Enchantment: Difference between revisions
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* '''Elements''' such as Fire, Earth, Water or Wind | * '''Elements''' such as Fire, Earth, Water or Wind | ||
There are two separate enchant systems: | |||
There are two | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Type | ||
! What it does | ! What it does | ||
! | ! Materials needed | ||
|- | |- | ||
| '''Attribute Enchanting''' | | '''Attribute Enchanting''' | ||
| Adds STR, STA, DEX or WIL | | Adds +1 to STR, STA, DEX or WIL per success | ||
| Tablet | | Jewel + Attribute Tablet | ||
|- | |- | ||
| '''Elemental Enchanting''' | | '''Elemental Enchanting''' | ||
| Adds | | Adds an element level from +1 to +9 | ||
| | | Jewel + Elemental Stone | ||
|} | |} | ||
New players should understand the system before using rare Jewels or Elemental Stones, as all materials are consumed on use. | |||
== | == How to Obtain Materials == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Material | ! Material | ||
! | ! Source | ||
! Notes | ! Notes | ||
|- | |- | ||
| '''Attribute Tablets''' | | '''Attribute Tablets''' | ||
| Shop | | Shop, Guardian gachas | ||
| | | Only enchant material available directly in the shop | ||
|- | |- | ||
| '''Elemental Stones''' | | '''Elemental Stones''' | ||
| Guardian | | Guardian gachas | ||
| | | | ||
|- | |- | ||
| '''Jewels''' | | '''Jewels''' | ||
| Guardian | | Guardian gachas | ||
| | | | ||
|} | |} | ||
Guardian gachas that can contain enchant materials include Machine Coin, Dragon Set Boxes, Divinity Set Boxes and Black Scale Set Boxes. Some exist in variants such as Red, Blue, Purple or Orange. | |||
Some | |||
For complete drop tables, use the '''[[JFTSE Item Finder|JFTSE Item Finder]]''': [https://lilli-samson.github.io/JFTSE-Item-Finder/] | |||
For complete | |||
== Jewels == | == Jewels == | ||
Jewels are used | Jewels are used in all enchant attempts and are consumed on use. | ||
For Elemental Enchanting, | For Elemental Enchanting, the Jewel is the main factor in the success chance. For Attribute Enchanting, use the cheapest available Jewel if the attempt is guaranteed. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Jewel | ! Jewel | ||
! Success value | ! Success value | ||
|- | |- | ||
| '''Onyx''' | | '''Onyx''' | ||
| 7 | | 7 | ||
|- | |- | ||
| '''Moonstone''' | | '''Moonstone''' | ||
| 15 | | 15 | ||
|- | |- | ||
| '''Jasper''' | | '''Jasper''' | ||
| 24 | | 24 | ||
|- | |- | ||
| '''Spinel''' | | '''Spinel''' | ||
| 50 | | 50 | ||
|- | |- | ||
| '''Peridot''' | | '''Peridot''' | ||
| 70 | | 70 | ||
|- | |- | ||
| '''Iolite''' | | '''Iolite''' | ||
| 100 | | 100 | ||
|} | |} | ||
== Attribute Tablets == | == Attribute Tablets == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Tablet | ! Tablet | ||
! Adds | ! Adds | ||
|- | |- | ||
| '''Tablet of Power''' | | '''Tablet of Power''' | ||
| STR +1 | | STR +1 | ||
|- | |- | ||
| '''Tablet of Stamina''' | | '''Tablet of Stamina''' | ||
| STA +1 | | STA +1 | ||
|- | |- | ||
| '''Tablet of Dexterity''' | | '''Tablet of Dexterity''' | ||
| DEX +1 | | DEX +1 | ||
|- | |- | ||
| '''Tablet of Wisdom''' | | '''Tablet of Wisdom''' | ||
| | | WIL +1 | ||
|} | |} | ||
'''Note:''' The game data | '''Note:''' The game data uses WIS internally, but the player-facing stat is WIL. | ||
== Elemental Stones == | == Elemental Stones == | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 246: | Line 118: | ||
