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== Overview ==
== Overview ==


Enchantments allow you to improve equipment by adding attribute bonuses or elemental effects.
Enchanting is used to improve equipment.


There are two main types of enchantments:
It can add:


* '''Attribute Enchantments''' – add one of the four main '''[[Stats#Attributes|Attributes]]''' to equipment: '''[[Stats#STR|STR]]''', '''[[Stats#STA|STA]]''', '''[[Stats#DEX|DEX]]''' or '''[[Stats#WIL|WIL]]'''.
* '''Attributes''' such as STR, STA, DEX or WIL
* '''Element Enchantments''' – add elemental attack or elemental defense effects to equipment.
* '''Elements''' such as Fire, Earth, Water or Wind


Both enchantment types use materials such as Tablets, Elemental Stones and Jewels.
There are two separate enchant systems:


For detailed information about stats, attributes and secondary stats, see the '''[[Stats|Stats]]''' page.
{| class="wikitable"
! Type
! What it does
! Materials needed
|-
| '''Attribute Enchanting'''
| Adds +1 to STR, STA, DEX or WIL per success
| Jewel + Attribute Tablet
|-
| '''Elemental Enchanting'''
| Adds an element level from +1 to +9
| Jewel + Elemental Stone
|}


[[File:Enchant1.jpg|900px|center|Enchantment overview]]
New players should understand the system before using rare Jewels or Elemental Stones, as all materials are consumed on use.


== Enchantment Types ==
== How to Obtain Materials ==


{| class="wikitable"
{| class="wikitable"
! Type
! Material
! Main material
! Source
! Purpose
! Notes
! Main use
|-
|-
| '''Attribute Enchantment'''
| '''Attribute Tablets'''
| Tablet
| Shop, Guardian gachas
| Adds STR, STA, DEX or WIL to equipment
| Only enchant material available directly in the shop
| General character improvement
|-
|-
| '''Element Attack Enchantment'''
| '''Elemental Stones'''
| Elemental Stone
| Guardian gachas
| Increases the damage of specific Battle items or skills
|
| Battle Mode damage setups
|-
|-
| '''Element Defense Enchantment'''
| '''Jewels'''
| Elemental Stone
| Guardian gachas
| Reduces damage from elemental racket attacks
|
| Defense against racket-based elemental attacks
|}
|}


== Enchantment Materials ==
Guardian gachas that can contain enchant materials include Machine Coin, Dragon Set Boxes, Divinity Set Boxes and Black Scale Set Boxes. Some exist in variants such as Red, Blue, Purple or Orange.


Enchantments require different materials depending on the enchantment type.
For complete drop tables, use the '''[[JFTSE Item Finder|JFTSE Item Finder]]''': [https://lilli-samson.github.io/JFTSE-Item-Finder/]


=== Tablets ===
== Jewels ==


Tablets are used for Attribute Enchantments.
Jewels are used in all enchant attempts and are consumed on use.


They add one of the four main attributes to equipment:
For Elemental Enchanting, the Jewel is the main factor in the success chance. For Attribute Enchanting, use the cheapest available Jewel if the attempt is guaranteed.
 
* '''[[Stats#STR|STR]]'''
* '''[[Stats#STA|STA]]'''
* '''[[Stats#DEX|DEX]]'''
* '''[[Stats#WIL|WIL]]'''
 
For detailed information about these attributes, see the '''[[Stats|Stats]]''' page.
 
=== Elemental Stones ===
 
Elemental Stones are used for Element Enchantments.
 
They can add elemental attack or elemental defense effects to equipment.
 
There are four elements:
 
* '''Fire'''
* '''Wind'''
* '''Earth'''
* '''Water'''
 
Elemental Stones can be obtained from Gacha in '''[[Maps#Atlantis|Atlantis]]''', '''[[Maps#Dance Time|Dance Time]]''' and '''[[Maps#Machine City|Machine City]]'''.
 
=== Jewels ===
 
Jewels are used as enchantment materials and can affect the success rate of an enchantment attempt.
 
There are six different types of Jewels. They can be obtained from Gacha, but the available Jewel depends on the map.
 
