Stats: Difference between revisions
No edit summary |
|||
| Line 234: | Line 234: | ||
| Blessed Aim | | Blessed Aim | ||
| Related to projectile behavior | | Related to projectile behavior | ||
|} | |} | ||
Latest revision as of 16:20, 5 May 2026
Overview
Stats are numerical values and bonuses that affect gameplay in JFTSE.
The wiki separates stats into two main groups:
- Attributes – the four core character values: STR, STA, DEX and WIL.
- Secondary Stats – item-based or derived numerical bonuses such as Move Speed, Charge Speed, Chargeshot Speed, Ball Speed, Ball Damage or HP.
Stats are not items.
Items are objects from the Item tab, such as Quick Slot items, Buff Items, Tools or Balls.
Stats are also not the same as Costume equipment. Costume equipment can provide stats, but the equipment itself belongs to the Costume category.
Basic Terminology
| Term | Meaning | Examples |
|---|---|---|
| Stats | General numerical values or bonuses that affect gameplay | STR, STA, DEX, WIL, Move Speed, Charge Speed, HP |
| Attributes | The four core character values | STR, STA, DEX, WIL |
| Secondary Stats | Item-based or derived numerical bonuses | Move Speed, Charge Speed, Chargeshot Speed, Ball Speed, Ball Damage, HP |
| Items | Objects from the Item tab | Quick Slot items, Buff Items, Tools, Balls |
| Costume | Equipment and wearable gear | Clothing, rackets, shoes, gloves, accessories |
| Enchant | System used to improve equipment | Attribute enchants, element enchants |
Important: Stats describe values and bonuses. Items and Costume pieces can provide stats, but they are not stats themselves.
Attributes
Attributes are the four main character values:
- STR
- STA
- DEX
- WIL
Attributes can affect ball behavior, movement, survivability, damage-related mechanics and other gameplay systems.
Attributes can be increased through:
- Leveling up
- Costume or equipment bonuses
- Enchantments
- Other stat-providing effects
Each level gives 1 attribute point that can be assigned to STR, STA, DEX or WIL.
Attribute Overview
| Attribute | Main role | Commonly affects | Related systems |
|---|---|---|---|
| STR | Offensive pressure | Ball speed, offensive damage-related mechanics | Ball speed, item damage setups, attack pressure |
| STA | Survivability and recovery | Damage reduction, recovery, durability | Defensive setups, survival-focused gameplay |
| DEX | Agility and responsiveness | Movement, turning, charge-related gameplay, projectile behavior | Mobility, projectile setups, charge-related mechanics |
| WIL | Ball behavior and ball pressure | Ball curve, ball damage, spin-related behavior | Ball damage setups, spin setups, curve-based play |
STR
STR is an Attribute related to offensive pressure.
It can affect ball speed and offensive damage-related mechanics.
Effects
- Increases ball speed.
- Supports offensive pressure.
- Can be related to item damage setups.
- Does not decrease ball damage.
- Higher STR can make curve-based ball behavior feel less noticeable because the ball travels faster and more directly.
Skill Damage Formula
The damage bonus from STR is calculated as:
DamageBonus = floor(0.35 × STR)
Damage Bonus Examples
| STR | Damage bonus |
|---|---|
| 3 | 1 |
| 6 | 2 |
| 9 | 3 |
| 12 | 4 |
| 15 | 5 |
| 18 | 6 |
| 20 | 7 |
Note: Some item effects can also affect offensive gameplay. For example, Item Bash increases item damage as a buff effect, while STR is an Attribute related to offensive damage mechanics. These are related, but they are not the same system.
STA
STA is an Attribute related to survivability and recovery.
It can reduce incoming damage from enemy attacks and help with recovery after being smashed or knocked down.
Effects
- Reduces damage taken from enemy attacks.
- Reduces recovery time after being smashed or knocked down.
- Helps survivability-focused gameplay.
- Can be related to defensive item setups.
