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Combined display of all available logs of JFTSE Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 15:31, 16 March 2026 XxharCs talk contribs blocked Riggedfish talk contribs with an expiration time of indefinite (account creation disabled, cannot edit own talk page) (Broke rules on Wiki with ragequit)
- 15:31, 16 March 2026 XxharCs talk contribs blocked RiggedFish talk contribs with an expiration time of indefinite (account creation disabled, cannot edit own talk page) (Broke rules on Wiki with ragequit)
- 15:07, 16 March 2026 XxharCs talk contribs created page Category:Protocol (Created blank page)
- 15:07, 16 March 2026 XxharCs talk contribs created page Packet Structure (Created page with "= Packet Structure = All communication between the client and server uses a binary packet format. Each packet consists of a fixed 8 byte header (metadata) followed by a variable length payload. == Packet Layout == <pre> Offset Size Field 0x00 2 checkSerial 0x02 2 checkSum 0x04 2 packetId 0x06 2 dataLength 0x08 n data (payload) </pre> == Header Fields == {| class="wikitable" ! Field ! Size ! Description |- | checkSeri...")
- 15:48, 12 February 2026 User account Bxn88 talk contribs was created automatically
- 05:46, 11 February 2026 RiggedFish talk contribs created page Game Installation Guide (The game is not officially supported on Steam Deck, Issues may arise which are not documented and not in the public knowledge, user knowledge is required.)
- 05:09, 11 February 2026 User account RiggedFish talk contribs was created automatically
- 15:36, 9 February 2026 User account Riggedfish talk contribs was created automatically
- 13:04, 6 January 2026 User account Tentenfanta talk contribs was created automatically
- 19:28, 21 December 2025 User account Goofy talk contribs was created automatically
- 15:10, 18 December 2025 XxharCs talk contribs created page Packet Schema (.packet) Format (Created page with "= Packet Schema (.packet) Format = This page explains how to define Fantasy Tennis packets using the schema based <code>.packet</code> format consumed by <code>FTPacketGen</code>. The generator turns these schema files into Java classes (packets and nested structures), including parsing for client packets and auto writing for server packets. == Where .packet files live == <code>FTPacketGen</code> scans a directory tree for files ending in <code>.packet</code> (<code>ser...")
- 01:45, 5 October 2025 User account PantsuArt talk contribs was created automatically
- 19:02, 12 August 2025 User account Veronika talk contribs was created automatically
- 10:26, 8 July 2025 XxharCs talk contribs created page Category:Event (Created page with "Category:Scripting")
- 10:26, 8 July 2025 XxharCs talk contribs created page Category:Scripting (Created page with "Category:Server")
- 10:25, 8 July 2025 XxharCs talk contribs created page List of GameEventType Events (Created page with "== List of Events (GameEventType) == This page lists the currently available events you can hook into using the <code>geb.on("EVENT_NAME", ...)</code> function from JavaScript. All events come from the <code>GameEventType</code> enum in either the '''game server''' or '''chat server''' codebase. These are used in event scripts placed inside <code>scripts/event/</code>. == Game Server Events == {| class="wikitable sortable" ! Event Name !! Called? !! Description |-...")
- 09:44, 8 July 2025 XxharCs talk contribs created page Event MP PLAYER HITS TARGET (Created page with "= Event MP_PLAYER_HITS_TARGET = '''MP_PLAYER_HITS_TARGET''' is one of these events that are called from multiple places with multiple argument count. Therefore accessing the parameters passed to that event require proper handling to avoid errors. Currently it is called 3 times in sum: <pre> GameEventBus.call(GameEventType.MP_PLAYER_HITS_TARGET, ftClient, game, skill); // ftClient might be changed to connection in future GameEventBus.call(GameEventType.MP_PLAYER_HITS_T...")
- 11:32, 7 July 2025 XxharCs talk contribs created page Creating custom events (Created page with "= Scripted Event System = This page documents how to implement custom in-game event logic using the internal JavaScript scripting system. All scripts are located in: <pre>game-server/src/main/resources/scripts/event</pre> Files are named as: <pre><ID>_<name>.js</pre> Example: * <code>1_exampleEvent.js</code> * <code>2_exampleEvent2.js</code> * <code>3_weeklyLogin.js</code> == Registering to an Event == Scripts are registered to server events via: <pre> g...")