Items: Difference between revisions
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== Overview == | == Overview == | ||
Items are objects | Items are objects that players can buy, own, use, consume or manage in FT. | ||
This page focuses on the | This page focuses on the player-facing item systems, especially: | ||
* '''Special''' | * '''Special''' | ||
| Line 11: | Line 11: | ||
* '''Balls''' | * '''Balls''' | ||
This page does not try to be a complete shop database. Prices, temporary availability, event items and shop changes should be checked in game. | |||
Costume and equipment pieces such as clothing, rackets, shoes, gloves and accessories should be documented separately on a '''Costume / Equipment''' page. | |||
Housing should be documented separately on a '''Housing''' page, because it is a progression system with houses, furniture, Housing Points and Gold / EXP bonuses. | |||
== Item | For stats such as STR, STA, DEX and WIL, see the '''[[Stats|Stats]]''' page. | ||
For gameplay effects triggered by items, see the '''[[Skills|Skills]]''' page. | |||
For equipment improvement, see the '''[[Enchantment|Enchantment]]''' page. | |||
== Item Terminology == | |||
FT uses items in several different ways. Some items are consumed, some are time-limited, some are equipped, and some trigger gameplay effects. | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Term | ||
! | ! Meaning | ||
! | ! Example | ||
|- | |||
| '''Item''' | |||
| An object the player can own, buy, use, equip or consume | |||
| Fireball, Quick Slot Changer, Ball items | |||
|- | |||
| '''Product''' | |||
| A shop entry that can contain one or more items | |||
| Item bundles, Quick Slot sets | |||
|- | |||
| '''Category''' | |||
| The item group used by the shop or game data | |||
| QUICK, SPECIAL, TOOL, BALL | |||
|- | |- | ||
| ''' | | '''Quick Slot Item''' | ||
| | | An item that can be equipped into a Quick Slot and activated during gameplay | ||
| | | Fireball, Meteor, Healing, Item Bash | ||
|- | |- | ||
| ''' | | '''Skill Effect''' | ||
| | | The gameplay effect triggered when an item is used | ||
| | | Fireball attack, Healing effect, Damage Increase buff | ||
|- | |- | ||
| ''' | | '''Count / Charges''' | ||
| | | Number of uses available for an item | ||
| | | Using Fireball consumes one charge | ||
|- | |- | ||
| ''' | | '''Cooltime''' | ||
| | | Waiting time before an item or effect can be used again | ||
| | | Battle Mode Cooltime, Guardian Mode Cooltime | ||
|- | |- | ||
| ''' | | '''Duration''' | ||
| | | How long an effect stays active | ||
| | | Buff duration | ||
|} | |} | ||
A clear way to describe many FT items is: | |||
The Item | '''The item is what you buy, equip and manage. The effect is what happens during gameplay when you use it.''' | ||
For example: | |||
'''Fireball''' is a Quick Slot item, but using it triggers a Fireball attack effect. | |||
== Item Categories == | |||
The game data contains several item categories. For the wiki, these should be separated by player-facing purpose. | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Category | ||
! Meaning | ! Meaning | ||
! | ! Recommended wiki usage | ||
|- | |||
| '''SPECIAL''' | |||
| Special utility or convenience items | |||
| This page | |||
|- | |||
| '''QUICK''' | |||
| Quick Slot items | |||
| This page and '''[[Skills]]''' | |||
|- | |||
| '''TOOL''' | |||
| Utility tools | |||
| This page | |||
|- | |||
| '''BALL''' | |||
| Ball items | |||
| This page | |||
|- | |||
| '''ENCHANT''' | |||
| Enchantment materials | |||
| '''[[Enchantment]]''' | |||
|- | |||
| '''PARTS''' | |||
| Costume / equipment parts | |||
| Costume / Equipment page | |||
|- | |||
| '''HOUSE''' | |||
| House items | |||
| Housing page | |||
|- | |||
| '''HOUSE_DECO''' | |||
| Housing decoration items | |||
| Housing page | |||
|- | |- | ||
| ''' | | '''MATERIAL''' | ||
| | | Materials | ||
| | | Material / Crafting page if needed | ||
|- | |- | ||
| ''' | | '''RECIPE''' | ||
| | | Recipes | ||
| | | Recipe / Crafting page if needed | ||
|- | |- | ||
| ''' | | '''SKILL''' | ||
| | | Skill-related item category in the data | ||
| | | '''[[Skills]]''' page if needed | ||
|} | |||
'''Important:''' This page should focus on item usage and item systems. It should not try to document every internal item category in detail. | |||
== Item Use Types == | |||
Items can have different use types. | |||
{| class="wikitable" | |||
! Use Type | |||
! Meaning | |||
! Example usage | |||
|- | |- | ||
| ''' | | '''Count''' | ||
| | | The item has a limited number of uses or charges | ||
| | | Quick Slot items, Megaphone, Quick Slot Changer | ||
|- | |- | ||
| ''' | | '''Time''' | ||
