Enchantment

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Overview

Enchanting is used to improve equipment.

It can add:

  • Attributes such as STR, STA, DEX or WIL
  • Elements such as Fire, Earth, Water or Wind

Enchanting is useful, but it can also consume valuable materials. New players should understand the system before using rare Jewels or Elemental Stones.

There are two main enchant types:

Enchant type What it does Example
Attribute Enchanting Adds STR, STA, DEX or WIL to equipment Tablet of Power adds STR
Elemental Enchanting Adds elemental levels from +1 to +9 Fire Elemental Stone adds Fire

Every enchant attempt requires:

  • one Jewel
  • one Attribute Tablet or Elemental Stone

Materials are consumed when used.

For Attributes such as STR, STA, DEX and WIL, see the Stats page.

For gameplay effects such as Fireball, Meteor or Blizzard, see the Skills page.

Quick Beginner Explanation

If you are new, remember this:

Material Simple explanation
Jewels Used during enchant attempts
Attribute Tablets Add STR, STA, DEX or WIL to equipment
Elemental Stones Add Fire, Earth, Water or Wind to equipment

A simple rule:

Do not waste rare Jewels on low-value or temporary equipment.

For Attribute Enchanting, use the cheapest available Jewel if the attempt is guaranteed.

For high-level Elemental Enchanting, save stronger Jewels such as Peridot and Iolite.

How to Obtain Enchant Materials

Enchant materials can come from the shop and from Guardian-related gachas.

Material Main source Notes
Attribute Tablets Shop / Guardian-related gachas Tablets can be bought directly in the shop and can also appear in some gachas
Elemental Stones Guardian-related gachas Used for Elemental Enchanting
Jewels Guardian-related gachas Used during enchant attempts

Important: Attribute Tablets are the only enchant materials that can also be bought directly in the shop. Jewels and Elemental Stones mainly come from gachas.

Gacha Sources for Enchant Materials

Several Guardian-related gachas can contain Jewels, Attribute Tablets and Elemental Stones.

Examples include:

  • Machine Coin
  • Dragon Set Boxes
  • Divinity Set Boxes
  • Black Scale Set Boxes

Some gachas exist in different variants, such as Red, Blue, Purple or Orange.

Because there are many variants, this page does not list every individual drop table.

For complete item and gacha comparisons, use a dedicated drop-rate page or the JFTSE Item Finder.

JFTSE Item Finder

The JFTSE Item Finder is a community tool linked by JFTSE that can help players compare equipment, gacha items and item stats.

It can be useful when planning:

  • which equipment piece is worth enchanting
  • which gacha may contain useful enchant materials
  • which item has useful stats before or after enchantment
  • which equipment fits a build goal such as STR, DEX, STA, WIL, Move Speed, Quickslots, Buffslots or HP

Link:

Note: Always compare important information with current ingame data if something looks outdated or inconsistent.

Jewels

Jewels are used during enchant attempts.

For Elemental Enchanting, stronger Jewels greatly improve the success chance.

Jewel Success value Beginner meaning
Onyx 7 Very low success support
Moonstone 15 Low success support
Jasper 24 Medium success support
Spinel 50 Good success support
Peridot 70 High success support
Iolite 100 Best success support

Important: Jewels are consumed when used.

For Attribute Enchanting, do not waste rare Jewels if the attempt is already guaranteed.

For Elemental Enchanting, stronger Jewels become much more important at higher levels.

Attribute Tablets

Attribute Tablets are used to add STR, STA, DEX or WIL to equipment.

Tablet Adds Player-facing stat
Tablet of Power STR +1 STR
Tablet of Stamina STA +1 STA
Tablet of Dexterity DEX +1 DEX
Tablet of Wisdom WIS +1 internally WIL

Note: The game data may use WIS internally, but the player-facing stat is WIL.

Attribute Enchanting

Attribute Enchanting adds STR, STA, DEX or WIL to equipment.

Each successful Attribute Enchant adds +1 to the selected Attribute on that equipment piece.

Attribute Enchanting does not use the same +1 to +9 level system as Elemental Enchanting.

Instead, the Attribute increases by 1 until the equipment reaches its maximum value for that Attribute.

Example:

A piece of equipment has 6 STR and can reach 9 STR.
This means it can gain up to +3 STR through Attribute Enchanting.

Practical note: If Attribute Enchanting is guaranteed, use the cheapest available Jewel and save rare Jewels such as Peridot or Iolite for Elemental Enchanting.

