Items

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Overview

Items are objects found under the Item tab in JFTSE.

This page focuses on the in-game Item categories:

  • Special
  • Quick Slot
  • Tools
  • Clublogo
  • Balls

Costume and equipment pieces such as clothing, rackets, shoes, gloves, accessories and rings belong to the Costume category and should be documented separately.

Items can have different purposes. Some are used directly during gameplay, while others provide support effects, utility functions or cosmetic options.

For information about stats, attributes and secondary stats, see the Stats page.

Item Categories

Category Purpose Notes
Special Special or convenience items Depends on shop and inventory availability
Quick Slot Usable gameplay items that can be placed into Quick Slots Includes attack, defense, recovery, support, utility and buff-related items
Tools Utility items used for specific functions Used outside or inside specific systems depending on the item
Clublogo Items related to club logo customization Used for club-related visuals
Balls Ball-related items Includes ball items or cosmetic ball options

Important Terminology

The Item system uses several terms that can be confusing for new players.

Term Meaning Notes
Item An object from the Item tab Includes Quick Slot items, tools, balls and other item-tab objects
Quick Slot Item A usable item that can be placed into a Quick Slot and activated during gameplay Examples include Fireball, Meteor, Healing and Rebirth
Buff Item A special Quick Slot-related item with a temporary supportive effect Examples include Item Bash, Blessed Aim, Frenzy and Defensive Auras
Synergistic Effect A buff effect shown in the item tooltip Examples include Damage Increase, Projectile +1 or Movement Speed Up
Cooltime The waiting time before an item can be used again The game uses the term Cooltime for cooldown time
Duration The amount of time an effect stays active after being used Important for Buff Items
Element The elemental type of an item, if it has one Fire, Wind, Earth, Water or None

Important: Quick Slot items may behave like abilities during gameplay, but they are still items in the game interface.

Quick Slot Items

Quick Slot items are usable items that can be placed into Quick Slots and activated during gameplay.

They are shown under the Item → Quick Slot category.

Quick Slot items can have:

  • Element
  • Battle Mode Cooltime
  • Guardian Mode Cooltime
  • Duration
  • Description
  • Count
  • Gold price
  • Item effect
  • Synergistic effect

Some Quick Slot items are direct attack items, while others are defensive, supportive, recovery-based, utility-based or buff-related.

Important: Quick Slot items are items, not character stats. Some of them behave like combat abilities during gameplay, but they are still item-based in the game interface.

For terminology about stats and attributes, see the Stats page.

Quick Slot Tooltip Information

Quick Slot item tooltips show important information about how an item works.

The wiki uses the same terminology as the in-game tooltip, but also explains what each term means.

Tooltip field Meaning Example
Gold The shop price of the item 1600
Count The number of item uses or item copies received when buying the item 50
Element The elemental type of the item, if it has one Fire, Wind, Earth, Water, None
Battle Mode Cooltime The cooldown time before the item can be used again in Battle Mode 45 seconds
Guardian Mode Cooltime The cooldown time before the item can be used again in Guardian Mode 7 seconds
Duration The amount of time an item effect or buff stays active after being used 20 seconds
Description A short explanation of what the item does Attacks an adversary with Fireball
Synergistic A special item effect that supports other actions, items or gameplay mechanics Damage Increase, Projectile +1, Movement Speed Up

Cooltime and Duration

The game uses the term Cooltime for cooldown time.

Cooltime means how long you have to wait before an item can be used again.

Duration means how long the item effect stays active after using the item.

This difference is especially important for Buff Items.

For example, if a Buff Item has:

  • Duration: 20 seconds
  • Cooltime: 10 seconds

then the effect lasts longer than the cooldown.

This means that the player may be able to use another buff while the first one is still active, especially when using Buff Slot Expansion.

Example:

  1. Use Item Bash.
  2. Item Bash stays active for 20 seconds.
  3. After 10 seconds, another buff can be used.
  4. Use Blessed Aim while Item Bash is still active.
  5. Both effects can overlap for a short time.

This timing is important for setups that combine damage buffs and projectile buffs.

Quick Slot Item Types

Quick Slot items can be grouped by their main function.