Damage Reduction Formula
The damage reduction from STA is calculated as:
DamageReduction = floor(0.3 × STA)
Damage Reduction Examples
| STA | Damage reduction |
|---|---|
| 4 | 1 |
| 7 | 2 |
| 10 | 3 |
| 14 | 4 |
| 17 | 5 |
| 20 | 6 |
Note: Some item effects can also support survivability. For example, Defensive Auras increases damage resistance as a buff effect, while STA is an Attribute related to survivability and damage reduction.
DEX
DEX is an Attribute related to agility, responsiveness and projectile behavior.
DEX is one of the most generally useful Attributes because movement and responsiveness matter in many situations.
Effects
- Improves left-right turning.
- Increases movement-related performance.
- Can affect charge-related gameplay.
- Increases projectile count for some projectile-based effects.
- Projectile scaling is relevant up to 60 DEX.
- Can reduce channel time for certain actions, up to a maximum of 50%.
Important: DEX can affect charge-related gameplay, but specific bonuses such as Chargeshot Speed Up are treated as Secondary Stats or item-based effects. They should not be described as direct DEX effects unless the exact interaction is confirmed.
Related Item Effects
Some item effects are related to gameplay areas that DEX also affects.
| Item effect | Example item | Relation |
|---|---|---|
| Movement Speed Up | Bust of speed | Related to movement |
| Projectile +1 | Blessed Aim | Related to projectile behavior |
WIL
WIL is an Attribute related to ball behavior and ball pressure.
It affects ball curve, ball damage and ball-based gameplay mechanics.
Effects
- Increases ball curve.
- Increases ball damage.
- Supports ball-pressure setups.
- Can be related to spin-based or ball-damage item effects.
Ball Damage Formula
The ball damage from WIL is calculated as:
TotalBallDamage = max(20, 10 + floor(WIL × 13 / 25))
Equivalent form:
TotalBallDamage = max(20, 10 + floor(0.52 × WIL))
Ball Damage Examples
| WIL | Calculation | Ball damage |
|---|---|---|
| 15 | 10 + floor(7.8) = 17 | 20 |
| 110 | 10 + floor(57.2) | 67 |
| 135 | 10 + floor(70.2) | 80 |
| 160 | 10 + floor(83.2) | 93 |
Note: 20 is the minimum value, not a base value.
Guardian WIL Damage
In Guardian Mode, WIL can add extra ball damage based on the Guardian's maximum health.
Extra Guardian Ball Damage = 0.01% × WIL × Guardian maximum health
Equivalent form:
Extra Guardian Ball Damage = 0.0001 × WIL × Guardian maximum health
Related Item Effects
Some item effects are related to ball behavior or ball damage.
| Item effect | Example item | Relation |
|---|---|---|
| Ball Spin Increase | Top Spin | Related to ball behavior |
| Ball Damage Increase | Power Strike | Related to ball damage |
Secondary Stats
Secondary Stats are numerical bonuses that are not the four main Attributes.
They are usually item-based or derived from other systems.
Examples include:
- Move Speed
- Charge Speed
- Chargeshot Speed
- Ball Speed
- Ball Damage
- Ball Spin
- HP
- Smash
- Serve
- Damage Resistance
- Projectile Count
Secondary Stats can appear directly on items, Costume equipment or other effects.
They can also overlap with gameplay areas affected by Attributes, but they should not be described as Attributes.
Attributes vs Secondary Stats
| Type | What it is | Examples | Common sources |
|---|---|---|---|
| Attributes | The four main character values | STR, STA, DEX, WIL | Leveling, Costume/equipment bonuses, Enchant |
| Secondary Stats | Additional numerical bonuses or derived values | Move Speed, Chargeshot Speed, Ball Damage, HP | Items, Costume/equipment, buffs, other effects |
Example: DEX can affect charge-related gameplay, but Chargeshot Speed Up from Frenzy is an item effect / Secondary Stat.
Example: WIL affects ball curve and ball damage, while Top Spin and Power Strike are item effects that affect ball spin or ball damage.
