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== Overview ==
== Overview ==


There are two primary methods of enchantment available to enhance your character's capabilities:<br>
Enchanting is used to improve equipment.


1. The Table of Skills  This table helps you get the most out of your gear by boosting four main stats: Power, Stamina, Dexterity, and Wisdom. Use it to make your equipment as strong as possible. You could buy it from the shop<br>
It can add:
2. Elemental Stones Use Wind, Earth, Water, and Fire stones to add extra damage and defence to your items. These are especially popular for gaining an advantage in Guardian and Battle modes.


You could get the elemental stones from Gacha in Atlantis, Dance and Machine City maps.
* '''Attributes''' such as STR, STA, DEX or WIL
* '''Elements''' such as Fire, Earth, Water or Wind


There are two separate enchant systems:
{| class="wikitable"
! Type
! What it does
! Materials needed
|-
| '''Attribute Enchanting'''
| Adds +1 to STR, STA, DEX or WIL per success
| Jewel + Attribute Tablet
|-
| '''Elemental Enchanting'''
| Adds an element level from +1 to +9
| Jewel + Elemental Stone
|}
New players should understand the system before using rare Jewels or Elemental Stones, as all materials are consumed on use.
== How to Obtain Materials ==
{| class="wikitable"
! Material
! Source
! Notes
|-
| '''Attribute Tablets'''
| Shop, Guardian gachas
| Only enchant material available directly in the shop
|-
| '''Elemental Stones'''
| Guardian gachas
|
|-
| '''Jewels'''
| Guardian gachas
|
|}
Guardian gachas that can contain enchant materials include Machine Coin, Dragon Set Boxes, Divinity Set Boxes and Black Scale Set Boxes. Some exist in variants such as Red, Blue, Purple or Orange.
For complete drop tables, use the '''[[JFTSE Item Finder|JFTSE Item Finder]]''': [https://lilli-samson.github.io/JFTSE-Item-Finder/]


[[File:Enchant1.jpg|1300*650px|thumb|left]]<br>
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== Jewels ==
== Jewels ==


There are six different types of Jewels you can collect. You can get them via Gacha on every map, but the specific Jewel you receive depends on where you are playing.
Jewels are used in all enchant attempts and are consumed on use.
 
For Elemental Enchanting, the Jewel is the main factor in the success chance. For Attribute Enchanting, use the cheapest available Jewel if the attempt is guaranteed.
 
{| class="wikitable"
! Jewel
! Success value
|-
| '''Onyx'''
| 7
|-
| '''Moonstone'''
| 15
|-
| '''Jasper'''
| 24
|-
| '''Spinel'''
| 50
|-
| '''Peridot'''
| 70
|-
| '''Iolite'''
| 100
|}
 
== Attribute Tablets ==
 
{| class="wikitable"
! Tablet
! Adds
|-
| '''Tablet of Power'''
| STR +1
|-
| '''Tablet of Stamina'''
| STA +1
|-
| '''Tablet of Dexterity'''
| DEX +1
|-
| '''Tablet of Wisdom'''
| WIL +1
|}
 
'''Note:''' The game data uses WIS internally, but the player-facing stat is WIL.
 
== Elemental Stones ==
 
{| class="wikitable"
! Stone
! Element
|-
| '''Earth Elemental Stone'''
| Earth
|-
| '''Wind Elemental Stone'''
| Wind
|-
| '''Water Elemental Stone'''
| Water
|-
| '''Fire Elemental Stone'''
| Fire
|}
 
== Eligible Equipment Parts ==
 
Not every material can be used on every equipment part.
 
{| class="wikitable"
! Part
! Attribute Tablets
! Elemental Stones
|-
| '''Hair'''
| Yes
| No
|-
| '''Body'''
| Yes
| Yes
|-
| '''Pants'''
| Yes
| Yes
|-
| '''Foot'''
| Yes
| Yes
|-
| '''Cap'''
| Yes
| Yes
|-
| '''Hand'''
| Yes
| Yes
|-
| '''Glasses'''
| Yes
| No
|-
| '''Bag'''
| Yes
| No
|-
| '''Socks'''
| Yes
| No
|-
| '''Racket'''
| Yes
| Yes
|}
 
== Attribute Enchanting ==
 
Each successful Attribute Enchant adds +1 to the selected stat on that equipment piece, up to the equipment's maximum for that stat.
 