[[File:Jewels_.jpg|900px|center|Jewels used for enchantment]]


{| class="wikitable"
{| class="wikitable"
! Jewel
! Jewel
! Rarity
! Success value
! Found in
! Notes
|-
|-
| '''Jasper'''
| '''Onyx'''
| Common
| 7
| [[Maps#Arena|Arena]], [[Maps#Atlantis|Atlantis]], [[Maps#Machine City|Machine City]], [[Maps#Dance Time|Dance Time]]
| Basic Jewel for enchantments
|-
|-
| '''Moonstone'''
| '''Moonstone'''
| Common
| 15
| [[Maps#Arena|Arena]], [[Maps#Atlantis|Atlantis]], [[Maps#Machine City|Machine City]], [[Maps#Dance Time|Dance Time]]
| Basic Jewel for enchantments
|-
|-
| '''Onyx'''
| '''Jasper'''
| Common
| 24
| [[Maps#Arena|Arena]], [[Maps#Atlantis|Atlantis]], [[Maps#Machine City|Machine City]], [[Maps#Dance Time|Dance Time]]
| Basic Jewel for enchantments
|-
|-
| '''Spinel'''
| '''Spinel'''
| Rare
| 50
| [[Maps#Atlantis|Atlantis]], [[Maps#Machine City|Machine City]], [[Maps#Dance Time|Dance Time]]
| Useful for lower enchantment levels
|-
|-
| '''Peridot'''
| '''Peridot'''
| Rare
| 70
| [[Maps#Atlantis|Atlantis]], [[Maps#Machine City|Machine City]], [[Maps#Dance Time|Dance Time]]
| Useful for mid-level and high-level enchantments
|-
|-
| '''Iolite'''
| '''Iolite'''
| Very Rare
| 100
| [[Maps#Machine City|Machine City]], [[Maps#Arena|Arena]]
| Recommended for the hardest enchantment levels
|}
|}


== Basic Enchantment Process ==
== Attribute Tablets ==


The basic enchantment process is similar for Attribute Enchantments and Element Enchantments.
{| class="wikitable"
! Tablet
! Adds
|-
| '''Tablet of Power'''
| STR +1
|-
| '''Tablet of Stamina'''
| STA +1
|-
| '''Tablet of Dexterity'''
| DEX +1
|-
| '''Tablet of Wisdom'''
| WIL +1
|}


# Check whether your item can be enchanted.
'''Note:''' The game data uses WIS internally, but the player-facing stat is WIL.
# Make sure you have the required enchantment material.
# Right-click the item you want to enchant.
# Select '''Enchant'''.
# Choose the enchantment type and material.
# Select the Jewel you want to use.
# Check the displayed success rate.
# Press '''Start''' to attempt the enchantment.


'''Note:''' Always check the success rate before starting the enchantment. Higher enchantment levels usually have a lower success rate.
== Elemental Stones ==


[[File:Enchant4.png|700px|center|Right-click an item and select Enchant]]
{| class="wikitable"
! Stone
! Element
|-
| '''Earth Elemental Stone'''
| Earth
|-
| '''Wind Elemental Stone'''
| Wind
|-
| '''Water Elemental Stone'''
| Water
|-
| '''Fire Elemental Stone'''
| Fire
|}


== Attribute Enchantments ==
== Eligible Equipment Parts ==


Attribute Enchantments are used to add attribute points to equipment.
Not every material can be used on every equipment part.


They can add one of the four main attributes:
{| class="wikitable"
! Part
! Attribute Tablets
! Elemental Stones
|-
| '''Hair'''
| Yes
| No
|-
| '''Body'''
| Yes
| Yes
|-
| '''Pants'''
| Yes
| Yes
|-
| '''Foot'''
| Yes
| Yes
|-
| '''Cap'''
| Yes
| Yes
|-
| '''Hand'''
| Yes
| Yes
|-
| '''Glasses'''
| Yes
| No
|-
| '''Bag'''
| Yes
| No
|-
| '''Socks'''
| Yes
| No
|-
| '''Racket'''
| Yes
| Yes
|}


* '''[[Stats#STR|STR]]'''
== Attribute Enchanting ==
* '''[[Stats#STA|STA]]'''
* '''[[Stats#DEX|DEX]]'''
* '''[[Stats#WIL|WIL]]'''


For a detailed explanation of these attributes and how they affect gameplay, see the '''[[Stats|Stats]]''' page.
Each successful Attribute Enchant adds +1 to the selected stat on that equipment piece, up to the equipment's maximum for that stat.