| The | | The item is active for a limited time period | ||
| | | Time-limited tools or special items | ||
|- | |- | ||
| ''' | | '''Durable''' | ||
| The | | The item is consumed through repeated use or has durability-style usage | ||
| | | Reward rings, ball items | ||
|- | |- | ||
| ''' | | '''Instant''' | ||
| The | | The item is used immediately | ||
| | | Stat reset, inventory expansion, nickname change | ||
|} | |} | ||
''' | == Shop Products and Availability == | ||
A shop product can contain one or more items. | |||
Most simple products contain one item, but some products can contain several items as a bundle or set. | |||
Some products exist in the data but may be disabled, event-only, promotional or not normally available. | |||
Because of this, the wiki should avoid treating every data entry as a currently available shop item. | |||
'''Tip:''' Use the in-game shop as the source for current availability and prices. | |||
== Quick Slot Items == | == Quick Slot Items == | ||
Quick Slot items are usable items that can be | Quick Slot items are usable items that can be equipped into Quick Slots and activated during gameplay. | ||
They are | They are commonly used for: | ||
* Attacks | |||
* Healing | |||
* Defense | |||
* Support | |||
* Control | |||
* Temporary buffs | |||
In the current data structure, Quick Slot equipment contains five slots: | |||
* '''Slot 1''' | |||
* '''Slot 2''' | |||
* '''Slot 3''' | |||
* '''Slot 4''' | |||
* '''Slot 5''' | |||
When a Quick Slot item is used, its item count is reduced by 1. | |||
If the count reaches 0, the item is removed from the pocket / inventory and also removed from the equipped Quick Slot. | |||
This means Quick Slot items are usually limited-use items. | |||
Quick Slot | == Quick Slot Items and Skill Effects == | ||
Quick Slot items and skills are connected, but they are not exactly the same thing. | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Side | ||
! Meaning | ! Meaning | ||
! Example | ! Example | ||
|- | |- | ||
| ''' | | '''Item side''' | ||
| | | What the player buys, equips, manages and consumes | ||
| | | Fireball item with Count and Cooltime | ||
|- | |||
| '''Gameplay effect side''' | |||
| What happens during the match when used | |||
| Fireball attack effect | |||
|} | |||
For item details, use this page. | |||
For gameplay usage, synergies and effect roles, see the '''[[Skills|Skills]]''' page. | |||
== Quick Slot Tooltip Information == | |||
Quick Slot item tooltips can show several important fields. | |||
{| class="wikitable" | |||
! Tooltip field | |||
! Meaning | |||
|- | |- | ||
| '''Count''' | | '''Count''' | ||
| | | Number of uses or charges received | ||
|- | |- | ||
| '''Element''' | | '''Element''' | ||
| | | Element of the effect, if any | ||
|- | |- | ||
| '''Battle Mode Cooltime''' | | '''Battle Mode Cooltime''' | ||
| | | Cooldown time in Battle Mode | ||
|- | |- | ||
| '''Guardian Mode Cooltime''' | | '''Guardian Mode Cooltime''' | ||
| | | Cooldown time in Guardian Mode | ||
|- | |- | ||
| '''Duration''' | | '''Duration''' | ||
| | | How long a buff or effect stays active | ||
|- | |- | ||
| '''Description''' | | '''Description''' | ||
| | | Short explanation of what the item does | ||
|- | |- | ||
| '''Synergistic''' | | '''Synergistic''' | ||
| | | Buff or support effect attached to the item | ||
|} | |} | ||
The game uses the term '''Cooltime''' for cooldown time. | The game uses the term '''Cooltime''' for cooldown time. | ||
'''Cooltime''' means how long you | '''Cooltime''' means how long you must wait before using the item again. | ||
'''Duration''' means how long the item effect stays active | '''Duration''' means how long the item effect stays active. | ||
== Quick Slot Item Types == | == Quick Slot Item Types == | ||
Quick Slot items can be grouped by their main | Quick Slot items can be grouped by their main gameplay purpose. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 193: | Line 263: | ||
| '''Attack''' | | '''Attack''' | ||
| Deals damage or applies offensive pressure | | Deals damage or applies offensive pressure | ||
| Fireball, Meteor | | Fireball, Meteor, Blizzard, Homing Soul, Inferno | ||
|- | |- | ||
| ''' | | '''Projectile Pressure''' | ||
| | | Uses projectile-based pressure or multiple shots | ||
| Magic Circle, | | Meteor, Homing Soul, Blizzard | ||
|- | |||
| '''Area Control / Trap''' | |||
| Controls space or punishes movement | |||
| Magic Circle, Crab trap, Inferno | |||
|- | |- | ||
| '''Control''' | | '''Control''' | ||
| | | Disrupts, disables or transforms opponents | ||
| Flash Bomb, Kiss of Medusa | | Flash Bomb, Polymorph, Minimum, Kiss of Medusa | ||
|- | |- | ||
| '''Defense''' | | '''Defense''' | ||