Example:
 
<pre>
Equipment has 6 STR, maximum is 9 STR.
Up to +3 STR can be added through Attribute Enchanting.
</pre>
 
Because Attribute Enchanting is often guaranteed or near-guaranteed, use the cheapest available Jewel and save stronger Jewels for Elemental Enchanting.
 
== Elemental Enchanting ==
 
Elemental levels go from +1 to +9. Failed attempts do not downgrade below +5. Downgrade risk starts when attempting +6.
 
{| class="wikitable"
! Target level
! FailedPercent
! Downgrade on fail?
|-
| '''+1'''
| 5
| No
|-
| '''+2'''
| 10
| No
|-
| '''+3'''
| 20
| No
|-
| '''+4'''
| 25
| No
|-
| '''+5'''
| 30
| No
|-
| '''+6'''
| 35
| Yes
|-
| '''+7'''
| 40
| Yes
|-
| '''+8'''
| 45
| Yes
|-
| '''+9'''
| 50
| Yes
|}
 
=== Success Chance ===
 
<pre>
SuccessRate = JewelValue - currentLevel × (FailedPercent / 100)
</pre>
 
Result is clamped between 0% and 100%.
 
Example — upgrading from +5 to +6 with Peridot:
<pre>
70 - 5 × (35 / 100) = 68.25%
</pre>
 
Example success chances for key upgrades:
 
{| class="wikitable"
! Upgrade
! Spinel (50)
! Peridot (70)
! Iolite (100)
|-
| '''+0 → +1'''
| 50.00%
| 70.00%
| 100.00%
|-
| '''+4 → +5'''
| 48.80%
| 68.80%
| 98.80%
|-
| '''+5 → +6'''
| 48.25%
| 68.25%
| 98.25%
|-
| '''+7 → +8'''
| 46.85%
| 66.85%
| 96.85%
|-
| '''+8 → +9'''
| 46.00%
| 66.00%
| 96.00%
|}
 
=== Expected Attempts ===
 
{| class="wikitable"
! Jewel
! To reach +5
! From +5 to +9
! Recommendation
|-
| '''Onyx'''
| ~77
| Extremely impractical
| Not recommended for serious enchanting
|-
| '''Moonstone'''
| ~34
| Very impractical
| Only for low-value attempts
|-
| '''Jasper'''
| ~21
| Very high cost
| Only if materials are not valuable
|-
| '''Spinel'''
| ~10
| ~35
| Good for +1 to +5
|-
| '''Peridot'''
| ~7
| ~10
| Good balanced choice
|-
| '''Iolite'''
| ~5
| ~4
| Most efficient for high levels
|}
 
== Elements and Skill Effects ==
 
The offensive element of a Racket only contributes when it matches the element of the skill effect used.
 
{| class="wikitable"
! Element
! Example skill effects
|-
| '''Fire'''
| Fireball, Meteor, Small Meteor, Inferno
|-
| '''Wind'''
| Homing Soul, Magic Circle
|-
| '''Earth'''
| Crab Trap, Kiss of Medusa
|-
| '''Water'''
| Blizzard
|}
 
For gameplay details, see the '''[[Skills|Skills]]''' page.
 
== Elemental Reactions ==


[[File:Jewels_.jpg|1300*650px|thumb|left]]
{| class="wikitable" style="text-align:center;"
! Element
! Type
! vs Fire
! vs Earth
! vs Water
! vs Wind
|-
! rowspan="2" | '''Fire'''
! Attack
| -
| Weak
| Weak
| Strong
|-
! Defense
| -
| Strong
| Weak
| Weak
|-
! rowspan="2" | '''Wind'''
! Attack
| Strong
| Weak
| Weak
| -
|-
! Defense
| Weak
| Strong
| Strong
| -
|-
! rowspan="2" | '''Earth'''
! Attack
| Weak
| -
| Strong
| Weak
|-
! Defense
| Strong
| -
| Strong
| Strong
|-
! rowspan="2" | '''Water'''
! Attack
| Strong
| Weak
| -
| Weak
|-
! Defense
| Strong
| Weak
| -
| Strong
|}


'''Common Jewels'''<br>
A high element level can still underperform if the element matchup is unfavorable. When damage feels lower than expected, check the reaction table first.