| Fire | | Fire | ||
|} | |} | ||
== Eligible Equipment Parts == | == Eligible Equipment Parts == | ||
Not every | Not every material can be used on every equipment part. | ||
= | {| class="wikitable" | ||
! Part | |||
! Attribute Tablets | |||
! Elemental Stones | |||
|- | |||
| '''Hair''' | |||
| Yes | |||
| No | |||
|- | |||
| '''Body''' | |||
| Yes | |||
| Yes | |||
|- | |||
| '''Pants''' | |||
| Yes | |||
| Yes | |||
|- | |||
| '''Foot''' | |||
| Yes | |||
| Yes | |||
|- | |||
| '''Cap''' | |||
| Yes | |||
| Yes | |||
|- | |||
| '''Hand''' | |||
| Yes | |||
| Yes | |||
|- | |||
| '''Glasses''' | |||
| Yes | |||
| No | |||
|- | |||
| '''Bag''' | |||
| Yes | |||
| No | |||
|- | |||
| '''Socks''' | |||
| Yes | |||
| No | |||
|- | |||
| '''Racket''' | |||
| Yes | |||
| Yes | |||
|} | |||
Attribute | == Attribute Enchanting == | ||
Each successful Attribute Enchant adds +1 to the selected stat on that equipment piece, up to the equipment's maximum for that stat. | |||
Example: | |||
<pre> | |||
Equipment has 6 STR, maximum is 9 STR. | |||
Up to +3 STR can be added through Attribute Enchanting. | |||
</pre> | |||
Because Attribute Enchanting is often guaranteed or near-guaranteed, use the cheapest available Jewel and save stronger Jewels for Elemental Enchanting. | |||
Elemental | |||
== Elemental Enchanting == | == Elemental Enchanting == | ||
Elemental levels go from +1 to +9. Failed attempts do not downgrade below +5. Downgrade risk starts when attempting +6. | |||
Elemental levels go from | |||
Failed attempts | |||
Downgrade risk starts when attempting | |||
{| class="wikitable" | {| class="wikitable" | ||
! Target level | ! Target level | ||
! FailedPercent | ! FailedPercent | ||
! Downgrade on fail? | ! Downgrade on fail? | ||
|- | |- | ||
| '''+1''' | | '''+1''' | ||
| 5 | | 5 | ||
| No | | No | ||
|- | |- | ||
| '''+2''' | | '''+2''' | ||
| 10 | | 10 | ||
| No | | No | ||
|- | |- | ||
| '''+3''' | | '''+3''' | ||
| 20 | | 20 | ||
| No | | No | ||
|- | |- | ||
| '''+4''' | | '''+4''' | ||
| 25 | | 25 | ||
| No | | No | ||
|- | |- | ||
| '''+5''' | | '''+5''' | ||
| 30 | | 30 | ||
| No | | No | ||
|- | |- | ||
| '''+6''' | | '''+6''' | ||
| 35 | | 35 | ||
| Yes | | Yes | ||
|- | |- | ||
| '''+7''' | | '''+7''' | ||
| 40 | | 40 | ||
| Yes | | Yes | ||
|- | |- | ||
| '''+8''' | | '''+8''' | ||
| 45 | | 45 | ||
| Yes | | Yes | ||
|- | |- | ||
| '''+9''' | | '''+9''' | ||
| 50 | | 50 | ||
| Yes | | Yes | ||
|} | |} | ||
=== Success Chance === | |||
== Success Chance == | |||
<pre> | <pre> | ||
SuccessRate = | SuccessRate = JewelValue - currentLevel × (FailedPercent / 100) | ||
</pre> | </pre> | ||
Result is clamped between 0% and 100%. | |||
Example — upgrading from +5 to +6 with Peridot: | |||
<pre> | <pre> | ||
70 - 5 × (35 / 100) = 68.25% | 70 - 5 × (35 / 100) = 68.25% | ||
</pre> | </pre> | ||
Example success chances for key upgrades: | |||
{| class="wikitable" | {| class="wikitable" | ||
! Upgrade | ! Upgrade | ||
! Spinel | ! Spinel (50) | ||
! Peridot | ! Peridot (70) | ||
! Iolite | ! Iolite (100) | ||
|- | |- | ||
| '''+0 → +1''' | | '''+0 → +1''' | ||
| Line 406: | Line 253: | ||
| 70.00% | | 70.00% | ||
| 100.00% | | 100.00% | ||
|- | |- | ||
| '''+4 → +5''' | | '''+4 → +5''' | ||
| Line 431: | Line 263: | ||
| 68.25% | | 68.25% | ||
| 98.25% | | 98.25% | ||
|- | |- | ||
| '''+7 → +8''' | | '''+7 → +8''' | ||
| Line 448: | Line 275: | ||
|} | |} | ||
== | === Expected Attempts === | ||
