Skills: Difference between revisions

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Created page with "= Skills = == Overview == This page covers skill-related mechanics and attribute scaling in JFTSE. In JFTSE, attributes affect gameplay across multiple modes. Some effects are mainly relevant in Battle Mode, while others also matter in Basic Mode and Guardian content. This page focuses on stat-driven skill effects, damage scaling, mobility, recovery, and other combat-related mechanics. For normal tennis actions such as Serve, Smash, Lob, Volley, Slice, Drive, and Cha..."
 
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* '''DEX''' improves movement and increases projectile count for certain skills
* '''DEX''' improves movement and increases projectile count for certain skills
* '''WIL''' increases curve and ball damage
* '''WIL''' increases curve and ball damage
Older public descriptions of Fantasy Tennis also explicitly tie STR, STA, DEX, and WIS/WIL to Battle Mode effects such as stronger skill attacks, reduced incoming skill pressure, increased Meteor count, faster casting, and increased damage when the opponent misses.  [oai_citation:1‡Online Station](https://www.online-station.net/pc-console-game/89338/?utm_source=chatgpt.com)


=== Guardian Mode ===
=== Guardian Mode ===


Guardian content in JFTSE uses dedicated scenario and skill systems.
Guardian content in JFTSE uses dedicated scenario and skill systems.
The JFTSE wiki documents Guardian scenario types such as `GUARDIAN`, `BOSS_BATTLE`, and `BOSS_BATTLE_V2`, and also documents the `Skill_2_Guardians` relationship, which links skills to guardians through scenario and map combinations.  [oai_citation:2‡JFTSE Wiki](https://wiki.jftse.com/index.php/Database_Schema_%26_Cheatsheet?utm_source=chatgpt.com)


Because of this, attribute scaling is also relevant in Guardian gameplay:
Because of this, attribute scaling is also relevant in Guardian gameplay:
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should be treated separately as shot types, basic mechanics, or special shot modifiers.
should be treated separately as shot types, basic mechanics, or special shot modifiers.
This distinction matches older public descriptions of Fantasy Tennis, which describe standard tennis actions separately from Battle Mode attacks such as Fireball, Meteor, and Blizzard.  [oai_citation:3‡Wikipedia](https://de.wikipedia.org/wiki/Fantasy_Tennis?utm_source=chatgpt.com)


== Known Battle Skills ==
== Known Battle Skills ==
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* Meteor
* Meteor
* Blizzard
* Blizzard
Older public descriptions explicitly mention attacks such as fireballs, meteors, and blizzards in Battle Mode.  [oai_citation:4‡Wikipedia](https://de.wikipedia.org/wiki/Fantasy_Tennis?utm_source=chatgpt.com)


Additional JFTSE-specific skill names such as '''Homing Soul''' may be listed separately if confirmed from current game data or developer documentation.
Additional JFTSE-specific skill names such as '''Homing Soul''' may be listed separately if confirmed from current game data or developer documentation.
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* Speed
* Speed


Older Fanta Tennis item pages show special modifiers like `Smash+3`, `Serve+2`, `Chargeshot+2`, `Lob+1`, and `Speed+5`, which supports documenting these separately from skill formulas. [oai_citation:5‡Online Station](https://www.online-station.net/pc-console-game/110037?utm_source=chatgpt.com)
These should be documented separately from skill formulas where appropriate.


== Summary ==
== Summary ==

Latest revision as of 23:35, 19 April 2026

Skills

Overview

This page covers skill-related mechanics and attribute scaling in JFTSE.

In JFTSE, attributes affect gameplay across multiple modes. Some effects are mainly relevant in Battle Mode, while others also matter in Basic Mode and Guardian content. This page focuses on stat-driven skill effects, damage scaling, mobility, recovery, and other combat-related mechanics.

For normal tennis actions such as Serve, Smash, Lob, Volley, Slice, Drive, and Charge Shot, see the appropriate gameplay or shot-type pages instead.

Attributes

JFTSE uses four main attributes:

  • STR
  • STA
  • DEX
  • WIL

These attributes affect ball speed, ball curve, movement, recovery, skill damage, channel time, and projectile-based effects.

STR

STR increases ball speed and increases the damage dealt by skills.

This makes STR relevant in more than one mode:

  • In Basic Mode, STR improves shot speed and power.
  • In Battle Mode, STR also increases skill damage.
  • In Guardian Mode, stronger and faster ball pressure can still matter during NPC and boss encounters.

Skill damage formula:

  • DamageBonus = floor(0.35 × STR)

Examples:

  • 3 STR -> 1 bonus damage
  • 6 STR -> 2 bonus damage
  • 9 STR -> 3 bonus damage
  • 12 STR -> 4 bonus damage
  • 15 STR -> 5 bonus damage
  • 18 STR -> 6 bonus damage
  • 20 STR -> 7 bonus damage

Notes:

  • STR increases skill damage
  • STR increases ball speed
  • STR does not decrease ball damage
  • Higher STR can make WIL-based curve feel less noticeable in practice because the ball travels faster and more directly

STA

STA improves survivability and recovery.

