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== Overview ==
== Overview ==


Stats describe numerical character values and bonuses in JFTSE.
Stats are numerical values and bonuses that affect gameplay in JFTSE.


The wiki separates stats into two main groups:
The wiki separates stats into two main groups:


* '''Attributes''' – the four core character values: '''STR''', '''STA''', '''DEX''' and '''WIL'''.
* '''Attributes''' – the four core character values: '''STR''', '''STA''', '''DEX''' and '''WIL'''.
* '''Secondary Stats''' – item-based or derived bonuses such as '''Charge Speed''', '''Move Speed''', '''Smash''', '''Serve''' or '''HP'''.
* '''Secondary Stats''' – item-based or derived numerical bonuses such as '''Move Speed''', '''Charge Speed''', '''Chargeshot Speed''', '''Ball Speed''', '''Ball Damage''' or '''HP'''.


== Stats vs Skills ==
Stats are not items.
 
Items are objects from the '''Item''' tab, such as Quick Slot items, Buff Items, Tools or Balls.
 
Stats are also not the same as Costume equipment. Costume equipment can provide stats, but the equipment itself belongs to the '''Costume''' category.
 
== Basic Terminology ==


{| class="wikitable"
{| class="wikitable"
Line 16: Line 22:
|-
|-
| '''Stats'''
| '''Stats'''
| Numerical values or bonuses that affect gameplay
| General numerical values or bonuses that affect gameplay
| STR, STA, DEX, WIL, Charge Speed, Move Speed, HP
| STR, STA, DEX, WIL, Move Speed, Charge Speed, HP
|-
|-
| '''Attributes'''
| '''Attributes'''
Line 24: Line 30:
|-
|-
| '''Secondary Stats'''
| '''Secondary Stats'''
| Item-based or derived bonuses, often affected by attributes
| Item-based or derived numerical bonuses
| Charge Speed, Move Speed, Smash, Serve, HP
| Move Speed, Charge Speed, Chargeshot Speed, Ball Speed, Ball Damage, HP
|-
|-
| '''Skills'''
| '''Items'''
| Actual abilities used during gameplay
| Objects from the Item tab
| Meteor, Fireball, Blizzard, Homing Soul, SS
| Quick Slot items, Buff Items, Tools, Balls
|-
| '''Costume'''
| Equipment and wearable gear
| Clothing, rackets, shoes, gloves, accessories
|-
| '''Enchant'''
| System used to improve equipment
| Attribute enchants, element enchants
|}
|}


'''Important:''' Values such as Charge Speed, Move Speed, Smash, Serve or HP are not skills. They are stats.
'''Important:''' Stats describe values and bonuses. Items and Costume pieces can provide stats, but they are not stats themselves.
 
Skills are actual abilities. Stats can affect gameplay and may influence the effectiveness of some actions, but stats are not skills themselves.


== Attributes ==
== Attributes ==
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* '''WIL'''
* '''WIL'''


Attributes are core character values. They can affect ball behavior, movement, survivability, skill damage and other gameplay mechanics.
Attributes can affect ball behavior, movement, survivability, damage-related mechanics and other gameplay systems.
 
Attributes can be increased through:


Attributes can be increased by leveling up and can also come from equipment or enchantments.
* Leveling up
* Costume or equipment bonuses
* Enchantments
* Other stat-providing effects


Each level gives '''1 attribute point''' that can be assigned to STR, STA, DEX or WIL.
Each level gives '''1 attribute point''' that can be assigned to STR, STA, DEX or WIL.
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! Main role
! Main role
! Commonly affects
! Commonly affects
! Most relevant in
! Related systems
|-
|-
| '''STR'''
| '''STR'''
| Offensive power
| Offensive pressure
| Ball speed, skill damage
| Ball speed, offensive damage-related mechanics
| Basic, Battle, Guardian
| Ball speed, item damage setups, attack pressure
|-
|-
| '''STA'''
| '''STA'''
| Survivability and recovery
| Survivability and recovery
| Skill damage reduction, knockdown recovery
| Damage reduction, recovery, durability
| Battle, Guardian
| Defensive setups, survival-focused gameplay
|-
|-
| '''DEX'''
| '''DEX'''
| Agility and responsiveness
| Agility and responsiveness
| Movement, charge speed, projectiles, channel time
| Movement, turning, charge-related gameplay, projectile behavior
| All modes
| Mobility, projectile setups, charge-related mechanics
|-
|-
| '''WIL'''
| '''WIL'''
| Curve and ball pressure
| Ball behavior and ball pressure
| Ball curve, ball damage, miss damage
| Ball curve, ball damage, spin-related behavior
| Basic, Battle, Guardian
| Ball damage setups, spin setups, curve-based play
|}
|}


== STR ==
== STR ==


'''STR''' increases offensive pressure.
'''STR''' is an Attribute related to offensive pressure.


It mainly affects ball speed and skill damage.
It can affect ball speed and offensive damage-related mechanics.


=== Effects ===
=== Effects ===


* Increases ball speed.
* Increases ball speed.
* Increases skill damage.
* Supports offensive pressure.
* Helps create stronger offensive pressure.
* Can be related to item damage setups.
* Does not decrease ball damage.
* Does not decrease ball damage.
* Higher STR can make WIL-based curve feel less noticeable because the ball travels faster and more directly.
* Higher STR can make curve-based ball behavior feel less noticeable because the ball travels faster and more directly.


