pressure and skill / item damage.

It increases the damage bonus used by skill or item damage calculations.

Formula

DamageBonus = floor(STR × 0.35)

Examples

STR Damage bonus
20 7
40 14
60 21
100 35

Beginner note: STR is a simple and useful stat for damage-focused Guardian builds, especially when combined with DEX.

STA

STA is mainly useful for survivability.

It reduces incoming damage and helps defensive builds.

Formula

DamageReduction = floor(STA × 0.30)

Examples

STA Damage reduction
20 6
40 12
60 18
100 30

Beginner note: STA can help you survive, but most beginners usually get more early value from a simple STR / DEX damage setup.

DEX

DEX is useful for movement, responsiveness and some projectile-based effects.

It is one of the most beginner-friendly Attributes because it helps with general gameplay and certain damage setups.

Projectile Shot Count

Some projectile-based effects can gain additional shots at specific DEX values.

This applies to effects such as:

  • Meteor variants
  • Homing Soul
DEX Additional shots
0–29 +0
30–39 +1
40–49 +2
50–59 +3
60+ +4

Beginner note: This is why around 60 DEX is often recommended for simple damage-focused builds.

Important: DEX does not increase the projectile count of every skill effect. It only applies to specific projectile-based effects.

WIL

WIL is mainly useful for ball damage and ball-focused gameplay.

It affects ball damage and is especially relevant in ball-pressure or Guardian damage setups.

Ball Damage Formula

TotalBallDamage = max(20, 10 + floor(WIL × 0.52))

Equivalent form:

TotalBallDamage = max(20, 10 + floor(WIL × 13 / 25))

Note: 20 is the minimum value, not the base value.

Examples

WIL Ball damage
0 20
30 25
60 41
100 62
135 80
160 93

Guardian WIL Damage

In Guardian Mode, WIL can add extra ball damage based on the Guardian's maximum health.

Extra Guardian Ball Damage = 0.0001 × WIL × Guardian maximum health

Beginner note: WIL can be useful, but WIL-focused builds are usually more specialized than STR / DEX damage builds.

HP

HP is a survivability value.

Player HP increases with level.

HP = 200 + 5 × (Level - 1)
Level HP
1 200
10 245
20 295
30 345
40 395
50 445

Additional HP can also come from equipment or other effects.

Secondary Stats

Secondary Stats are bonuses that are not STR, STA, DEX or WIL.

They can come from equipment, items, buffs or other systems.

Common examples:

Secondary Stat What it affects
Move Speed Character movement speed
Chargeshot Speed Speed of charged shots
Ball Speed How fast the ball travels
Ball Damage Damage caused by the ball
Ball Spin Spin / ball behavior
HP Survivability

Important: Secondary Stats can be related to Attributes, but they are not the same thing.

Example:

  • DEX is an Attribute.
  • Chargeshot Speed is a Secondary Stat / item effect.
  • Frenzy can increase Chargeshot Speed as an item effect.

Beginner Build Notes

New players do not need a perfect build immediately.

A simple beginner-friendly direction is:

around 60 DEX → rest STR

This works well because:

  • DEX helps with movement and projectile behavior.
  • 60 DEX is an important breakpoint for certain projectile effects.
  • STR supports simple damage-focused gameplay.
  • The build is easier to understand than specialized WIL / STA setups.
  • Guardian rooms usually still need damage dealers.

WIL / STA builds can be useful, but they are usually more specialized and more dependent on team setup.

For more beginner progression advice, see the Beginner's Guide.

Mode Relevance

Attribute Basic Mode Battle Mode Guardian Mode
STR Offensive pressure Skill / item damage bonus Damage-focused progression
STA Limited direct value Damage reduction Survivability
DEX Movement and responsiveness Movement and projectile setups Movement and projectile setups
WIL Ball damage and ball behavior Ball pressure Guardian ball damage

Related Pages

  • Items – explains Quick Slot items, Buff Items and item systems.
  • Skills – explains gameplay effects, usage, timing and synergies.
  • Enchantment – explains Tablets, Elemental Stones, Jewels and equipment improvement.
  • Beginner's Guide – explains the recommended starting path for new players.