Stats: Difference between revisions
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The four main Attributes are: | The four main Attributes are: | ||
* '''STR''' – offensive pressure and skill damage bonus | * '''STR''' – offensive pressure and skill / item damage bonus | ||
* '''STA''' – damage reduction and survivability | * '''STA''' – damage reduction and survivability | ||
* '''DEX''' – movement, responsiveness and projectile behavior | * '''DEX''' – movement, responsiveness and projectile behavior | ||
| Line 14: | Line 14: | ||
Stats can also come from equipment, enchantments and temporary item effects. | Stats can also come from equipment, enchantments and temporary item effects. | ||
This page focuses on what the stats do and how they affect | This page focuses on what the stats do, which formulas matter, and how they affect build decisions. | ||
For Quick Slot items and Buff Items, see '''[[Items]]'''. | For Quick Slot items and Buff Items, see '''[[Items]]'''. | ||
| Line 32: | Line 32: | ||
| '''STR''' | | '''STR''' | ||
| Damage and offensive pressure | | Damage and offensive pressure | ||
| | | Skill / item damage setups, attack pressure, ball speed pressure | ||
| Good for simple damage-focused builds | | Good for simple damage-focused builds | ||
|- | |- | ||
| Line 42: | Line 42: | ||
| '''DEX''' | | '''DEX''' | ||
| Movement and projectile behavior | | Movement and projectile behavior | ||
| Mobility, responsiveness, Meteor / Homing Soul shot count | | Mobility, responsiveness, Meteor variants / Homing Soul shot count | ||
| Very useful for beginners, especially around 60 DEX | | Very useful for beginners, especially around 60 DEX | ||
|- | |- | ||
| Line 84: | Line 84: | ||
<div class="jftse-calculator" data-calc="str"></div> | <div class="jftse-calculator" data-calc="str"></div> | ||
'''Beginner note:''' STR is | '''Beginner note:''' STR is simple and useful for damage-focused Guardian builds, especially when combined with DEX. | ||
== STA == | == STA == | ||
| Line 90: | Line 90: | ||
'''STA''' is mainly useful for survivability. | '''STA''' is mainly useful for survivability. | ||
It reduces incoming damage and | It reduces incoming damage and supports defensive builds. | ||
=== Formula === | === Formula === | ||
| Line 119: | Line 119: | ||
<div class="jftse-calculator" data-calc="sta"></div> | <div class="jftse-calculator" data-calc="sta"></div> | ||
'''Beginner note:''' STA | '''Beginner note:''' STA helps you survive, but most beginners usually get more early value from a simple STR / DEX damage setup. | ||
== DEX == | == DEX == | ||
| Line 287: | Line 287: | ||
'''Important:''' Secondary Stats can be related to Attributes, but they are not the same thing. | '''Important:''' Secondary Stats can be related to Attributes, but they are not the same thing. | ||
Examples: | |||
* '''DEX''' is an Attribute. | * '''DEX''' is an Attribute. | ||
* '''Chargeshot Speed''' is a Secondary Stat / item effect. | * '''Chargeshot Speed''' is a Secondary Stat / item effect. | ||
* '''Frenzy''' can increase Chargeshot Speed as an item effect. | * '''Frenzy''' can increase Chargeshot Speed as an item effect. | ||
* '''WIL''' affects ball damage, while '''Power Strike''' is an item effect that can increase ball damage. | |||
* '''STR''' is related to damage calculations, while '''Item Bash''' is a Buff Item that increases item damage. | |||
== Beginner Build Notes == | == Beginner Build Notes == | ||
| Line 299: | Line 301: | ||
A simple beginner-friendly direction is: | A simple beginner-friendly direction is: | ||
'''around 60 DEX → | '''around 60 DEX → remaining points into STR''' | ||
This works well because: | This works well because: | ||
| Line 314: | Line 316: | ||
== Mode Relevance == | == Mode Relevance == | ||
Stats can matter differently depending on the game mode. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 322: | Line 326: | ||