Example: STR is related to offensive damage mechanics, while Item Bash is a buff item that increases item damage.
Secondary Stats Examples
| Secondary Stat | Meaning | Related Attribute / Mechanic |
|---|---|---|
| Move Speed | Affects how fast the character moves | Movement / DEX |
| Charge Speed | Affects charge-related gameplay | Charge mechanics |
| Chargeshot Speed | Affects the speed of charged shots | Secondary Stat / item effect |
| Ball Speed | Affects how fast the ball travels | Ball speed / STR |
| Ball Damage | Affects damage dealt by the ball | Ball damage / WIL |
| Ball Spin | Affects spin or ball behavior | Ball behavior / WIL |
| HP | Affects survivability | Survivability |
| Damage Resistance | Reduces incoming damage | Defense / STA |
| Projectile Count | Affects the number of projectiles | Projectiles / DEX |
Stats and Items
Items can provide or affect stats in different ways.
Items from the Item tab include Quick Slot items, Buff Items, Tools, Clublogo items and Balls.
Some items directly create temporary effects, such as:
- Item Bash – increases item damage
- Blessed Aim – adds an additional projectile
- Defensive Auras – increases damage resistance
- Frenzy – increases Chargeshot Speed
- Top Spin – increases ball spin
- Power Strike – increases ball damage
- Speed Ball – increases ball speed
- Bust of speed – increases movement speed
These are item effects. They can be related to stats, but they are not Attributes themselves.
For more information about Quick Slot items and Buff Items, see the Items page.
Stats and Costume
Costume equipment can provide stats or bonuses.
Costume includes equipment and wearable gear such as:
- Clothing
- Rackets
- Shoes
- Gloves
- Accessories
- Rings
Costume equipment belongs to the Costume category, not the Item tab.
This means that Costume equipment should be documented separately from Items such as Quick Slot items, Tools or Balls.
Stats and Enchant
The Enchant system can improve equipment by adding attribute bonuses or elemental effects.
Attribute enchants can add one of the four main Attributes to equipment:
For more information about Tablets, Elemental Stones, Jewels and the Enchant system, see the Enchantment page.
Stats and Quick Slot Items
Quick Slot items are usable items from the Item tab.
Some Quick Slot items have elements, cooldowns, durations or buff effects.
They may behave like abilities during gameplay, but they are still items in the game interface.
Examples include:
- Fireball
- Meteor
- Blizzard
- Homing Soul
- Magic Circle
- Healing
- Rebirth
- Item Bash
- Blessed Aim
For more information, see the Quick Slot Items section on the Items page.
Mode Relevance
Stats can matter differently depending on the game mode.
| Attribute | Basic Mode | Battle Mode | Guardian Mode |
|---|---|---|---|
| STR | Ball speed and offensive pressure | Offensive damage mechanics and ball speed | Ball speed and offensive pressure |
| STA | Limited direct value | Damage reduction and recovery | Damage reduction and recovery |
| DEX | Movement, turning and charge-related gameplay | Movement, projectiles and channel time | Movement, charge-related gameplay and projectile behavior |
| WIL | Curve and ball behavior | Ball damage and ball pressure | Ball damage against Guardian enemies |
Basic Mode
In Basic Mode, stats mostly affect ball behavior and movement.
- STR supports ball speed and offensive pressure.
- DEX supports movement, turning and charge-related gameplay.
- WIL supports curve and ball behavior.
- STA has less direct value than in Battle or Guardian content.
Battle Mode
Battle Mode uses many stat and item interactions.
- STR is related to offensive damage mechanics and ball speed.
- STA supports damage reduction and recovery.
- DEX supports movement, projectile behavior and charge-related gameplay.
- WIL supports ball damage, ball curve and ball pressure.
Quick Slot items and Buff Items can also affect similar gameplay areas.
For example:
- Item Bash supports item damage setups.
- Blessed Aim supports projectile setups.
- Defensive Auras supports survivability setups.
- Power Strike supports ball-damage setups.
