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== Overview ==
== Overview ==


Items are objects found under the '''Item''' tab in JFTSE.
Items are objects that players can buy, own, use, consume or manage in FT.


This page focuses on the in-game Item categories:
This page focuses on the player-facing item systems, especially:


* '''Special'''
* '''Special'''
Line 11: Line 11:
* '''Balls'''
* '''Balls'''


Costume and equipment pieces such as clothing, rackets, shoes, gloves, accessories and rings belong to the '''Costume''' category and should be documented separately.
This page does not try to be a complete shop database. Prices, temporary availability, event items and shop changes should be checked in game.


Items can have different purposes. Some are used directly during gameplay, while others provide support effects, utility functions or cosmetic options.
Costume and equipment pieces such as clothing, rackets, shoes, gloves and accessories should be documented separately on a '''Costume / Equipment''' page.


For information about stats, attributes and secondary stats, see the '''[[Stats|Stats]]''' page.
Housing should be documented separately on a '''Housing''' page, because it is a progression system with houses, furniture, Housing Points and Gold / EXP bonuses.


== Item Categories ==
For stats such as STR, STA, DEX and WIL, see the '''[[Stats|Stats]]''' page.
 
For gameplay effects triggered by items, see the '''[[Skills|Skills]]''' page.
 
For equipment improvement, see the '''[[Enchantment|Enchantment]]''' page.
 
== Item Terminology ==
 
FT uses items in several different ways. Some items are consumed, some are time-limited, some are equipped, and some trigger gameplay effects.


{| class="wikitable"
{| class="wikitable"
! Category
! Term
! Purpose
! Meaning
! Notes
! Example
|-
| '''Item'''
| An object the player can own, buy, use, equip or consume
| Fireball, Quick Slot Changer, Ball items
|-
| '''Product'''
| A shop entry that can contain one or more items
| Item bundles, Quick Slot sets
|-
| '''Category'''
| The item group used by the shop or game data
| QUICK, SPECIAL, TOOL, BALL
|-
|-
| '''Special'''
| '''Quick Slot Item'''
| Special or convenience items
| An item that can be equipped into a Quick Slot and activated during gameplay
| Depends on shop and inventory availability
| Fireball, Meteor, Healing, Item Bash
|-
|-
| '''Quick Slot'''
| '''Skill Effect'''
| Usable gameplay items that can be placed into Quick Slots
| The gameplay effect triggered when an item is used
| Includes attack, defense, recovery, support, utility and buff-related items
| Fireball attack, Healing effect, Damage Increase buff
|-
|-
| '''Tools'''
| '''Count / Charges'''
| Utility items used for specific functions
| Number of uses available for an item
| Used outside or inside specific systems depending on the item
| Using Fireball consumes one charge
|-
|-
| '''Clublogo'''
| '''Cooltime'''
| Items related to club logo customization
| Waiting time before an item or effect can be used again
| Used for club-related visuals
| Battle Mode Cooltime, Guardian Mode Cooltime
|-
|-
| '''Balls'''
| '''Duration'''
| Ball-related items
| How long an effect stays active
| Includes ball items or cosmetic ball options
| Buff duration
|}
|}


== Important Terminology ==
A clear way to describe many FT items is:


The Item system uses several terms that can be confusing for new players.
'''The item is what you buy, equip and manage. The effect is what happens during gameplay when you use it.'''
 
For example:
 
'''Fireball''' is a Quick Slot item, but using it triggers a Fireball attack effect.
 
== Item Categories ==
 
The game data contains several item categories. For the wiki, these should be separated by player-facing purpose.


{| class="wikitable"
{| class="wikitable"
! Term
! Category
! Meaning
! Meaning
! Notes
! Recommended wiki usage
|-
| '''SPECIAL'''
| Special utility or convenience items
| This page
|-
| '''QUICK'''
| Quick Slot items
| This page and '''[[Skills]]'''
|-
| '''TOOL'''
| Utility tools
| This page
|-
| '''BALL'''
| Ball items
| This page
|-
| '''ENCHANT'''
| Enchantment materials
| '''[[Enchantment]]'''
|-
| '''PARTS'''
| Costume / equipment parts
| Costume / Equipment page
|-
| '''HOUSE'''
| House items
| Housing page
|-
| '''HOUSE_DECO'''
| Housing decoration items
| Housing page
|-
|-
| '''Item'''
| '''MATERIAL'''
| An object from the Item tab
| Materials
| Includes Quick Slot items, tools, balls and other item-tab objects
| Material / Crafting page if needed
|-
|-
| '''Quick Slot Item'''
| '''RECIPE'''
| A usable item that can be placed into a Quick Slot and activated during gameplay
| Recipes
| Examples include Fireball, Meteor, Healing and Rebirth
| Recipe / Crafting page if needed
|-
|-
| '''Buff Item'''
| '''SKILL'''
| A special Quick Slot-related item with a temporary supportive effect
| Skill-related item category in the data
| Examples include Item Bash, Blessed Aim, Frenzy and Defensive Auras
| '''[[Skills]]''' page if needed
|}
 
'''Important:''' This page should focus on item usage and item systems. It should not try to document every internal item category in detail.
 
== Item Use Types ==
 
Items can have different use types.
 
{| class="wikitable"
! Use Type
! Meaning
! Example usage
|-
|-
| '''Synergistic Effect'''
| '''Count'''
| A buff effect shown in the item tooltip
| The item has a limited number of uses or charges
| Examples include Damage Increase, Projectile +1 or Movement Speed Up
| Quick Slot items, Megaphone, Quick Slot Changer
|-
|-
| '''Cooltime'''
| '''Time'''
| The waiting time before an item can be used again
| The item is active for a limited time period
| The game uses the term Cooltime for cooldown time
| Time-limited tools or special items
|-
|-
| '''Duration'''
| '''Durable'''
| The amount of time an effect stays active after being used
| The item is consumed through repeated use or has durability-style usage
| Important for Buff Items
| Reward rings, ball items
|-
|-
| '''Element'''
| '''Instant'''
| The elemental type of an item, if it has one
| The item is used immediately
| Fire, Wind, Earth, Water or None
| Stat reset, inventory expansion, nickname change
|}
|}


'''Important:''' Quick Slot items may behave like abilities during gameplay, but they are still items in the game interface.
== Shop Products and Availability ==
 
A shop product can contain one or more items.
 
Most simple products contain one item, but some products can contain several items as a bundle or set.
 
Some products exist in the data but may be disabled, event-only, promotional or not normally available.
 
Because of this, the wiki should avoid treating every data entry as a currently available shop item.
 
'''Tip:''' Use the in-game shop as the source for current availability and prices.