Type Purpose Examples
Attack Deals damage or applies offensive pressure Fireball, Meteor, Inferno, Blizzard, Homing Soul
Trap / Area Control Creates traps or area-based effects Magic Circle, Crap trap
Control Disables, transforms or disrupts enemies Flash Bomb, Kiss of Medusa, Polymorph, Minimum
Defense Protects the player or reduces incoming pressure Area Shield, Holy Shield
Recovery Restores strength or heals players Magic Potion, Healing items
Support Helps teammates or changes the match state Rebirth
Utility Provides non-damage effects Sandglass
Buff Improves item damage, projectiles, movement, defense or ball behavior for a limited time Item Bash, Blessed Aim, Defensive Auras, Frenzy

Elemental Quick Slot Items

Some Quick Slot items have an element shown in their tooltip.

Elements are important because they can interact with element-based systems and enchantments.

Element Example items Notes
Fire Fireball, Meteor, Inferno Fire-based attack items
Wind Magic Circle, Homing Soul Wind-based attack or area-control items
Earth Crap trap, Kiss of Medusa Earth-based trap or control items
Water Blizzard Water-based attack item
None Healing items, shields, support items, utility items, buff items Items without an elemental type

Note: Not every Quick Slot item has an element. Items without an element can still be useful because of their effect, cooldown, duration or support value.

For more information about elemental attack, elemental defense and element reactions, see the Enchantment page.

Quick Slot Item Examples

The following table lists common Quick Slot item examples and their visible tooltip information.

Item Element Type Effect / Description
Fireball Fire Attack Attacks an adversary with Fireball
Meteor Fire Attack Attacks an adversary with falling meteors
Inferno Fire Attack / Area Creates a small area of chaos which inflicts damage on nearby targets
Magic Circle Wind Trap / Area Control Spawns magical circles on the player's court side
Homing Soul Wind Attack Attacks an adversary by shooting a crystal of Homing Soul
Crap trap Earth Trap Sets up a spider trap
Kiss of Medusa Earth Control Transforms the target into a Moai statue for a short time
Blizzard Water Attack Random attack with Blizzards
Flash Bomb None Control Blinds enemies for a short time
Area Shield None Defense Grants a magical shield
Holy Shield None Defense Defends the user and can make item effects ineffective
Magic Potion None Recovery Recovers strength
Healing (Small / Medium) None Recovery Heals the user or nearby players
Rebirth None Support Resurrects a teammate with limited strength
Sandglass None Utility Delays the time limit
Polymorph None Control Transforms an adversary into a chick
Minimum None Control Turns adversaries into tiny dwarves

Buff Items and Synergistic Effects

Some items in the Quick Slot category are not classic attack, defense, recovery or support Quick Slot items.

Instead, they are Buff Items with Synergistic Effects.

These items are used to improve the performance of other Quick Slot items or gameplay actions for a short time.

Examples include:

  • Bust of speed
  • Top Spin
  • Power Strike
  • Blessed Aim
  • Item Bash
  • Defensive Auras
  • Frenzy
  • Speed Ball

These items usually have:

  • Element: None
  • Duration
  • Synergistic effect
  • Battle Mode Cooltime
  • Guardian Mode Cooltime

They are not used in the same way as classic Quick Slot attack items such as Fireball, Meteor or Blizzard.

Important: Buff Items are still items. Their effects should not be described as attributes or skills.

Regular Quick Slot Items vs Buff Items

Regular Quick Slot items are usually used directly for an immediate effect, such as attacking, healing, shielding or disrupting an opponent.

Buff Items are different. They temporarily improve another gameplay area, such as item damage, projectile count, movement speed, ball damage or damage resistance.

Type How it is used Examples
Regular Quick Slot Item Used directly for an attack, defense, recovery or utility effect Fireball, Blizzard, Healing, Rebirth, Holy Shield
Buff Item Used to temporarily improve another action or item setup Item Bash, Blessed Aim, Defensive Auras, Frenzy

Buff Slot System

Buff Items use a separate slot system from regular Quick Slot items.

In the inventory or bag, there is a dedicated slot for these buff-type Quick Slot items.

This means that a player can use a Buff Item to improve their setup without replacing a normal attack, defense, recovery or utility Quick Slot item.

Some bags can expand this system and allow more than one Buff Item to be used at the same time.

This is called Buff Slot Expansion.

Buff Slot Expansion

Buff Slot Expansion allows players to use multiple Buff Items at the same time.

For example, a player can combine:

  • Item Bash – increases item damage
  • Blessed Aim – adds an additional projectile

This can be useful for increasing offensive pressure, because one buff increases damage while the other can increase the number of projectiles.

