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Created page with "= Items = == Overview == Items in Fantasy Tennis are pieces of equipment or consumables that modify a character’s performance. Unlike purely cosmetic outfits, items provide stat bonuses and special effects that influence gameplay. Many equipment pieces can be upgraded, and some items may also be tradable depending on the version of the game. Items are an important part of character progression because they improve the main attributes and can also provide additional..."
 
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= Items =
== Overview ==


== Overview ==
Items are objects that players can buy, own, use, consume or manage in FT.
 
This page focuses on the player-facing item systems, especially:
 
* '''Special'''
* '''Quick Slot'''
* '''Tools'''
* '''Clublogo'''
* '''Balls'''
 
This page does not try to be a complete shop database. Prices, temporary availability, event items and shop changes should be checked in game.
 
Costume and equipment pieces such as clothing, rackets, shoes, gloves and accessories should be documented separately on a '''Costume / Equipment''' page.
 
Housing should be documented separately on a '''Housing''' page, because it is a progression system with houses, furniture, Housing Points and Gold / EXP bonuses.
 
For stats such as STR, STA, DEX and WIL, see the '''[[Stats|Stats]]''' page.
 
For gameplay effects triggered by items, see the '''[[Skills|Skills]]''' page.
 
For equipment improvement, see the '''[[Enchantment|Enchantment]]''' page.
 
== Item Terminology ==
 
FT uses items in several different ways. Some items are consumed, some are time-limited, some are equipped, and some trigger gameplay effects.


Items in Fantasy Tennis are pieces of equipment or consumables that modify a character’s performance.
{| class="wikitable"
! Term
! Meaning
! Example
|-
| '''Item'''
| An object the player can own, buy, use, equip or consume
| Fireball, Quick Slot Changer, Ball items
|-
| '''Product'''
| A shop entry that can contain one or more items
| Item bundles, Quick Slot sets
|-
| '''Category'''
| The item group used by the shop or game data
| QUICK, SPECIAL, TOOL, BALL
|-
| '''Quick Slot Item'''
| An item that can be equipped into a Quick Slot and activated during gameplay
| Fireball, Meteor, Healing, Item Bash
|-
| '''Skill Effect'''
| The gameplay effect triggered when an item is used
| Fireball attack, Healing effect, Damage Increase buff
|-
| '''Count / Charges'''
| Number of uses available for an item
| Using Fireball consumes one charge
|-
| '''Cooltime'''
| Waiting time before an item or effect can be used again
| Battle Mode Cooltime, Guardian Mode Cooltime
|-
| '''Duration'''
| How long an effect stays active
| Buff duration
|}


Unlike purely cosmetic outfits, items provide stat bonuses and special effects that influence gameplay. Many equipment pieces can be upgraded, and some items may also be tradable depending on the version of the game.
A clear way to describe many FT items is:


Items are an important part of character progression because they improve the main attributes and can also provide additional utility such as shot bonuses, speed bonuses, or skill-related effects.
'''The item is what you buy, equip and manage. The effect is what happens during gameplay when you use it.'''


The four main attributes affected by items are:
For example:


* '''STR''' – Strength
'''Fireball''' is a Quick Slot item, but using it triggers a Fireball attack effect.
* '''STA''' – Stamina
* '''DEX''' – Dexterity
* '''WIL''' – Will


== Item Categories ==
== Item Categories ==


Fantasy Tennis includes several different item categories.
The game data contains several item categories. For the wiki, these should be separated by player-facing purpose.
 
{| class="wikitable"
! Category
! Meaning
! Recommended wiki usage
|-
| '''SPECIAL'''
| Special utility or convenience items
| This page
|-
| '''QUICK'''
| Quick Slot items
| This page and '''[[Skills]]'''
|-
| '''TOOL'''
| Utility tools
| This page
|-
| '''BALL'''
| Ball items
| This page
|-
| '''ENCHANT'''
| Enchantment materials
| '''[[Enchantment]]'''
|-
| '''PARTS'''
| Costume / equipment parts
| Costume / Equipment page
|-
| '''HOUSE'''
| House items
| Housing page
|-
| '''HOUSE_DECO'''
| Housing decoration items
| Housing page
|-
| '''MATERIAL'''
| Materials
| Material / Crafting page if needed
|-
| '''RECIPE'''
| Recipes
| Recipe / Crafting page if needed
|-
| '''SKILL'''
| Skill-related item category in the data
| '''[[Skills]]''' page if needed
|}
 
'''Important:''' This page should focus on item usage and item systems. It should not try to document every internal item category in detail.
 