Jasper, Moonstone, and Onyx are the most common. You can find these easily on most maps, including:
Defensive elements can be stacked across multiple equipment parts. For example, both Earth and Water Defense perform well against incoming Wind attacks, so equipping both can provide stronger coverage than one alone.
Arena, Atlantis, Machine City, Dance maps.  


'''Rare Jewels'''<br>
== Elemental Defense in Guardian Mode ==


Spinel and Peridot are moderately rare. You can find them on the following maps: Atlantis, Machine City, and Dance maps.
Guardians have their own elements. When a Guardian uses a skill, it selects the
element that matches that skill to amplify its outgoing damage. Guardian elements
are attack elements only — they do not reduce incoming player damage.


'''Very Rare Jewels'''<br>
Example: A Guardian with both Wind and Water that uses Homing Soul will apply
Iolite is a very rare Jewel with a high success rate for enhancements. It is only found on: Machine City and Arena maps.<br>
Wind, because Homing Soul is a Wind-based skill.
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== How to Enchant with the Table of Skills (Power, Stamina, Dexterity, and Wisdom) ==


Using the Table of Skills is the most effective way to enhance your equipment. These enchantments have a high success rate, making them a reliable choice for upgrading your gear.<br>
For Guardian Mode, offensive element matching on the Racket is the higher priority.
Defensive elements are secondary but can noticeably reduce incoming Guardian
elemental damage if the element matches the Guardian's attacking element.


• '''Power''': Boosts your ball speed and power/damage in battle <br>
Before investing in defensive elemental enchants, check which elements the
• '''Stamina''': Increases survivability and recovery<br>
Guardians you face actually use in the table below.
• '''Dexterity''': Enhances agility and responsiveness.<br>
• '''Wisdom''': Improves ball curve and ball-based pressure<br>
<br>


''' <big>Required Items</big>'''<br>
== Guardian Element Reference ==


To perform an enchantment, you will need the following materials:<br>
=== Regular Guardians ===
1. The Table of Skills<br>
2. Jewels: This type of enchantment has a high chance of success. You can use basic jewels such as Onyx, Jasper, and Moonstone <br>
<br>
'''<big>How to Enchantment</big>''' <br>
'''1. Checking Your Gear'''<br>
Before you begin, you need to make sure your equipment is ready for the enchantment process. Here is what to look for:<br>
• Enchantment Eligibility: Check your item’s description to confirm it can be enchanted. Not all items support every type of enchantment.<br>
• Skill Points: View your gear's stats to see how many points are available for each skill (Power, Stamina, Dexterity, and Wisdom).<br>
• Potential Limits: Each piece of gear has a maximum capacity for how much it can be improved. Make sure you have enough open "potential" or slots to apply the enchantment you want.<br>