=== Required Items ===
Example:


To perform an Attribute Enchantment, you need:
<pre>
Equipment has 6 STR, maximum is 9 STR.
Up to +3 STR can be added through Attribute Enchanting.
</pre>


# '''Tablet'''
Because Attribute Enchanting is often guaranteed or near-guaranteed, use the cheapest available Jewel and save stronger Jewels for Elemental Enchanting.
# '''Jewel'''


Basic Jewels such as '''Onyx''', '''Jasper''' and '''Moonstone''' can be used for this type of enchantment.
== Elemental Enchanting ==


=== Checking Your Gear ===
Elemental levels go from +1 to +9. Failed attempts do not downgrade below +5. Downgrade risk starts when attempting +6.


Before starting an Attribute Enchantment, check the item description.
{| class="wikitable"
! Target level
! FailedPercent
! Downgrade on fail?
|-
| '''+1'''
| 5
| No
|-
| '''+2'''
| 10
| No
|-
| '''+3'''
| 20
| No
|-
| '''+4'''
| 25
| No
|-
| '''+5'''
| 30
| No
|-
| '''+6'''
| 35
| Yes
|-
| '''+7'''
| 40
| Yes
|-
| '''+8'''
| 45
| Yes
|-
| '''+9'''
| 50
| Yes
|}


Look for the following information:
=== Success Chance ===


* '''Enchantment eligibility''' – shows whether the item can be enchanted.
<pre>
* '''Available attribute points''' – shows how many points can be added to STR, STA, DEX or WIL.
SuccessRate = JewelValue - currentLevel × (FailedPercent / 100)
* '''Potential limit''' – shows the maximum amount of improvement the item can receive.
</pre>


[[File:Enchant3.jpg|900px|center|Checking equipment before enchantment]]
Result is clamped between 0% and 100%.


=== Starting an Attribute Enchantment ===
Example — upgrading from +5 to +6 with Peridot:
<pre>
70 - 5 × (35 / 100) = 68.25%
</pre>


# Right-click the item you want to enchant.
Example success chances for key upgrades:
# Select '''Enchant'''.
# Choose the attribute you want to improve.
# Select the Tablet.
# Select the Jewel you want to use.
# Check the success rate.
# Press '''Start'''.


[[File:Enchant5.jpg|900px|center|Attribute enchantment menu]]
{| class="wikitable"
 
! Upgrade
== Element Enchantments ==
! Spinel (50)
 
! Peridot (70)
Element Enchantments are used to add elemental attack or elemental defense effects to equipment.
! Iolite (100)
 
|-
Element enchantments can be upgraded from '''+0''' to '''+9'''.
| '''+0 → +1'''
 
| 50.00%
The higher the enchantment level, the lower the success rate becomes. Reaching '''+7 to +9''' is much harder and usually requires stronger Jewels.
| 70.00%
 
| 100.00%
[[File:Enchant11.jpg|900px|center|Element enchantment levels]]
|-
 
| '''+4 → +5'''
=== Attack and Defense Elements ===
| 48.80%
 
| 68.80%
Element Enchantments can be used in two different ways:
| 98.80%
 
|-
* '''Attack elements''' increase the damage of specific Battle items or skills.
| '''+5 → +6'''
* '''Defense elements''' reduce damage from elemental racket attacks.
| 48.25%
 
| 68.25%
'''Important:''' Elemental defense does not protect against item-based attacks such as Fireball, Meteor, Small Meteor, Blizzard, Souls, Magic Circle or Crab Trap. It only works against elemental racket attacks.
| 98.25%
 
|-
=== Elemental Attack Effects ===
| '''+7 → +8'''
| 46.85%
| 66.85%
| 96.85%
|-
| '''+8 → +9'''
| 46.00%
| 66.00%
| 96.00%
|}


Attack elements increase the damage of specific Battle items or skills.
=== Expected Attempts ===