= | |||
{| class="wikitable" | {| class="wikitable" | ||
! Jewel | ! Jewel | ||
! | ! To reach +5 | ||
! | ! From +5 to +9 | ||
! | ! Recommendation | ||
|- | |- | ||
| '''Onyx''' | | '''Onyx''' | ||
| ~77 | | ~77 | ||
| Extremely impractical | | Extremely impractical | ||
| Not recommended for serious | | Not recommended for serious enchanting | ||
|- | |- | ||
| '''Moonstone''' | | '''Moonstone''' | ||
| ~34 | | ~34 | ||
| Very impractical | | Very impractical | ||
| Only for | | Only for low-value attempts | ||
|- | |- | ||
| '''Jasper''' | | '''Jasper''' | ||
| ~21 | | ~21 | ||
| Very high | | Very high cost | ||
| Only if | | Only if materials are not valuable | ||
|- | |- | ||
| '''Spinel''' | | '''Spinel''' | ||
| ~10 | | ~10 | ||
| ~35 | | ~35 | ||
| Good for | | Good for +1 to +5 | ||
|- | |- | ||
| '''Peridot''' | | '''Peridot''' | ||
| ~7 | | ~7 | ||
| ~10 | | ~10 | ||
| Good balanced | | Good balanced choice | ||
|- | |- | ||
| '''Iolite''' | | '''Iolite''' | ||
| ~5 | | ~5 | ||
| ~4 | | ~4 | ||
| | | Most efficient for high levels | ||
|} | |} | ||
== Elements and Skill Effects == | == Elements and Skill Effects == | ||
The offensive element of a Racket only contributes when it matches the element of the skill effect used. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Element | ! Element | ||
! Example skill effects | ! Example skill effects | ||
|- | |- | ||
| '''Fire''' | | '''Fire''' | ||
| Fireball, Meteor, Small Meteor, Inferno | | Fireball, Meteor, Small Meteor, Inferno | ||
|- | |- | ||
| '''Wind''' | | '''Wind''' | ||
| Homing Soul, Magic Circle | | Homing Soul, Magic Circle | ||
|- | |- | ||
| '''Earth''' | | '''Earth''' | ||
| Crab | | Crab Trap, Kiss of Medusa | ||
|- | |- | ||
| '''Water''' | | '''Water''' | ||
| Blizzard | | Blizzard | ||
|} | |} | ||
For gameplay | For gameplay details, see the '''[[Skills|Skills]]''' page. | ||
== Elemental Reactions == | == Elemental Reactions == | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
| Line 799: | Line 400: | ||
|} | |} | ||
A high element level can still underperform if the element matchup is unfavorable. When damage feels lower than expected, check the reaction table first. | |||
Defensive elements can be stacked across multiple equipment parts. For example, both Earth and Water Defense perform well against incoming Wind attacks, so equipping both can provide stronger coverage than one alone. | |||
== Elemental Defense in Guardian Mode == | |||
Guardians have their own elements. When a Guardian uses a skill, it selects the | |||
element that matches that skill to amplify its outgoing damage. Guardian elements | |||
are attack elements only — they do not reduce incoming player damage. | |||
Example: A Guardian with both Wind and Water that uses Homing Soul will apply | |||
Wind, because Homing Soul is a Wind-based skill. | |||
For Guardian Mode, offensive element matching on the Racket is the higher priority. | |||
Defensive elements are secondary but can noticeably reduce incoming Guardian | |||
elemental damage if the element matches the Guardian's attacking element. | |||
Before investing in defensive elemental enchants, check which elements the | |||
Guardians you face actually use in the table below. | |||
== | == Guardian Element Reference == | ||
=== Regular Guardians === | |||
{| class="wikitable" | |||
! Guardian | |||
! Attack Elements | |||
! Element Grade | |||
|- | |||