Guardian Mode
Guardian content uses dedicated scenario and combat systems.
Stats can still be relevant in Guardian gameplay:
- STR supports ball speed and offensive pressure.
- STA supports survivability and recovery.
- DEX supports movement, charge-related gameplay and projectile behavior.
- WIL supports ball damage.
How to Increase Stats
Stats can be increased or affected through different systems.
Attributes can be increased through:
- Leveling up
- Costume/equipment bonuses
- Enchantments
Secondary Stats can come from:
- Items
- Costume/equipment bonuses
- Buff Items
- Temporary effects
- Mode-specific effects
Leveling Up
Each level gives 1 attribute point.
These points can be assigned to one of the four main Attributes:
- STR
- STA
- DEX
- WIL
Costume and Equipment Bonuses
Costume equipment can provide Attributes or Secondary Stats.
Examples include:
- STR, STA, DEX or WIL bonuses
- Move Speed
- Charge-related bonuses
- Ball-related bonuses
- HP or survivability bonuses
Costume equipment should be documented separately from Item-tab objects.
Buff Effects
Buff Items can temporarily affect gameplay.
Examples:
| Buff item | Effect | Related stat / mechanic |
|---|---|---|
| Item Bash | Increases item damage | Item damage / STR |
| Blessed Aim | Adds an additional projectile | Projectiles / DEX |
| Defensive Auras | Increases damage resistance | Defense / STA |
| Frenzy | Increases Chargeshot Speed | Secondary Stat / item effect |
| Top Spin | Increases ball spin | Ball behavior / WIL |
| Power Strike | Increases ball damage | Ball damage / WIL |
| Speed Ball | Increases ball speed | Ball speed / STR |
| Bust of speed | Increases movement speed | Movement / DEX |
Important: Buff effects are item effects. They can be related to stats, but they are not Attributes.
Common Mistakes
| Mistake | Correct explanation |
|---|---|
| Calling Fireball, Meteor or Blizzard character stats | They are Quick Slot items from the Item tab |
| Calling Quick Slot items Attributes | Attributes are only STR, STA, DEX and WIL |
| Calling Chargeshot Speed a direct DEX effect | Chargeshot Speed is a Secondary Stat or item-based effect |
| Mixing Items and Costume | Items belong to the Item tab; Costume includes equipment and wearable gear |
| Treating item effects as Attributes | Item effects can be related to stats, but they are not Attributes |
Recommended Wiki Usage
To keep the wiki terminology consistent:
| Use this term | For this | Do not confuse with |
|---|---|---|
| Stats | General numerical values and bonuses | Items or Costume pieces |
| Attributes | STR, STA, DEX and WIL | Quick Slot items or item effects |
| Secondary Stats | Move Speed, Charge Speed, Chargeshot Speed, Ball Speed, Ball Damage, HP and similar bonuses | Attributes or Quick Slot items |
| Items | Item-tab objects such as Quick Slot items, Buff Items, Tools and Balls | Costume equipment |
| Costume | Clothing, rackets, shoes, gloves, accessories and other equipment pieces | Item-tab objects |
| Enchant | Equipment improvement system | Quick Slot item effects |
Linking Guide for Other Pages
Other wiki pages should link here when explaining stats, attributes or secondary stats.
Use these links for Attributes:
[[Stats#STR|STR]] [[Stats#STA|STA]] [[Stats#DEX|DEX]] [[Stats#WIL|WIL]]
Use this link for the general Attributes section:
[[Stats#Attributes|Attributes]]
Use this link for Secondary Stats:
[[Stats#Secondary Stats|Secondary Stats]]
Use this link when explaining the difference between stats and item effects:
[[Stats#Stats and Items|Stats and Items]]
Related Pages
- Items – explains Item-tab objects, Quick Slot items, Buff Items, Tools and Balls.
- Enchantment – explains Tablets, Elemental Stones, Jewels and the Enchant system.
- Maps – shows map information and Gacha availability.
- Skills – explains actual abilities, if documented separately.