{| class="wikitable"
{| class="wikitable"
! Element
! Jewel
! Affected Battle items / skills
! To reach +5
! Effect
! From +5 to +9
! Recommendation
|-
| '''Onyx'''
| ~77
| Extremely impractical
| Not recommended for serious enchanting
|-
| '''Moonstone'''
| ~34
| Very impractical
| Only for low-value attempts
|-
|-
| '''Fire'''
| '''Jasper'''
| Fireball, Meteor, Small Meteor
| ~21
| Increases damage dealt by these attacks
| Very high cost
| Only if materials are not valuable
|-
|-
| '''Wind'''
| '''Spinel'''
| Souls, Magic Circle
| ~10
| Increases damage dealt by these attacks
| ~35
| Good for +1 to +5
|-
|-
| '''Earth'''
| '''Peridot'''
| Crab Trap
| ~7
| Increases damage dealt by this attack
| ~10
| Good balanced choice
|-
|-
| '''Water'''
| '''Iolite'''
| Blizzard
| ~5
| Increases damage dealt by this attack
| ~4
| Most efficient for high levels
|}
|}


=== Elemental Defense Effects ===
== Elements and Skill Effects ==


Defense elements are used against elemental racket attacks.
The offensive element of a Racket only contributes when it matches the element of the skill effect used.
 
They do not reduce damage from item-based attacks.


{| class="wikitable"
{| class="wikitable"
! Defense type
! Element
! Works against
! Example skill effects
! Does not work against
|-
|-
| '''Fire Defense'''
| '''Fire'''
| Fire elemental racket attacks
| Fireball, Meteor, Small Meteor, Inferno
| Fireball, Meteor, Small Meteor
|-
|-
| '''Wind Defense'''
| '''Wind'''
| Wind elemental racket attacks
| Homing Soul, Magic Circle
| Souls, Magic Circle
|-
|-
| '''Earth Defense'''
| '''Earth'''
| Earth elemental racket attacks
| Crab Trap, Kiss of Medusa
| Crab Trap
|-
|-
| '''Water Defense'''
| '''Water'''
| Water elemental racket attacks
| Blizzard
| Blizzard
|}
|}


=== Elemental Reactions ===
For gameplay details, see the '''[[Skills|Skills]]''' page.


Elemental reactions determine whether an elemental attack or elemental defense is strong, weak or neutral against another element.
== Elemental Reactions ==


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
Line 316: Line 400:
|}
|}


'''Attack''' describes how strong an elemental attack is when compared against another element.
A high element level can still underperform if the element matchup is unfavorable. When damage feels lower than expected, check the reaction table first.


'''Defense''' describes how well an elemental defense works against an elemental racket attack.
Defensive elements can be stacked across multiple equipment parts. For example, both Earth and Water Defense perform well against incoming Wind attacks, so equipping both can provide stronger coverage than one alone.


=== How to Read the Reaction Table ===
== Elemental Defense in Guardian Mode ==


The reaction table helps compare your attack element with the opponent's defense element.
Guardians have their own elements. When a Guardian uses a skill, it selects the
element that matches that skill to amplify its outgoing damage. Guardian elements
are attack elements only — they do not reduce incoming player damage.


An elemental attack is not equally effective against every defense element. Some combinations are stronger, while others are weaker.
Example: A Guardian with both Wind and Water that uses Homing Soul will apply
Wind, because Homing Soul is a Wind-based skill.


For example, if you use a '''Wind Attack''' or '''Fire Attack''' and the opponent has '''Earth Defense''', the result may be less effective than using a better element combination according to the reaction table.
For Guardian Mode, offensive element matching on the Racket is the higher priority.
Defensive elements are secondary but can noticeably reduce incoming Guardian
elemental damage if the element matches the Guardian's attacking element.


This means choosing an element is not only about increasing the damage of a specific Battle item or skill. It also depends on the opponent's defense element.
Before investing in defensive elemental enchants, check which elements the
Guardians you face actually use in the table below.