| '''Dokaro – Sikaro''' | |||
| None | |||
| 2 | |||
|- | |||
| '''Ikaro''' | |||
| Earth, Fire | |||
| 2 | |||
|- | |||
| '''Doteko – Siteko''' | |||
| None | |||
| 3 | |||
|- | |||
| '''Eteko''' | |||
| Wind, Fire | |||
| 3 | |||
|- | |||
| '''Doga – Siga''' | |||
| Water | |||
| 4 | |||
|- | |||
| '''Ega''' | |||
| Earth, Water | |||
| 4 | |||
|- | |||
| '''Dogoliath – Sigoliath''' | |||
| Earth | |||
| 5 | |||
|- | |||
| '''Egoliath''' | |||
| Earth, Wind | |||
| 5 | |||
|- | |||
| '''Dotossakan – Sitossakan''' | |||
| Earth | |||
| 5 | |||
|- | |||
| '''Etoossakan''' | |||
| Earth, Wind | |||
| 5 | |||
|- | |||
| '''Doblood – Siblood''' | |||
| Fire | |||
| 6 | |||
|- | |||
| '''Iblood''' | |||
| Wind, Fire | |||
| 6 | |||
|- | |||
| '''Windra – Fyra''' | |||
| Wind | |||
| 7 | |||
|- | |||
| '''Thundera''' | |||
| Wind, Fire | |||
| 7 | |||
|- | |||
| '''All Devil Guardians''' | |||
| Wind, Fire | |||
| 8 | |||
|- | |||
| '''Dolizard – Silizard''' | |||
| Water | |||
| 9 | |||
|- | |||
| '''Elizard''' | |||
| Earth, Water | |||
| 9 | |||
|- | |||
| '''Kuromaro''' | |||
| Earth | |||
| 2 | |||
|- | |||
| '''Akamaro''' | |||
| Fire | |||
| 2 | |||
|- | |||
| '''Aomaro''' | |||
| Water | |||
| 2 | |||
|- | |||
| '''Kokechamaro''' | |||
| Wind | |||
| 2 | |||
|- | |||
| '''Chachamaro''' | |||
| Earth, Fire | |||
| 2 | |||
|- | |||
| '''Siromaro''' | |||
| Wind, Water | |||
| 2 | |||
|- | |||
| '''Yeppeuni – Saechimi''' | |||
| Earth, Water | |||
| 9 | |||
|} | |||
=== Boss Guardians === | |||
{| class="wikitable" | |||
! Boss | |||
''' | ! Attack Elements | ||
|- | |||
''' | | '''Hell Blood''' | ||
| Earth, Wind, Fire | |||
|- | |||
| '''Hera''' | |||
| Wind, Fire, Water | |||
|- | |||
| '''Royal Lizard''' | |||
| Earth, Wind, Water | |||
|- | |||
| '''Tossakan Boss''' | |||
| Earth, Fire, Water | |||
|- | |- | ||
| ''' | | '''TB-255''' | ||
| | | Earth, Wind, Fire | ||
|- | |- | ||
| ''' | | '''Dance King''' | ||
| | | Earth, Fire, Water | ||
|} | |} | ||
Higher Element Grade means stronger elemental attacks. To reduce incoming elemental | |||
damage from a Guardian, check the reaction table and equip a defensive element that | |||
performs well against the Guardian's attack element. | |||
== Enchant Strategy == | |||
== | |||
{| class="wikitable" | {| class="wikitable" | ||
! Situation | ! Situation | ||
! | ! Recommended approach | ||
|- | |- | ||
| ''' | | '''Attribute Enchanting''' | ||
| Use | | Use cheapest available Jewel if the attempt is guaranteed | ||
|- | |- | ||
| ''' | | '''Temporary equipment''' | ||
| | | Avoid serious enchanting or use cheap materials | ||
|- | |- | ||
| ''' | | '''Elemental +1 to +5''' | ||
| | | Spinel or better — no downgrade risk, but weak Jewels waste many attempts | ||
|- | |- | ||
| ''' | | '''Elemental +6 to +7''' | ||
| | | Peridot or Iolite — downgrade risk starts here | ||
|- | |- | ||
| ''' | | '''Elemental +8 to +9''' | ||
| | | Iolite recommended — failures are expensive | ||
|- | |- | ||
| ''' | | '''Valuable equipment''' | ||
| Check | | Use stronger Jewels earlier to reduce wasted materials | ||
|- | |||
| '''Offensive build''' | |||
| Match Racket element to the skill effects you use most | |||
|- | |||
| '''Defensive setup for Guardian Mode''' | |||
| Check the Guardian Element Reference above, then use the reaction table to pick a matching defensive element | |||
|} | |} | ||
== Common | == Common Mistakes == | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 912: | Line 593: | ||