It reduces incoming damage from enemy skill attacks and reduces the delay after being smashed or knocked down. These effects are not limited to player-versus-player situations. They are also relevant in Guardian content, where the same defensive and recovery mechanics apply against NPC enemies and bosses.

Damage reduction formula:

  • DamageReduction = floor(0.3 × STA)

Examples:

  • 4 STA -> 1 damage reduction
  • 7 STA -> 2 damage reduction
  • 10 STA -> 3 damage reduction

Notes:

  • Reduces damage taken from enemy skill attacks
  • Reduces recovery time after being smashed or knocked down
  • Helps the charge bar fill faster
  • May also increase the speed of certain return shots after absorbing enemy pressure

Mode relevance:

  • In Basic Mode, STA has little or no direct value compared with STR, DEX, and WIL.
  • In Battle Mode, STA is important for resisting enemy pressure and skill damage.
  • In Guardian Mode, STA remains useful because the same recovery and damage-reduction mechanics apply against NPC attacks

DEX

DEX improves agility and responsiveness.

It increases movement speed, improves left-right turning, and makes ball charging faster. DEX is one of the most generally useful stats because movement matters in every mode.

Notes:

  • Faster left-right turning
  • More movement speed
  • Faster ball charging
  • Increases projectile count for Blizzard, Meteor, and Homing Soul
  • Projectile scaling is relevant up to 60 DEX
  • Decreases skill channel time, up to a maximum of 50%

Mode relevance:

  • In Basic Mode, DEX improves movement and court coverage
  • In Battle Mode, DEX also affects projectile-based skill behavior
  • In Guardian Mode, DEX remains useful for mobility, positioning, and consistent charged-ball pressure

Additional note:

  • With full mobility boots, the practical movement-speed gain from additional DEX may become less noticeable

WIL

WIL improves ball curve and ball-based pressure.

It increases the amount of curve on the ball and increases the damage dealt when enemies miss the ball in Battle Mode. WIL also affects ball-damage scaling directly.

Ball damage formula:

  • TotalBallDamage = max(20, 10 + floor(WIL × 13 / 25))

Equivalent form:

  • TotalBallDamage = max(20, 10 + floor(0.52 × WIL))

Examples:

  • 15 WIL -> 10 + floor(7.8) = 17 -> clamped to 20
  • 110 WIL -> 10 + floor(57.2) = 67
  • 135 WIL -> 10 + floor(70.2) = 80
  • 160 WIL -> 10 + floor(83.2) = 93

Notes:

  • 20 is a minimum clamp, not a base value
  • WIL increases ball curve
  • WIL increases ball damage
  • In Battle Mode, WIL also increases the damage dealt when enemies miss the ball

Mode Relevance

Basic Mode

Not every attribute is equally important in Basic Mode, but several still matter directly.

  • STR increases ball speed and shot power
  • DEX improves movement, turning speed, and charge speed
  • WIL affects curve and ball behavior
  • STA has much less direct value than in Battle or Guardian content

Battle Mode

Battle Mode uses the widest range of stat interactions.

  • STR increases skill damage and ball speed
  • STA reduces enemy skill damage taken and improves recovery
  • DEX improves movement and increases projectile count for certain skills
  • WIL increases curve and ball damage

Guardian Mode

Guardian content in JFTSE uses dedicated scenario and skill systems.

Because of this, attribute scaling is also relevant in Guardian gameplay:

  • STR improves ball speed and offensive pressure
  • STA improves recovery and reduces incoming enemy skill damage
  • DEX improves movement, charge speed, and projectile-based skill behavior
  • WIL improves curve and ball damage

Guardian-specific WIL effect:

  • Extra Guardian Ball Damage = 0.01% × WIL × Guardian maximum health

Skills vs. Shot Types

This page describes skill-related mechanics and attribute scaling.

It does not treat all tennis actions as “skills” in the same sense. Normal tennis mechanics such as:

  • Serve
  • Drive
  • Slice
  • Lob
  • Smash
  • Volley
  • Charge Shot

should be treated separately as shot types, basic mechanics, or special shot modifiers.

Known Battle Skills

Publicly documented examples of Battle-related attacks include:

  • Fireball
  • Meteor
  • Blizzard

Additional JFTSE-specific skill names such as Homing Soul may be listed separately if confirmed from current game data or developer documentation.

Related Mechanics

Some items and equipment also modify normal shot-related properties such as:

  • Smash
  • Serve
  • Charge Shot
  • Lob
  • Speed

These should be documented separately from skill formulas where appropriate.

Summary

Skills and attribute scaling are important across Basic, Battle, and Guardian content in JFTSE.

  • STR increases skill damage and ball speed
  • STA improves resistance and recovery against enemy pressure
  • DEX improves mobility, charging, and projectile-based skill behavior
  • WIL increases curve and ball damage

At the same time, normal tennis actions such as Serve, Smash, Lob, Volley, Drive, Slice, and Charge Shot should be treated separately from Battle-style skills and stat-scaling formulas.