'''Tip:''' If your damage feels low even with a high enchantment level, the opponent's defense element may be reducing the effectiveness of your attack element.
== Guardian Element Reference ==


'''Important:''' Elemental reactions are separate from item-specific attack scaling. For example, a Fire attack enchantment increases Fireball, Meteor and Small Meteor damage, but elemental defense only works against elemental racket attacks.
=== Regular Guardians ===


=== Required Items ===
{| class="wikitable"
! Guardian
! Attack Elements
! Element Grade
|-
| '''Dokaro – Sikaro'''
| None
| 2
|-
| '''Ikaro'''
| Earth, Fire
| 2
|-
| '''Doteko – Siteko'''
| None
| 3
|-
| '''Eteko'''
| Wind, Fire
| 3
|-
| '''Doga – Siga'''
| Water
| 4
|-
| '''Ega'''
| Earth, Water
| 4
|-
| '''Dogoliath – Sigoliath'''
| Earth
| 5
|-
| '''Egoliath'''
| Earth, Wind
| 5
|-
| '''Dotossakan – Sitossakan'''
| Earth
| 5
|-
| '''Etoossakan'''
| Earth, Wind
| 5
|-
| '''Doblood – Siblood'''
| Fire
| 6
|-
| '''Iblood'''
| Wind, Fire
| 6
|-
| '''Windra – Fyra'''
| Wind
| 7
|-
| '''Thundera'''
| Wind, Fire
| 7
|-
| '''All Devil Guardians'''
| Wind, Fire
| 8
|-
| '''Dolizard – Silizard'''
| Water
| 9
|-
| '''Elizard'''
| Earth, Water
| 9
|-
| '''Kuromaro'''
| Earth
| 2
|-
| '''Akamaro'''
| Fire
| 2
|-
| '''Aomaro'''
| Water
| 2
|-
| '''Kokechamaro'''
| Wind
| 2
|-
| '''Chachamaro'''
| Earth, Fire
| 2
|-
| '''Siromaro'''
| Wind, Water
| 2
|-
| '''Yeppeuni – Saechimi'''
| Earth, Water
| 9
|}


To perform an Element Enchantment, you need:
=== Boss Guardians ===


# '''Elemental Stone'''
{| class="wikitable"
# '''Jewel'''
! Boss
! Attack Elements
|-
| '''Hell Blood'''
| Earth, Wind, Fire
|-
| '''Hera'''
| Wind, Fire, Water
|-
| '''Royal Lizard'''
| Earth, Wind, Water
|-
| '''Tossakan Boss'''
| Earth, Fire, Water
|-
| '''TB-255'''
| Earth, Wind, Fire
|-
| '''Dance King'''
| Earth, Fire, Water
|}


=== Checking Your Gear ===


Before starting an Element Enchantment, check whether the item supports the selected element.
Higher Element Grade means stronger elemental attacks. To reduce incoming elemental
damage from a Guardian, check the reaction table and equip a defensive element that
performs well against the Guardian's attack element.


Not every item can receive every type of element enchantment.
== Enchant Strategy ==
 
[[File:Enchant12.jpg|900px|center|Checking element enchantment eligibility]]
 
[[File:Enchant13.jpg|900px|center|Element enchantment item information]]
 
=== Starting an Element Enchantment ===
 
# Right-click the item you want to enchant.
# Select '''Enchant'''.
# Choose the Elemental Stone you want to use.
# Select the Jewel you want to use.
# Check the success rate.
# Press '''Start'''.
 
[[File:Enchant14.jpg|900px|center|Selecting an Elemental Stone]]
 
[[File:Enchant15.jpg|900px|center|Starting the element enchantment]]
 
== Recommended Jewel Usage ==
 
Jewels affect the success rate of an enchantment attempt. Stronger Jewels give better chances, but they are also harder to obtain.
 
There is no single fixed rule for which Jewel must be used at each level. The best choice depends on how many Jewels you have and how many resources you are willing to risk.


