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Combined display of all available logs of JFTSE Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 17:11, 4 May 2026 Khukkai talk contribs uploaded File:Jewels .jpg
- 17:10, 4 May 2026 Khukkai talk contribs created page File:Elements .png
- 17:10, 4 May 2026 Khukkai talk contribs uploaded File:Elements .png
- 16:25, 4 May 2026 X3Nekox3 talk contribs created page File:Dance King.png
- 16:25, 4 May 2026 X3Nekox3 talk contribs uploaded File:Dance King.png
- 16:25, 4 May 2026 X3Nekox3 talk contribs created page File:TB-255.png
- 16:25, 4 May 2026 X3Nekox3 talk contribs uploaded File:TB-255.png
- 16:24, 4 May 2026 X3Nekox3 talk contribs created page File:Tossakan boss.png
- 16:24, 4 May 2026 X3Nekox3 talk contribs uploaded File:Tossakan boss.png
- 16:22, 4 May 2026 X3Nekox3 talk contribs created page File:Royal lizard.png
- 16:22, 4 May 2026 X3Nekox3 talk contribs uploaded File:Royal lizard.png
- 16:18, 4 May 2026 X3Nekox3 talk contribs created page File:Hera.png
- 16:18, 4 May 2026 X3Nekox3 talk contribs uploaded File:Hera.png
- 16:13, 4 May 2026 X3Nekox3 talk contribs created page File:Hellblood.png
- 16:13, 4 May 2026 X3Nekox3 talk contribs uploaded File:Hellblood.png
- 10:59, 4 May 2026 User account Khukkai talk contribs was created automatically
- 19:14, 3 May 2026 X3Nekox3 talk contribs created page Maps (Created page with "== Nest of Rubycrab == No Boss Battle No Gacha == Emerald Beach == No Boss Battle No Gacha == Twinkle Town == No Boss Battle No Gacha == The Aeolos == No Boss Battle No Gacha == Life Woods == No Boss Battle No Gacha == Arena == Boss Battle: Hell Blood + 2 Mini Boss Requirement: Finish first Stage in under 3 Minutes. Gacha: Dragon Set (Red / Orange / Blue / Purple) == Monslava == Boss Battle: Hell Blood + 2 Mini Boss Requirement: Finish first Stage in under 3 Min...")
- 18:10, 3 May 2026 X3Nekox3 talk contribs created page File:Housing.png
- 18:10, 3 May 2026 X3Nekox3 talk contribs uploaded File:Housing.png
- 18:03, 3 May 2026 X3Nekox3 talk contribs created page File:Screenshot 2026-05-03 200053.png
- 18:03, 3 May 2026 X3Nekox3 talk contribs uploaded File:Screenshot 2026-05-03 200053.png
- 17:57, 3 May 2026 User account X3Nekox3 talk contribs was created automatically
- 21:04, 22 April 2026 User account Zonia talk contribs was created automatically
- 19:43, 22 April 2026 User account Leoc1 talk contribs was created automatically
- 01:27, 20 April 2026 Olex talk contribs created page Troubleshooting (Created page with "= Troubleshooting & Fixes = == Overview == This page covers common problems that may prevent Fantasy Tennis / JFTSE from launching correctly. As of now, there are four common causes for this issue: * C++ 2015 (x86) is not installed * d3dx9_43.dll is missing * Windows Firewall, Defender, or antivirus deleted '''JFTSE.dll''' * The game files are out of date == Common Causes == === 1. C++ 2015 (x86) is not installed === If the required Microsoft Visual C++ runtime is...")
- 01:16, 20 April 2026 Olex talk contribs created page Items (Created page with "= Items = == Overview == Items in Fantasy Tennis are pieces of equipment or consumables that modify a character’s performance. Unlike purely cosmetic outfits, items provide stat bonuses and special effects that influence gameplay. Many equipment pieces can be upgraded, and some items may also be tradable depending on the version of the game. Items are an important part of character progression because they improve the main attributes and can also provide additional...")
- 00:17, 20 April 2026 Olex talk contribs created page Characters (Created page with "= Characters = == Overview == Fantasy Tennis features seven playable characters, each with their own appearance, background, and original character identity. The playable characters are: * '''Niki''' * '''LunLun''' * '''Dhanpir''' * '''Lucy''' * '''Shua''' * '''Pochi''' * '''Al''' In older Fantasy Tennis versions, characters were more strongly associated with specific stat tendencies and intended play styles. The four main attributes are: * '''STR''' – Strength...")
- 23:33, 19 April 2026 Olex talk contribs created page Skills (Created page with "= Skills = == Overview == This page covers skill-related mechanics and attribute scaling in JFTSE. In JFTSE, attributes affect gameplay across multiple modes. Some effects are mainly relevant in Battle Mode, while others also matter in Basic Mode and Guardian content. This page focuses on stat-driven skill effects, damage scaling, mobility, recovery, and other combat-related mechanics. For normal tennis actions such as Serve, Smash, Lob, Volley, Slice, Drive, and Cha...")