| Protects the player or reduces | | Protects the player or reduces pressure | ||
| | | Holy Shield, Area Shield | ||
|- | |- | ||
| '''Recovery''' | | '''Recovery''' | ||
| Restores strength or heals players | | Restores strength or heals players | ||
| | | Potions, Healing | ||
|- | |- | ||
| '''Support''' | | '''Support''' | ||
| Helps teammates or changes | | Helps teammates or changes match state | ||
| Rebirth | | Rebirth, Sandglass | ||
|- | |- | ||
| '''Buff''' | | '''Buff''' | ||
| | | Temporarily improves damage, projectiles, movement, defense or ball behavior | ||
| Item Bash, Blessed Aim, Defensive Auras, Frenzy | | Item Bash, Blessed Aim, Defensive Auras, Frenzy | ||
|} | |} | ||
== | == Common Quick Slot Item List == | ||
The following list contains common Quick Slot items. It is not meant to be a complete availability or shop-price list. | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Item | ||
! | ! Type | ||
! Notes | ! Notes | ||
|- | |- | ||
| ''' | | '''Holy Shield''' | ||
| | | Defense | ||
| | | Defensive protection item | ||
|- | |- | ||
| ''' | | '''Rebirth''' | ||
| | | Support | ||
| | | Revives a teammate | ||
|- | |||
| '''Medium Potion''' | |||
| Recovery | |||
| Restores strength | |||
|- | |||
| '''Large Potion''' | |||
| Recovery | |||
| Restores strength | |||
|- | |- | ||
| ''' | | '''Magic Potion''' | ||
| | | Recovery | ||
| | | Restores strength | ||
|- | |- | ||
| ''' | | '''Meteor''' | ||
| | | Attack / Projectile | ||
| | | Strong projectile pressure | ||
|- | |- | ||
| ''' | | '''Homing Soul''' | ||
| | | Attack / Projectile | ||
| Tracking pressure | |||
|- | |- | ||
| '''Fireball''' | | '''Fireball''' | ||
| Attack | | Attack | ||
| | | Simple direct attack item | ||
|- | |||
| '''Polymorph''' | |||
| Control | |||
| Transformation / disruption | |||
|- | |- | ||
| ''' | | '''Minimum''' | ||
| | | Control | ||
| | | Disruption effect | ||
|- | |- | ||
| ''' | | '''Flash Bomb''' | ||
| | | Control | ||
| | | Blind / disruption | ||
|- | |- | ||
| ''' | | '''Crab trap''' | ||
| Trap / Control | |||
| Trap / | | Trap effect | ||
| | |||
|- | |- | ||
| ''' | | '''Blizzard''' | ||
| Attack / Pressure | |||
| Attack | | Random pressure and disruption | ||
| | |||
|- | |- | ||
| ''' | | '''Magic Circle''' | ||
| | | Area Control | ||
| | | Creates magic circle effects on the court | ||
|- | |- | ||
| '''Kiss of Medusa''' | | '''Kiss of Medusa''' | ||
| Control | | Control | ||
| | | Transformation / disable effect | ||
|- | |- | ||
| ''' | | '''Healing''' | ||
| | | Recovery | ||
| | | Healing effect | ||
|- | |- | ||
| '''Area Shield''' | | '''Area Shield''' | ||
| Defense | | Defense | ||
| | | Defensive shield effect | ||
|- | |||
| '''Inferno''' | |||
| Attack / Area | |||
| Area damage pressure | |||
|- | |- | ||
| ''' | | '''Sandglass''' | ||
| | | Utility | ||
| | | Time-related utility | ||
|- | |- | ||
| ''' | | '''Item Bash''' | ||
| | | Buff | ||
| | | Increases item damage | ||
|- | |- | ||
| ''' | | '''Defensive Auras''' | ||
| | | Buff | ||
| | | Increases damage resistance | ||
|- | |- | ||
| ''' | | '''Blessed Aim''' | ||
| | | Buff | ||
| | | Adds an additional projectile | ||
|- | |- | ||
| ''' | | '''Power Strike''' | ||
| | | Buff | ||
| | | Increases ball damage | ||
|- | |- | ||
| ''' | | '''Speed Ball''' | ||
| | | Buff | ||
| | | Increases ball speed | ||
|- | |- | ||
| ''' | | '''Frenzy''' | ||
| | | Buff | ||
| Increases Chargeshot Speed | |||
| | |||
|- | |- | ||
| ''' | | '''Bust of speed''' | ||
| | | Buff | ||
| | | Increases movement speed | ||
|- | |- | ||
| ''' | | '''Top Spin''' | ||
| | | Buff | ||
| | | Increases ball spin | ||
|} | |} | ||
== | == Special, Event or Disabled Quick Slot Products == | ||
The game data may contain additional Quick Slot products that are disabled, promotional, event-only, special or bundle-related. | |||
These should not be treated as normal beginner items unless their current in-game availability is confirmed. | |||
Examples can include special versions, promo items, bundles or unused entries. | |||
== Quick Slot Expansion and Slot Management == | |||
Some Special items interact with Quick Slots. | |||
== | === Quick Slot Changer === | ||
''' | '''Quick Slot Changer''' is a Special item that can switch the order of Quick Slot items. | ||
This is useful for managing Quick Slot setups. | |||
== Buff Items and Synergistic Effects == | |||
Some Quick Slot items are not classic attack, defense or recovery items. | |||
Instead, they are '''Buff Items''' with '''Synergistic Effects'''. | |||
These effects temporarily improve another gameplay mechanic. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Buff item | ! Buff item | ||