{| class="wikitable"
{| class="wikitable"
! Enchantment level
! Situation
! Recommended approach
! Recommended approach
! Notes
|-
|-
| '''+1 to +4'''
| '''Attribute Enchanting'''
| Use low-level or common Jewels first
| Use cheapest available Jewel if the attempt is guaranteed
| Failed attempts do not reset the enchantment level before +5, so it is usually worth trying cheaper Jewels first.
|-
| '''Temporary equipment'''
| Avoid serious enchanting or use cheap materials
|-
| '''Elemental +1 to +5'''
| Spinel or better — no downgrade risk, but weak Jewels waste many attempts
|-
| '''Elemental +6 to +7'''
| Peridot or Iolite — downgrade risk starts here
|-
| '''Elemental +8 to +9'''
| Iolite recommended — failures are expensive
|-
|-
| '''+5'''
| '''Valuable equipment'''
| Spinel is still a good option
| Use stronger Jewels earlier to reduce wasted materials
| The enchantment can start failing at this stage. If the attempt fails, the item can drop back to +4.
|-
|-
| '''+6 to +7'''
| '''Offensive build'''
| Peridot is recommended, but cheaper Jewels can still be used if you have many of them
| Match Racket element to the skill effects you use most
| Peridot gives a better chance, but players with many lower Jewels may try to save rarer materials.
|-
|-
| '''+8 to +9'''
| '''Defensive setup for Guardian Mode'''
| Iolite is the safest option, but Peridot can still succeed
| Check the Guardian Element Reference above, then use the reaction table to pick a matching defensive element
| Iolite gives the best chance for the hardest levels. However, it is still possible to reach +9 with Peridot if you are lucky.
|}
|}


'''Resource-saving strategy:'''
== Common Mistakes ==


* Try to reach the early levels with cheaper Jewels first.
{| class="wikitable"
* If you have many low-level Jewels, use them for as long as the risk feels acceptable.
! Mistake
* Spinel can be used up to around '''+5''', because failure only starts becoming risky from this point.
! Better approach
* From '''+5''' onward, failed attempts may reduce the enchantment level.
|-
* Peridot can still succeed even at high levels, including attempts toward '''+9'''.
| Using rare Jewels for Attribute Enchanting
* Iolite should usually be saved for the hardest levels or for items where you do not want to risk many failed attempts.
| Attribute Enchanting is often guaranteed — use the cheapest Jewel
 
|-
'''Important:''' Up to '''+4''', failed attempts do not reset the enchantment level. Starting around '''+5''', failure can reduce the enchantment level, for example dropping the item back to '''+4'''.
| Using weak Jewels for high-level Elemental Enchants
| Peridot or Iolite for +6 and above
|-
| Assuming +5 failure downgrades
| Downgrade risk starts when attempting +6
|-
| Treating FailedPercent as the final fail chance
| It is part of the success formula, not the whole result
|-
| Ignoring element matchups when damage feels low
| Check the reaction table — a high level with a bad matchup still underperforms
|-
| Skipping defensive elements entirely in Guardian Mode
| Guardians use elemental attacks — a matching defensive element reduces damage
|-
| Using Elemental Stones on ineligible parts
| Hair, Glasses, Bag and Socks cannot use Elemental Stones
|}


== Related Pages ==
== Related Pages ==


* '''[[Stats]]''' – explains attributes, secondary stats and formulas.
* '''[[Stats]]''' – STR, STA, DEX, WIL, secondary stats and formulas
* '''[[Items]]''' – explains equipment, item bonuses and gear.
* '''[[Items]]''' – Quick Slot items, Buff Items and item systems
* '''[[Skills]]''' – explains actual abilities.
* '''[[Skills]]''' – skill effects, usage, timing and synergies
* '''[[Maps]]''' – shows map information and Gacha availability.
* '''[[Maps]]''' – map information and gacha availability
 
* '''[[Beginner's Guide]]''' – recommended starting path for new players
== Summary ==
 
Enchantments are used to improve equipment.
 
'''Attribute Enchantments''' add STR, STA, DEX or WIL to equipment by using Tablets and Jewels.
 
'''Element Enchantments''' add elemental attack or elemental defense effects by using Elemental Stones and Jewels.
 
Attack elements increase the damage of specific Battle items or skills.
 
Defense elements only protect against elemental racket attacks and do not reduce damage from item-based attacks.
 
Jewels affect the success rate of enchantment attempts. Using cheaper Jewels early and saving rare Jewels for harder levels can help save resources.

Latest revision as of 20:18, 6 May 2026

Overview

Enchanting is used to improve equipment.

It can add:

  • Attributes such as STR, STA, DEX or WIL
  • Elements such as Fire, Earth, Water or Wind

There are two separate enchant systems:

Type What it does Materials needed
Attribute Enchanting Adds +1 to STR, STA, DEX or WIL per success Jewel + Attribute Tablet
Elemental Enchanting Adds an element level from +1 to +9 Jewel + Elemental Stone

New players should understand the system before using rare Jewels or Elemental Stones, as all materials are consumed on use.