=== Skill Damage Formula ===
=== Skill Damage Formula ===


The skill damage bonus from STR is calculated as:
The damage bonus from STR is calculated as:


<pre>
<pre>
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</pre>
</pre>


=== Skill Damage Examples ===
=== Damage Bonus Examples ===


{| class="wikitable"
{| class="wikitable"
! STR
! STR
! Skill damage bonus
! Damage bonus
|-
|-
| 3
| 3
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<div class="jftse-calculator" data-calc="str"></div>
<div class="jftse-calculator" data-calc="str"></div>
'''Note:''' Some item effects can also affect offensive gameplay. For example, '''Item Bash''' increases item damage as a buff effect, while STR is an Attribute related to offensive damage mechanics. These are related, but they are not the same system.


== STA ==
== STA ==


'''STA''' improves survivability and recovery.
'''STA''' is an Attribute related to survivability and recovery.


It mainly reduces incoming skill damage and helps with recovery after being smashed or knocked down.
It can reduce incoming damage from enemy attacks and help with recovery after being smashed or knocked down.


=== Effects ===
=== Effects ===


* Reduces damage taken from enemy skill attacks.
* Reduces damage taken from enemy attacks.
* Reduces recovery time after being smashed or knocked down.
* Reduces recovery time after being smashed or knocked down.
* Helps the charge bar fill faster.
* Helps survivability-focused gameplay.
* May increase the speed of certain return shots after absorbing enemy pressure.
* Can be related to defensive item setups.


=== Damage Reduction Formula ===
=== Damage Reduction Formula ===
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<div class="jftse-calculator" data-calc="sta"></div>
<div class="jftse-calculator" data-calc="sta"></div>
'''Note:''' Some item effects can also support survivability. For example, '''Defensive Auras''' increases damage resistance as a buff effect, while STA is an Attribute related to survivability and damage reduction.


== DEX ==
== DEX ==


'''DEX''' improves agility, responsiveness and certain skill mechanics.
'''DEX''' is an Attribute related to agility, responsiveness and projectile behavior.


DEX is one of the most generally useful attributes because movement matters in every mode.
DEX is one of the most generally useful Attributes because movement and responsiveness matter in many situations.


=== Effects ===
=== Effects ===


* Improves left-right turning.
* Improves left-right turning.
* Increases movement speed.
* Increases movement-related performance.
* Makes ball charging faster.
* Can affect charge-related gameplay.
* Increases projectile count for Blizzard, Meteor and Homing Soul.
* Increases projectile count for some projectile-based effects.
* Projectile scaling is relevant up to 60 DEX.
* Projectile scaling is relevant up to 60 DEX.
* Decreases skill channel time, up to a maximum of 50%.
* Can reduce channel time for certain actions, up to a maximum of 50%.


'''Note:''' With full mobility boots, the practical movement-speed gain from additional DEX may become less noticeable.
'''Important:''' DEX can affect charge-related gameplay, but specific bonuses such as '''Chargeshot Speed Up''' are treated as '''Secondary Stats''' or item-based effects. They should not be described as direct DEX effects unless the exact interaction is confirmed.
 
=== Related Item Effects ===
 
Some item effects are related to gameplay areas that DEX also affects.
 
{| class="wikitable"
! Item effect
! Example item
! Relation
|-
| '''Movement Speed Up'''
| Bust of speed
| Related to movement
|-
| '''Projectile +1'''
| Blessed Aim
| Related to projectile behavior
|-
| '''Chargeshot Speed Up'''
| Frenzy
| Secondary Stat / item-based effect
|}


== WIL ==
== WIL ==


'''WIL''' improves ball curve and ball-based pressure.
'''WIL''' is an Attribute related to ball behavior and ball pressure.


It affects ball damage, curve and damage when enemies miss the ball in Battle Mode.
It affects ball curve, ball damage and ball-based gameplay mechanics.


=== Effects ===
=== Effects ===
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* Increases ball curve.
* Increases ball curve.
* Increases ball damage.
* Increases ball damage.
* Increases damage dealt when enemies miss the ball in Battle Mode.
* Supports ball-pressure setups.
* In Guardian Mode, WIL can increase ball damage against Guardian enemies.
* Can be related to spin-based or ball-damage item effects.


=== Ball Damage Formula ===
=== Ball Damage Formula ===
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<div class="jftse-calculator" data-calc="guardian-wil"></div>
<div class="jftse-calculator" data-calc="guardian-wil"></div>
=== Related Item Effects ===
Some item effects are related to ball behavior or ball damage.
{| class="wikitable"
! Item effect
! Example item
! Relation
|-
| '''Ball Spin Increase'''
| Top Spin
| Related to ball behavior
|-
| '''Ball Damage Increase'''
| Power Strike
| Related to ball damage
|}


== Secondary Stats ==
== Secondary Stats ==


Secondary Stats are item-based or derived bonuses.
Secondary Stats are numerical bonuses that are not the four main Attributes.


They are not attributes and they are not skills.
They are usually item-based or derived from other systems.


