Stats
Overview
Stats describe numerical character values and bonuses in JFTSE.
The wiki separates stats into two main groups:
- Attributes – the four core character values: STR, STA, DEX and WIL.
- Secondary Stats – item-based or derived bonuses such as Charge Speed, Move Speed, Smash, Serve or HP.
Stats are not skills.
Skills are actual abilities used during gameplay, such as Meteor, Fireball, Blizzard, Homing Soul or SS.
Stats vs Skills
| Term | Meaning | Examples |
|---|---|---|
| Stats | Numerical values or bonuses that affect gameplay | STR, STA, DEX, WIL, Charge Speed, Move Speed, HP |
| Attributes | The four core character values | STR, STA, DEX, WIL |
| Secondary Stats | Item-based or derived bonuses, often affected by attributes | Charge Speed, Move Speed, Smash, Serve, HP |
| Skills | Actual abilities used during gameplay | Meteor, Fireball, Blizzard, Homing Soul, SS |
Important: Values such as Charge Speed, Move Speed, Smash, Serve or HP are not skills. They are stats.
Skills are actual abilities. Stats can affect gameplay and may influence the effectiveness of some actions, but stats are not skills themselves.
Attributes
Attributes are the four main character values:
- STR
- STA
- DEX
- WIL
Attributes are core character values. They can affect ball behavior, movement, survivability, skill damage and other gameplay mechanics.
Attributes can be increased by leveling up and can also come from equipment or enchantments.
Each level gives 1 attribute point that can be assigned to STR, STA, DEX or WIL.
Attribute Overview
| Attribute | Main role | Commonly affects | Most relevant in |
|---|---|---|---|
| STR | Offensive power | Ball speed, skill damage | Basic, Battle, Guardian |
| STA | Survivability and recovery | Skill damage reduction, knockdown recovery | Battle, Guardian |
| DEX | Agility and responsiveness | Movement, charge speed, projectiles, channel time | All modes |
| WIL | Curve and ball pressure | Ball curve, ball damage, miss damage | Basic, Battle, Guardian |
STR
STR increases offensive pressure.
It mainly affects ball speed and skill damage.
Effects
- Increases ball speed.
- Increases skill damage.
- Helps create stronger offensive pressure.
- Does not decrease ball damage.
- Higher STR can make WIL-based curve feel less noticeable because the ball travels faster and more directly.
Skill Damage Formula
The skill damage bonus from STR is calculated as:
DamageBonus = floor(0.35 × STR)
Skill Damage Examples
| STR | Skill damage bonus |
|---|---|
| 3 | 1 |
| 6 | 2 |
| 9 | 3 |
| 12 | 4 |
| 15 | 5 |
| 18 | 6 |
| 20 | 7 |
STA
STA improves survivability and recovery.
It mainly reduces incoming skill damage and helps with recovery after being smashed or knocked down.
Effects
- Reduces damage taken from enemy skill attacks.
- Reduces recovery time after being smashed or knocked down.
- Helps the charge bar fill faster.
- May increase the speed of certain return shots after absorbing enemy pressure.
Damage Reduction Formula
The damage reduction from STA is calculated as:
DamageReduction = floor(0.3 × STA)
Damage Reduction Examples
| STA | Damage reduction |
|---|---|
| 4 | 1 |
| 7 | 2 |
| 10 | 3 |
| 14 | 4 |
| 17 | 5 |
| 20 | 6 |
DEX
DEX improves agility, responsiveness and certain skill mechanics.
DEX is one of the most generally useful attributes because movement matters in every mode.
Effects
- Improves left-right turning.
- Increases movement speed.
- Makes ball charging faster.
- Increases projectile count for Blizzard, Meteor and Homing Soul.
- Projectile scaling is relevant up to 60 DEX.
- Decreases skill channel time, up to a maximum of 50%.
Note: With full mobility boots, the practical movement-speed gain from additional DEX may become less noticeable.
WIL
WIL improves ball curve and ball-based pressure.
It affects ball damage, curve and damage when enemies miss the ball in Battle Mode.
Effects
- Increases ball curve.
- Increases ball damage.
- Increases damage dealt when enemies miss the ball in Battle Mode.
- In Guardian Mode, WIL can increase ball damage against Guardian enemies.
Ball Damage Formula
The ball damage from WIL is calculated as:
TotalBallDamage = max(20, 10 + floor(WIL × 13 / 25))
Equivalent form:
TotalBallDamage = max(20, 10 + floor(0.52 × WIL))
Ball Damage Examples
| WIL | Calculation | Ball damage |
|---|---|---|
| 15 | 10 + floor(7.8) = 17 | 20 |
| 110 | 10 + floor(57.2) | 67 |
| 135 | 10 + floor(70.2) | 80 |
| 160 | 10 + floor(83.2) | 93 |
Note: 20 is the minimum value, not a base value.
Guardian WIL Damage
In Guardian Mode, WIL can add extra ball damage based on the Guardian's maximum health.