How to Obtain Materials

Material Source Notes
Attribute Tablets Shop, Guardian gachas Only enchant material available directly in the shop
Elemental Stones Guardian gachas
Jewels Guardian gachas

Guardian gachas that can contain enchant materials include Machine Coin, Dragon Set Boxes, Divinity Set Boxes and Black Scale Set Boxes. Some exist in variants such as Red, Blue, Purple or Orange.

For complete drop tables, use the JFTSE Item Finder: [1]

Jewels

Jewels are used in all enchant attempts and are consumed on use.

For Elemental Enchanting, the Jewel is the main factor in the success chance. For Attribute Enchanting, use the cheapest available Jewel if the attempt is guaranteed.

Jewel Success value
Onyx 7
Moonstone 15
Jasper 24
Spinel 50
Peridot 70
Iolite 100

Attribute Tablets

Tablet Adds
Tablet of Power STR +1
Tablet of Stamina STA +1
Tablet of Dexterity DEX +1
Tablet of Wisdom WIL +1

Note: The game data uses WIS internally, but the player-facing stat is WIL.

Elemental Stones

Stone Element
Earth Elemental Stone Earth
Wind Elemental Stone Wind
Water Elemental Stone Water
Fire Elemental Stone Fire

Eligible Equipment Parts

Not every material can be used on every equipment part.

Part Attribute Tablets Elemental Stones
Hair Yes No
Body Yes Yes
Pants Yes Yes
Foot Yes Yes
Cap Yes Yes
Hand Yes Yes
Glasses Yes No
Bag Yes No
Socks Yes No
Racket Yes Yes

Attribute Enchanting

Each successful Attribute Enchant adds +1 to the selected stat on that equipment piece, up to the equipment's maximum for that stat.

Example:

Equipment has 6 STR, maximum is 9 STR.
Up to +3 STR can be added through Attribute Enchanting.

Because Attribute Enchanting is often guaranteed or near-guaranteed, use the cheapest available Jewel and save stronger Jewels for Elemental Enchanting.

Elemental Enchanting

Elemental levels go from +1 to +9. Failed attempts do not downgrade below +5. Downgrade risk starts when attempting +6.

Target level FailedPercent Downgrade on fail?
+1 5 No
+2 10 No
+3 20 No
+4 25 No
+5 30 No
+6 35 Yes
+7 40 Yes
+8 45 Yes
+9 50 Yes

Success Chance

SuccessRate = JewelValue - currentLevel × (FailedPercent / 100)

Result is clamped between 0% and 100%.

Example — upgrading from +5 to +6 with Peridot:

70 - 5 × (35 / 100) = 68.25%

Example success chances for key upgrades:

Upgrade Spinel (50) Peridot (70) Iolite (100)
+0 → +1 50.00% 70.00% 100.00%
+4 → +5 48.80% 68.80% 98.80%
+5 → +6 48.25% 68.25% 98.25%
+7 → +8 46.85% 66.85% 96.85%
+8 → +9 46.00% 66.00% 96.00%

Expected Attempts

Jewel To reach +5 From +5 to +9 Recommendation
Onyx ~77 Extremely impractical Not recommended for serious enchanting
Moonstone ~34 Very impractical Only for low-value attempts
Jasper ~21 Very high cost Only if materials are not valuable
Spinel ~10 ~35 Good for +1 to +5
Peridot ~7 ~10 Good balanced choice
Iolite ~5 ~4 Most efficient for high levels

Elements and Skill Effects

The offensive element of a Racket only contributes when it matches the element of the skill effect used.

Element Example skill effects
Fire Fireball, Meteor, Small Meteor, Inferno
Wind Homing Soul, Magic Circle
Earth Crab Trap, Kiss of Medusa
Water Blizzard

For gameplay details, see the Skills page.