Secondary Stats can appear directly on equipment, and some of them can also be influenced by attributes.
Examples include:
 
Examples of Secondary Stats include:


* '''Move Speed'''
* '''Charge Speed'''
* '''Charge Speed'''
* '''Move Speed'''
* '''Chargeshot Speed'''
* '''Ball Speed'''
* '''Ball Damage'''
* '''Ball Spin'''
* '''HP'''
* '''Smash'''
* '''Smash'''
* '''Serve'''
* '''Serve'''
* '''HP'''
* '''Damage Resistance'''
* '''Shot-related bonuses'''
* '''Projectile Count'''
* '''Defense-related bonuses'''


== Attributes vs Secondary Stats ==
Secondary Stats can appear directly on items, Costume equipment or other effects.


Attributes are the core values of your character.
They can also overlap with gameplay areas affected by Attributes, but they should not be described as Attributes.


Secondary Stats are additional bonuses that usually come from equipment or are influenced by attributes.
== Attributes vs Secondary Stats ==


{| class="wikitable"
{| class="wikitable"
! Type
! Type
! What it is
! What it is
! Where it comes from
! Examples
! Examples
! Common sources
|-
|-
| '''Attributes'''
| '''Attributes'''
| Main character values
| The four main character values
| Leveling, equipment, enchantments
| STR, STA, DEX, WIL
| STR, STA, DEX, WIL
| Leveling, Costume/equipment bonuses, Enchant
|-
|-
| '''Secondary Stats'''
| '''Secondary Stats'''
| Additional item-based or derived bonuses
| Additional numerical bonuses or derived values
| Mostly equipment, sometimes influenced by attributes
| Move Speed, Chargeshot Speed, Ball Damage, HP
| Charge Speed, Move Speed, Smash, Serve, HP
| Items, Costume/equipment, buffs, other effects
|}
|}
'''Example:''' DEX can affect charge-related gameplay, but '''Chargeshot Speed Up''' from Frenzy is an item effect / Secondary Stat.
'''Example:''' WIL affects ball curve and ball damage, while '''Top Spin''' and '''Power Strike''' are item effects that affect ball spin or ball damage.
'''Example:''' STR is related to offensive damage mechanics, while '''Item Bash''' is a buff item that increases item damage.


== Secondary Stats Examples ==
== Secondary Stats Examples ==
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{| class="wikitable"
{| class="wikitable"
! Secondary Stat
! Secondary Stat
! Description
! Meaning
! Related Attribute
! Related Attribute / Mechanic
|-
| '''Move Speed'''
| Affects how fast the character moves
| Movement / '''[[Stats#DEX|DEX]]'''
|-
|-
| '''Charge Speed'''
| '''Charge Speed'''
| Affects how quickly the ball charge builds up
| Affects charge-related gameplay
| Mainly influenced by DEX and certain equipment bonuses
| Charge mechanics
|-
| '''Chargeshot Speed'''
| Affects the speed of charged shots
| Secondary Stat / item effect
|-
|-
| '''Move Speed'''
| '''Ball Speed'''
| Affects how fast the character moves
| Affects how fast the ball travels
| Mainly influenced by DEX and equipment bonuses
| Ball speed / '''[[Stats#STR|STR]]'''
|-
|-
| '''Smash'''
| '''Ball Damage'''
| Affects smash-related performance
| Affects damage dealt by the ball
| Usually item-based
| Ball damage / '''[[Stats#WIL|WIL]]'''
|-
|-
| '''Serve'''
| '''Ball Spin'''
| Affects serve-related performance
| Affects spin or ball behavior
| Usually item-based
| Ball behavior / '''[[Stats#WIL|WIL]]'''
|-
|-
| '''HP'''
| '''HP'''
| Affects survivability
| Affects survivability
| Usually item-based or mode-specific
| Survivability
|-
| '''Damage Resistance'''
| Reduces incoming damage
| Defense / '''[[Stats#STA|STA]]'''
|-
| '''Projectile Count'''
| Affects the number of projectiles
| Projectiles / '''[[Stats#DEX|DEX]]'''
|}
|}


'''Note:''' Secondary Stats should not be described as skills. Skills are actual abilities, while Secondary Stats are numerical bonuses or derived values.
== Stats and Items ==
 
Items can provide or affect stats in different ways.
 
Items from the '''Item''' tab include Quick Slot items, Buff Items, Tools, Clublogo items and Balls.
 
Some items directly create temporary effects, such as:
 
* '''Item Bash''' – increases item damage
* '''Blessed Aim''' – adds an additional projectile
* '''Defensive Auras''' – increases damage resistance
* '''Frenzy''' – increases Chargeshot Speed
* '''Top Spin''' – increases ball spin
* '''Power Strike''' – increases ball damage
* '''Speed Ball''' – increases ball speed
* '''Bust of speed''' – increases movement speed
 
These are item effects. They can be related to stats, but they are not Attributes themselves.
 
For more information about Quick Slot items and Buff Items, see the '''[[Items|Items]]''' page.
 
== Stats and Costume ==
 
Costume equipment can provide stats or bonuses.
 