Buff Timing

Buff Items usually have a short duration and cooldown.

Many Buff Items last around 20 seconds and have a cooldown of around 10 seconds.

Because of this, timing is important.

If a player has multiple buff slots, they can rotate buffs to keep several effects active at the same time.

For example:

  1. Use Item Bash to increase item damage.
  2. Wait until the cooldown allows another buff action.
  3. Use Blessed Aim to add an additional projectile.
  4. Keep alternating the buffs to maintain both effects as much as possible.

This timing can be important in Battle Mode, especially when using attack items that benefit from damage increases or additional projectiles.

Tip: Buff Items should usually be activated shortly before using the Quick Slot items or gameplay actions they are meant to support.

Synergistic Effects

Synergistic Effects are item-specific buffs.

They should not be confused with Attributes, Secondary Stats or Skills.

Buff item Synergistic effect Effect Related stat / mechanic
Bust of speed Movement Speed Up Increases movement speed Movement / DEX
Top Spin Ball Spin Increase Increases ball spin Ball behavior / WIL
Frenzy Chargeshot Speed Up Increases Chargeshot Speed Secondary Stat / item effect
Item Bash Damage Increase Increases item damage Item damage / STR
Defensive Auras Defense Increase Increases damage resistance Defense / survivability / STA
Blessed Aim Projectile +1 Adds an additional projectile Projectiles / DEX
Power Strike Ball Damage Increase Increases ball damage Ball damage / WIL
Speed Ball Ball Speed Up Increases ball speed Ball speed / STR

Item Effects and Stats

Some item effects interact with gameplay mechanics that can also be influenced by stats.

This does not mean that the item effect is the same as the stat.

For example:

Item effect Example item Related stat / mechanic
Movement Speed Up Bust of speed Movement / DEX
Ball Spin Increase Top Spin Ball behavior / WIL
Chargeshot Speed Up Frenzy Secondary Stat / item effect
Damage Increase Item Bash Item damage / STR
Defense Increase Defensive Auras Defense / survivability / STA
Projectile +1 Blessed Aim Adds an additional projectile / DEX
Ball Damage Increase Power Strike Ball damage / WIL
Ball Speed Up Speed Ball Ball speed / STR

Important: These are still item effects. They should not be described as stats or skills. Some item effects simply affect similar gameplay areas as certain stats.

Note: Item effects can be related to similar gameplay areas as stats, but they are still separate systems. For example, Item Bash increases item damage as a buff effect, while STR is related to offensive damage mechanics. Defensive Auras increases damage resistance as a buff effect, while STA is related to survivability and damage reduction. Top Spin and Power Strike affect ball behavior or ball damage, while WIL is related to ball curve and ball damage. Blessed Aim adds an additional projectile, while DEX is related to projectile behavior. This does not make these buff effects attributes.

Note: Chargeshot Speed is treated as a Secondary Stat or item-based effect. DEX can affect charge-related gameplay, but the Chargeshot Speed bonus itself comes from item effects such as Frenzy or other item bonuses.

For detailed information about stats such as STR, STA, DEX and WIL, see the Stats page.

Buff Item Strategy

Buff Items are strongest when used with the right Quick Slot items.

For example:

Buff item Works well with Reason
Item Bash Fireball, Meteor, Blizzard, Homing Soul, Inferno Increases item damage and supports offensive item setups related to STR
Blessed Aim Projectile-based items Adds an additional projectile and supports projectile setups related to DEX
Defensive Auras Defensive or survival-focused setups Increases damage resistance and supports survivability setups related to STA
Frenzy Charge-based gameplay Increases Chargeshot Speed as an item effect
Speed Ball Ball-pressure setups Increases ball speed and supports ball-speed setups related to STR
Top Spin Spin-based gameplay Increases ball spin and supports ball-behavior setups related to WIL
Power Strike Ball-damage setups Increases ball damage and supports ball-damage setups related to WIL

Tip: Buff Items should be timed before using important attack or support items. Using a buff too early can waste part of its duration.

Quick Slot Item Strategy

Quick Slot item setups depend on the player's goal.

A player can build around:

  • Direct damage
  • Projectile pressure
  • Area control
  • Defensive survival
  • Healing and support
  • Utility and disruption
  • Buff-enhanced item damage
  • Ball pressure

A strong setup usually combines regular Quick Slot items with suitable Buff Items.