== Quick Slot Items ==
== Quick Slot Items ==


Quick Slot items are usable items that can be placed into Quick Slots and activated during gameplay.
Quick Slot items are usable items that can be equipped into Quick Slots and activated during gameplay.


They are shown under the '''Item → Quick Slot''' category.
They are commonly used for:


Quick Slot items can have:
* Attacks
* Healing
* Defense
* Support
* Control
* Temporary buffs


* '''Element'''
In the current data structure, Quick Slot equipment contains five slots:
* '''Battle Mode Cooltime'''
* '''Guardian Mode Cooltime'''
* '''Duration'''
* '''Description'''
* '''Count'''
* '''Gold price'''
* '''Item effect'''
* '''Synergistic effect'''


Some Quick Slot items are direct attack items, while others are defensive, supportive, recovery-based, utility-based or buff-related.
* '''Slot 1'''
* '''Slot 2'''
* '''Slot 3'''
* '''Slot 4'''
* '''Slot 5'''


'''Important:''' Quick Slot items are items, not character stats. Some of them behave like combat abilities during gameplay, but they are still item-based in the game interface.
When a Quick Slot item is used, its item count is reduced by 1.


For terminology about stats and attributes, see the '''[[Stats|Stats]]''' page.
If the count reaches 0, the item is removed from the pocket / inventory and also removed from the equipped Quick Slot.


== Quick Slot Tooltip Information ==
This means Quick Slot items are usually limited-use items.


Quick Slot item tooltips show important information about how an item works.
== Quick Slot Items and Skill Effects ==


The wiki uses the same terminology as the in-game tooltip, but also explains what each term means.
Quick Slot items and skills are connected, but they are not exactly the same thing.


{| class="wikitable"
{| class="wikitable"
! Tooltip field
! Side
! Meaning
! Meaning
! Example
! Example
|-
|-
| '''Gold'''
| '''Item side'''
| The shop price of the item
| What the player buys, equips, manages and consumes
| 1600
| Fireball item with Count and Cooltime
|-
| '''Gameplay effect side'''
| What happens during the match when used
| Fireball attack effect
|}
 
For item details, use this page.
 
For gameplay usage, synergies and effect roles, see the '''[[Skills|Skills]]''' page.
 
== Quick Slot Tooltip Information ==
 
Quick Slot item tooltips can show several important fields.
 
{| class="wikitable"
! Tooltip field
! Meaning
|-
|-
| '''Count'''
| '''Count'''
| The number of item uses or item copies received when buying the item
| Number of uses or charges received
| 50
|-
|-
| '''Element'''
| '''Element'''
| The elemental type of the item, if it has one
| Element of the effect, if any
| Fire, Wind, Earth, Water, None
|-
|-
| '''Battle Mode Cooltime'''
| '''Battle Mode Cooltime'''
| The cooldown time before the item can be used again in Battle Mode
| Cooldown time in Battle Mode
| 45 seconds
|-
|-
| '''Guardian Mode Cooltime'''
| '''Guardian Mode Cooltime'''
| The cooldown time before the item can be used again in Guardian Mode
| Cooldown time in Guardian Mode
| 7 seconds
|-
|-
| '''Duration'''
| '''Duration'''
| The amount of time an item effect or buff stays active after being used
| How long a buff or effect stays active
| 20 seconds
|-
|-
| '''Description'''
| '''Description'''
| A short explanation of what the item does
| Short explanation of what the item does
| Attacks an adversary with Fireball
|-
|-
| '''Synergistic'''
| '''Synergistic'''
| A special item effect that supports other actions, items or gameplay mechanics
| Buff or support effect attached to the item
| Damage Increase, Projectile +1, Movement Speed Up
|}
|}
== Cooltime and Duration ==


The game uses the term '''Cooltime''' for cooldown time.
The game uses the term '''Cooltime''' for cooldown time.


'''Cooltime''' means how long you have to wait before an item can be used again.
'''Cooltime''' means how long you must wait before using the item again.


'''Duration''' means how long the item effect stays active after using the item.
'''Duration''' means how long the item effect stays active.
 
This difference is especially important for Buff Items.
 
For example, if a Buff Item has:
 
* '''Duration: 20 seconds'''
* '''Cooltime: 10 seconds'''
 
then the effect lasts longer than the cooldown.
 
This means that the player may be able to use another buff while the first one is still active, especially when using '''Buff Slot Expansion'''.
 
Example:
 
# Use '''Item Bash'''.
# Item Bash stays active for 20 seconds.
# After 10 seconds, another buff can be used.
# Use '''Blessed Aim''' while Item Bash is still active.
# Both effects can overlap for a short time.
 
This timing is important for setups that combine damage buffs and projectile buffs.


== Quick Slot Item Types ==
== Quick Slot Item Types ==


Quick Slot items can be grouped by their main function.
Quick Slot items can be grouped by their main gameplay purpose.


{| class="wikitable"
{| class="wikitable"
Line 193: Line 263:
| '''Attack'''
| '''Attack'''
| Deals damage or applies offensive pressure
| Deals damage or applies offensive pressure
| Fireball, Meteor, Inferno, Blizzard, Homing Soul
| Fireball, Meteor, Blizzard, Homing Soul, Inferno
|-
|-
| '''Trap / Area Control'''
| '''Projectile Pressure'''
| Creates traps or area-based effects
| Uses projectile-based pressure or multiple shots
| Magic Circle, Crap trap
| Meteor, Homing Soul, Blizzard
|-
| '''Area Control / Trap'''
| Controls space or punishes movement
| Magic Circle, Crab trap, Inferno
|-
|-
| '''Control'''
| '''Control'''
| Disables, transforms or disrupts enemies
| Disrupts, disables or transforms opponents
| Flash Bomb, Kiss of Medusa, Polymorph, Minimum
| Flash Bomb, Polymorph, Minimum, Kiss of Medusa
|-
|-
| '''Defense'''
| '''Defense'''
| Protects the player or reduces incoming pressure
| Protects the player or reduces pressure
| Area Shield, Holy Shield
| Holy Shield, Area Shield
|-
|-
| '''Recovery'''
| '''Recovery'''
| Restores strength or heals players
| Restores strength or heals players
| Magic Potion, Healing items
| Potions, Healing
|-
|-
| '''Support'''
| '''Support'''
| Helps teammates or changes the match state
| Helps teammates or changes match state
| Rebirth
| Rebirth, Sandglass
|-
| '''Utility'''
| Provides non-damage effects
| Sandglass
|-
|-
| '''Buff'''
| '''Buff'''
| Improves item damage, projectiles, movement, defense or ball behavior for a limited time
| Temporarily improves damage, projectiles, movement, defense or ball behavior
| Item Bash, Blessed Aim, Defensive Auras, Frenzy
| Item Bash, Blessed Aim, Defensive Auras, Frenzy
|}
|}


== Elemental Quick Slot Items ==
== Common Quick Slot Item List ==
 
Some Quick Slot items have an element shown in their tooltip.