! Synergistic effect | ! Synergistic effect | ||
! | ! Gameplay meaning | ||
! Related stat / mechanic | ! Related stat / mechanic | ||
|- | |- | ||
| '''Item Bash''' | | '''Item Bash''' | ||
| Line 486: | Line 452: | ||
| Defense Increase | | Defense Increase | ||
| Increases damage resistance | | Increases damage resistance | ||
| Defense | | Defense / '''[[Stats#STA|STA]]''' | ||
|- | |- | ||
| '''Blessed Aim''' | | '''Blessed Aim''' | ||
| Line 502: | Line 468: | ||
| Increases ball speed | | Increases ball speed | ||
| Ball speed / '''[[Stats#STR|STR]]''' | | Ball speed / '''[[Stats#STR|STR]]''' | ||
|- | |||
| '''Frenzy''' | |||
| Chargeshot Speed Up | |||
| Increases Chargeshot Speed | |||
| '''[[Stats#Secondary Stats|Secondary Stat]]''' / item effect | |||
|- | |||
| '''Bust of speed''' | |||
| Movement Speed Up | |||
| Increases movement speed | |||
| Movement / '''[[Stats#DEX|DEX]]''' | |||
|- | |||
| '''Top Spin''' | |||
| Ball Spin Increase | |||
| Increases ball spin | |||
| Ball behavior / '''[[Stats#WIL|WIL]]''' | |||
|} | |} | ||
'''Important:''' These are item effects. They can be related to stats, but they are not attributes themselves. | |||
== Buff Timing == | |||
Buff Items usually work best when activated shortly before the action they are meant to support. | |||
For example: | For example: | ||
# Use '''Item Bash'''. | |||
# Then use an attack item such as Fireball, Meteor or Homing Soul. | |||
# The attack benefits from the damage buff while the effect is active. | |||
Some buffs have a duration and a cooltime. | |||
If the duration is longer than the cooltime, players may be able to overlap multiple buff effects when using the correct slot setup. | |||
For deeper gameplay usage and synergy examples, see the '''[[Skills|Skills]]''' page. | |||
== Special Items == | |||
Special items provide utility, convenience or account/character-related effects. | |||
Common Special item types include: | |||
{| class="wikitable" | |||
! Item type | |||
! Purpose | |||
! Examples | |||
|- | |||
| '''Stat reset''' | |||
| Resets assigned stats | |||
| Wing of Memory | |||
|- | |||
| '''Communication''' | |||
| Sends server-wide or expanded messages | |||
| Megaphone, Speaker | |||
|- | |||
| '''Pocket expansion''' | |||
| Expands pocket / inventory capacity | |||
| Trunk items | |||
|- | |||
| '''Quick Slot management''' | |||
| Changes Quick Slot item order | |||
| Quick Slot Changer | |||
|- | |||
| '''Nickname change''' | |||
| Changes character nickname | |||
| Nickname Changer | |||
|- | |||
| '''Social / proposal items''' | |||
| Used for social systems | |||
| Rose Card, Diamond Ring Card | |||
|} | |||
== Tools == | |||
Tools are utility items used for systems such as fishing or collecting. | |||
Examples include: | |||
* Fishing rods | |||
* Baskets | |||
Tool details, prices and availability should be checked in game, especially if the shop changes. | |||
== Balls == | |||
Balls are items related to the ball used in gameplay or cosmetics. | |||
Ball products may exist in different versions, and availability can depend on the current shop configuration. | |||
== House Items == | |||
House items are part of the broader item system, but Housing should be documented on a dedicated '''Housing''' page. | |||
Housing is not mainly about item usage like Quick Slot items, Tools or Balls. It is a progression system based on houses, furniture, Housing Points and Gold / EXP bonuses. | |||
For beginner progression tips, see the '''[[Beginner's Guide#Tips for Guardian|Tips for Guardian]]''' section. | |||
For detailed information about houses, furniture, Housing Points and bonuses, see the '''[[Housing|Housing]]''' page. | |||
== Items and Stats == | |||
Items can interact with stats in different ways. | |||
Some items trigger temporary effects that are related to a gameplay area. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 516: | Line 576: | ||
! Example item | ! Example item | ||
! Related stat / mechanic | ! Related stat / mechanic | ||
|- | |- | ||
| '''Damage Increase''' | | '''Damage Increase''' | ||
| Line 535: | Line 583: | ||
| '''Defense Increase''' | | '''Defense Increase''' | ||
| Defensive Auras | | Defensive Auras | ||
| Defense | | Defense / '''[[Stats#STA|STA]]''' | ||
|- | |- | ||
| '''Projectile +1''' | | '''Projectile +1''' | ||
| Blessed Aim | | Blessed Aim | ||
| | | Projectiles / '''[[Stats#DEX|DEX]]''' | ||
|- | |||
| '''Movement Speed Up''' | |||
| Bust of speed | |||
| Movement / '''[[Stats#DEX|DEX]]''' | |||
|- | |- | ||
| '''Ball Damage Increase''' | | '''Ball Damage Increase''' | ||
| Power Strike | | Power Strike | ||
| Ball damage / '''[[Stats#WIL|WIL]]''' | | Ball damage / '''[[Stats#WIL|WIL]]''' | ||