== Item Use Types ==
 
Items can have different use types.
 
{| class="wikitable"
! Use Type
! Meaning
! Example usage
|-
| '''Count'''
| The item has a limited number of uses or charges
| Quick Slot items, Megaphone, Quick Slot Changer
|-
| '''Time'''
| The item is active for a limited time period
| Time-limited tools or special items
|-
| '''Durable'''
| The item is consumed through repeated use or has durability-style usage
| Reward rings, ball items
|-
| '''Instant'''
| The item is used immediately
| Stat reset, inventory expansion, nickname change
|}
 
== Shop Products and Availability ==
 
A shop product can contain one or more items.
 
Most simple products contain one item, but some products can contain several items as a bundle or set.
 
Some products exist in the data but may be disabled, event-only, promotional or not normally available.
 
Because of this, the wiki should avoid treating every data entry as a currently available shop item.
 
'''Tip:''' Use the in-game shop as the source for current availability and prices.
 
== Quick Slot Items ==
 
Quick Slot items are usable items that can be equipped into Quick Slots and activated during gameplay.
 
They are commonly used for:
 
* Attacks
* Healing
* Defense
* Support
* Control
* Temporary buffs
 
In the current data structure, Quick Slot equipment contains five slots:
 
* '''Slot 1'''
* '''Slot 2'''
* '''Slot 3'''
* '''Slot 4'''
* '''Slot 5'''
 
When a Quick Slot item is used, its item count is reduced by 1.
 
If the count reaches 0, the item is removed from the pocket / inventory and also removed from the equipped Quick Slot.
 
This means Quick Slot items are usually limited-use items.
 
== Quick Slot Items and Skill Effects ==
 
Quick Slot items and skills are connected, but they are not exactly the same thing.


=== Clothing and Gear ===
{| class="wikitable"
! Side
! Meaning
! Example
|-
| '''Item side'''
| What the player buys, equips, manages and consumes
| Fireball item with Count and Cooltime
|-
| '''Gameplay effect side'''
| What happens during the match when used
| Fireball attack effect
|}


This category includes hats, shirts, blouses, jackets, trousers, skirts, shoes, gloves, and similar equipment.
For item details, use this page.


These items usually increase one or more stats and may also provide special bonuses such as improved shots, speed, or additional quick slot utility.
For gameplay usage, synergies and effect roles, see the '''[[Skills|Skills]]''' page.


=== Rackets ===
== Quick Slot Tooltip Information ==


Rackets are the main weapon used in matches.
Quick Slot item tooltips can show several important fields.


They often provide a mix of stat bonuses and special effects such as:
{| class="wikitable"
! Tooltip field
! Meaning
|-
| '''Count'''
| Number of uses or charges received
|-
| '''Element'''
| Element of the effect, if any
|-
| '''Battle Mode Cooltime'''
| Cooldown time in Battle Mode
|-
| '''Guardian Mode Cooltime'''
| Cooldown time in Guardian Mode
|-
| '''Duration'''
| How long a buff or effect stays active
|-
| '''Description'''
| Short explanation of what the item does
|-
| '''Synergistic'''
| Buff or support effect attached to the item
|}


* Smash+
The game uses the term '''Cooltime''' for cooldown time.
* Serve+
* Charge Shot+
* Skill Shot Slot
* Offensive or defensive skill effects


=== Shoes ===
'''Cooltime''' means how long you must wait before using the item again.


Shoes are mainly associated with mobility.
'''Duration''' means how long the item effect stays active.