Extra Guardian Ball Damage = 0.01% × WIL × Guardian maximum health
Equivalent form:
Extra Guardian Ball Damage = 0.0001 × WIL × Guardian maximum health
Secondary Stats
Secondary Stats are item-based or derived bonuses.
They are not attributes and they are not skills.
Secondary Stats can appear directly on equipment, and some of them can also be influenced by attributes.
Examples of Secondary Stats include:
- Charge Speed
- Move Speed
- Smash
- Serve
- HP
- Shot-related bonuses
- Defense-related bonuses
Attributes vs Secondary Stats
Attributes are the core values of your character.
Secondary Stats are additional bonuses that usually come from equipment or are influenced by attributes.
| Type | What it is | Where it comes from | Examples |
|---|---|---|---|
| Attributes | Main character values | Leveling, equipment, enchantments | STR, STA, DEX, WIL |
| Secondary Stats | Additional item-based or derived bonuses | Mostly equipment, sometimes influenced by attributes | Charge Speed, Move Speed, Smash, Serve, HP |
Secondary Stats Examples
| Secondary Stat | Description | Related Attribute |
|---|---|---|
| Charge Speed | Affects how quickly the ball charge builds up | Mainly influenced by DEX and certain equipment bonuses |
| Move Speed | Affects how fast the character moves | Mainly influenced by DEX and equipment bonuses |
| Smash | Affects smash-related performance | Usually item-based |
| Serve | Affects serve-related performance | Usually item-based |
| HP | Affects survivability | Usually item-based or mode-specific |
Note: Secondary Stats should not be described as skills. Skills are actual abilities, while Secondary Stats are numerical bonuses or derived values.
Mode Relevance
Stats can matter differently depending on the game mode.
| Attribute | Basic Mode | Battle Mode | Guardian Mode |
|---|---|---|---|
| STR | Ball speed and offensive pressure | Skill damage and ball speed | Ball speed and offensive pressure |
| STA | Limited direct value | Damage reduction and recovery | Damage reduction and recovery |
| DEX | Movement, turning and charge speed | Movement, projectiles and channel time | Movement, charge speed and projectile behavior |
| WIL | Curve and ball behavior | Ball damage and miss damage | Ball damage against Guardian enemies |
Basic Mode
In Basic Mode, attributes mostly affect ball behavior and movement.
- STR increases ball speed and offensive pressure.
- DEX improves movement, turning and charge speed.
- WIL affects curve and ball behavior.
- STA has less direct value than in Battle or Guardian content.
Battle Mode
Battle Mode uses the widest range of attribute interactions.
- STR increases skill damage and ball speed.
- STA reduces enemy skill damage taken and improves recovery.
- DEX improves movement and increases projectile count for certain skills.
- WIL increases curve, ball damage and miss damage.
Guardian Mode
Guardian content uses dedicated scenario and skill systems.
Attributes are still relevant in Guardian gameplay:
- STR improves ball speed and offensive pressure.
- STA improves recovery and reduces incoming enemy skill damage.
- DEX improves movement, charge speed and projectile-based skill behavior.
- WIL improves curve and ball damage.
How to Increase Stats
Stats can be increased in different ways depending on the type of stat.
Attributes can be increased through:
- Leveling up
- Equipment bonuses
- Enchantments
Secondary Stats mostly come from:
- Equipment
- Item bonuses
- Mode-specific effects
- Attribute influence
Leveling Up
Each level gives 1 attribute point.
These points can be assigned to STR, STA, DEX or WIL.
Equipment Bonuses
Equipment can provide additional attribute bonuses.
Items may add STR, STA, DEX or WIL directly.
Equipment can also provide Secondary Stats such as Charge Speed, Move Speed, Smash, Serve or HP.
For more information about equipment, see the Items page.
Enchantments
Attributes can also be added to equipment through enchantments.
Skill Tablets are used to add STR, STA, DEX or WIL to equipment.
For more information about enchantments, see the Enchantment page.
Recommended Wiki Usage
To keep the wiki consistent, use these terms clearly:
| Use this term | For this | Do not call it |
|---|---|---|
| Stats | General numerical values and bonuses | Skills |
| Attributes | STR, STA, DEX, WIL | Skills |
| Secondary Stats | Charge Speed, Move Speed, Smash, Serve, HP | Skills or Attributes |
| Skills | Actual abilities such as Meteor, Fireball, Blizzard, Homing Soul or SS | Stats |
| Items | Equipment, consumables and gear | Skills |
| Enchantments | Systems that improve equipment | Attributes themselves |
Linking Guide for Other Pages
Other wiki pages should link here when explaining stats, attributes or secondary stats.
Use these links for attributes:
[[Stats#STR|STR]] [[Stats#STA|STA]] [[Stats#DEX|DEX]] [[Stats#WIL|WIL]]
Use this link for the general attributes section:
[[Stats#Attributes|Attributes]]
Use this link for secondary stats:
[[Stats#Secondary Stats|Secondary Stats]]
Related Pages
- Items – explains equipment, item bonuses and gear.
- Skills – explains actual abilities.
- Enchantment – explains Skill Tablets, Elemental Stones and Jewels.