Elements are important because they can interact with element-based systems and enchantments.
The following list contains common Quick Slot items. It is not meant to be a complete availability or shop-price list.


{| class="wikitable"
{| class="wikitable"
! Element
! Item
! Example items
! Type
! Notes
! Notes
|-
|-
| '''Fire'''
| '''Holy Shield'''
| Fireball, Meteor, Inferno
| Defense
| Fire-based attack items
| Defensive protection item
|-
|-
| '''Wind'''
| '''Rebirth'''
| Magic Circle, Homing Soul
| Support
| Wind-based attack or area-control items
| Revives a teammate
|-
| '''Medium Potion'''
| Recovery
| Restores strength
|-
| '''Large Potion'''
| Recovery
| Restores strength
|-
|-
| '''Earth'''
| '''Magic Potion'''
| Crap trap, Kiss of Medusa
| Recovery
| Earth-based trap or control items
| Restores strength
|-
|-
| '''Water'''
| '''Meteor'''
| Blizzard
| Attack / Projectile
| Water-based attack item
| Strong projectile pressure
|-
|-
| '''None'''
| '''Homing Soul'''
| Healing items, shields, support items, utility items, buff items
| Attack / Projectile
| Items without an elemental type
| Tracking pressure
|}
 
'''Note:''' Not every Quick Slot item has an element. Items without an element can still be useful because of their effect, cooldown, duration or support value.
 
For more information about elemental attack, elemental defense and element reactions, see the '''[[Enchantment|Enchantment]]''' page.
 
== Quick Slot Item Examples ==
 
The following table lists common Quick Slot item examples and their visible tooltip information.
 
{| class="wikitable"
! Item
! Element
! Type
! Effect / Description
|-
|-
| '''Fireball'''
| '''Fireball'''
| Fire
| Attack
| Attack
| Attacks an adversary with Fireball
| Simple direct attack item
|-
| '''Polymorph'''
| Control
| Transformation / disruption
|-
|-
| '''Meteor'''
| '''Minimum'''
| Fire
| Control
| Attack
| Disruption effect
| Attacks an adversary with falling meteors
|-
|-
| '''Inferno'''
| '''Flash Bomb'''
| Fire
| Control
| Attack / Area
| Blind / disruption
| Creates a small area of chaos which inflicts damage on nearby targets
|-
|-
| '''Magic Circle'''
| '''Crab trap'''
| Wind
| Trap / Control
| Trap / Area Control
| Trap effect
| Spawns magical circles on the player's court side
|-
|-
| '''Homing Soul'''
| '''Blizzard'''
| Wind
| Attack / Pressure
| Attack
| Random pressure and disruption
| Attacks an adversary by shooting a crystal of Homing Soul
|-
|-
| '''Crap trap'''
| '''Magic Circle'''
| Earth
| Area Control
| Trap
| Creates magic circle effects on the court
| Sets up a spider trap
|-
|-
| '''Kiss of Medusa'''
| '''Kiss of Medusa'''
| Earth
| Control
| Control
| Transforms the target into a Moai statue for a short time
| Transformation / disable effect
|-
|-
| '''Blizzard'''
| '''Healing'''
| Water
| Recovery
| Attack
| Healing effect
| Random attack with Blizzards
|-
| '''Flash Bomb'''
| None
| Control
| Blinds enemies for a short time
|-
|-
| '''Area Shield'''
| '''Area Shield'''
| None
| Defense
| Defense
| Grants a magical shield
| Defensive shield effect
|-
| '''Inferno'''
| Attack / Area
| Area damage pressure
|-
|-
| '''Holy Shield'''
| '''Sandglass'''
| None
| Utility
| Defense
| Time-related utility
| Defends the user and can make item effects ineffective
|-
|-
| '''Magic Potion'''
| '''Item Bash'''
| None
| Buff
| Recovery
| Increases item damage
| Recovers strength
|-
|-
| '''Healing (Small / Medium)'''
| '''Defensive Auras'''
| None
| Buff
| Recovery
| Increases damage resistance
| Heals the user or nearby players
|-
|-
| '''Rebirth'''
| '''Blessed Aim'''
| None
| Buff
| Support
| Adds an additional projectile
| Resurrects a teammate with limited strength
|-
|-
| '''Sandglass'''
| '''Power Strike'''
| None
| Buff
| Utility
| Increases ball damage
| Delays the time limit
|-
|-
| '''Polymorph'''
| '''Speed Ball'''
| None
| Buff
| Control
| Increases ball speed
| Transforms an adversary into a chick
|-
|-
| '''Minimum'''
| '''Frenzy'''
| None
| Buff
| Control
| Increases Chargeshot Speed
| Turns adversaries into tiny dwarves
|}
 
== Buff Items and Synergistic Effects ==
 
Some items in the Quick Slot category are not classic attack, defense, recovery or support Quick Slot items.
 
Instead, they are '''Buff Items''' with '''Synergistic Effects'''.
 
These items are used to improve the performance of other Quick Slot items or gameplay actions for a short time.
 
Examples include:
 
* '''Bust of speed'''
* '''Top Spin'''
* '''Power Strike'''
* '''Blessed Aim'''
* '''Item Bash'''
* '''Defensive Auras'''
* '''Frenzy'''
* '''Speed Ball'''
 
These items usually have:
 
* '''Element: None'''
* '''Duration'''
* '''Synergistic effect'''
* '''Battle Mode Cooltime'''
* '''Guardian Mode Cooltime'''
 
They are not used in the same way as classic Quick Slot attack items such as Fireball, Meteor or Blizzard.
 
'''Important:''' Buff Items are still items. Their effects should not be described as attributes or skills.
 
== Regular Quick Slot Items vs Buff Items ==
 
Regular Quick Slot items are usually used directly for an immediate effect, such as attacking, healing, shielding or disrupting an opponent.
 
Buff Items are different. They temporarily improve another gameplay area, such as item damage, projectile count, movement speed, ball damage or damage resistance.
 
{| class="wikitable"
! Type
! How it is used
! Examples
|-
|-
| '''Regular Quick Slot Item'''
| '''Bust of speed'''
| Used directly for an attack, defense, recovery or utility effect
| Buff
| Fireball, Blizzard, Healing, Rebirth, Holy Shield
| Increases movement speed
|-
|-
| '''Buff Item'''
| '''Top Spin'''
| Used to temporarily improve another action or item setup
| Buff
| Item Bash, Blessed Aim, Defensive Auras, Frenzy
| Increases ball spin
|}
|}


== Buff Slot System ==
== Special, Event or Disabled Quick Slot Products ==


Buff Items use a separate slot system from regular Quick Slot items.
The game data may contain additional Quick Slot products that are disabled, promotional, event-only, special or bundle-related.