They often increase movement-related values such as:
== Quick Slot Item Types ==


* DEX
Quick Slot items can be grouped by their main gameplay purpose.
* Speed+


Some shoes may also provide minor bonuses to other stats.
{| class="wikitable"
! Type
! Purpose
! Examples
|-
| '''Attack'''
| Deals damage or applies offensive pressure
| Fireball, Meteor, Blizzard, Homing Soul, Inferno
|-
| '''Projectile Pressure'''
| Uses projectile-based pressure or multiple shots
| Meteor, Homing Soul, Blizzard
|-
| '''Area Control / Trap'''
| Controls space or punishes movement
| Magic Circle, Crab trap, Inferno
|-
| '''Control'''
| Disrupts, disables or transforms opponents
| Flash Bomb, Polymorph, Minimum, Kiss of Medusa
|-
| '''Defense'''
| Protects the player or reduces pressure
| Holy Shield, Area Shield
|-
| '''Recovery'''
| Restores strength or heals players
| Potions, Healing
|-
| '''Support'''
| Helps teammates or changes match state
| Rebirth, Sandglass
|-
| '''Buff'''
| Temporarily improves damage, projectiles, movement, defense or ball behavior
| Item Bash, Blessed Aim, Defensive Auras, Frenzy
|}


=== Gloves ===
== Common Quick Slot Item List ==


Gloves are smaller equipment pieces that usually provide lighter stat bonuses.
The following list contains common Quick Slot items. It is not meant to be a complete availability or shop-price list.


They are commonly associated with DEX, WIL, or utility-focused effects.
{| class="wikitable"
! Item
! Type
! Notes
|-
| '''Holy Shield'''
| Defense
| Defensive protection item
|-
| '''Rebirth'''
| Support
| Revives a teammate
|-
| '''Medium Potion'''
| Recovery
| Restores strength
|-
| '''Large Potion'''
| Recovery
| Restores strength
|-
| '''Magic Potion'''
| Recovery
| Restores strength
|-
| '''Meteor'''
| Attack / Projectile
| Strong projectile pressure
|-
| '''Homing Soul'''
| Attack / Projectile
| Tracking pressure
|-
| '''Fireball'''
| Attack
| Simple direct attack item
|-
| '''Polymorph'''
| Control
| Transformation / disruption
|-
| '''Minimum'''
| Control
| Disruption effect
|-
| '''Flash Bomb'''
| Control
| Blind / disruption
|-
| '''Crab trap'''
| Trap / Control
| Trap effect
|-
| '''Blizzard'''
| Attack / Pressure
| Random pressure and disruption
|-
| '''Magic Circle'''
| Area Control
| Creates magic circle effects on the court
|-
| '''Kiss of Medusa'''
| Control
| Transformation / disable effect
|-
| '''Healing'''
| Recovery
| Healing effect
|-
| '''Area Shield'''
| Defense
| Defensive shield effect
|-
| '''Inferno'''
| Attack / Area
| Area damage pressure
|-
| '''Sandglass'''
| Utility
| Time-related utility
|-
| '''Item Bash'''
| Buff
| Increases item damage
|-
| '''Defensive Auras'''
| Buff
| Increases damage resistance
|-
| '''Blessed Aim'''
| Buff
| Adds an additional projectile
|-
| '''Power Strike'''
| Buff
| Increases ball damage
|-
| '''Speed Ball'''
| Buff
| Increases ball speed
|-
| '''Frenzy'''
| Buff
| Increases Chargeshot Speed
|-
| '''Bust of speed'''
| Buff
| Increases movement speed
|-
| '''Top Spin'''
| Buff
| Increases ball spin
|}


=== Accessories and Rings ===
== Special, Event or Disabled Quick Slot Products ==


Accessories and rings can provide specialized effects.
The game data may contain additional Quick Slot products that are disabled, promotional, event-only, special or bundle-related.


These may include:
These should not be treated as normal beginner items unless their current in-game availability is confirmed.


* HP bonuses
Examples can include special versions, promo items, bundles or unused entries.
* Quick Slot bonuses
* Skill-related bonuses
* Extra stat increases


Accessories are often used to support more specific builds.
== Quick Slot Expansion and Slot Management ==


=== Potions and Consumables ===
Some Special items interact with Quick Slots.