[[File:Enchant3.jpg|1300*650px|thumb|left]]<br>
{| class="wikitable"
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! Guardian
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! Attack Elements
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! Element Grade
<br>
|-
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| '''Dokaro – Sikaro'''
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| None
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| 2
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|-
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| '''Ikaro'''
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| Earth, Fire
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| 2
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|-
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| '''Doteko – Siteko'''
<br>
| None
<br>
| 3
|-
| '''Eteko'''
| Wind, Fire
| 3
|-
| '''Doga – Siga'''
| Water
| 4
|-
| '''Ega'''
| Earth, Water
| 4
|-
| '''Dogoliath – Sigoliath'''
| Earth
| 5
|-
| '''Egoliath'''
| Earth, Wind
| 5
|-
| '''Dotossakan – Sitossakan'''
| Earth
| 5
|-
| '''Etoossakan'''
| Earth, Wind
| 5
|-
| '''Doblood – Siblood'''
| Fire
| 6
|-
| '''Iblood'''
| Wind, Fire
| 6
|-
| '''Windra – Fyra'''
| Wind
| 7
|-
| '''Thundera'''
| Wind, Fire
| 7
|-
| '''All Devil Guardians'''
| Wind, Fire
| 8
|-
| '''Dolizard – Silizard'''
| Water
| 9
|-
| '''Elizard'''
| Earth, Water
| 9
|-
| '''Kuromaro'''
| Earth
| 2
|-
| '''Akamaro'''
| Fire
| 2
|-
| '''Aomaro'''
| Water
| 2
|-
| '''Kokechamaro'''
| Wind
| 2
|-
| '''Chachamaro'''
| Earth, Fire
| 2
|-
| '''Siromaro'''
| Wind, Water
| 2
|-
| '''Yeppeuni – Saechimi'''
| Earth, Water
| 9
|}


2. Right-click on your stuff that you would like to add enchantments > enchant <br>
=== Boss Guardians ===
[[File:Enchant4.png|1300*650px|thumb|left]]<br>
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'''3: Starting the Enchantment'''<br>
Once you are ready to proceed, follow these steps in the enchantment menu:<br>
• Open the Menu: A new window will pop up showing your available options.<br>
• Select Your Components: Choose the specific Enchantment type you want to apply and the Stone you wish to use.<br>
• Begin the Process: Double-check your selections and press Start to attempt the enchantment.<br>
Note: Keep an eye on the success rate displayed in the window before you commit!<br>
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[[File:Enchant5.jpg|1300*650px|thumb|left]]<br>
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== How to Enchant with Elemental Stones (Wind, Earth, Water and Fire) ==
{| class="wikitable"
Enchanting your gear with Elemental Stones (Wind, Earth, Water, and Fire) allows you to customize your stats for high-level play.<br>
! Boss
<br>
! Attack Elements
'''Enchantment Levels'''<br>
|-
There are 9 levels of enchantment, ranging from +0 to +9.<br>
| '''Hell Blood'''
• The Difficulty Curve: As the level increases, the success rate drops. Reaching the higher levels (+7 to +9) is significantly more difficult and requires more patience (or luck!).
| Earth, Wind, Fire
|-
| '''Hera'''
| Wind, Fire, Water
|-
| '''Royal Lizard'''
| Earth, Wind, Water
|-
| '''Tossakan Boss'''
| Earth, Fire, Water
|-
| '''TB-255'''
| Earth, Wind, Fire
|-
| '''Dance King'''
| Earth, Fire, Water
|}


[[File:Enchant11.jpg|1300*650px|thumb|left]]<br>
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Higher Element Grade means stronger elemental attacks. To reduce incoming elemental
damage from a Guardian, check the reaction table and equip a defensive element that
performs well against the Guardian's attack element.


== Enchant Strategy ==


'''Elemental Effects'''<br>
{| class="wikitable"
Choosing the right element is key for Guardian and Battle modes. Here is how each stone functions:<br>
! Situation
'''Wind Stone''': Increases the damage of your racket. This is the standard choice for players looking to maximise their offensive power.<br>
! Recommended approach
'''Earth Stone''': Boosts your defence against Meteor damage. Use this if you find yourself struggling to survive heavy Meteor strikes.<br>
|-
'''Water Stone''': Increases your defence against Blizzard damage. This is essential for resisting freezing-based attacks.<br>
| '''Attribute Enchanting'''
'''Fire Stone''' increases damage for Willer when scoring and also could work as defence with Earth Stone's damage <br>
| Use cheapest available Jewel if the attempt is guaranteed
<br>
|-
'''Required Items'''<br>
| '''Temporary equipment'''
To perform an enchantment, you will need the following materials:<br>
| Avoid serious enchanting or use cheap materials
1. Element Stones <br>
|-
2. Jewels <br>
| '''Elemental +1 to +5'''
| Spinel or better — no downgrade risk, but weak Jewels waste many attempts
|-
| '''Elemental +6 to +7'''
| Peridot or Iolite — downgrade risk starts here
|-
| '''Elemental +8 to +9'''
| Iolite recommended — failures are expensive
|-
| '''Valuable equipment'''
| Use stronger Jewels earlier to reduce wasted materials
|-
| '''Offensive build'''
| Match Racket element to the skill effects you use most
|-
| '''Defensive setup for Guardian Mode'''
| Check the Guardian Element Reference above, then use the reaction table to pick a matching defensive element
|}