In the inventory or bag, there is a dedicated slot for these buff-type Quick Slot items.
These should not be treated as normal beginner items unless their current in-game availability is confirmed.


This means that a player can use a Buff Item to improve their setup without replacing a normal attack, defense, recovery or utility Quick Slot item.
Examples can include special versions, promo items, bundles or unused entries.


Some bags can expand this system and allow more than one Buff Item to be used at the same time.
== Quick Slot Expansion and Slot Management ==


This is called '''Buff Slot Expansion'''.
Some Special items interact with Quick Slots.


== Buff Slot Expansion ==
=== Quick Slot Changer ===


'''Buff Slot Expansion''' allows players to use multiple Buff Items at the same time.
'''Quick Slot Changer''' is a Special item that can switch the order of Quick Slot items.


For example, a player can combine:
This is useful for managing Quick Slot setups.


* '''Item Bash''' – increases item damage
== Buff Items and Synergistic Effects ==
* '''Blessed Aim''' – adds an additional projectile


This can be useful for increasing offensive pressure, because one buff increases damage while the other can increase the number of projectiles.
Some Quick Slot items are not classic attack, defense or recovery items.


== Buff Timing ==
Instead, they are '''Buff Items''' with '''Synergistic Effects'''.
 
Buff Items usually have a short duration and cooldown.
 
Many Buff Items last around '''20 seconds''' and have a cooldown of around '''10 seconds'''.
 
Because of this, timing is important.
 
If a player has multiple buff slots, they can rotate buffs to keep several effects active at the same time.
 
For example:


# Use '''Item Bash''' to increase item damage.
These effects temporarily improve another gameplay mechanic.
# Wait until the cooldown allows another buff action.
# Use '''Blessed Aim''' to add an additional projectile.
# Keep alternating the buffs to maintain both effects as much as possible.
 
This timing can be important in Battle Mode, especially when using attack items that benefit from damage increases or additional projectiles.
 
'''Tip:''' Buff Items should usually be activated shortly before using the Quick Slot items or gameplay actions they are meant to support.
 
== Synergistic Effects ==
 
Synergistic Effects are item-specific buffs.
 
They should not be confused with Attributes, Secondary Stats or Skills.


{| class="wikitable"
{| class="wikitable"
! Buff item
! Buff item
! Synergistic effect
! Synergistic effect
! Effect
! Gameplay meaning
! Related stat / mechanic
! Related stat / mechanic
|-
| '''Bust of speed'''
| Movement Speed Up
| Increases movement speed
| Movement / '''[[Stats#DEX|DEX]]'''
|-
| '''Top Spin'''
| Ball Spin Increase
| Increases ball spin
| Ball behavior / '''[[Stats#WIL|WIL]]'''
|-
| '''Frenzy'''
| Chargeshot Speed Up
| Increases Chargeshot Speed
| '''[[Stats#Secondary Stats|Secondary Stat]]''' / item effect
|-
|-
| '''Item Bash'''
| '''Item Bash'''
Line 486: Line 452:
| Defense Increase
| Defense Increase
| Increases damage resistance
| Increases damage resistance
| Defense / survivability / '''[[Stats#STA|STA]]'''
| Defense / '''[[Stats#STA|STA]]'''
|-
|-
| '''Blessed Aim'''
| '''Blessed Aim'''
Line 502: Line 468:
| Increases ball speed
| Increases ball speed
| Ball speed / '''[[Stats#STR|STR]]'''
| Ball speed / '''[[Stats#STR|STR]]'''
|-
| '''Frenzy'''
| Chargeshot Speed Up
| Increases Chargeshot Speed
| '''[[Stats#Secondary Stats|Secondary Stat]]''' / item effect
|-
| '''Bust of speed'''
| Movement Speed Up
| Increases movement speed
| Movement / '''[[Stats#DEX|DEX]]'''
|-
| '''Top Spin'''
| Ball Spin Increase
| Increases ball spin
| Ball behavior / '''[[Stats#WIL|WIL]]'''
|}
|}


== Item Effects and Stats ==
'''Important:''' These are item effects. They can be related to stats, but they are not attributes themselves.


Some item effects interact with gameplay mechanics that can also be influenced by stats.
== Buff Timing ==


This does not mean that the item effect is the same as the stat.
Buff Items usually work best when activated shortly before the action they are meant to support.


For example:
For example:
# Use '''Item Bash'''.
# Then use an attack item such as Fireball, Meteor or Homing Soul.
# The attack benefits from the damage buff while the effect is active.
Some buffs have a duration and a cooltime.
If the duration is longer than the cooltime, players may be able to overlap multiple buff effects when using the correct slot setup.
For deeper gameplay usage and synergy examples, see the '''[[Skills|Skills]]''' page.
== Special Items ==
Special items provide utility, convenience or account/character-related effects.
Common Special item types include:
{| class="wikitable"
! Item type
! Purpose
! Examples
|-
| '''Stat reset'''
| Resets assigned stats
| Wing of Memory
|-
| '''Communication'''
| Sends server-wide or expanded messages
| Megaphone, Speaker
|-
| '''Pocket expansion'''
| Expands pocket / inventory capacity
| Trunk items
|-
| '''Quick Slot management'''
| Changes Quick Slot item order
| Quick Slot Changer
|-
| '''Nickname change'''
| Changes character nickname
| Nickname Changer
|-
| '''Social / proposal items'''
| Used for social systems
| Rose Card, Diamond Ring Card
|}
== Tools ==
Tools are utility items used for systems such as fishing or collecting.
Examples include:
* Fishing rods
* Baskets
Tool details, prices and availability should be checked in game, especially if the shop changes.
== Balls ==
Balls are items related to the ball used in gameplay or cosmetics.
Ball products may exist in different versions, and availability can depend on the current shop configuration.
== House Items ==
House items are part of the broader item system, but Housing should be documented on a dedicated '''Housing''' page.
Housing is not mainly about item usage like Quick Slot items, Tools or Balls. It is a progression system based on houses, furniture, Housing Points and Gold / EXP bonuses.
For beginner progression tips, see the '''[[Beginner's Guide#Tips for Guardian|Tips for Guardian]]''' section.
For detailed information about houses, furniture, Housing Points and bonuses, see the '''[[Housing|Housing]]''' page.
== Items and Stats ==
Items can interact with stats in different ways.
Some items trigger temporary effects that are related to a gameplay area.