|- | |- | ||
| '''STR''' | | '''STR''' | ||
| | | Ball speed and offensive pressure | ||
| Skill / item damage bonus | | Skill / item damage bonus and ball speed pressure | ||
| Damage-focused progression | | Damage-focused progression and offensive pressure | ||
|- | |- | ||
| '''STA''' | | '''STA''' | ||
| | | Lower direct value compared to Battle / Guardian | ||
| Damage reduction | | Damage reduction and survival | ||
| | | Damage reduction and survival | ||
|- | |- | ||
| '''DEX''' | | '''DEX''' | ||
| Movement and responsiveness | | Movement, turning and responsiveness | ||
| Movement and | | Movement, projectile behavior and charge-related gameplay | ||
| Movement | | Movement, projectile setups and charge-related gameplay | ||
|- | |- | ||
| '''WIL''' | | '''WIL''' | ||
| Ball | | Ball behavior, curve and ball pressure | ||
| Ball pressure | | Ball damage, ball pressure and curve-based play | ||
| Guardian ball damage | | Guardian ball damage and ball-focused setups | ||
|} | |||
=== Basic Mode === | |||
In Basic Mode, stats mostly affect ball behavior, movement and timing. | |||
* '''STR''' supports ball speed and offensive pressure. | |||
* '''DEX''' supports movement, turning and responsiveness. | |||
* '''WIL''' supports ball behavior, curve and ball pressure. | |||
* '''STA''' has less direct value than in Battle or Guardian content, because Basic Mode is less focused on damage trading. | |||
=== Battle Mode === | |||
Battle Mode uses more stat, item and skill interactions. | |||
* '''STR''' supports skill / item damage bonus and offensive pressure. | |||
* '''STA''' supports damage reduction and survival. | |||
* '''DEX''' supports movement, projectile setups and charge-related gameplay. | |||
* '''WIL''' supports ball damage, ball pressure and curve-based play. | |||
Quick Slot items and Buff Items can affect similar gameplay areas. | |||
Examples: | |||
* '''Item Bash''' supports item damage setups. | |||
* '''Blessed Aim''' supports projectile setups. | |||
* '''Defensive Auras''' supports survivability setups. | |||
* '''Power Strike''' supports ball-damage setups. | |||
=== Guardian Mode === | |||
Guardian Mode uses dedicated scenario and combat systems. | |||
Stats can still be very relevant: | |||
* '''STR''' supports damage-focused progression and offensive pressure. | |||
* '''STA''' supports survivability and damage reduction. | |||
* '''DEX''' supports movement and projectile-based setups. | |||
* '''WIL''' supports Guardian ball damage and ball-focused setups. | |||
A common beginner-friendly Guardian direction is: | |||
'''around 60 DEX → remaining points into STR''' | |||
This works well because '''DEX''' helps with movement and projectile-based effects, while '''STR''' supports straightforward damage-focused gameplay. | |||
== Common Confusions == | |||
{| class="wikitable" | |||
! Confusion | |||
! Better explanation | |||
|- | |||
| Fireball, Meteor or Blizzard are stats | |||
| They are gameplay effects triggered through items | |||
|- | |||
| Quick Slot items are Attributes | |||
| Attributes are only STR, STA, DEX and WIL | |||
|- | |||
| Chargeshot Speed is the same as DEX | |||
| Chargeshot Speed is a Secondary Stat / item effect | |||
|- | |||
| DEX increases every projectile effect | |||
| DEX affects shot count only for specific projectile effects | |||
|- | |||
| WIL should be called WIS on the wiki | |||
| Use WIL for player-facing wiki text | |||
|} | |} | ||
Revision as of 22:49, 5 May 2026
Overview
Stats are numerical values that affect how your character performs in FT.
The four main Attributes are:
- STR – offensive pressure and skill / item damage bonus
- STA – damage reduction and survivability
- DEX – movement, responsiveness and projectile behavior
- WIL – ball damage and ball-focused gameplay
Each level gives 1 Attribute point that can be assigned to STR, STA, DEX or WIL.