! Better approach | ! Better approach | ||
|- | |- | ||
| Using rare Jewels | | Using rare Jewels for Attribute Enchanting | ||
| | | Attribute Enchanting is often guaranteed — use the cheapest Jewel | ||
|- | |- | ||
| Using | | Using weak Jewels for high-level Elemental Enchants | ||
| | | Peridot or Iolite for +6 and above | ||
|- | |- | ||
| | | Assuming +5 failure downgrades | ||
| Downgrade risk starts when attempting +6 | | Downgrade risk starts when attempting +6 | ||
|- | |- | ||
| Treating FailedPercent as the final fail chance | | Treating FailedPercent as the final fail chance | ||
| It is part of the success | | It is part of the success formula, not the whole result | ||
|- | |- | ||
| | | Ignoring element matchups when damage feels low | ||
| | | Check the reaction table — a high level with a bad matchup still underperforms | ||
|- | |- | ||
| | | Skipping defensive elements entirely in Guardian Mode | ||
| | | Guardians use elemental attacks — a matching defensive element reduces damage | ||
|- | |- | ||
| | | Using Elemental Stones on ineligible parts | ||
| | | Hair, Glasses, Bag and Socks cannot use Elemental Stones | ||
|} | |} | ||
== Related Pages == | == Related Pages == | ||
* '''[[Stats]]''' – | * '''[[Stats]]''' – STR, STA, DEX, WIL, secondary stats and formulas | ||
* '''[[Items]]''' – | * '''[[Items]]''' – Quick Slot items, Buff Items and item systems | ||
* '''[[Skills]]''' – | * '''[[Skills]]''' – skill effects, usage, timing and synergies | ||
* '''[[Maps]]''' – | * '''[[Maps]]''' – map information and gacha availability | ||
* '''[[Beginner's Guide]]''' – | * '''[[Beginner's Guide]]''' – recommended starting path for new players | ||
Latest revision as of 20:18, 6 May 2026
Overview
Enchanting is used to improve equipment.
It can add:
- Attributes such as STR, STA, DEX or WIL
- Elements such as Fire, Earth, Water or Wind
There are two separate enchant systems:
| Type | What it does | Materials needed |
|---|---|---|
| Attribute Enchanting | Adds +1 to STR, STA, DEX or WIL per success | Jewel + Attribute Tablet |
| Elemental Enchanting | Adds an element level from +1 to +9 | Jewel + Elemental Stone |
New players should understand the system before using rare Jewels or Elemental Stones, as all materials are consumed on use.
How to Obtain Materials
| Material | Source | Notes |
|---|---|---|
| Attribute Tablets | Shop, Guardian gachas | Only enchant material available directly in the shop |
| Elemental Stones | Guardian gachas | |
| Jewels | Guardian gachas |
Guardian gachas that can contain enchant materials include Machine Coin, Dragon Set Boxes, Divinity Set Boxes and Black Scale Set Boxes. Some exist in variants such as Red, Blue, Purple or Orange.
For complete drop tables, use the JFTSE Item Finder: [1]
Jewels
Jewels are used in all enchant attempts and are consumed on use.
For Elemental Enchanting, the Jewel is the main factor in the success chance. For Attribute Enchanting, use the cheapest available Jewel if the attempt is guaranteed.
| Jewel | Success value |
|---|---|
| Onyx | 7 |
| Moonstone | 15 |
| Jasper | 24 |
| Spinel | 50 |
| Peridot | 70 |
| Iolite | 100 |
Attribute Tablets
| Tablet | Adds |
|---|---|
| Tablet of Power | STR +1 |
| Tablet of Stamina | STA +1 |
| Tablet of Dexterity | DEX +1 |
| Tablet of Wisdom | WIL +1 |
Note: The game data uses WIS internally, but the player-facing stat is WIL.