{| class="wikitable"
{| class="wikitable"
Line 516: Line 576:
! Example item
! Example item
! Related stat / mechanic
! Related stat / mechanic
|-
| '''Movement Speed Up'''
| Bust of speed
| Movement / '''[[Stats#DEX|DEX]]'''
|-
| '''Ball Spin Increase'''
| Top Spin
| Ball behavior / '''[[Stats#WIL|WIL]]'''
|-
| '''Chargeshot Speed Up'''
| Frenzy
| '''[[Stats#Secondary Stats|Secondary Stat]]''' / item effect
|-
|-
| '''Damage Increase'''
| '''Damage Increase'''
Line 535: Line 583:
| '''Defense Increase'''
| '''Defense Increase'''
| Defensive Auras
| Defensive Auras
| Defense / survivability / '''[[Stats#STA|STA]]'''
| Defense / '''[[Stats#STA|STA]]'''
|-
|-
| '''Projectile +1'''
| '''Projectile +1'''
| Blessed Aim
| Blessed Aim
| Adds an additional projectile / '''[[Stats#DEX|DEX]]'''
| Projectiles / '''[[Stats#DEX|DEX]]'''
|-
| '''Movement Speed Up'''
| Bust of speed
| Movement / '''[[Stats#DEX|DEX]]'''
|-
|-
| '''Ball Damage Increase'''
| '''Ball Damage Increase'''
| Power Strike
| Power Strike
| Ball damage / '''[[Stats#WIL|WIL]]'''
| Ball damage / '''[[Stats#WIL|WIL]]'''
|-
| '''Ball Spin Increase'''
| Top Spin
| Ball behavior / '''[[Stats#WIL|WIL]]'''
|-
|-
| '''Ball Speed Up'''
| '''Ball Speed Up'''
| Speed Ball
| Speed Ball
| Ball speed / '''[[Stats#STR|STR]]'''
| Ball speed / '''[[Stats#STR|STR]]'''
|-
| '''Chargeshot Speed Up'''
| Frenzy
| '''[[Stats#Secondary Stats|Secondary Stat]]''' / item effect
|}
|}


'''Important:''' These are still item effects. They should not be described as stats or skills. Some item effects simply affect similar gameplay areas as certain stats.
'''Important:''' These item effects can be related to stats, but they should not be described as attributes themselves.


'''Note:''' Item effects can be related to similar gameplay areas as stats, but they are still separate systems. For example, '''Item Bash''' increases item damage as a buff effect, while '''[[Stats#STR|STR]]''' is related to offensive damage mechanics. '''Defensive Auras''' increases damage resistance as a buff effect, while '''[[Stats#STA|STA]]''' is related to survivability and damage reduction. '''Top Spin''' and '''Power Strike''' affect ball behavior or ball damage, while '''[[Stats#WIL|WIL]]''' is related to ball curve and ball damage. '''Blessed Aim''' adds an additional projectile, while '''[[Stats#DEX|DEX]]''' is related to projectile behavior. This does not make these buff effects attributes.
== Items and Enchantment ==


'''Note:''' Chargeshot Speed is treated as a '''[[Stats#Secondary Stats|Secondary Stat]]''' or item-based effect. '''[[Stats#DEX|DEX]]''' can affect charge-related gameplay, but the Chargeshot Speed bonus itself comes from item effects such as '''Frenzy''' or other item bonuses.
Enchantment materials are part of the item system, but should be documented mainly on the '''[[Enchantment|Enchantment]]''' page.


For detailed information about stats such as '''[[Stats#STR|STR]]''', '''[[Stats#STA|STA]]''', '''[[Stats#DEX|DEX]]''' and '''[[Stats#WIL|WIL]]''', see the '''[[Stats|Stats]]''' page.
Examples include:


== Buff Item Strategy ==
* Tablets
* Elemental Stones
* Jewels


Buff Items are strongest when used with the right Quick Slot items.
For full enchantment logic, Jewel usage, Elemental Stones and enchant levels, see the '''[[Enchantment|Enchantment]]''' page.


For example:
== Items and Skills ==
 
Items and Skills are closely connected in FT.
 
Many gameplay skills or ability-like effects are triggered through items.


{| class="wikitable"
{| class="wikitable"
! Buff item
! Example
! Works well with
! Item side
! Reason
! Skill / effect side
|-
|-
| '''Item Bash'''
| '''Fireball'''
| Fireball, Meteor, Blizzard, Homing Soul, Inferno
| Quick Slot item with Count and Cooltime
| Increases item damage and supports offensive item setups related to '''[[Stats#STR|STR]]'''
| Fire attack effect
|-
|-
| '''Blessed Aim'''
| '''Healing'''
| Projectile-based items
| Quick Slot item with Count and Cooltime
| Adds an additional projectile and supports projectile setups related to '''[[Stats#DEX|DEX]]'''
| Recovery effect
|-
|-
| '''Defensive Auras'''
| '''Item Bash'''
| Defensive or survival-focused setups
| Buff item
| Increases damage resistance and supports survivability setups related to '''[[Stats#STA|STA]]'''
| Damage Increase effect
|-
| '''Frenzy'''
| Charge-based gameplay
| Increases Chargeshot Speed as an item effect
|-
| '''Speed Ball'''
| Ball-pressure setups
| Increases ball speed and supports ball-speed setups related to '''[[Stats#STR|STR]]'''
|-
| '''Top Spin'''
| Spin-based gameplay
| Increases ball spin and supports ball-behavior setups related to '''[[Stats#WIL|WIL]]'''
|-
| '''Power Strike'''
| Ball-damage setups
| Increases ball damage and supports ball-damage setups related to '''[[Stats#WIL|WIL]]'''
|}
|}


'''Tip:''' Buff Items should be timed before using important attack or support items. Using a buff too early can waste part of its duration.
Use the '''Items''' page for item management.
 
== Quick Slot Item Strategy ==


Quick Slot item setups depend on the player's goal.
Use the '''[[Skills|Skills]]''' page for gameplay effect usage, timing, roles and synergies.
 
A player can build around:
 
* Direct damage
* Projectile pressure
* Area control
* Defensive survival
* Healing and support
* Utility and disruption
* Buff-enhanced item damage
* Ball pressure
 
A strong setup usually combines regular Quick Slot items with suitable Buff Items.
 
For example:
 
{| class="wikitable"
! Goal
! Possible setup idea
! Notes
|-
| '''High item damage'''
| Item Bash + offensive Quick Slot items
| Increases the damage of attack items
|-
| '''Projectile pressure'''
| Blessed Aim + projectile-based items
| Adds more projectile pressure
|-
| '''Survivability'''
| Defensive Auras + shields or healing
| Helps survive enemy pressure
|-
| '''Mobility'''
| Bust of speed + movement-based play
| Helps with positioning and supports movement-related gameplay
|-
| '''Ball pressure'''
| Speed Ball / Top Spin / Power Strike
| Improves ball speed, spin or ball damage
|}


== Common Mistakes ==
== Common Mistakes ==
These are common terminology mistakes that should be avoided on the wiki.