Costume includes equipment and wearable gear such as:
 
* Clothing
* Rackets
* Shoes
* Gloves
* Accessories
* Rings
 
Costume equipment belongs to the '''Costume''' category, not the Item tab.
 
This means that Costume equipment should be documented separately from Items such as Quick Slot items, Tools or Balls.
 
== Stats and Enchant ==
 
The '''Enchant''' system can improve equipment by adding attribute bonuses or elemental effects.
 
Attribute enchants can add one of the four main Attributes to equipment:
 
* '''[[Stats#STR|STR]]'''
* '''[[Stats#STA|STA]]'''
* '''[[Stats#DEX|DEX]]'''
* '''[[Stats#WIL|WIL]]'''
 
For more information about Tablets, Elemental Stones, Jewels and the Enchant system, see the '''[[Enchantment|Enchantment]]''' page.
 
== Stats and Quick Slot Items ==
 
Quick Slot items are usable items from the Item tab.
 
Some Quick Slot items have elements, cooldowns, durations or buff effects.
 
They may behave like abilities during gameplay, but they are still items in the game interface.
 
Examples include:
 
* Fireball
* Meteor
* Blizzard
* Homing Soul
* Magic Circle
* Healing
* Rebirth
* Item Bash
* Blessed Aim
 
For more information, see the '''[[Items#Quick Slot Items|Quick Slot Items]]''' section on the Items page.


== Mode Relevance ==
== Mode Relevance ==
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| '''STR'''
| '''STR'''
| Ball speed and offensive pressure
| Ball speed and offensive pressure
| Skill damage and ball speed
| Offensive damage mechanics and ball speed
| Ball speed and offensive pressure
| Ball speed and offensive pressure
|-
|-
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|-
|-
| '''DEX'''
| '''DEX'''
| Movement, turning and charge speed
| Movement, turning and charge-related gameplay
| Movement, projectiles and channel time
| Movement, projectiles and channel time
| Movement, charge speed and projectile behavior
| Movement, charge-related gameplay and projectile behavior
|-
|-
| '''WIL'''
| '''WIL'''
| Curve and ball behavior
| Curve and ball behavior
| Ball damage and miss damage
| Ball damage and ball pressure
| Ball damage against Guardian enemies
| Ball damage against Guardian enemies
|}
|}
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== Basic Mode ==
== Basic Mode ==


In Basic Mode, attributes mostly affect ball behavior and movement.
In Basic Mode, stats mostly affect ball behavior and movement.


* '''STR''' increases ball speed and offensive pressure.
* '''STR''' supports ball speed and offensive pressure.
* '''DEX''' improves movement, turning and charge speed.
* '''DEX''' supports movement, turning and charge-related gameplay.
* '''WIL''' affects curve and ball behavior.
* '''WIL''' supports curve and ball behavior.
* '''STA''' has less direct value than in Battle or Guardian content.
* '''STA''' has less direct value than in Battle or Guardian content.


== Battle Mode ==
== Battle Mode ==


Battle Mode uses the widest range of attribute interactions.
Battle Mode uses many stat and item interactions.


* '''STR''' increases skill damage and ball speed.
* '''STR''' is related to offensive damage mechanics and ball speed.
* '''STA''' reduces enemy skill damage taken and improves recovery.
* '''STA''' supports damage reduction and recovery.
* '''DEX''' improves movement and increases projectile count for certain skills.
* '''DEX''' supports movement, projectile behavior and charge-related gameplay.
* '''WIL''' increases curve, ball damage and miss damage.
* '''WIL''' supports ball damage, ball curve and ball pressure.
 
Quick Slot items and Buff Items can also affect similar gameplay areas.
 
For example:
 
* '''Item Bash''' supports item damage setups.
* '''Blessed Aim''' supports projectile setups.
* '''Defensive Auras''' supports survivability setups.
* '''Power Strike''' supports ball-damage setups.


== Guardian Mode ==
== Guardian Mode ==


Guardian content uses dedicated scenario and skill systems.
Guardian content uses dedicated scenario and combat systems.


Attributes are still relevant in Guardian gameplay:
Stats can still be relevant in Guardian gameplay:


* '''STR''' improves ball speed and offensive pressure.
* '''STR''' supports ball speed and offensive pressure.
* '''STA''' improves recovery and reduces incoming enemy skill damage.
* '''STA''' supports survivability and recovery.
* '''DEX''' improves movement, charge speed and projectile-based skill behavior.
* '''DEX''' supports movement, charge-related gameplay and projectile behavior.
* '''WIL''' improves curve and ball damage.
* '''WIL''' supports ball damage.


== How to Increase Stats ==
== How to Increase Stats ==


Stats can be increased in different ways depending on the type of stat.
Stats can be increased or affected through different systems.


Attributes can be increased through:
Attributes can be increased through:


* Leveling up
* Leveling up
* Equipment bonuses
* Costume/equipment bonuses
* Enchantments
* Enchantments


Secondary Stats mostly come from:
Secondary Stats can come from:


* Equipment
* Items
* Item bonuses
* Costume/equipment bonuses
* Buff Items
* Temporary effects
* Mode-specific effects
* Mode-specific effects
* Attribute influence


=== Leveling Up ===
== Leveling Up ==


Each level gives '''1 attribute point'''.
Each level gives '''1 attribute point'''.