|- | |||
| '''Ball Spin Increase''' | |||
| Top Spin | |||
| Ball behavior / '''[[Stats#WIL|WIL]]''' | |||
|- | |- | ||
| '''Ball Speed Up''' | | '''Ball Speed Up''' | ||
| Speed Ball | | Speed Ball | ||
| Ball speed / '''[[Stats#STR|STR]]''' | | Ball speed / '''[[Stats#STR|STR]]''' | ||
|- | |||
| '''Chargeshot Speed Up''' | |||
| Frenzy | |||
| '''[[Stats#Secondary Stats|Secondary Stat]]''' / item effect | |||
|} | |} | ||
'''Important:''' These | '''Important:''' These item effects can be related to stats, but they should not be described as attributes themselves. | ||
== Items and Enchantment == | |||
Enchantment materials are part of the item system, but should be documented mainly on the '''[[Enchantment|Enchantment]]''' page. | |||
Examples include: | |||
* Tablets | |||
* Elemental Stones | |||
* Jewels | |||
For full enchantment logic, Jewel usage, Elemental Stones and enchant levels, see the '''[[Enchantment|Enchantment]]''' page. | |||
== Items and Skills == | |||
Items and Skills are closely connected in FT. | |||
Many gameplay skills or ability-like effects are triggered through items. | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Example | ||
! | ! Item side | ||
! | ! Skill / effect side | ||
|- | |- | ||
| ''' | | '''Fireball''' | ||
| | | Quick Slot item with Count and Cooltime | ||
| Fire attack effect | |||
|- | |- | ||
| ''' | | '''Healing''' | ||
| | | Quick Slot item with Count and Cooltime | ||
| | | Recovery effect | ||
|- | |- | ||
| ''' | | '''Item Bash''' | ||
| | | Buff item | ||
| Damage Increase effect | |||
| | |||
|} | |} | ||
''' | Use the '''Items''' page for item management. | ||
Use the '''[[Skills|Skills]]''' page for gameplay effect usage, timing, roles and synergies. | |||
| ''' | |||
== Common Mistakes == | == Common Mistakes == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Mistake | ! Mistake | ||
! | ! Better explanation | ||
|- | |- | ||
| | | Calling every Quick Slot product normally available | ||
| | | Some products are disabled, promo-only, event-only or bundle-only | ||
|- | |- | ||
| Treating Cooltime | | Treating Count and Cooltime as stat values | ||
| They belong to item usage and item management | |||
| | |||
|- | |- | ||
| | | Confusing item and effect | ||
| | | The item is managed in inventory; the effect happens in gameplay | ||
|- | |- | ||
| | | Mixing Costume equipment into this page | ||
| | | Costume / Equipment should have its own page | ||
|- | |- | ||
| | | Calling Buff Items attributes | ||
| Items | | Buff Items create temporary item effects; they are not STR, STA, DEX or WIL | ||
|- | |- | ||
| | | Assuming disabled shop entries are available | ||
| | | Availability should be confirmed in game | ||
|- | |- | ||
| | | Explaining Housing in detail here | ||
| | | Housing should have its own page | ||
|} | |} | ||
== Recommended Wiki Usage == | == Recommended Wiki Usage == | ||
To keep the wiki | To keep the wiki consistent: | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Topic | ||
! | ! Main page | ||
! | ! Notes | ||
|- | |- | ||
| '''Item tab objects''' | |||
| '''Items''' | | '''Items''' | ||
| | | Special, Quick Slot, Tools, Balls | ||
|- | |- | ||
| '''Quick Slot | | '''Quick Slot item list''' | ||
| '''Items''' | |||
| Item names, Count, Cooltime and category | |||
| ''' | |||
| | |||
|- | |- | ||
| ''' | | '''Gameplay effects''' | ||
| | | '''[[Skills]]''' | ||
| | | What the effect does during a match | ||
|- | |- | ||
| ''' | | '''Stats and formulas''' | ||
| STR, STA, DEX and | | '''[[Stats]]''' | ||
| STR, STA, DEX, WIL and Secondary Stats | |||
|- | |- | ||
| ''' | | '''Costume and equipment''' | ||
| | | '''Costume / Equipment''' | ||
| Clothing, rackets, shoes, gloves, accessories | |||
|- | |- | ||
| ''' | | '''Enchant materials and upgrade logic''' | ||
| | | '''[[Enchantment]]''' | ||
| | | Tablets, Elemental Stones, Jewels and levels | ||
|- | |- | ||
| ''' | | '''Housing and decoration''' | ||
| | | '''Housing''' | ||
| Houses, furniture and housing bonuses | |||
|} | |} | ||
== Related Pages == | == Related Pages == | ||
* '''[[ | * '''[[Skills]]''' – explains gameplay effects, usage, timing and synergies. | ||
* '''[[ | * '''[[Stats]]''' – explains STR, STA, DEX, WIL, Secondary Stats and formulas. | ||
* '''[[ | * '''[[Enchantment]]''' – explains Tablets, Elemental Stones, Jewels and equipment improvement. | ||
* '''[[ | * '''[[Beginner's Guide]]''' – explains the recommended starting path for new players. | ||
* '''[[Maps]]''' – shows map information and possible rewards. | |||
Latest revision as of 21:55, 5 May 2026
Overview
Items are objects that players can buy, own, use, consume or manage in FT.