'''<big>How to Enchantment</big>''' <br>
== Common Mistakes ==
1. Enchantment Eligibility: Check your item’s description to confirm it can be enchanted. Not all items support every type of enchantment.<br>
[[File:Enchant12.jpg|1300*650px|thumb|left]]<br>
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2. Right-click on your stuff that you would like to add enchantments > enchant <br>
[[File:Enchant4.png|1300*650px|thumb|left]]<br>
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'''3: Starting the Enchantment'''<br>
{| class="wikitable"
Once you are ready to proceed, follow these steps in the enchantment menu:<br>
! Mistake
• Open the Menu: A new window will pop up showing your available options.<br>
! Better approach
• Select Your Components: Choose the specific Enchantment type you want to apply and the Stone you wish to use.<br>
|-
• Begin the Process: Double-check your selections and press Start to attempt the enchantment.<br>
| Using rare Jewels for Attribute Enchanting
Note: Keep an eye on the success rate displayed in the window before you commit!<br>
| Attribute Enchanting is often guaranteed — use the cheapest Jewel
|-
| Using weak Jewels for high-level Elemental Enchants
| Peridot or Iolite for +6 and above
|-
| Assuming +5 failure downgrades
| Downgrade risk starts when attempting +6
|-
| Treating FailedPercent as the final fail chance
| It is part of the success formula, not the whole result
|-
| Ignoring element matchups when damage feels low
| Check the reaction table — a high level with a bad matchup still underperforms
|-
| Skipping defensive elements entirely in Guardian Mode
| Guardians use elemental attacks — a matching defensive element reduces damage
|-
| Using Elemental Stones on ineligible parts
| Hair, Glasses, Bag and Socks cannot use Elemental Stones
|}


[[File:Enchant14.jpg|1300*650px|thumb|left]]<br>
== Related Pages ==
[[File:Enchant15.jpg|1300*650px|thumb|left]]<br>
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== Tips for Enchantment Success ==
* '''[[Stats]]''' – STR, STA, DEX, WIL, secondary stats and formulas
To save resources and maximise your chances, use the right Jewels for each stage of the process:<br>
* '''[[Items]]''' – Quick Slot items, Buff Items and item systems
• Levels +1 to +4: It is best to use Spinel jewels. These are perfect for the early stages where success rates are still relatively high.<br>
* '''[[Skills]]''' – skill effects, usage, timing and synergies
• Levels +5 to +7: Switch to Peridots. These provide the extra boost needed to overcome the moderate difficulty of mid-tier enchanting.<br>
* '''[[Maps]]''' – map information and gacha availability
• Levels +7 to +9: Always use Iolite. Since the final levels are the hardest, Iolite’s high success rate is essential to completing your enchantment.<br>
* '''[[Beginner's Guide]]''' – recommended starting path for new players

Latest revision as of 20:18, 6 May 2026

Overview

Enchanting is used to improve equipment.

It can add:

  • Attributes such as STR, STA, DEX or WIL
  • Elements such as Fire, Earth, Water or Wind

There are two separate enchant systems:

Type What it does Materials needed
Attribute Enchanting Adds +1 to STR, STA, DEX or WIL per success Jewel + Attribute Tablet
Elemental Enchanting Adds an element level from +1 to +9 Jewel + Elemental Stone

New players should understand the system before using rare Jewels or Elemental Stones, as all materials are consumed on use.