Attribute Enchant Limits

Equipment pieces can have maximum Attribute values.

For example:

  • STR and MAX_STR
  • STA and MAX_STA
  • DEX and MAX_DEX
  • WIL and MAX_WIL

The base value is the Attribute value the equipment already provides.

The maximum value is the highest value that Attribute can reach on that equipment piece through Attribute Enchanting.

Important: These limits are equipment-specific. They are not a global character stat cap.

Elemental Stones

Elemental Stones are used for Elemental Enchanting.

Stone Element
Earth Elemental Stone Earth
Wind Elemental Stone Wind
Water Elemental Stone Water
Fire Elemental Stone Fire

Elemental Enchanting uses levels from +1 to +9.

Eligible Equipment Parts

Not every enchant material can be used on every equipment part.

Attribute Tablets

Attribute Tablets can be applied to:

  • Hair
  • Body
  • Pants
  • Foot
  • Cap
  • Hand
  • Glasses
  • Bag
  • Socks
  • Racket

Elemental Stones

Elemental Stones can be applied to:

  • Body
  • Pants
  • Foot
  • Cap
  • Hand
  • Racket

Elemental Stones cannot be applied to:

  • Hair
  • Glasses
  • Bag
  • Socks

Elemental Enchanting

Elemental Enchanting adds an element to equipment.

Elemental levels go from +1 to +9.

Failed attempts up to +5 do not downgrade the current element level.

Downgrade risk starts when attempting +6.

Target level FailedPercent Efficiency range Downgrade on fail? Beginner note
+1 5 0–5 No Safe from downgrade
+2 10 6–8 No Safe from downgrade
+3 20 6–11 No Safe from downgrade
+4 25 6–14 No Safe from downgrade
+5 30 6–17 No Last level before downgrade risk
+6 35 10–20 Yes Downgrade risk starts here
+7 40 14–24 Yes Riskier
+8 45 18–28 Yes High risk
+9 50 22–32 Yes Highest level

Note: FailedPercent is used in the success calculation. It should not be read as the final fail chance by itself.

Success Chance

For Elemental Enchanting, the success chance is mainly determined by the Jewel used.

Elemental Enchants also apply a small level-based penalty.

Simplified formula:

SuccessRate = Jewel Success Value - current enchant level × (FailedPercent / 100)

The result is limited between 0% and 100%.

Example:

Trying to upgrade from +5 to +6 uses the +6 row.

With Peridot:

70 - 5 × (35 / 100) = 68.25%

With Iolite:

100 - 5 × (35 / 100) = 98.25%

Note: Always check the displayed ingame success rate before starting an enchant attempt.

Example Success Chances

The following table shows example success chances for Elemental Enchants with stronger Jewels.

Upgrade Spinel Peridot Iolite
+0 → +1 50.00% 70.00% 100.00%
+1 → +2 49.90% 69.90% 99.90%
+2 → +3 49.60% 69.60% 99.60%
+3 → +4 49.25% 69.25% 99.25%
+4 → +5 48.80% 68.80% 98.80%
+5 → +6 48.25% 68.25% 98.25%
+6 → +7 47.60% 67.60% 97.60%
+7 → +8 46.85% 66.85% 96.85%
+8 → +9 46.00% 66.00% 96.00%

Failure and Downgrade

For Elemental Enchants:

  • Attempts from +0 to +5 do not downgrade the current element level.
  • Attempts from +5 to +9 can downgrade the current element level by 1 on failure.

Examples:

  • Failing +4 → +5 does not downgrade.
  • Failing +5 → +6 can downgrade the item from +5 to +4.
  • Failing higher attempts can also reduce the current elemental level by 1.

Pushing beyond +5 is much riskier than reaching +5.

Drop Rate and Success Chance

Drop rate and enchant success chance are different systems.

  • Drop rate tells you how hard it is to get the material.
  • Success chance tells you how likely the enchant attempt is to work.

For real farming value, both matter.

A useful simplified formula is:

Expected Gacha Opens per Successful Enchant =
Average Tries for Jewel / Success Rate

Example:

If Peridot has 50 Average Tries in a gacha and the enchant success chance is 68.25%:

50 / 0.6825 = 73.26

This means that, on average, about 73 gacha openings are needed to get enough Peridot for one successful enchant at that success rate.

Important: This only estimates the Jewel side. Elemental Stones and other required materials are also needed.

Understanding Average Tries

Some gacha tables use Average Tries.