This page focuses on the player-facing item systems, especially:
- Special
- Quick Slot
- Tools
- Clublogo
- Balls
This page does not try to be a complete shop database. Prices, temporary availability, event items and shop changes should be checked in game.
Costume and equipment pieces such as clothing, rackets, shoes, gloves and accessories should be documented separately on a Costume / Equipment page.
Housing should be documented separately on a Housing page, because it is a progression system with houses, furniture, Housing Points and Gold / EXP bonuses.
For stats such as STR, STA, DEX and WIL, see the Stats page.
For gameplay effects triggered by items, see the Skills page.
For equipment improvement, see the Enchantment page.
Item Terminology
FT uses items in several different ways. Some items are consumed, some are time-limited, some are equipped, and some trigger gameplay effects.
| Term | Meaning | Example |
|---|---|---|
| Item | An object the player can own, buy, use, equip or consume | Fireball, Quick Slot Changer, Ball items |
| Product | A shop entry that can contain one or more items | Item bundles, Quick Slot sets |
| Category | The item group used by the shop or game data | QUICK, SPECIAL, TOOL, BALL |
| Quick Slot Item | An item that can be equipped into a Quick Slot and activated during gameplay | Fireball, Meteor, Healing, Item Bash |
| Skill Effect | The gameplay effect triggered when an item is used | Fireball attack, Healing effect, Damage Increase buff |
| Count / Charges | Number of uses available for an item | Using Fireball consumes one charge |
| Cooltime | Waiting time before an item or effect can be used again | Battle Mode Cooltime, Guardian Mode Cooltime |
| Duration | How long an effect stays active | Buff duration |
A clear way to describe many FT items is:
The item is what you buy, equip and manage. The effect is what happens during gameplay when you use it.
For example:
Fireball is a Quick Slot item, but using it triggers a Fireball attack effect.
Item Categories
The game data contains several item categories. For the wiki, these should be separated by player-facing purpose.
| Category | Meaning | Recommended wiki usage |
|---|---|---|
| SPECIAL | Special utility or convenience items | This page |
| QUICK | Quick Slot items | This page and Skills |
| TOOL | Utility tools | This page |
| BALL | Ball items | This page |
| ENCHANT | Enchantment materials | Enchantment |
| PARTS | Costume / equipment parts | Costume / Equipment page |
| HOUSE | House items | Housing page |
| HOUSE_DECO | Housing decoration items | Housing page |
| MATERIAL | Materials | Material / Crafting page if needed |
| RECIPE | Recipes | Recipe / Crafting page if needed |
| SKILL | Skill-related item category in the data | Skills page if needed |
Important: This page should focus on item usage and item systems. It should not try to document every internal item category in detail.
Item Use Types
Items can have different use types.
| Use Type | Meaning | Example usage |
|---|---|---|
| Count | The item has a limited number of uses or charges | Quick Slot items, Megaphone, Quick Slot Changer |
| Time | The item is active for a limited time period | Time-limited tools or special items |
| Durable | The item is consumed through repeated use or has durability-style usage | Reward rings, ball items |
| Instant | The item is used immediately | Stat reset, inventory expansion, nickname change |
Shop Products and Availability
A shop product can contain one or more items.
Most simple products contain one item, but some products can contain several items as a bundle or set.
Some products exist in the data but may be disabled, event-only, promotional or not normally available.
Because of this, the wiki should avoid treating every data entry as a currently available shop item.
Tip: Use the in-game shop as the source for current availability and prices.
Quick Slot Items
Quick Slot items are usable items that can be equipped into Quick Slots and activated during gameplay.
They are commonly used for:
- Attacks
- Healing
- Defense
- Support
- Control
- Temporary buffs
In the current data structure, Quick Slot equipment contains five slots:
- Slot 1
- Slot 2
- Slot 3
- Slot 4
- Slot 5
When a Quick Slot item is used, its item count is reduced by 1.
If the count reaches 0, the item is removed from the pocket / inventory and also removed from the equipped Quick Slot.
This means Quick Slot items are usually limited-use items.