These points can be assigned to STR, STA, DEX or WIL.
These points can be assigned to one of the four main Attributes:


=== Equipment Bonuses ===
* '''STR'''
* '''STA'''
* '''DEX'''
* '''WIL'''


Equipment can provide additional attribute bonuses.
== Costume and Equipment Bonuses ==


Items may add STR, STA, DEX or WIL directly.
Costume equipment can provide Attributes or Secondary Stats.


Equipment can also provide Secondary Stats such as Charge Speed, Move Speed, Smash, Serve or HP.
Examples include:


For more information about equipment, see the '''[[Items|Items]]''' page.
* STR, STA, DEX or WIL bonuses
* Move Speed
* Charge-related bonuses
* Ball-related bonuses
* HP or survivability bonuses


=== Enchantments ===
Costume equipment should be documented separately from Item-tab objects.


Attributes can also be added to equipment through enchantments.
== Buff Effects ==


'''Skill Tablets''' are used to add STR, STA, DEX or WIL to equipment.
Buff Items can temporarily affect gameplay.


For more information about enchantments, see the '''[[Enchantment|Enchantment]]''' page.
Examples:
 
{| class="wikitable"
! Buff item
! Effect
! Related stat / mechanic
|-
| '''Item Bash'''
| Increases item damage
| Item damage / '''[[Stats#STR|STR]]'''
|-
| '''Blessed Aim'''
| Adds an additional projectile
| Projectiles / '''[[Stats#DEX|DEX]]'''
|-
| '''Defensive Auras'''
| Increases damage resistance
| Defense / '''[[Stats#STA|STA]]'''
|-
| '''Frenzy'''
| Increases Chargeshot Speed
| Secondary Stat / item effect
|-
| '''Top Spin'''
| Increases ball spin
| Ball behavior / '''[[Stats#WIL|WIL]]'''
|-
| '''Power Strike'''
| Increases ball damage
| Ball damage / '''[[Stats#WIL|WIL]]'''
|-
| '''Speed Ball'''
| Increases ball speed
| Ball speed / '''[[Stats#STR|STR]]'''
|-
| '''Bust of speed'''
| Increases movement speed
| Movement / '''[[Stats#DEX|DEX]]'''
|}
 
'''Important:''' Buff effects are item effects. They can be related to stats, but they are not Attributes.
 
== Common Mistakes ==
 
{| class="wikitable"
! Mistake
! Correct explanation
|-
| Calling Fireball, Meteor or Blizzard character stats
| They are Quick Slot items from the Item tab
|-
| Calling Quick Slot items Attributes
| Attributes are only STR, STA, DEX and WIL
|-
| Calling Chargeshot Speed a direct DEX effect
| Chargeshot Speed is a Secondary Stat or item-based effect
|-
| Mixing Items and Costume
| Items belong to the Item tab; Costume includes equipment and wearable gear
|-
| Treating item effects as Attributes
| Item effects can be related to stats, but they are not Attributes
|}


== Recommended Wiki Usage ==
== Recommended Wiki Usage ==


To keep the wiki consistent, use these terms clearly:
To keep the wiki terminology consistent:


{| class="wikitable"
{| class="wikitable"
! Use this term
! Use this term
! For this
! For this
! Do not call it
! Do not confuse with
|-
|-
| '''Stats'''
| '''Stats'''
| General numerical values and bonuses
| General numerical values and bonuses
| Skills
| Items or Costume pieces
|-
|-
| '''Attributes'''
| '''Attributes'''
| STR, STA, DEX, WIL
| STR, STA, DEX and WIL
| Skills
| Quick Slot items or item effects
|-
|-
| '''Secondary Stats'''
| '''Secondary Stats'''
| Charge Speed, Move Speed, Smash, Serve, HP
| Move Speed, Charge Speed, Chargeshot Speed, Ball Speed, Ball Damage, HP and similar bonuses
| Skills or Attributes
| Attributes or Quick Slot items
|-
|-
| '''Skills'''
| '''Items'''
| Actual abilities such as Meteor, Fireball, Blizzard, Homing Soul or SS
| Item-tab objects such as Quick Slot items, Buff Items, Tools and Balls
| Stats
| Costume equipment
|-
|-
| '''Items'''
| '''Costume'''
| Equipment, consumables and gear
| Clothing, rackets, shoes, gloves, accessories and other equipment pieces
| Skills
| Item-tab objects
|-
|-
| '''Enchantments'''
| '''Enchant'''
| Systems that improve equipment
| Equipment improvement system
| Attributes themselves
| Quick Slot item effects
|}
|}


Line 478: Line 713:
Other wiki pages should link here when explaining stats, attributes or secondary stats.
Other wiki pages should link here when explaining stats, attributes or secondary stats.