Stats can also come from equipment, enchantments and temporary item effects.
This page focuses on what the stats do, which formulas matter, and how they affect build decisions.
For Quick Slot items and Buff Items, see Items.
For gameplay effects such as Fireball, Meteor or Healing, see Skills.
For equipment improvement, see Enchantment.
Attribute Overview
| Attribute | Main role | Good for | Beginner note |
|---|---|---|---|
| STR | Damage and offensive pressure | Skill / item damage setups, attack pressure, ball speed pressure | Good for simple damage-focused builds |
| STA | Defense and survivability | Taking less damage, surviving longer | Useful, but usually not the first beginner focus |
| DEX | Movement and projectile behavior | Mobility, responsiveness, Meteor variants / Homing Soul shot count | Very useful for beginners, especially around 60 DEX |
| WIL | Ball damage and ball behavior | Ball damage, curve, spin-focused setups | Stronger for specialized ball-focused builds |
STR
STR is mainly useful for offensive pressure and skill / item damage.
It increases the damage bonus used by skill or item damage calculations.
Formula
DamageBonus = floor(STR × 0.35)
Examples
| STR | Damage bonus |
|---|---|
| 20 | 7 |
| 40 | 14 |
| 60 | 21 |
| 100 | 35 |
Beginner note: STR is simple and useful for damage-focused Guardian builds, especially when combined with DEX.
STA
STA is mainly useful for survivability.
It reduces incoming damage and supports defensive builds.
Formula
DamageReduction = floor(STA × 0.30)
Examples
| STA | Damage reduction |
|---|---|
| 20 | 6 |
| 40 | 12 |
| 60 | 18 |
| 100 | 30 |
Beginner note: STA helps you survive, but most beginners usually get more early value from a simple STR / DEX damage setup.
DEX
DEX is useful for movement, responsiveness and some projectile-based effects.
It is one of the most beginner-friendly Attributes because it helps with general gameplay and certain damage setups.
Projectile Shot Count
Some projectile-based effects can gain additional shots at specific DEX values.
This applies to effects such as:
- Meteor variants
- Homing Soul
| DEX | Additional shots |
|---|---|
| 0–29 | +0 |
| 30–39 | +1 |
| 40–49 | +2 |
| 50–59 | +3 |
| 60+ | +4 |
Beginner note: This is why around 60 DEX is often recommended for simple damage-focused builds.
Important: DEX does not increase the projectile count of every skill effect. It only applies to specific projectile-based effects.
WIL
WIL is mainly useful for ball damage and ball-focused gameplay.
It affects ball damage and is especially relevant in ball-pressure or Guardian damage setups.
Ball Damage Formula
TotalBallDamage = max(20, 10 + floor(WIL × 0.52))
Equivalent form:
TotalBallDamage = max(20, 10 + floor(WIL × 13 / 25))
Note: 20 is the minimum value, not the base value.
Examples
| WIL | Ball damage |
|---|---|
| 0 | 20 |
| 30 | 25 |
| 60 | 41 |
| 100 | 62 |
| 135 | 80 |
| 160 | 93 |
Guardian WIL Damage
In Guardian Mode, WIL can add extra ball damage based on the Guardian's maximum health.
Extra Guardian Ball Damage = 0.0001 × WIL × Guardian maximum health
Beginner note: WIL can be useful, but WIL-focused builds are usually more specialized than STR / DEX damage builds.
HP
HP is a survivability value.
Player HP increases with level.
HP = 200 + 5 × (Level - 1)
| Level | HP |
|---|---|
| 1 | 200 |
| 10 | 245 |
| 20 | 295 |
| 30 | 345 |
| 40 | 395 |
| 50 | 445 |
Additional HP can also come from equipment or other effects.
Secondary Stats
Secondary Stats are bonuses that are not STR, STA, DEX or WIL.
They can come from equipment, items, buffs or other systems.