Elemental Stones
| Stone | Element |
|---|---|
| Earth Elemental Stone | Earth |
| Wind Elemental Stone | Wind |
| Water Elemental Stone | Water |
| Fire Elemental Stone | Fire |
Eligible Equipment Parts
Not every material can be used on every equipment part.
| Part | Attribute Tablets | Elemental Stones |
|---|---|---|
| Hair | Yes | No |
| Body | Yes | Yes |
| Pants | Yes | Yes |
| Foot | Yes | Yes |
| Cap | Yes | Yes |
| Hand | Yes | Yes |
| Glasses | Yes | No |
| Bag | Yes | No |
| Socks | Yes | No |
| Racket | Yes | Yes |
Attribute Enchanting
Each successful Attribute Enchant adds +1 to the selected stat on that equipment piece, up to the equipment's maximum for that stat.
Example:
Equipment has 6 STR, maximum is 9 STR. Up to +3 STR can be added through Attribute Enchanting.
Because Attribute Enchanting is often guaranteed or near-guaranteed, use the cheapest available Jewel and save stronger Jewels for Elemental Enchanting.
Elemental Enchanting
Elemental levels go from +1 to +9. Failed attempts do not downgrade below +5. Downgrade risk starts when attempting +6.
| Target level | FailedPercent | Downgrade on fail? |
|---|---|---|
| +1 | 5 | No |
| +2 | 10 | No |
| +3 | 20 | No |
| +4 | 25 | No |
| +5 | 30 | No |
| +6 | 35 | Yes |
| +7 | 40 | Yes |
| +8 | 45 | Yes |
| +9 | 50 | Yes |
Success Chance
SuccessRate = JewelValue - currentLevel × (FailedPercent / 100)
Result is clamped between 0% and 100%.
Example — upgrading from +5 to +6 with Peridot:
70 - 5 × (35 / 100) = 68.25%
Example success chances for key upgrades:
| Upgrade | Spinel (50) | Peridot (70) | Iolite (100) |
|---|---|---|---|
| +0 → +1 | 50.00% | 70.00% | 100.00% |
| +4 → +5 | 48.80% | 68.80% | 98.80% |
| +5 → +6 | 48.25% | 68.25% | 98.25% |
| +7 → +8 | 46.85% | 66.85% | 96.85% |
| +8 → +9 | 46.00% | 66.00% | 96.00% |
Expected Attempts
| Jewel | To reach +5 | From +5 to +9 | Recommendation |
|---|---|---|---|
| Onyx | ~77 | Extremely impractical | Not recommended for serious enchanting |
| Moonstone | ~34 | Very impractical | Only for low-value attempts |
| Jasper | ~21 | Very high cost | Only if materials are not valuable |
| Spinel | ~10 | ~35 | Good for +1 to +5 |
| Peridot | ~7 | ~10 | Good balanced choice |
| Iolite | ~5 | ~4 | Most efficient for high levels |
Elements and Skill Effects
The offensive element of a Racket only contributes when it matches the element of the skill effect used.
| Element | Example skill effects |
|---|---|
| Fire | Fireball, Meteor, Small Meteor, Inferno |
| Wind | Homing Soul, Magic Circle |
| Earth | Crab Trap, Kiss of Medusa |
| Water | Blizzard |
For gameplay details, see the Skills page.
Elemental Reactions
| Element | Type | vs Fire | vs Earth | vs Water | vs Wind |
|---|---|---|---|---|---|
| Fire | Attack | - | Weak | Weak | Strong |
| Defense | - | Strong | Weak | Weak | |
| Wind | Attack | Strong | Weak | Weak | - |
| Defense | Weak | Strong | Strong | - | |
| Earth | Attack | Weak | - | Strong | Weak |
| Defense | Strong | - | Strong | Strong | |
| Water | Attack | Strong | Weak | - | Weak |
| Defense | Strong | Weak | - | Strong |
A high element level can still underperform if the element matchup is unfavorable. When damage feels lower than expected, check the reaction table first.
Defensive elements can be stacked across multiple equipment parts. For example, both Earth and Water Defense perform well against incoming Wind attacks, so equipping both can provide stronger coverage than one alone.