Average Tries means the average number of gacha openings needed to receive the item once.

Average Tries Approx. drop chance Meaning
10 10% About 1 item every 10 openings
20 5% About 1 item every 20 openings
50 2% About 1 item every 50 openings
100 1% About 1 item every 100 openings

A lower Average Tries value means the item is more common.

A higher Average Tries value means the item is rarer.

Material Bottlenecks

Enchanting often depends on more than one material.

For Attribute Enchanting, the bottlenecks are usually:

  • the correct Attribute Tablet
  • the equipment's Attribute maximum

For Elemental Enchanting, the bottlenecks are usually:

  • the correct Elemental Stone
  • the Jewel
  • downgrade recovery after +5

A good farming source should therefore be judged by more than one drop.

Example:

  • If you already have many Elemental Stones but lack Peridot, farm a source with better Peridot rates.
  • If you have good Jewels but lack Elemental Stones, farm a source with better Stone rates.
  • If you need both, compare both material drop rates.

Recommended Jewel Strategy

There is no perfect strategy for every player.

It depends on:

  • how valuable the equipment is
  • how many Jewels you have
  • how many Stones or Tablets you have
  • how much risk you are willing to take

A useful general strategy:

Goal Recommended approach Reason
Attribute Enchanting Use the cheapest available Jewel if the attempt is guaranteed Do not waste rare Jewels
Temporary equipment Use cheaper Jewels or skip serious enchanting Save rare materials for better gear
Reach +5 Elemental Spinel or better if possible No downgrade risk yet, but weak Jewels can waste many materials
Push +6 and +7 Peridot or Iolite Downgrade risk starts when attempting +6
Push +8 and +9 Iolite recommended High-level failures are expensive
Valuable equipment Use stronger Jewels earlier Reduces wasted Stones, Jewels and downgrade recovery

Expected Attempts by Jewel Strength

The following values are approximate expected attempts based on the success formula and downgrade behavior.

They are meant as practical guidance, not as a guarantee.

Jewel Expected attempts to reach +5 Expected attempts from +5 to +9 Practical use
Onyx ~77 Extremely impractical Not recommended for serious Elemental Enchants
Moonstone ~34 Very impractical Only for expendable attempts
Jasper ~21 Very high risk / cost Only if resources are not valuable
Spinel ~10 ~35 Good for early levels, risky for high levels
Peridot ~7 ~10 Good balanced option
Iolite ~5 ~4 Safest and most efficient for high levels

Practical conclusion: Very weak Jewels may look cheap, but they can consume many Stones, Jewels and attempts over time.

Practical Enchant Strategy

Budget Strategy

Use this if the equipment is not very important and you want to save rare Jewels.

Level range Suggested Jewel Notes
Attribute Enchanting Cheapest available Jewel Do not waste rare Jewels if the attempt is guaranteed
Elemental +1 to +5 Spinel if available, otherwise lower Jewels only on expendable gear No downgrade risk yet
Elemental +6 to +7 Peridot Downgrade risk begins here
Elemental +8 to +9 Iolite if available High-level failures are costly

Balanced Strategy

Use this for equipment you care about.

Level range Suggested Jewel Notes
Attribute Enchanting Cheapest available Jewel Save better Jewels for Elemental Enchanting
Elemental +1 to +5 Spinel or Peridot Faster and less wasteful than common Jewels
Elemental +6 to +8 Peridot Good balance between value and success chance
Elemental +9 Iolite Best choice for the final push

Safe Strategy

Use this for valuable or hard-to-replace equipment.

Level range Suggested Jewel Notes
Attribute Enchanting Cheapest available Jewel Attribute Enchanting should not consume rare Jewels if avoidable
Elemental +1 to +5 Peridot or Iolite Minimizes wasted materials
Elemental +6 to +9 Iolite Best option against downgrade risk

Offensive and Defensive Elements

Elemental Enchants can affect elemental gameplay in two different ways:

  • Offensive element – mainly comes from the equipped Racket.
  • Defensive elements – can come from other eligible equipment parts.

The equipped Racket is used as the offensive element when it matches the element of the used skill effect.

Example:

  • A Fire-enchanted Racket can support Fire-based effects such as Fireball, Meteor or Inferno.
  • A Wind-enchanted Racket can support Wind-based effects such as Homing Soul or Magic Circle.

Other eligible equipment parts can contribute defensive elements and may help against incoming elemental attacks.