How to Obtain Materials

Material Source Notes
Attribute Tablets Shop, Guardian gachas Only enchant material available directly in the shop
Elemental Stones Guardian gachas
Jewels Guardian gachas

Guardian gachas that can contain enchant materials include Machine Coin, Dragon Set Boxes, Divinity Set Boxes and Black Scale Set Boxes. Some exist in variants such as Red, Blue, Purple or Orange.

For complete drop tables, use the JFTSE Item Finder: [1]

Jewels

Jewels are used in all enchant attempts and are consumed on use.

For Elemental Enchanting, the Jewel is the main factor in the success chance. For Attribute Enchanting, use the cheapest available Jewel if the attempt is guaranteed.

Jewel Success value
Onyx 7
Moonstone 15
Jasper 24
Spinel 50
Peridot 70
Iolite 100

Attribute Tablets

Tablet Adds
Tablet of Power STR +1
Tablet of Stamina STA +1
Tablet of Dexterity DEX +1
Tablet of Wisdom WIL +1

Note: The game data uses WIS internally, but the player-facing stat is WIL.

Elemental Stones

Stone Element
Earth Elemental Stone Earth
Wind Elemental Stone Wind
Water Elemental Stone Water
Fire Elemental Stone Fire

Eligible Equipment Parts

Not every material can be used on every equipment part.

Part Attribute Tablets Elemental Stones
Hair Yes No
Body Yes Yes
Pants Yes Yes
Foot Yes Yes
Cap Yes Yes
Hand Yes Yes
Glasses Yes No
Bag Yes No
Socks Yes No
Racket Yes Yes

Attribute Enchanting

Each successful Attribute Enchant adds +1 to the selected stat on that equipment piece, up to the equipment's maximum for that stat.

Example:

Equipment has 6 STR, maximum is 9 STR.
Up to +3 STR can be added through Attribute Enchanting.

Because Attribute Enchanting is often guaranteed or near-guaranteed, use the cheapest available Jewel and save stronger Jewels for Elemental Enchanting.

Elemental Enchanting

Elemental levels go from +1 to +9. Failed attempts do not downgrade below +5. Downgrade risk starts when attempting +6.

Target level FailedPercent Downgrade on fail?
+1 5 No
+2 10 No
+3 20 No
+4 25 No
+5 30 No
+6 35 Yes
+7 40 Yes
+8 45 Yes
+9 50 Yes

Success Chance

SuccessRate = JewelValue - currentLevel × (FailedPercent / 100)

Result is clamped between 0% and 100%.

Example — upgrading from +5 to +6 with Peridot:

70 - 5 × (35 / 100) = 68.25%

Example success chances for key upgrades:

Upgrade Spinel (50) Peridot (70) Iolite (100)
+0 → +1 50.00% 70.00% 100.00%
+4 → +5 48.80% 68.80% 98.80%
+5 → +6 48.25% 68.25% 98.25%
+7 → +8 46.85% 66.85% 96.85%
+8 → +9 46.00% 66.00% 96.00%

Expected Attempts

Jewel To reach +5 From +5 to +9 Recommendation
Onyx ~77 Extremely impractical Not recommended for serious enchanting
Moonstone ~34 Very impractical Only for low-value attempts
Jasper ~21 Very high cost Only if materials are not valuable
Spinel ~10 ~35 Good for +1 to +5
Peridot ~7 ~10 Good balanced choice
Iolite ~5 ~4 Most efficient for high levels

Elements and Skill Effects

The offensive element of a Racket only contributes when it matches the element of the skill effect used.

Element Example skill effects
Fire Fireball, Meteor, Small Meteor, Inferno
Wind Homing Soul, Magic Circle
Earth Crab Trap, Kiss of Medusa
Water Blizzard

For gameplay details, see the Skills page.

Elemental Reactions

Element Type vs Fire vs Earth vs Water vs Wind
Fire Attack - Weak Weak Strong
Defense - Strong Weak Weak
Wind Attack Strong Weak Weak -
Defense Weak Strong Strong -
Earth Attack Weak - Strong Weak
Defense Strong - Strong Strong
Water Attack Strong Weak - Weak
Defense Strong Weak - Strong

A high element level can still underperform if the element matchup is unfavorable. When damage feels lower than expected, check the reaction table first.