Elemental Defense in Guardian Mode
Guardians have their own elements. When a Guardian uses a skill, it selects the element that matches that skill to amplify its outgoing damage. Guardian elements are attack elements only — they do not reduce incoming player damage.
Example: A Guardian with both Wind and Water that uses Homing Soul will apply Wind, because Homing Soul is a Wind-based skill.
For Guardian Mode, offensive element matching on the Racket is the higher priority. Defensive elements are secondary but can noticeably reduce incoming Guardian elemental damage if the element matches the Guardian's attacking element.
Before investing in defensive elemental enchants, check which elements the Guardians you face actually use in the table below.
Guardian Element Reference
Regular Guardians
| Guardian | Attack Elements | Element Grade |
|---|---|---|
| Dokaro – Sikaro | None | 2 |
| Ikaro | Earth, Fire | 2 |
| Doteko – Siteko | None | 3 |
| Eteko | Wind, Fire | 3 |
| Doga – Siga | Water | 4 |
| Ega | Earth, Water | 4 |
| Dogoliath – Sigoliath | Earth | 5 |
| Egoliath | Earth, Wind | 5 |
| Dotossakan – Sitossakan | Earth | 5 |
| Etoossakan | Earth, Wind | 5 |
| Doblood – Siblood | Fire | 6 |
| Iblood | Wind, Fire | 6 |
| Windra – Fyra | Wind | 7 |
| Thundera | Wind, Fire | 7 |
| All Devil Guardians | Wind, Fire | 8 |
| Dolizard – Silizard | Water | 9 |
| Elizard | Earth, Water | 9 |
| Kuromaro | Earth | 2 |
| Akamaro | Fire | 2 |
| Aomaro | Water | 2 |
| Kokechamaro | Wind | 2 |
| Chachamaro | Earth, Fire | 2 |
| Siromaro | Wind, Water | 2 |
| Yeppeuni – Saechimi | Earth, Water | 9 |
Boss Guardians
| Boss | Attack Elements |
|---|---|
| Hell Blood | Earth, Wind, Fire |
| Hera | Wind, Fire, Water |
| Royal Lizard | Earth, Wind, Water |
| Tossakan Boss | Earth, Fire, Water |
| TB-255 | Earth, Wind, Fire |
| Dance King | Earth, Fire, Water |
Higher Element Grade means stronger elemental attacks. To reduce incoming elemental
damage from a Guardian, check the reaction table and equip a defensive element that
performs well against the Guardian's attack element.
Enchant Strategy
| Situation | Recommended approach |
|---|---|
| Attribute Enchanting | Use cheapest available Jewel if the attempt is guaranteed |
| Temporary equipment | Avoid serious enchanting or use cheap materials |
| Elemental +1 to +5 | Spinel or better — no downgrade risk, but weak Jewels waste many attempts |
| Elemental +6 to +7 | Peridot or Iolite — downgrade risk starts here |
| Elemental +8 to +9 | Iolite recommended — failures are expensive |
| Valuable equipment | Use stronger Jewels earlier to reduce wasted materials |
| Offensive build | Match Racket element to the skill effects you use most |
| Defensive setup for Guardian Mode | Check the Guardian Element Reference above, then use the reaction table to pick a matching defensive element |
Common Mistakes
| Mistake | Better approach |
|---|---|
| Using rare Jewels for Attribute Enchanting | Attribute Enchanting is often guaranteed — use the cheapest Jewel |
| Using weak Jewels for high-level Elemental Enchants | Peridot or Iolite for +6 and above |
| Assuming +5 failure downgrades | Downgrade risk starts when attempting +6 |
| Treating FailedPercent as the final fail chance | It is part of the success formula, not the whole result |
| Ignoring element matchups when damage feels low | Check the reaction table — a high level with a bad matchup still underperforms |
| Skipping defensive elements entirely in Guardian Mode | Guardians use elemental attacks — a matching defensive element reduces damage |
| Using Elemental Stones on ineligible parts | Hair, Glasses, Bag and Socks cannot use Elemental Stones |
Related Pages
- Stats – STR, STA, DEX, WIL, secondary stats and formulas
- Items – Quick Slot items, Buff Items and item systems
- Skills – skill effects, usage, timing and synergies
- Maps – map information and gacha availability
- Beginner's Guide – recommended starting path for new players