Equipment part Main elemental role Example
Racket Offensive element Fire Racket supports Fire-based skill effects
Body / Pants / Foot / Cap / Hand Defensive elements Can help against incoming elemental attacks

Important: Elemental attack is not only about having a high enchantment level. The element also needs to match the effect you want to support.

Elements and Skill Effects

Elemental attack only matters when the offensive element matches the element of the used skill effect.

Element Example skill effects Notes
Fire Fireball, Meteor, Small Meteor, Inferno Common offensive element for direct damage effects
Wind Homing Soul, Magic Circle Useful for tracking pressure or area-control effects
Earth Crab trap, Kiss of Medusa Related to trap or control-style effects
Water Blizzard Related to water-based pressure

For gameplay usage of these effects, see the Skills page.

Elemental Reactions

Elemental reactions determine whether an elemental attack or elemental defense is strong, weak or neutral against another element.

This matters because the same elemental enchantment can perform differently depending on the opponent's defensive element.

In simple terms:

  • A Strong reaction means the element is favorable.
  • A Weak reaction means the element is unfavorable.
  • A neutral or empty entry means there is no special strong or weak interaction shown in the table.
Element Type vs Fire vs Earth vs Water vs Wind
Fire Attack - Weak Weak Strong
Defense - Strong Weak Weak
Wind Attack Strong Weak Weak -
Defense Weak Strong Strong -
Earth Attack Weak - Strong Weak
Defense Strong - Strong Strong
Water Attack Strong Weak - Weak
Defense Strong Weak - Strong

Attack describes how this element performs as an offensive element against another element.

Defense describes how this element performs as a defensive element against an incoming elemental attack.

Example:

  • Fire Attack vs Wind is Strong.
  • Fire Attack vs Water is Weak.
  • Fire Defense vs Earth is Strong.
  • Fire Defense vs Water is Weak.

This means choosing an element is not only about increasing the level of one enchantment. It also depends on what element you expect to attack or defend against.

Tip: If an elemental setup feels weaker than expected, the reaction table may explain why. A high elemental level can still perform poorly if the element matchup is unfavorable.

Note: Elemental reactions follow FT's own game logic and should not be assumed to work like elemental systems in other games.

Practical Element Tips

Situation Practical advice
You want to increase damage with Fire skills Use a Fire-enchanted Racket and check how Fire performs against the target's defensive element
You want to build around Homing Soul or Magic Circle Wind enchantment on the Racket is usually the relevant offensive element
You want defensive elemental protection Check which incoming element you want to resist and use the reaction table before choosing defensive elements
You are unsure which element to choose Start by matching your Racket element to the skill effects you actually use most
Your damage feels lower than expected Check whether the enemy's defensive element creates a weak or resisted matchup

Common Enchant Mistakes

Mistake Better approach
Using rare Jewels on Attribute Enchanting Use the cheapest available Jewel if Attribute Enchanting is guaranteed
Using rare Jewels on temporary equipment Save strong Jewels for equipment you plan to keep
Using weak Jewels for serious high-level Elemental Enchants Save Peridot or Iolite for higher levels
Thinking +5 failure downgrades Downgrade risk starts when attempting +6
Treating FailedPercent as the final fail chance It is part of the success calculation, not the whole formula
Looking only at enchant success chance Also consider how rare the Jewel and Stone are
Using Elemental Stones on the wrong equipment parts Check eligible equipment parts before enchanting
Mixing Attribute Enchanting and Elemental Enchanting Attribute Tablets add stats; Elemental Stones add element levels

Recommended Beginner Approach

New players should avoid spending rare materials too early.

A simple beginner approach is:

  1. Learn which equipment is worth improving.
  2. Use Attribute Tablets carefully on gear you plan to keep.
  3. Use the cheapest available Jewel for Attribute Enchanting if the attempt is guaranteed.
  4. Do not waste Iolite on temporary equipment.
  5. Use cheaper Jewels only when the risk is acceptable.
  6. Be careful after +5 because downgrade risk starts when attempting +6.
  7. Save Iolite for valuable equipment or final high-level Elemental Enchant attempts.
  8. Compare both drop rate and success chance before deciding which Jewel to use for Elemental Enchanting.

Related Pages

  • Stats – explains STR, STA, DEX, WIL, Secondary Stats and formulas.
  • Items – explains Quick Slot items, Buff Items and item systems.
  • Skills – explains gameplay effects, usage, timing and synergies.
  • Maps – shows map information and Gacha availability.
  • Beginner's Guide – explains the recommended starting path for new players.