{| class="wikitable"
{| class="wikitable"
! Mistake
! Mistake
! Correct explanation
! Better explanation
|-
| Calling Quick Slot items skills
| They may behave like abilities, but they are items in the game interface
|-
| Calling Buff Items stats
| Buff Items are item effects, not stats
|-
| Treating Chargeshot Speed as a direct DEX effect
| Chargeshot Speed is a Secondary Stat or item-based effect
|-
|-
| Mixing Costume equipment with Items
| Calling every Quick Slot product normally available
| Costume equipment belongs to the Costume category, not the Item tab
| Some products are disabled, promo-only, event-only or bundle-only
|-
|-
| Treating Cooltime and Duration as the same thing
| Treating Count and Cooltime as stat values
| Cooltime is the waiting time; Duration is how long the effect stays active
| They belong to item usage and item management
|}
 
== Items, Stats and Skills ==
 
Items, Stats and Skills should be clearly separated in the wiki.
 
{| class="wikitable"
! Term
! Meaning
! Examples
|-
|-
| '''Items'''
| Confusing item and effect
| Objects used, equipped or consumed through the item system
| The item is managed in inventory; the effect happens in gameplay
| Fireball, Meteor, Potions, Buff Items
|-
|-
| '''Quick Slot Items'''
| Mixing Costume equipment into this page
| Usable items placed in Quick Slots
| Costume / Equipment should have its own page
| Fireball, Blizzard, Healing, Rebirth
|-
|-
| '''Buff Items'''
| Calling Buff Items attributes
| Items with Synergistic Effects that support gameplay or other Quick Slot items
| Buff Items create temporary item effects; they are not STR, STA, DEX or WIL
| Item Bash, Blessed Aim, Defensive Auras
|-
|-
| '''Stats'''
| Assuming disabled shop entries are available
| Numerical values or bonuses
| Availability should be confirmed in game
| STR, STA, DEX, WIL, Move Speed, Charge Speed
|-
|-
| '''Skills'''
| Explaining Housing in detail here
| Actual abilities, if documented separately
| Housing should have its own page
| Depends on the game's skill system
|}
|}
Some item effects overlap with gameplay areas that are also influenced by stats. For example, movement-related effects can be related to '''[[Stats#DEX|DEX]]''', survivability-related effects can be related to '''[[Stats#STA|STA]]''', ball damage can be related to '''[[Stats#WIL|WIL]]''' and ball speed or offensive damage mechanics can be related to '''[[Stats#STR|STR]]'''.
However, specific bonuses such as '''Chargeshot Speed Up''' are item effects or '''[[Stats#Secondary Stats|Secondary Stats]]'''. They should not be described as direct DEX effects unless the stat page confirms that exact interaction.
'''Important:''' Quick Slot items may behave like abilities during gameplay, but they are still items in the game interface.
For stats and terminology, see the '''[[Stats|Stats]]''' page.
== Obtaining Items ==
Items can come from different sources.
Common sources include:
* Shops
* Gacha systems
* Events
* Guardian-related rewards
* Drops from specific content
* Trading between players
Some items are common and easy to obtain, while others may be tied to events, paid systems or rare drops.
== Items and Enchantments ==
Items and Enchantments are connected, but they are not the same system.
The '''Enchant''' system is used to improve equipment by adding attribute bonuses or elemental effects.
For more information about enchantments, Tablets, Elemental Stones and Jewels, see the '''[[Enchantment|Enchantment]]''' page.


== Recommended Wiki Usage ==
== Recommended Wiki Usage ==


To keep the wiki terminology consistent:
To keep the wiki consistent:


{| class="wikitable"
{| class="wikitable"
! Use this term
! Topic
! For this
! Main page
! Do not confuse with
! Notes
|-
|-
| '''Item tab objects'''
| '''Items'''
| '''Items'''
| Item-tab objects, consumables, Quick Slot items, tools, balls and similar objects
| Special, Quick Slot, Tools, Balls
| Costume equipment
|-
|-
| '''Quick Slot Items'''
| '''Quick Slot item list'''
| Usable gameplay items placed in Quick Slots
| '''Items'''
| Character stats
| Item names, Count, Cooltime and category
|-
| '''Buff Items'''
| Quick Slot-related support items with Synergistic Effects
| Regular attack items
|-
|-
| '''Stats'''
| '''Gameplay effects'''
| Numerical values and bonuses
| '''[[Skills]]'''
| Skills
| What the effect does during a match
|-
|-
| '''Attributes'''
| '''Stats and formulas'''
| STR, STA, DEX and WIL
| '''[[Stats]]'''
| Items or skills
| STR, STA, DEX, WIL and Secondary Stats
|-
|-
| '''Secondary Stats'''
| '''Costume and equipment'''
| Move Speed, Charge Speed, Smash, Serve, HP, Chargeshot Speed and similar bonuses
| '''Costume / Equipment'''
| Skills
| Clothing, rackets, shoes, gloves, accessories
|-
|-
| '''Enchantments'''
| '''Enchant materials and upgrade logic'''
| Equipment improvement system
| '''[[Enchantment]]'''
| Quick Slot item effects
| Tablets, Elemental Stones, Jewels and levels
|-
|-
| '''Costume'''
| '''Housing and decoration'''
| Clothing, rackets, shoes, gloves, accessories and other equipment pieces
| '''Housing'''
| Item-tab consumables or Quick Slot items
| Houses, furniture and housing bonuses
|}
|}


== Related Pages ==
== Related Pages ==


* '''[[Stats]]''' – explains Attributes, Secondary Stats and formulas.
* '''[[Skills]]''' – explains gameplay effects, usage, timing and synergies.
* '''[[Enchantment]]''' – explains Tablets, Elemental Stones, Jewels and the Enchant system.
* '''[[Stats]]''' – explains STR, STA, DEX, WIL, Secondary Stats and formulas.
* '''[[Maps]]''' – shows map information and Gacha availability.
* '''[[Enchantment]]''' – explains Tablets, Elemental Stones, Jewels and equipment improvement.
* '''[[Skills]]''' – explains actual abilities, if documented separately.
* '''[[Beginner's Guide]]''' – explains the recommended starting path for new players.
 
* '''[[Maps]]''' – shows map information and possible rewards.
== Summary ==
 
The Item category includes several item types such as Special, Quick Slot, Tools, Clublogo and Balls.
 
Quick Slot items are usable gameplay items with effects, cooldowns and sometimes elements.
 
Buff Items are a special type of Quick Slot-related item with Synergistic Effects. They can improve item damage, projectiles, defense, movement, ball speed, ball spin, ball damage or Chargeshot Speed.
 