Quick Slot Items and Skill Effects
Quick Slot items and skills are connected, but they are not exactly the same thing.
| Side | Meaning | Example |
|---|---|---|
| Item side | What the player buys, equips, manages and consumes | Fireball item with Count and Cooltime |
| Gameplay effect side | What happens during the match when used | Fireball attack effect |
For item details, use this page.
For gameplay usage, synergies and effect roles, see the Skills page.
Quick Slot Tooltip Information
Quick Slot item tooltips can show several important fields.
| Tooltip field | Meaning |
|---|---|
| Count | Number of uses or charges received |
| Element | Element of the effect, if any |
| Battle Mode Cooltime | Cooldown time in Battle Mode |
| Guardian Mode Cooltime | Cooldown time in Guardian Mode |
| Duration | How long a buff or effect stays active |
| Description | Short explanation of what the item does |
| Synergistic | Buff or support effect attached to the item |
The game uses the term Cooltime for cooldown time.
Cooltime means how long you must wait before using the item again.
Duration means how long the item effect stays active.
Quick Slot Item Types
Quick Slot items can be grouped by their main gameplay purpose.
| Type | Purpose | Examples |
|---|---|---|
| Attack | Deals damage or applies offensive pressure | Fireball, Meteor, Blizzard, Homing Soul, Inferno |
| Projectile Pressure | Uses projectile-based pressure or multiple shots | Meteor, Homing Soul, Blizzard |
| Area Control / Trap | Controls space or punishes movement | Magic Circle, Crab trap, Inferno |
| Control | Disrupts, disables or transforms opponents | Flash Bomb, Polymorph, Minimum, Kiss of Medusa |
| Defense | Protects the player or reduces pressure | Holy Shield, Area Shield |
| Recovery | Restores strength or heals players | Potions, Healing |
| Support | Helps teammates or changes match state | Rebirth, Sandglass |
| Buff | Temporarily improves damage, projectiles, movement, defense or ball behavior | Item Bash, Blessed Aim, Defensive Auras, Frenzy |
Common Quick Slot Item List
The following list contains common Quick Slot items. It is not meant to be a complete availability or shop-price list.
| Item | Type | Notes |
|---|---|---|
| Holy Shield | Defense | Defensive protection item |
| Rebirth | Support | Revives a teammate |
| Medium Potion | Recovery | Restores strength |
| Large Potion | Recovery | Restores strength |
| Magic Potion | Recovery | Restores strength |
| Meteor | Attack / Projectile | Strong projectile pressure |
| Homing Soul | Attack / Projectile | Tracking pressure |
| Fireball | Attack | Simple direct attack item |
| Polymorph | Control | Transformation / disruption |
| Minimum | Control | Disruption effect |
| Flash Bomb | Control | Blind / disruption |
| Crab trap | Trap / Control | Trap effect |
| Blizzard | Attack / Pressure | Random pressure and disruption |
| Magic Circle | Area Control | Creates magic circle effects on the court |
| Kiss of Medusa | Control | Transformation / disable effect |
| Healing | Recovery | Healing effect |
| Area Shield | Defense | Defensive shield effect |
| Inferno | Attack / Area | Area damage pressure |
| Sandglass | Utility | Time-related utility |
| Item Bash | Buff | Increases item damage |
| Defensive Auras | Buff | Increases damage resistance |
| Blessed Aim | Buff | Adds an additional projectile |
| Power Strike | Buff | Increases ball damage |
| Speed Ball | Buff | Increases ball speed |
| Frenzy | Buff | Increases Chargeshot Speed |
| Bust of speed | Buff | Increases movement speed |
| Top Spin | Buff | Increases ball spin |
Special, Event or Disabled Quick Slot Products
The game data may contain additional Quick Slot products that are disabled, promotional, event-only, special or bundle-related.
These should not be treated as normal beginner items unless their current in-game availability is confirmed.
Examples can include special versions, promo items, bundles or unused entries.
Quick Slot Expansion and Slot Management
Some Special items interact with Quick Slots.
Quick Slot Changer
Quick Slot Changer is a Special item that can switch the order of Quick Slot items.
This is useful for managing Quick Slot setups.
Buff Items and Synergistic Effects
Some Quick Slot items are not classic attack, defense or recovery items.
Instead, they are Buff Items with Synergistic Effects.
These effects temporarily improve another gameplay mechanic.
| Buff item | Synergistic effect | Gameplay meaning | Related stat / mechanic |
|---|---|---|---|
| Item Bash | Damage Increase | Increases item damage | Item damage / STR |
| Defensive Auras | Defense Increase | Increases damage resistance | Defense / STA |
| Blessed Aim | Projectile +1 | Adds an additional projectile | Projectiles / DEX |
| Power Strike | Ball Damage Increase | Increases ball damage | Ball damage / WIL |
| Speed Ball | Ball Speed Up | Increases ball speed | Ball speed / STR |
| Frenzy | Chargeshot Speed Up | Increases Chargeshot Speed | Secondary Stat / item effect |
| Bust of speed | Movement Speed Up | Increases movement speed | Movement / DEX |
| Top Spin | Ball Spin Increase | Increases ball spin | Ball behavior / WIL |
Important: These are item effects. They can be related to stats, but they are not attributes themselves.