Elemental Reactions

Element Type vs Fire vs Earth vs Water vs Wind
Fire Attack - Weak Weak Strong
Defense - Strong Weak Weak
Wind Attack Strong Weak Weak -
Defense Weak Strong Strong -
Earth Attack Weak - Strong Weak
Defense Strong - Strong Strong
Water Attack Strong Weak - Weak
Defense Strong Weak - Strong

A high element level can still underperform if the element matchup is unfavorable. When damage feels lower than expected, check the reaction table first.

Defensive elements can be stacked across multiple equipment parts. For example, both Earth and Water Defense perform well against incoming Wind attacks, so equipping both can provide stronger coverage than one alone.

Elemental Defense in Guardian Mode

Guardians have their own elements. When a Guardian uses a skill, it selects the element that matches that skill to amplify its outgoing damage. Guardian elements are attack elements only — they do not reduce incoming player damage.

Example: A Guardian with both Wind and Water that uses Homing Soul will apply Wind, because Homing Soul is a Wind-based skill.

For Guardian Mode, offensive element matching on the Racket is the higher priority. Defensive elements are secondary but can noticeably reduce incoming Guardian elemental damage if the element matches the Guardian's attacking element.

Before investing in defensive elemental enchants, check which elements the Guardians you face actually use in the table below.

Guardian Element Reference

Regular Guardians

Guardian Attack Elements Element Grade
Dokaro – Sikaro None 2
Ikaro Earth, Fire 2
Doteko – Siteko None 3
Eteko Wind, Fire 3
Doga – Siga Water 4
Ega Earth, Water 4
Dogoliath – Sigoliath Earth 5
Egoliath Earth, Wind 5
Dotossakan – Sitossakan Earth 5
Etoossakan Earth, Wind 5
Doblood – Siblood Fire 6
Iblood Wind, Fire 6
Windra – Fyra Wind 7
Thundera Wind, Fire 7
All Devil Guardians Wind, Fire 8
Dolizard – Silizard Water 9
Elizard Earth, Water 9
Kuromaro Earth 2
Akamaro Fire 2
Aomaro Water 2
Kokechamaro Wind 2
Chachamaro Earth, Fire 2
Siromaro Wind, Water 2
Yeppeuni – Saechimi Earth, Water 9

Boss Guardians

Boss Attack Elements
Hell Blood Earth, Wind, Fire
Hera Wind, Fire, Water
Royal Lizard Earth, Wind, Water
Tossakan Boss Earth, Fire, Water
TB-255 Earth, Wind, Fire
Dance King Earth, Fire, Water


Higher Element Grade means stronger elemental attacks. To reduce incoming elemental damage from a Guardian, check the reaction table and equip a defensive element that performs well against the Guardian's attack element.

Enchant Strategy

Situation Recommended approach
Attribute Enchanting Use cheapest available Jewel if the attempt is guaranteed
Temporary equipment Avoid serious enchanting or use cheap materials
Elemental +1 to +5 Spinel or better — no downgrade risk, but weak Jewels waste many attempts
Elemental +6 to +7 Peridot or Iolite — downgrade risk starts here
Elemental +8 to +9 Iolite recommended — failures are expensive
Valuable equipment Use stronger Jewels earlier to reduce wasted materials
Offensive build Match Racket element to the skill effects you use most
Defensive setup for Guardian Mode Check the Guardian Element Reference above, then use the reaction table to pick a matching defensive element

Common Mistakes

Mistake Better approach
Using rare Jewels for Attribute Enchanting Attribute Enchanting is often guaranteed — use the cheapest Jewel
Using weak Jewels for high-level Elemental Enchants Peridot or Iolite for +6 and above
Assuming +5 failure downgrades Downgrade risk starts when attempting +6
Treating FailedPercent as the final fail chance It is part of the success formula, not the whole result
Ignoring element matchups when damage feels low Check the reaction table — a high level with a bad matchup still underperforms
Skipping defensive elements entirely in Guardian Mode Guardians use elemental attacks — a matching defensive element reduces damage
Using Elemental Stones on ineligible parts Hair, Glasses, Bag and Socks cannot use Elemental Stones

Related Pages

  • Stats – STR, STA, DEX, WIL, secondary stats and formulas
  • Items – Quick Slot items, Buff Items and item systems
  • Skills – skill effects, usage, timing and synergies
  • Maps – map information and gacha availability
  • Beginner's Guide – recommended starting path for new players