Some bags can unlock additional buff slots through '''Buff Slot Expansion''', allowing players to combine multiple buffs such as '''Item Bash''' and '''Blessed Aim'''.
 
'''Cooltime''' means the waiting time before an item can be used again. '''Duration''' means how long the effect stays active.
 
Some item effects overlap with mechanics affected by stats such as '''[[Stats#STR|STR]]''', '''[[Stats#STA|STA]]''', '''[[Stats#DEX|DEX]]''' or '''[[Stats#WIL|WIL]]''', but they are still item effects.
 
Costume and equipment items belong to the Costume category and should be documented separately.

Latest revision as of 21:55, 5 May 2026

Overview

Items are objects that players can buy, own, use, consume or manage in FT.

This page focuses on the player-facing item systems, especially:

  • Special
  • Quick Slot
  • Tools
  • Clublogo
  • Balls

This page does not try to be a complete shop database. Prices, temporary availability, event items and shop changes should be checked in game.

Costume and equipment pieces such as clothing, rackets, shoes, gloves and accessories should be documented separately on a Costume / Equipment page.

Housing should be documented separately on a Housing page, because it is a progression system with houses, furniture, Housing Points and Gold / EXP bonuses.

For stats such as STR, STA, DEX and WIL, see the Stats page.

For gameplay effects triggered by items, see the Skills page.

For equipment improvement, see the Enchantment page.

Item Terminology

FT uses items in several different ways. Some items are consumed, some are time-limited, some are equipped, and some trigger gameplay effects.

Term Meaning Example
Item An object the player can own, buy, use, equip or consume Fireball, Quick Slot Changer, Ball items
Product A shop entry that can contain one or more items Item bundles, Quick Slot sets
Category The item group used by the shop or game data QUICK, SPECIAL, TOOL, BALL
Quick Slot Item An item that can be equipped into a Quick Slot and activated during gameplay Fireball, Meteor, Healing, Item Bash
Skill Effect The gameplay effect triggered when an item is used Fireball attack, Healing effect, Damage Increase buff
Count / Charges Number of uses available for an item Using Fireball consumes one charge
Cooltime Waiting time before an item or effect can be used again Battle Mode Cooltime, Guardian Mode Cooltime
Duration How long an effect stays active Buff duration

A clear way to describe many FT items is:

The item is what you buy, equip and manage. The effect is what happens during gameplay when you use it.

For example:

Fireball is a Quick Slot item, but using it triggers a Fireball attack effect.

Item Categories

The game data contains several item categories. For the wiki, these should be separated by player-facing purpose.

Category Meaning Recommended wiki usage
SPECIAL Special utility or convenience items This page
QUICK Quick Slot items This page and Skills
TOOL Utility tools This page
BALL Ball items This page
ENCHANT Enchantment materials Enchantment
PARTS Costume / equipment parts Costume / Equipment page
HOUSE House items Housing page
HOUSE_DECO Housing decoration items Housing page
MATERIAL Materials Material / Crafting page if needed
RECIPE Recipes Recipe / Crafting page if needed
SKILL Skill-related item category in the data Skills page if needed

Important: This page should focus on item usage and item systems. It should not try to document every internal item category in detail.

Item Use Types

Items can have different use types.

Use Type Meaning Example usage
Count The item has a limited number of uses or charges Quick Slot items, Megaphone, Quick Slot Changer
Time The item is active for a limited time period Time-limited tools or special items
Durable The item is consumed through repeated use or has durability-style usage Reward rings, ball items
Instant The item is used immediately Stat reset, inventory expansion, nickname change

Shop Products and Availability

A shop product can contain one or more items.

Most simple products contain one item, but some products can contain several items as a bundle or set.

Some products exist in the data but may be disabled, event-only, promotional or not normally available.

Because of this, the wiki should avoid treating every data entry as a currently available shop item.

Tip: Use the in-game shop as the source for current availability and prices.

Quick Slot Items

Quick Slot items are usable items that can be equipped into Quick Slots and activated during gameplay.

They are commonly used for:

  • Attacks
  • Healing
  • Defense
  • Support
  • Control
  • Temporary buffs

In the current data structure, Quick Slot equipment contains five slots:

  • Slot 1
  • Slot 2
  • Slot 3
  • Slot 4
  • Slot 5

When a Quick Slot item is used, its item count is reduced by 1.

If the count reaches 0, the item is removed from the pocket / inventory and also removed from the equipped Quick Slot.

This means Quick Slot items are usually limited-use items.

Quick Slot Items and Skill Effects

Quick Slot items and skills are connected, but they are not exactly the same thing.

Side Meaning Example
Item side What the player buys, equips, manages and consumes Fireball item with Count and Cooltime
Gameplay effect side What happens during the match when used Fireball attack effect

For item details, use this page.

For gameplay usage, synergies and effect roles, see the Skills page.

Quick Slot Tooltip Information

Quick Slot item tooltips can show several important fields.

Tooltip field Meaning
Count Number of uses or charges received
Element Element of the effect, if any
Battle Mode Cooltime Cooldown time in Battle Mode
Guardian Mode Cooltime Cooldown time in Guardian Mode
Duration How long a buff or effect stays active
Description Short explanation of what the item does
Synergistic Buff or support effect attached to the item

The game uses the term Cooltime for cooldown time.

Cooltime means how long you must wait before using the item again.

Duration means how long the item effect stays active.

Quick Slot Item Types

Quick Slot items can be grouped by their main gameplay purpose.

Type Purpose Examples
Attack Deals damage or applies offensive pressure Fireball, Meteor, Blizzard, Homing Soul, Inferno
Projectile Pressure Uses projectile-based pressure or multiple shots Meteor, Homing Soul, Blizzard
Area Control / Trap Controls space or punishes movement Magic Circle, Crab trap, Inferno
Control Disrupts, disables or transforms opponents Flash Bomb, Polymorph, Minimum, Kiss of Medusa
Defense Protects the player or reduces pressure Holy Shield, Area Shield
Recovery Restores strength or heals players Potions, Healing
Support Helps teammates or changes match state Rebirth, Sandglass
Buff Temporarily improves damage, projectiles, movement, defense or ball behavior Item Bash, Blessed Aim, Defensive Auras, Frenzy

Common Quick Slot Item List

The following list contains common Quick Slot items. It is not meant to be a complete availability or shop-price list.