Use these links for attributes:
Use these links for Attributes:


<pre>
<pre>
Line 487: Line 722:
</pre>
</pre>


Use this link for the general attributes section:
Use this link for the general Attributes section:


<pre>
<pre>
Line 493: Line 728:
</pre>
</pre>


Use this link for secondary stats:
Use this link for Secondary Stats:


<pre>
<pre>
[[Stats#Secondary Stats|Secondary Stats]]
[[Stats#Secondary Stats|Secondary Stats]]
</pre>
Use this link when explaining the difference between stats and item effects:
<pre>
[[Stats#Stats and Items|Stats and Items]]
</pre>
</pre>


== Related Pages ==
== Related Pages ==


* '''[[Items]]''' – explains equipment, item bonuses and gear.
* '''[[Items]]''' – explains Item-tab objects, Quick Slot items, Buff Items, Tools and Balls.
* '''[[Skills]]''' – explains actual abilities.
* '''[[Enchantment]]''' – explains Tablets, Elemental Stones, Jewels and the Enchant system.
* '''[[Enchantment]]''' – explains Skill Tablets, Elemental Stones and Jewels.
* '''[[Maps]]''' – shows map information and Gacha availability.
* '''[[Skills]]''' – explains actual abilities, if documented separately.

Revision as of 14:07, 5 May 2026

Overview

Stats are numerical values and bonuses that affect gameplay in JFTSE.

The wiki separates stats into two main groups:

  • Attributes – the four core character values: STR, STA, DEX and WIL.
  • Secondary Stats – item-based or derived numerical bonuses such as Move Speed, Charge Speed, Chargeshot Speed, Ball Speed, Ball Damage or HP.

Stats are not items.

Items are objects from the Item tab, such as Quick Slot items, Buff Items, Tools or Balls.

Stats are also not the same as Costume equipment. Costume equipment can provide stats, but the equipment itself belongs to the Costume category.

Basic Terminology

Term Meaning Examples
Stats General numerical values or bonuses that affect gameplay STR, STA, DEX, WIL, Move Speed, Charge Speed, HP
Attributes The four core character values STR, STA, DEX, WIL
Secondary Stats Item-based or derived numerical bonuses Move Speed, Charge Speed, Chargeshot Speed, Ball Speed, Ball Damage, HP
Items Objects from the Item tab Quick Slot items, Buff Items, Tools, Balls
Costume Equipment and wearable gear Clothing, rackets, shoes, gloves, accessories
Enchant System used to improve equipment Attribute enchants, element enchants

Important: Stats describe values and bonuses. Items and Costume pieces can provide stats, but they are not stats themselves.

Attributes

Attributes are the four main character values:

  • STR
  • STA
  • DEX
  • WIL

Attributes can affect ball behavior, movement, survivability, damage-related mechanics and other gameplay systems.

Attributes can be increased through:

  • Leveling up
  • Costume or equipment bonuses
  • Enchantments
  • Other stat-providing effects

Each level gives 1 attribute point that can be assigned to STR, STA, DEX or WIL.

Attribute Overview

Attribute Main role Commonly affects Related systems
STR Offensive pressure Ball speed, offensive damage-related mechanics Ball speed, item damage setups, attack pressure
STA Survivability and recovery Damage reduction, recovery, durability Defensive setups, survival-focused gameplay
DEX Agility and responsiveness Movement, turning, charge-related gameplay, projectile behavior Mobility, projectile setups, charge-related mechanics
WIL Ball behavior and ball pressure Ball curve, ball damage, spin-related behavior Ball damage setups, spin setups, curve-based play

STR

STR is an Attribute related to offensive pressure.

It can affect ball speed and offensive damage-related mechanics.

Effects

  • Increases ball speed.
  • Supports offensive pressure.
  • Can be related to item damage setups.
  • Does not decrease ball damage.
  • Higher STR can make curve-based ball behavior feel less noticeable because the ball travels faster and more directly.

Skill Damage Formula

The damage bonus from STR is calculated as:

DamageBonus = floor(0.35 × STR)

Damage Bonus Examples

STR Damage bonus
3 1
6 2
9 3
12 4
15 5
18 6
20 7

Note: Some item effects can also affect offensive gameplay. For example, Item Bash increases item damage as a buff effect, while STR is an Attribute related to offensive damage mechanics. These are related, but they are not the same system.

STA

STA is an Attribute related to survivability and recovery.

It can reduce incoming damage from enemy attacks and help with recovery after being smashed or knocked down.

Effects

  • Reduces damage taken from enemy attacks.
  • Reduces recovery time after being smashed or knocked down.
  • Helps survivability-focused gameplay.
  • Can be related to defensive item setups.

Damage Reduction Formula

The damage reduction from STA is calculated as:

DamageReduction = floor(0.3 × STA)

Damage Reduction Examples

STA Damage reduction
4 1
7 2
10 3
14 4
17 5
20 6

Note: Some item effects can also support survivability. For example, Defensive Auras increases damage resistance as a buff effect, while STA is an Attribute related to survivability and damage reduction.

DEX

DEX is an Attribute related to agility, responsiveness and projectile behavior.

DEX is one of the most generally useful Attributes because movement and responsiveness matter in many situations.

Effects

  • Improves left-right turning.
  • Increases movement-related performance.
  • Can affect charge-related gameplay.
  • Increases projectile count for some projectile-based effects.
  • Projectile scaling is relevant up to 60 DEX.
  • Can reduce channel time for certain actions, up to a maximum of 50%.

Important: DEX can affect charge-related gameplay, but specific bonuses such as Chargeshot Speed Up are treated as Secondary Stats or item-based effects. They should not be described as direct DEX effects unless the exact interaction is confirmed.