Defensive elements can be stacked across multiple equipment parts. For example, both Earth and Water Defense perform well against incoming Wind attacks, so equipping both can provide stronger coverage than one alone.

Elemental Defense in Guardian Mode

Guardians have their own elements. When a Guardian uses a skill, it selects the element that matches that skill to amplify its outgoing damage. Guardian elements are attack elements only — they do not reduce incoming player damage.

Example: A Guardian with both Wind and Water that uses Homing Soul will apply Wind, because Homing Soul is a Wind-based skill.

For Guardian Mode, offensive element matching on the Racket is the higher priority. Defensive elements are secondary but can noticeably reduce incoming Guardian elemental damage if the element matches the Guardian's attacking element.

Before investing in defensive elemental enchants, check which elements the Guardians you face actually use in the table below.

Guardian Element Reference

Regular Guardians

Guardian Attack Elements Element Grade
Dokaro – Sikaro None 2
Ikaro Earth, Fire 2
Doteko – Siteko None 3
Eteko Wind, Fire 3
Doga – Siga Water 4
Ega Earth, Water 4
Dogoliath – Sigoliath Earth 5
Egoliath Earth, Wind 5
Dotossakan – Sitossakan Earth 5
Etoossakan Earth, Wind 5
Doblood – Siblood Fire 6
Iblood Wind, Fire 6
Windra – Fyra Wind 7
Thundera Wind, Fire 7
All Devil Guardians Wind, Fire 8
Dolizard – Silizard Water 9
Elizard Earth, Water 9
Kuromaro Earth 2
Akamaro Fire 2
Aomaro Water 2
Kokechamaro Wind 2
Chachamaro Earth, Fire 2
Siromaro Wind, Water 2
Yeppeuni – Saechimi Earth, Water 9

Boss Guardians

Boss Attack Elements
Hell Blood Earth, Wind, Fire
Hera Wind, Fire, Water
Royal Lizard Earth, Wind, Water
Tossakan Boss Earth, Fire, Water
TB-255 Earth, Wind, Fire
Dance King Earth, Fire, Water


Higher Element Grade means stronger elemental attacks. To reduce incoming elemental damage from a Guardian, check the reaction table and equip a defensive element that performs well against the Guardian's attack element.

Enchant Strategy

Situation Recommended approach
Attribute Enchanting Use cheapest available Jewel if the attempt is guaranteed
Temporary equipment Avoid serious enchanting or use cheap materials
Elemental +1 to +5 Spinel or better — no downgrade risk, but weak Jewels waste many attempts
Elemental +6 to +7 Peridot or Iolite — downgrade risk starts here
Elemental +8 to +9 Iolite recommended — failures are expensive
Valuable equipment Use stronger Jewels earlier to reduce wasted materials
Offensive build Match Racket element to the skill effects you use most
Defensive setup for Guardian Mode Check the Guardian Element Reference above, then use the reaction table to pick a matching defensive element

Common Mistakes

Mistake Better approach
Using rare Jewels for Attribute Enchanting Attribute Enchanting is often guaranteed — use the cheapest Jewel
Using weak Jewels for high-level Elemental Enchants Peridot or Iolite for +6 and above
Assuming +5 failure downgrades Downgrade risk starts when attempting +6
Treating FailedPercent as the final fail chance It is part of the success formula, not the whole result
Ignoring element matchups when damage feels low Check the reaction table — a high level with a bad matchup still underperforms
Skipping defensive elements entirely in Guardian Mode Guardians use elemental attacks — a matching defensive element reduces damage
Using Elemental Stones on ineligible parts Hair, Glasses, Bag and Socks cannot use Elemental Stones

Related Pages

  • Stats – STR, STA, DEX, WIL, secondary stats and formulas
  • Items – Quick Slot items, Buff Items and item systems
  • Skills – skill effects, usage, timing and synergies
  • Maps – map information and gacha availability
  • Beginner's Guide – recommended starting path for new players