Common examples:
| Secondary Stat | What it affects |
|---|---|
| Move Speed | Character movement speed |
| Chargeshot Speed | Speed of charged shots |
| Ball Speed | How fast the ball travels |
| Ball Damage | Damage caused by the ball |
| Ball Spin | Spin / ball behavior |
| HP | Survivability |
Important: Secondary Stats can be related to Attributes, but they are not the same thing.
Examples:
- DEX is an Attribute.
- Chargeshot Speed is a Secondary Stat / item effect.
- Frenzy can increase Chargeshot Speed as an item effect.
- WIL affects ball damage, while Power Strike is an item effect that can increase ball damage.
- STR is related to damage calculations, while Item Bash is a Buff Item that increases item damage.
Beginner Build Notes
New players do not need a perfect build immediately.
A simple beginner-friendly direction is:
around 60 DEX → remaining points into STR
This works well because:
- DEX helps with movement and projectile behavior.
- 60 DEX is an important breakpoint for certain projectile effects.
- STR supports simple damage-focused gameplay.
- The build is easier to understand than specialized WIL / STA setups.
- Guardian rooms usually still need damage dealers.
WIL / STA builds can be useful, but they are usually more specialized and more dependent on team setup.
For more beginner progression advice, see the Beginner's Guide.
Mode Relevance
Stats can matter differently depending on the game mode.
| Attribute | Basic Mode | Battle Mode | Guardian Mode |
|---|---|---|---|
| STR | Ball speed and offensive pressure | Skill / item damage bonus and ball speed pressure | Damage-focused progression and offensive pressure |
| STA | Lower direct value compared to Battle / Guardian | Damage reduction and survival | Damage reduction and survival |
| DEX | Movement, turning and responsiveness | Movement, projectile behavior and charge-related gameplay | Movement, projectile setups and charge-related gameplay |
| WIL | Ball behavior, curve and ball pressure | Ball damage, ball pressure and curve-based play | Guardian ball damage and ball-focused setups |
Basic Mode
In Basic Mode, stats mostly affect ball behavior, movement and timing.
- STR supports ball speed and offensive pressure.
- DEX supports movement, turning and responsiveness.
- WIL supports ball behavior, curve and ball pressure.
- STA has less direct value than in Battle or Guardian content, because Basic Mode is less focused on damage trading.
Battle Mode
Battle Mode uses more stat, item and skill interactions.
- STR supports skill / item damage bonus and offensive pressure.
- STA supports damage reduction and survival.
- DEX supports movement, projectile setups and charge-related gameplay.
- WIL supports ball damage, ball pressure and curve-based play.
Quick Slot items and Buff Items can affect similar gameplay areas.
Examples:
- Item Bash supports item damage setups.
- Blessed Aim supports projectile setups.
- Defensive Auras supports survivability setups.
- Power Strike supports ball-damage setups.
Guardian Mode
Guardian Mode uses dedicated scenario and combat systems.
Stats can still be very relevant:
- STR supports damage-focused progression and offensive pressure.
- STA supports survivability and damage reduction.
- DEX supports movement and projectile-based setups.
- WIL supports Guardian ball damage and ball-focused setups.
A common beginner-friendly Guardian direction is:
around 60 DEX → remaining points into STR
This works well because DEX helps with movement and projectile-based effects, while STR supports straightforward damage-focused gameplay.
Common Confusions
| Confusion | Better explanation |
|---|---|
| Fireball, Meteor or Blizzard are stats | They are gameplay effects triggered through items |
| Quick Slot items are Attributes | Attributes are only STR, STA, DEX and WIL |
| Chargeshot Speed is the same as DEX | Chargeshot Speed is a Secondary Stat / item effect |
| DEX increases every projectile effect | DEX affects shot count only for specific projectile effects |
| WIL should be called WIS on the wiki | Use WIL for player-facing wiki text |
Related Pages
- Items – explains Quick Slot items, Buff Items and item systems.
- Skills – explains gameplay effects, usage, timing and synergies.
- Enchantment – explains Tablets, Elemental Stones, Jewels and equipment improvement.
- Beginner's Guide – explains the recommended starting path for new players.