Related Item Effects

Some item effects are related to gameplay areas that DEX also affects.

Item effect Example item Relation
Movement Speed Up Bust of speed Related to movement
Projectile +1 Blessed Aim Related to projectile behavior
Chargeshot Speed Up Frenzy Secondary Stat / item-based effect

WIL

WIL is an Attribute related to ball behavior and ball pressure.

It affects ball curve, ball damage and ball-based gameplay mechanics.

Effects

  • Increases ball curve.
  • Increases ball damage.
  • Supports ball-pressure setups.
  • Can be related to spin-based or ball-damage item effects.

Ball Damage Formula

The ball damage from WIL is calculated as:

TotalBallDamage = max(20, 10 + floor(WIL × 13 / 25))

Equivalent form:

TotalBallDamage = max(20, 10 + floor(0.52 × WIL))

Ball Damage Examples

WIL Calculation Ball damage
15 10 + floor(7.8) = 17 20
110 10 + floor(57.2) 67
135 10 + floor(70.2) 80
160 10 + floor(83.2) 93

Note: 20 is the minimum value, not a base value.

Guardian WIL Damage

In Guardian Mode, WIL can add extra ball damage based on the Guardian's maximum health.

Extra Guardian Ball Damage = 0.01% × WIL × Guardian maximum health

Equivalent form:

Extra Guardian Ball Damage = 0.0001 × WIL × Guardian maximum health

Related Item Effects

Some item effects are related to ball behavior or ball damage.

Item effect Example item Relation
Ball Spin Increase Top Spin Related to ball behavior
Ball Damage Increase Power Strike Related to ball damage

Secondary Stats

Secondary Stats are numerical bonuses that are not the four main Attributes.

They are usually item-based or derived from other systems.

Examples include:

  • Move Speed
  • Charge Speed
  • Chargeshot Speed
  • Ball Speed
  • Ball Damage
  • Ball Spin
  • HP
  • Smash
  • Serve
  • Damage Resistance
  • Projectile Count

Secondary Stats can appear directly on items, Costume equipment or other effects.

They can also overlap with gameplay areas affected by Attributes, but they should not be described as Attributes.

Attributes vs Secondary Stats

Type What it is Examples Common sources
Attributes The four main character values STR, STA, DEX, WIL Leveling, Costume/equipment bonuses, Enchant
Secondary Stats Additional numerical bonuses or derived values Move Speed, Chargeshot Speed, Ball Damage, HP Items, Costume/equipment, buffs, other effects

Example: DEX can affect charge-related gameplay, but Chargeshot Speed Up from Frenzy is an item effect / Secondary Stat.

Example: WIL affects ball curve and ball damage, while Top Spin and Power Strike are item effects that affect ball spin or ball damage.

Example: STR is related to offensive damage mechanics, while Item Bash is a buff item that increases item damage.

Secondary Stats Examples

Secondary Stat Meaning Related Attribute / Mechanic
Move Speed Affects how fast the character moves Movement / DEX
Charge Speed Affects charge-related gameplay Charge mechanics
Chargeshot Speed Affects the speed of charged shots Secondary Stat / item effect
Ball Speed Affects how fast the ball travels Ball speed / STR
Ball Damage Affects damage dealt by the ball Ball damage / WIL
Ball Spin Affects spin or ball behavior Ball behavior / WIL
HP Affects survivability Survivability
Damage Resistance Reduces incoming damage Defense / STA
Projectile Count Affects the number of projectiles Projectiles / DEX

Stats and Items

Items can provide or affect stats in different ways.

Items from the Item tab include Quick Slot items, Buff Items, Tools, Clublogo items and Balls.

Some items directly create temporary effects, such as:

  • Item Bash – increases item damage
  • Blessed Aim – adds an additional projectile
  • Defensive Auras – increases damage resistance
  • Frenzy – increases Chargeshot Speed
  • Top Spin – increases ball spin
  • Power Strike – increases ball damage
  • Speed Ball – increases ball speed
  • Bust of speed – increases movement speed

These are item effects. They can be related to stats, but they are not Attributes themselves.

For more information about Quick Slot items and Buff Items, see the Items page.

Stats and Costume

Costume equipment can provide stats or bonuses.

Costume includes equipment and wearable gear such as:

  • Clothing
  • Rackets
  • Shoes
  • Gloves
  • Accessories
  • Rings

Costume equipment belongs to the Costume category, not the Item tab.

This means that Costume equipment should be documented separately from Items such as Quick Slot items, Tools or Balls.

Stats and Enchant

The Enchant system can improve equipment by adding attribute bonuses or elemental effects.

Attribute enchants can add one of the four main Attributes to equipment:

For more information about Tablets, Elemental Stones, Jewels and the Enchant system, see the Enchantment page.

Stats and Quick Slot Items

Quick Slot items are usable items from the Item tab.

Some Quick Slot items have elements, cooldowns, durations or buff effects.

They may behave like abilities during gameplay, but they are still items in the game interface.

Examples include:

  • Fireball
  • Meteor
  • Blizzard
  • Homing Soul
  • Magic Circle
  • Healing
  • Rebirth
  • Item Bash
  • Blessed Aim

For more information, see the Quick Slot Items section on the Items page.