Item Type Notes
Holy Shield Defense Defensive protection item
Rebirth Support Revives a teammate
Medium Potion Recovery Restores strength
Large Potion Recovery Restores strength
Magic Potion Recovery Restores strength
Meteor Attack / Projectile Strong projectile pressure
Homing Soul Attack / Projectile Tracking pressure
Fireball Attack Simple direct attack item
Polymorph Control Transformation / disruption
Minimum Control Disruption effect
Flash Bomb Control Blind / disruption
Crab trap Trap / Control Trap effect
Blizzard Attack / Pressure Random pressure and disruption
Magic Circle Area Control Creates magic circle effects on the court
Kiss of Medusa Control Transformation / disable effect
Healing Recovery Healing effect
Area Shield Defense Defensive shield effect
Inferno Attack / Area Area damage pressure
Sandglass Utility Time-related utility
Item Bash Buff Increases item damage
Defensive Auras Buff Increases damage resistance
Blessed Aim Buff Adds an additional projectile
Power Strike Buff Increases ball damage
Speed Ball Buff Increases ball speed
Frenzy Buff Increases Chargeshot Speed
Bust of speed Buff Increases movement speed
Top Spin Buff Increases ball spin

Special, Event or Disabled Quick Slot Products

The game data may contain additional Quick Slot products that are disabled, promotional, event-only, special or bundle-related.

These should not be treated as normal beginner items unless their current in-game availability is confirmed.

Examples can include special versions, promo items, bundles or unused entries.

Quick Slot Expansion and Slot Management

Some Special items interact with Quick Slots.

Quick Slot Changer

Quick Slot Changer is a Special item that can switch the order of Quick Slot items.

This is useful for managing Quick Slot setups.

Buff Items and Synergistic Effects

Some Quick Slot items are not classic attack, defense or recovery items.

Instead, they are Buff Items with Synergistic Effects.

These effects temporarily improve another gameplay mechanic.

Buff item Synergistic effect Gameplay meaning Related stat / mechanic
Item Bash Damage Increase Increases item damage Item damage / STR
Defensive Auras Defense Increase Increases damage resistance Defense / STA
Blessed Aim Projectile +1 Adds an additional projectile Projectiles / DEX
Power Strike Ball Damage Increase Increases ball damage Ball damage / WIL
Speed Ball Ball Speed Up Increases ball speed Ball speed / STR
Frenzy Chargeshot Speed Up Increases Chargeshot Speed Secondary Stat / item effect
Bust of speed Movement Speed Up Increases movement speed Movement / DEX
Top Spin Ball Spin Increase Increases ball spin Ball behavior / WIL

Important: These are item effects. They can be related to stats, but they are not attributes themselves.

Buff Timing

Buff Items usually work best when activated shortly before the action they are meant to support.

For example:

  1. Use Item Bash.
  2. Then use an attack item such as Fireball, Meteor or Homing Soul.
  3. The attack benefits from the damage buff while the effect is active.

Some buffs have a duration and a cooltime.

If the duration is longer than the cooltime, players may be able to overlap multiple buff effects when using the correct slot setup.

For deeper gameplay usage and synergy examples, see the Skills page.

Special Items

Special items provide utility, convenience or account/character-related effects.

Common Special item types include:

Item type Purpose Examples
Stat reset Resets assigned stats Wing of Memory
Communication Sends server-wide or expanded messages Megaphone, Speaker
Pocket expansion Expands pocket / inventory capacity Trunk items
Quick Slot management Changes Quick Slot item order Quick Slot Changer
Nickname change Changes character nickname Nickname Changer
Social / proposal items Used for social systems Rose Card, Diamond Ring Card

Tools

Tools are utility items used for systems such as fishing or collecting.

Examples include:

  • Fishing rods
  • Baskets

Tool details, prices and availability should be checked in game, especially if the shop changes.

Balls

Balls are items related to the ball used in gameplay or cosmetics.

Ball products may exist in different versions, and availability can depend on the current shop configuration.

House Items

House items are part of the broader item system, but Housing should be documented on a dedicated Housing page.

Housing is not mainly about item usage like Quick Slot items, Tools or Balls. It is a progression system based on houses, furniture, Housing Points and Gold / EXP bonuses.

For beginner progression tips, see the Tips for Guardian section.

For detailed information about houses, furniture, Housing Points and bonuses, see the Housing page.

Items and Stats

Items can interact with stats in different ways.

Some items trigger temporary effects that are related to a gameplay area.

Item effect Example item Related stat / mechanic
Damage Increase Item Bash Item damage / STR
Defense Increase Defensive Auras Defense / STA
Projectile +1 Blessed Aim Projectiles / DEX
Movement Speed Up Bust of speed Movement / DEX
Ball Damage Increase Power Strike Ball damage / WIL
Ball Spin Increase Top Spin Ball behavior / WIL
Ball Speed Up Speed Ball Ball speed / STR
Chargeshot Speed Up Frenzy Secondary Stat / item effect

Important: These item effects can be related to stats, but they should not be described as attributes themselves.

Items and Enchantment

Enchantment materials are part of the item system, but should be documented mainly on the Enchantment page.

Examples include:

  • Tablets
  • Elemental Stones
  • Jewels

For full enchantment logic, Jewel usage, Elemental Stones and enchant levels, see the Enchantment page.

Items and Skills

Items and Skills are closely connected in FT.

Many gameplay skills or ability-like effects are triggered through items.

Example Item side Skill / effect side
Fireball Quick Slot item with Count and Cooltime Fire attack effect
Healing Quick Slot item with Count and Cooltime Recovery effect
Item Bash Buff item Damage Increase effect

Use the Items page for item management.

Use the Skills page for gameplay effect usage, timing, roles and synergies.

Common Mistakes

Mistake Better explanation
Calling every Quick Slot product normally available Some products are disabled, promo-only, event-only or bundle-only
Treating Count and Cooltime as stat values They belong to item usage and item management
Confusing item and effect The item is managed in inventory; the effect happens in gameplay
Mixing Costume equipment into this page Costume / Equipment should have its own page
Calling Buff Items attributes Buff Items create temporary item effects; they are not STR, STA, DEX or WIL
Assuming disabled shop entries are available Availability should be confirmed in game
Explaining Housing in detail here Housing should have its own page

Recommended Wiki Usage

To keep the wiki consistent:

Topic Main page Notes
Item tab objects Items Special, Quick Slot, Tools, Balls
Quick Slot item list Items Item names, Count, Cooltime and category
Gameplay effects Skills What the effect does during a match
Stats and formulas Stats STR, STA, DEX, WIL and Secondary Stats
Costume and equipment Costume / Equipment Clothing, rackets, shoes, gloves, accessories
Enchant materials and upgrade logic Enchantment Tablets, Elemental Stones, Jewels and levels
Housing and decoration Housing Houses, furniture and housing bonuses

Related Pages

  • Skills – explains gameplay effects, usage, timing and synergies.
  • Stats – explains STR, STA, DEX, WIL, Secondary Stats and formulas.
  • Enchantment – explains Tablets, Elemental Stones, Jewels and equipment improvement.
  • Beginner's Guide – explains the recommended starting path for new players.
  • Maps – shows map information and possible rewards.