Buff Timing
Buff Items usually work best when activated shortly before the action they are meant to support.
For example:
- Use Item Bash.
- Then use an attack item such as Fireball, Meteor or Homing Soul.
- The attack benefits from the damage buff while the effect is active.
Some buffs have a duration and a cooltime.
If the duration is longer than the cooltime, players may be able to overlap multiple buff effects when using the correct slot setup.
For deeper gameplay usage and synergy examples, see the Skills page.
Special Items
Special items provide utility, convenience or account/character-related effects.
Common Special item types include:
| Item type | Purpose | Examples |
|---|---|---|
| Stat reset | Resets assigned stats | Wing of Memory |
| Communication | Sends server-wide or expanded messages | Megaphone, Speaker |
| Pocket expansion | Expands pocket / inventory capacity | Trunk items |
| Quick Slot management | Changes Quick Slot item order | Quick Slot Changer |
| Nickname change | Changes character nickname | Nickname Changer |
| Social / proposal items | Used for social systems | Rose Card, Diamond Ring Card |
Tools
Tools are utility items used for systems such as fishing or collecting.
Examples include:
- Fishing rods
- Baskets
Tool details, prices and availability should be checked in game, especially if the shop changes.
Balls
Balls are items related to the ball used in gameplay or cosmetics.
Ball products may exist in different versions, and availability can depend on the current shop configuration.
House Items
House items are part of the broader item system, but Housing should be documented on a dedicated Housing page.
Housing is not mainly about item usage like Quick Slot items, Tools or Balls. It is a progression system based on houses, furniture, Housing Points and Gold / EXP bonuses.
For beginner progression tips, see the Tips for Guardian section.
For detailed information about houses, furniture, Housing Points and bonuses, see the Housing page.
Items and Stats
Items can interact with stats in different ways.
Some items trigger temporary effects that are related to a gameplay area.
| Item effect | Example item | Related stat / mechanic |
|---|---|---|
| Damage Increase | Item Bash | Item damage / STR |
| Defense Increase | Defensive Auras | Defense / STA |
| Projectile +1 | Blessed Aim | Projectiles / DEX |
| Movement Speed Up | Bust of speed | Movement / DEX |
| Ball Damage Increase | Power Strike | Ball damage / WIL |
| Ball Spin Increase | Top Spin | Ball behavior / WIL |
| Ball Speed Up | Speed Ball | Ball speed / STR |
| Chargeshot Speed Up | Frenzy | Secondary Stat / item effect |
Important: These item effects can be related to stats, but they should not be described as attributes themselves.
Items and Enchantment
Enchantment materials are part of the item system, but should be documented mainly on the Enchantment page.
Examples include:
- Tablets
- Elemental Stones
- Jewels
For full enchantment logic, Jewel usage, Elemental Stones and enchant levels, see the Enchantment page.
Items and Skills
Items and Skills are closely connected in FT.
Many gameplay skills or ability-like effects are triggered through items.
| Example | Item side | Skill / effect side |
|---|---|---|
| Fireball | Quick Slot item with Count and Cooltime | Fire attack effect |
| Healing | Quick Slot item with Count and Cooltime | Recovery effect |
| Item Bash | Buff item | Damage Increase effect |
Use the Items page for item management.
Use the Skills page for gameplay effect usage, timing, roles and synergies.
Common Mistakes
| Mistake | Better explanation |
|---|---|
| Calling every Quick Slot product normally available | Some products are disabled, promo-only, event-only or bundle-only |
| Treating Count and Cooltime as stat values | They belong to item usage and item management |
| Confusing item and effect | The item is managed in inventory; the effect happens in gameplay |
| Mixing Costume equipment into this page | Costume / Equipment should have its own page |
| Calling Buff Items attributes | Buff Items create temporary item effects; they are not STR, STA, DEX or WIL |
| Assuming disabled shop entries are available | Availability should be confirmed in game |
| Explaining Housing in detail here | Housing should have its own page |
Recommended Wiki Usage
To keep the wiki consistent:
| Topic | Main page | Notes |
|---|---|---|
| Item tab objects | Items | Special, Quick Slot, Tools, Balls |
| Quick Slot item list | Items | Item names, Count, Cooltime and category |
| Gameplay effects | Skills | What the effect does during a match |
| Stats and formulas | Stats | STR, STA, DEX, WIL and Secondary Stats |
| Costume and equipment | Costume / Equipment | Clothing, rackets, shoes, gloves, accessories |
| Enchant materials and upgrade logic | Enchantment | Tablets, Elemental Stones, Jewels and levels |
| Housing and decoration | Housing | Houses, furniture and housing bonuses |
Related Pages
- Skills – explains gameplay effects, usage, timing and synergies.
- Stats – explains STR, STA, DEX, WIL, Secondary Stats and formulas.
- Enchantment – explains Tablets, Elemental Stones, Jewels and equipment improvement.
- Beginner's Guide – explains the recommended starting path for new players.
- Maps – shows map information and possible rewards.