Mode Relevance

Stats can matter differently depending on the game mode.

Attribute Basic Mode Battle Mode Guardian Mode
STR Ball speed and offensive pressure Offensive damage mechanics and ball speed Ball speed and offensive pressure
STA Limited direct value Damage reduction and recovery Damage reduction and recovery
DEX Movement, turning and charge-related gameplay Movement, projectiles and channel time Movement, charge-related gameplay and projectile behavior
WIL Curve and ball behavior Ball damage and ball pressure Ball damage against Guardian enemies

Basic Mode

In Basic Mode, stats mostly affect ball behavior and movement.

  • STR supports ball speed and offensive pressure.
  • DEX supports movement, turning and charge-related gameplay.
  • WIL supports curve and ball behavior.
  • STA has less direct value than in Battle or Guardian content.

Battle Mode

Battle Mode uses many stat and item interactions.

  • STR is related to offensive damage mechanics and ball speed.
  • STA supports damage reduction and recovery.
  • DEX supports movement, projectile behavior and charge-related gameplay.
  • WIL supports ball damage, ball curve and ball pressure.

Quick Slot items and Buff Items can also affect similar gameplay areas.

For example:

  • Item Bash supports item damage setups.
  • Blessed Aim supports projectile setups.
  • Defensive Auras supports survivability setups.
  • Power Strike supports ball-damage setups.

Guardian Mode

Guardian content uses dedicated scenario and combat systems.

Stats can still be relevant in Guardian gameplay:

  • STR supports ball speed and offensive pressure.
  • STA supports survivability and recovery.
  • DEX supports movement, charge-related gameplay and projectile behavior.
  • WIL supports ball damage.

How to Increase Stats

Stats can be increased or affected through different systems.

Attributes can be increased through:

  • Leveling up
  • Costume/equipment bonuses
  • Enchantments

Secondary Stats can come from:

  • Items
  • Costume/equipment bonuses
  • Buff Items
  • Temporary effects
  • Mode-specific effects

Leveling Up

Each level gives 1 attribute point.

These points can be assigned to one of the four main Attributes:

  • STR
  • STA
  • DEX
  • WIL

Costume and Equipment Bonuses

Costume equipment can provide Attributes or Secondary Stats.

Examples include:

  • STR, STA, DEX or WIL bonuses
  • Move Speed
  • Charge-related bonuses
  • Ball-related bonuses
  • HP or survivability bonuses

Costume equipment should be documented separately from Item-tab objects.

Buff Effects

Buff Items can temporarily affect gameplay.

Examples:

Buff item Effect Related stat / mechanic
Item Bash Increases item damage Item damage / STR
Blessed Aim Adds an additional projectile Projectiles / DEX
Defensive Auras Increases damage resistance Defense / STA
Frenzy Increases Chargeshot Speed Secondary Stat / item effect
Top Spin Increases ball spin Ball behavior / WIL
Power Strike Increases ball damage Ball damage / WIL
Speed Ball Increases ball speed Ball speed / STR
Bust of speed Increases movement speed Movement / DEX

Important: Buff effects are item effects. They can be related to stats, but they are not Attributes.

Common Mistakes

Mistake Correct explanation
Calling Fireball, Meteor or Blizzard character stats They are Quick Slot items from the Item tab
Calling Quick Slot items Attributes Attributes are only STR, STA, DEX and WIL
Calling Chargeshot Speed a direct DEX effect Chargeshot Speed is a Secondary Stat or item-based effect
Mixing Items and Costume Items belong to the Item tab; Costume includes equipment and wearable gear
Treating item effects as Attributes Item effects can be related to stats, but they are not Attributes

Recommended Wiki Usage

To keep the wiki terminology consistent:

Use this term For this Do not confuse with
Stats General numerical values and bonuses Items or Costume pieces
Attributes STR, STA, DEX and WIL Quick Slot items or item effects
Secondary Stats Move Speed, Charge Speed, Chargeshot Speed, Ball Speed, Ball Damage, HP and similar bonuses Attributes or Quick Slot items
Items Item-tab objects such as Quick Slot items, Buff Items, Tools and Balls Costume equipment
Costume Clothing, rackets, shoes, gloves, accessories and other equipment pieces Item-tab objects
Enchant Equipment improvement system Quick Slot item effects

Linking Guide for Other Pages

Other wiki pages should link here when explaining stats, attributes or secondary stats.

Use these links for Attributes:

[[Stats#STR|STR]]
[[Stats#STA|STA]]
[[Stats#DEX|DEX]]
[[Stats#WIL|WIL]]

Use this link for the general Attributes section:

[[Stats#Attributes|Attributes]]

Use this link for Secondary Stats:

[[Stats#Secondary Stats|Secondary Stats]]

Use this link when explaining the difference between stats and item effects:

[[Stats#Stats and Items|Stats and Items]]

Related Pages

  • Items – explains Item-tab objects, Quick Slot items, Buff Items, Tools and Balls.
  • Enchantment – explains Tablets, Elemental Stones, Jewels and the Enchant system.
  • Maps – shows map information and Gacha availability.
  • Skills – explains actual abilities, if documented separately.