Stats
Attribute Points
Attribute points are character-specific.
Each character has its own level, Attribute points and stat distribution.
Attribute points can be assigned to:
- STR
- STA
- DEX
- WIL
New characters start with 5 free Attribute points.
Characters gain additional Attribute points while leveling, but only up to Level 65.
This means a character can gain up to 69 free Attribute points in total:
5 starting points + 64 points from leveling = 69 total Attribute points
After Level 65, characters can still continue leveling, but they no longer gain additional free Attribute points.
These points are distributed separately for each character.
Attribute Overview
| Attribute | Main role | Good for | Beginner note |
|---|---|---|---|
| STR | Damage and offensive pressure | Skill / item damage setups, attack pressure, ball speed pressure | Good for simple damage-focused builds |
| STA | Defense and survivability | Taking less damage, surviving longer | Useful, but usually not the first beginner focus |
| DEX | Movement and projectile behavior | Mobility, responsiveness, Meteor variants / Homing Soul shot count | Very useful for beginners, especially around 60 DEX |
| WIL | Ball damage and ball behavior | Ball damage, curve, spin-focused setups | Stronger for specialized ball-focused builds |
STR
STR is mainly useful for offensive pressure and skill / item damage.
It increases the damage bonus used by skill or item damage calculations.
Formula
DamageBonus = floor(STR × 0.35)
Examples
| STR | Damage bonus |
|---|---|
| 20 | 7 |
| 40 | 14 |
| 60 | 21 |
| 100 | 35 |
Beginner note: STR is simple and useful for damage-focused Guardian builds, especially when combined with DEX.
STA
STA is mainly useful for survivability.
It reduces incoming damage and supports defensive builds.
Formula
DamageReduction = floor(STA × 0.30)
Examples
| STA | Damage reduction |
|---|---|
| 20 | 6 |
| 40 | 12 |
| 60 | 18 |
| 100 | 30 |
Beginner note: STA helps you survive, but most beginners usually get more early value from a simple STR / DEX damage setup.
DEX
DEX is useful for movement, responsiveness and some projectile-based effects.
It is one of the most beginner-friendly Attributes because it helps with general gameplay and certain damage setups.
Projectile Shot Count
Some projectile-based effects can gain additional shots at specific DEX values.
This applies to effects such as:
- Meteor variants
- Homing Soul
| DEX | Additional shots |
|---|---|
| 0–29 | +0 |
| 30–39 | +1 |
| 40–49 | +2 |
| 50–59 | +3 |
| 60+ | +4 |
Beginner note: This is why around 60 DEX is often recommended for simple damage-focused builds.
Important: DEX does not increase the projectile count of every skill effect. It only applies to specific projectile-based effects.
WIL
WIL is mainly useful for ball damage and ball-focused gameplay.
It affects ball damage and is especially relevant in ball-pressure or Guardian damage setups.
Ball Damage Formula
TotalBallDamage = max(20, 10 + floor(WIL × 0.52))
Equivalent form:
TotalBallDamage = max(20, 10 + floor(WIL × 13 / 25))
Note: 20 is the minimum value, not the base value.
Examples
| WIL | Ball damage |
|---|---|
| 0 | 20 |
| 30 | 25 |
| 60 | 41 |
| 100 | 62 |
| 135 | 80 |
| 160 | 93 |
Guardian WIL Damage
In Guardian Mode, WIL can add extra ball damage based on the Guardian's maximum health.
Extra Guardian Ball Damage = 0.0001 × WIL × Guardian maximum health
Beginner note: WIL can be useful, but WIL-focused builds are usually more specialized than STR / DEX damage builds.
HP
HP is a survivability value.
Player HP increases with level.
HP = 200 + 5 × (Level - 1)
| Level | HP |
|---|---|
| 1 | 200 |
| 10 | 245 |
| 20 | 295 |
| 30 | 345 |
| 40 | 395 |
| 50 | 445 |
Additional HP can also come from equipment or other effects.
Secondary Stats
Secondary Stats are bonuses that are not STR, STA, DEX or WIL.
They can come from equipment, items, buffs or other systems.
Common examples:
| Secondary Stat | What it affects |
|---|---|
| Move Speed | Character movement speed |
| Chargeshot Speed | Speed of charged shots |
| Ball Speed | How fast the ball travels |
| Ball Damage | Damage caused by the ball |
| Ball Spin | Spin / ball behavior |
| HP | Survivability |
Important: Secondary Stats can be related to Attributes, but they are not the same thing.
Examples:
- DEX is an Attribute.
- Chargeshot Speed is a Secondary Stat / item effect.
- Frenzy can increase Chargeshot Speed as an item effect.
- WIL affects ball damage, while Power Strike is an item effect that can increase ball damage.
- STR is related to damage calculations, while Item Bash is a Buff Item that increases item damage.
Beginner Build Notes
New players do not need a perfect build immediately.
A simple beginner-friendly direction is:
around 60 DEX → remaining points into STR
This works well because:
- DEX helps with movement and projectile behavior.
- 60 DEX is an important breakpoint for certain projectile effects.
- STR supports simple damage-focused gameplay.
- The build is easier to understand than specialized WIL / STA setups.
- Guardian rooms usually still need damage dealers.
WIL / STA builds can be useful, but they are usually more specialized and more dependent on team setup.
For more beginner progression advice, see the Beginner's Guide.
Mode Relevance
Stats can matter differently depending on the game mode.
| Attribute | Basic Mode | Battle Mode | Guardian Mode |
|---|---|---|---|
| STR | Ball speed and offensive pressure | Skill / item damage bonus and ball speed pressure | Damage-focused progression and offensive pressure |
| STA | Lower direct value compared to Battle / Guardian | Damage reduction and survival | Damage reduction and survival |
| DEX | Movement, turning and responsiveness | Movement, projectile behavior and charge-related gameplay | Movement, projectile setups and charge-related gameplay |
| WIL | Ball behavior, curve and ball pressure | Ball damage, ball pressure and curve-based play | Guardian ball damage and ball-focused setups |
Basic Mode
In Basic Mode, stats mostly affect ball behavior, movement and timing.
- STR supports ball speed and offensive pressure.
- DEX supports movement, turning and responsiveness.
- WIL supports ball behavior, curve and ball pressure.
- STA has less direct value than in Battle or Guardian content, because Basic Mode is less focused on damage trading.
Battle Mode
Battle Mode uses more stat, item and skill interactions.
- STR supports skill / item damage bonus and offensive pressure.
- STA supports damage reduction and survival.
- DEX supports movement, projectile setups and charge-related gameplay.
- WIL supports ball damage, ball pressure and curve-based play.
Quick Slot items and Buff Items can affect similar gameplay areas.
Examples:
- Item Bash supports item damage setups.
- Blessed Aim supports projectile setups.
- Defensive Auras supports survivability setups.
- Power Strike supports ball-damage setups.
Guardian Mode
Guardian Mode uses dedicated scenario and combat systems.
Stats can still be very relevant:
- STR supports damage-focused progression and offensive pressure.
- STA supports survivability and damage reduction.
- DEX supports movement and projectile-based setups.
- WIL supports Guardian ball damage and ball-focused setups.
A common beginner-friendly Guardian direction is:
around 60 DEX → remaining points into STR
This works well because DEX helps with movement and projectile-based effects, while STR supports straightforward damage-focused gameplay.
Related Pages
- Items – explains Quick Slot items, Buff Items and item systems.
- Skills – explains gameplay effects, usage, timing and synergies.
- Enchantment – explains Tablets, Elemental Stones, Jewels and equipment improvement.
- Beginner's Guide – explains the recommended starting path for new players.