For example:

Goal Possible setup idea Notes
High item damage Item Bash + offensive Quick Slot items Increases the damage of attack items
Projectile pressure Blessed Aim + projectile-based items Adds more projectile pressure
Survivability Defensive Auras + shields or healing Helps survive enemy pressure
Mobility Bust of speed + movement-based play Helps with positioning and supports movement-related gameplay
Ball pressure Speed Ball / Top Spin / Power Strike Improves ball speed, spin or ball damage

Common Mistakes

These are common terminology mistakes that should be avoided on the wiki.

Mistake Correct explanation
Calling Quick Slot items skills They may behave like abilities, but they are items in the game interface
Calling Buff Items stats Buff Items are item effects, not stats
Treating Chargeshot Speed as a direct DEX effect Chargeshot Speed is a Secondary Stat or item-based effect
Mixing Costume equipment with Items Costume equipment belongs to the Costume category, not the Item tab
Treating Cooltime and Duration as the same thing Cooltime is the waiting time; Duration is how long the effect stays active

Items, Stats and Skills

Items, Stats and Skills should be clearly separated in the wiki.

Term Meaning Examples
Items Objects used, equipped or consumed through the item system Fireball, Meteor, Potions, Buff Items
Quick Slot Items Usable items placed in Quick Slots Fireball, Blizzard, Healing, Rebirth
Buff Items Items with Synergistic Effects that support gameplay or other Quick Slot items Item Bash, Blessed Aim, Defensive Auras
Stats Numerical values or bonuses STR, STA, DEX, WIL, Move Speed, Charge Speed
Skills Actual abilities, if documented separately Depends on the game's skill system

Some item effects overlap with gameplay areas that are also influenced by stats. For example, movement-related effects can be related to DEX, survivability-related effects can be related to STA, ball damage can be related to WIL and ball speed or offensive damage mechanics can be related to STR.

However, specific bonuses such as Chargeshot Speed Up are item effects or Secondary Stats. They should not be described as direct DEX effects unless the stat page confirms that exact interaction.

Important: Quick Slot items may behave like abilities during gameplay, but they are still items in the game interface.

For stats and terminology, see the Stats page.

Obtaining Items

Items can come from different sources.

Common sources include:

  • Shops
  • Gacha systems
  • Events
  • Guardian-related rewards
  • Drops from specific content
  • Trading between players

Some items are common and easy to obtain, while others may be tied to events, paid systems or rare drops.

Items and Enchantments

Items and Enchantments are connected, but they are not the same system.

The Enchant system is used to improve equipment by adding attribute bonuses or elemental effects.

For more information about enchantments, Tablets, Elemental Stones and Jewels, see the Enchantment page.

Recommended Wiki Usage

To keep the wiki terminology consistent:

Use this term For this Do not confuse with
Items Item-tab objects, consumables, Quick Slot items, tools, balls and similar objects Costume equipment
Quick Slot Items Usable gameplay items placed in Quick Slots Character stats
Buff Items Quick Slot-related support items with Synergistic Effects Regular attack items
Stats Numerical values and bonuses Skills
Attributes STR, STA, DEX and WIL Items or skills
Secondary Stats Move Speed, Charge Speed, Smash, Serve, HP, Chargeshot Speed and similar bonuses Skills
Enchantments Equipment improvement system Quick Slot item effects
Costume Clothing, rackets, shoes, gloves, accessories and other equipment pieces Item-tab consumables or Quick Slot items

Related Pages

  • Stats – explains Attributes, Secondary Stats and formulas.
  • Enchantment – explains Tablets, Elemental Stones, Jewels and the Enchant system.
  • Maps – shows map information and Gacha availability.
  • Skills – explains actual abilities, if documented separately.

Summary

The Item category includes several item types such as Special, Quick Slot, Tools, Clublogo and Balls.

Quick Slot items are usable gameplay items with effects, cooldowns and sometimes elements.

Buff Items are a special type of Quick Slot-related item with Synergistic Effects. They can improve item damage, projectiles, defense, movement, ball speed, ball spin, ball damage or Chargeshot Speed.

Some bags can unlock additional buff slots through Buff Slot Expansion, allowing players to combine multiple buffs such as Item Bash and Blessed Aim.

Cooltime means the waiting time before an item can be used again. Duration means how long the effect stays active.

Some item effects overlap with mechanics affected by stats such as STR, STA, DEX or WIL, but they are still item effects.

Costume and equipment items belong to the Costume category and should be documented separately.