- 23:05, 19 April 2026 Olex talk contribs created page Game Modes (Created page with "= Game Modes = == Overview == Fantasy Tennis featured several different game modes, each offering a different style of play. The main game modes were Basic Mode, Battle Mode, and Guardian Mode. In addition to these core modes, the game also included Battlemon support, chat-oriented modes such as House Mode, a Quest Mode, and later Club Match in some versions. Depending on the region and version, the available features could differ slightly, but the overall mode struc...")
- 22:50, 19 April 2026 Olex talk contribs created page Beginner's Guide (Created page with "= Beginner Guide = == Overview == Fantasy Tennis is not a game where most new players should jump straight into competitive modes. For beginners, the most effective path is usually to start with the tutorial, then spend time in Guardian Mode to level up, get items, and build a stronger character. After that, it becomes much easier to move into Basic and Battle. == Tutorial == If you are new, start with the tutorial. The tutorial helps you understand the controls, m...")
- 22:33, 19 April 2026 User account Olex talk contribs was created automatically
- 16:59, 23 March 2026 User account TheLegendSmiter talk contribs was created automatically
- 15:31, 16 March 2026 XxharCs talk contribs blocked Riggedfish talk contribs with an expiration time of indefinite (account creation disabled, cannot edit own talk page) (Broke rules on Wiki with ragequit)
- 15:31, 16 March 2026 XxharCs talk contribs blocked RiggedFish talk contribs with an expiration time of indefinite (account creation disabled, cannot edit own talk page) (Broke rules on Wiki with ragequit)
- 15:07, 16 March 2026 XxharCs talk contribs created page Category:Protocol (Created blank page)
- 15:07, 16 March 2026 XxharCs talk contribs created page Packet Structure (Created page with "= Packet Structure = All communication between the client and server uses a binary packet format. Each packet consists of a fixed 8 byte header (metadata) followed by a variable length payload. == Packet Layout == <pre> Offset Size Field 0x00 2 checkSerial 0x02 2 checkSum 0x04 2 packetId 0x06 2 dataLength 0x08 n data (payload) </pre> == Header Fields == {| class="wikitable" ! Field ! Size ! Description |- | checkSeri...")
- 15:48, 12 February 2026 User account Bxn88 talk contribs was created automatically
- 05:46, 11 February 2026 RiggedFish talk contribs created page Game Installation Guide (The game is not officially supported on Steam Deck, Issues may arise which are not documented and not in the public knowledge, user knowledge is required.)
- 05:09, 11 February 2026 User account RiggedFish talk contribs was created automatically
- 15:36, 9 February 2026 User account Riggedfish talk contribs was created automatically
- 13:04, 6 January 2026 User account Tentenfanta talk contribs was created automatically
- 19:28, 21 December 2025 User account Goofy talk contribs was created automatically
- 15:10, 18 December 2025 XxharCs talk contribs created page Packet Schema (.packet) Format (Created page with "= Packet Schema (.packet) Format = This page explains how to define Fantasy Tennis packets using the schema based <code>.packet</code> format consumed by <code>FTPacketGen</code>. The generator turns these schema files into Java classes (packets and nested structures), including parsing for client packets and auto writing for server packets. == Where .packet files live == <code>FTPacketGen</code> scans a directory tree for files ending in <code>.packet</code> (<code>ser...")
- 01:45, 5 October 2025 User account PantsuArt talk contribs was created automatically
- 19:02, 12 August 2025 User account Veronika talk contribs was created automatically
- 10:26, 8 July 2025 XxharCs talk contribs created page Category:Event (Created page with "Category:Scripting")
- 10:26, 8 July 2025 XxharCs talk contribs created page Category:Scripting (Created page with "Category:Server")
- 10:25, 8 July 2025 XxharCs talk contribs created page List of GameEventType Events (Created page with "== List of Events (GameEventType) == This page lists the currently available events you can hook into using the <code>geb.on("EVENT_NAME", ...)</code> function from JavaScript. All events come from the <code>GameEventType</code> enum in either the '''game server''' or '''chat server''' codebase. These are used in event scripts placed inside <code>scripts/event/</code>. == Game Server Events == {| class="wikitable sortable" ! Event Name !! Called? !! Description |-...")
- 09:44, 8 July 2025 XxharCs talk contribs created page Event MP PLAYER HITS TARGET (Created page with "= Event MP_PLAYER_HITS_TARGET = '''MP_PLAYER_HITS_TARGET''' is one of these events that are called from multiple places with multiple argument count. Therefore accessing the parameters passed to that event require proper handling to avoid errors. Currently it is called 3 times in sum: <pre> GameEventBus.call(GameEventType.MP_PLAYER_HITS_TARGET, ftClient, game, skill); // ftClient might be changed to connection in future GameEventBus.call(GameEventType.MP_PLAYER_HITS_T...")
- 11:32, 7 July 2025 XxharCs talk contribs created page Creating custom events (Created page with "= Scripted Event System = This page documents how to implement custom in-game event logic using the internal JavaScript scripting system. All scripts are located in: <pre>game-server/src/main/resources/scripts/event</pre> Files are named as: <pre><ID>_<name>.js</pre> Example: * <code>1_exampleEvent.js</code> * <code>2_exampleEvent2.js</code> * <code>3_weeklyLogin.js</code> == Registering to an Event == Scripts are registered to server events via: <pre> g...")