Stats
Overview
Stats are numerical values that affect how your character performs in FT.
The four main Attributes are:
- STR – offensive pressure and skill damage bonus
- STA – damage reduction and survivability
- DEX – movement, responsiveness and projectile behavior
- WIL – ball damage and ball-focused gameplay
Each level gives 1 Attribute point that can be assigned to STR, STA, DEX or WIL.
Stats can also come from equipment, enchantments and temporary item effects.
This page focuses on what the stats do and how they affect gameplay.
For Quick Slot items and Buff Items, see Items.
For gameplay effects such as Fireball, Meteor or Healing, see Skills.
For equipment improvement, see Enchantment.
Attribute Overview
| Attribute | Main role | Good for | Beginner note |
|---|---|---|---|
| STR | Damage and offensive pressure | Item damage setups, attack pressure, ball speed pressure | Good for simple damage-focused builds |
| STA | Defense and survivability | Taking less damage, surviving longer | Useful, but usually not the first beginner focus |
| DEX | Movement and projectile behavior | Mobility, responsiveness, Meteor / Homing Soul shot count | Very useful for beginners, especially around 60 DEX |
| WIL | Ball damage and ball behavior | Ball damage, curve, spin-focused setups | Stronger for specialized ball-focused builds |
STR
STR is mainly useful for offensive pressure and skill / item damage.
It increases the damage bonus used by skill or item damage calculations.
Formula
DamageBonus = floor(STR × 0.35)
Examples
| STR | Damage bonus |
|---|---|
| 20 | 7 |
| 40 | 14 |
| 60 | 21 |
| 100 | 35 |
Beginner note: STR is a simple and useful stat for damage-focused Guardian builds, especially when combined with DEX.
STA
STA is mainly useful for survivability.
It reduces incoming damage and helps defensive builds.
Formula
DamageReduction = floor(STA × 0.30)
Examples
| STA | Damage reduction |
|---|---|
| 20 | 6 |
| 40 | 12 |
| 60 | 18 |
| 100 | 30 |
Beginner note: STA can help you survive, but most beginners usually get more early value from a simple STR / DEX damage setup.
DEX
DEX is useful for movement, responsiveness and some projectile-based effects.
It is one of the most beginner-friendly Attributes because it helps with general gameplay and certain damage setups.
Projectile Shot Count
Some projectile-based effects can gain additional shots at specific DEX values.
This applies to effects such as:
- Meteor variants
- Homing Soul
| DEX | Additional shots |
|---|---|
| 0–29 | +0 |
| 30–39 | +1 |
| 40–49 | +2 |
| 50–59 | +3 |
| 60+ | +4 |
Beginner note: This is why around 60 DEX is often recommended for simple damage-focused builds.
Important: DEX does not increase the projectile count of every skill effect. It only applies to specific projectile-based effects.
WIL
WIL is mainly useful for ball damage and ball-focused gameplay.
It affects ball damage and is especially relevant in ball-pressure or Guardian damage setups.
Ball Damage Formula
TotalBallDamage = max(20, 10 + floor(WIL × 0.52))
Equivalent form:
TotalBallDamage = max(20, 10 + floor(WIL × 13 / 25))
Note: 20 is the minimum value, not the base value.
Examples
| WIL | Ball damage |
|---|---|
| 0 | 20 |
| 30 | 25 |
| 60 | 41 |
| 100 | 62 |
| 135 | 80 |
| 160 | 93 |
Guardian WIL Damage
In Guardian Mode, WIL can add extra ball damage based on the Guardian's maximum health.
Extra Guardian Ball Damage = 0.0001 × WIL × Guardian maximum health
Beginner note: WIL can be useful, but WIL-focused builds are usually more specialized than STR / DEX damage builds.
HP
HP is a survivability value.
Player HP increases with level.
HP = 200 + 5 × (Level - 1)
| Level | HP |
|---|---|
| 1 | 200 |
| 10 | 245 |
| 20 | 295 |
| 30 | 345 |
| 40 | 395 |
| 50 | 445 |
Additional HP can also come from equipment or other effects.
Secondary Stats
Secondary Stats are bonuses that are not STR, STA, DEX or WIL.
They can come from equipment, items, buffs or other systems.
Common examples:
| Secondary Stat | What it affects |
|---|---|
| Move Speed | Character movement speed |
| Chargeshot Speed | Speed of charged shots |
| Ball Speed | How fast the ball travels |
| Ball Damage | Damage caused by the ball |
| Ball Spin | Spin / ball behavior |
| HP | Survivability |
Important: Secondary Stats can be related to Attributes, but they are not the same thing.
Example:
- DEX is an Attribute.
- Chargeshot Speed is a Secondary Stat / item effect.
- Frenzy can increase Chargeshot Speed as an item effect.
Beginner Build Notes
New players do not need a perfect build immediately.
A simple beginner-friendly direction is:
around 60 DEX → rest STR
This works well because:
- DEX helps with movement and projectile behavior.
- 60 DEX is an important breakpoint for certain projectile effects.
- STR supports simple damage-focused gameplay.
- The build is easier to understand than specialized WIL / STA setups.
- Guardian rooms usually still need damage dealers.
WIL / STA builds can be useful, but they are usually more specialized and more dependent on team setup.
For more beginner progression advice, see the Beginner's Guide.
Mode Relevance
| Attribute | Basic Mode | Battle Mode | Guardian Mode |
|---|---|---|---|
| STR | Offensive pressure | Skill / item damage bonus | Damage-focused progression |
| STA | Limited direct value | Damage reduction | Survivability |
| DEX | Movement and responsiveness | Movement and projectile setups | Movement and projectile setups |
| WIL | Ball damage and ball behavior | Ball pressure | Guardian ball damage |
Related Pages
- Items – explains Quick Slot items, Buff Items and item systems.
- Skills – explains gameplay effects, usage, timing and synergies.
- Enchantment – explains Tablets, Elemental Stones, Jewels and equipment improvement.
- Beginner's Guide – explains the recommended starting path for new players.