Potions and consumables are usually single-use items.
=== Quick Slot Changer ===


They may restore health, provide temporary effects, or teach a specific skill depending on the item.
'''Quick Slot Changer''' is a Special item that can switch the order of Quick Slot items.


=== Housing and Utility Items ===
This is useful for managing Quick Slot setups.


Some items are not intended for direct match performance.
== Buff Items and Synergistic Effects ==


These include furniture, decorative objects, and other utility items used in housing or social systems.
Some Quick Slot items are not classic attack, defense or recovery items.


== Stat Bonuses ==
Instead, they are '''Buff Items''' with '''Synergistic Effects'''.


Items can increase a character’s main stats.
These effects temporarily improve another gameplay mechanic.


=== STR ===
{| class="wikitable"
! Buff item
! Synergistic effect
! Gameplay meaning
! Related stat / mechanic
|-
| '''Item Bash'''
| Damage Increase
| Increases item damage
| Item damage / '''[[Stats#STR|STR]]'''
|-
| '''Defensive Auras'''
| Defense Increase
| Increases damage resistance
| Defense / '''[[Stats#STA|STA]]'''
|-
| '''Blessed Aim'''
| Projectile +1
| Adds an additional projectile
| Projectiles / '''[[Stats#DEX|DEX]]'''
|-
| '''Power Strike'''
| Ball Damage Increase
| Increases ball damage
| Ball damage / '''[[Stats#WIL|WIL]]'''
|-
| '''Speed Ball'''
| Ball Speed Up
| Increases ball speed
| Ball speed / '''[[Stats#STR|STR]]'''
|-
| '''Frenzy'''
| Chargeshot Speed Up
| Increases Chargeshot Speed
| '''[[Stats#Secondary Stats|Secondary Stat]]''' / item effect
|-
| '''Bust of speed'''
| Movement Speed Up
| Increases movement speed
| Movement / '''[[Stats#DEX|DEX]]'''
|-
| '''Top Spin'''
| Ball Spin Increase
| Increases ball spin
| Ball behavior / '''[[Stats#WIL|WIL]]'''
|}


STR-oriented items support offensive play.
'''Important:''' These are item effects. They can be related to stats, but they are not attributes themselves.


They are commonly associated with:
== Buff Timing ==


* faster balls
Buff Items usually work best when activated shortly before the action they are meant to support.
* stronger pressure
* increased skill damage


=== STA ===
For example:


STA-oriented items support survivability and recovery.
# Use '''Item Bash'''.
# Then use an attack item such as Fireball, Meteor or Homing Soul.
# The attack benefits from the damage buff while the effect is active.


They are commonly associated with:
Some buffs have a duration and a cooltime.


* reduced incoming skill damage
If the duration is longer than the cooltime, players may be able to overlap multiple buff effects when using the correct slot setup.
* better recovery after being smashed or knocked down
* improved defensive stability


=== DEX ===
For deeper gameplay usage and synergy examples, see the '''[[Skills|Skills]]''' page.


DEX-oriented items support mobility and responsiveness.
== Special Items ==


They are commonly associated with:
Special items provide utility, convenience or account/character-related effects.


* faster movement
Common Special item types include:
* faster charging
* better agility
* stronger interaction with certain skill effects


=== WIL ===
{| class="wikitable"
! Item type
! Purpose
! Examples
|-
| '''Stat reset'''
| Resets assigned stats
| Wing of Memory
|-
| '''Communication'''
| Sends server-wide or expanded messages
| Megaphone, Speaker
|-
| '''Pocket expansion'''
| Expands pocket / inventory capacity
| Trunk items
|-
| '''Quick Slot management'''
| Changes Quick Slot item order
| Quick Slot Changer
|-
| '''Nickname change'''
| Changes character nickname
| Nickname Changer
|-
| '''Social / proposal items'''
| Used for social systems
| Rose Card, Diamond Ring Card
|}


WIL-oriented items support curve and ball-based pressure.
== Tools ==


They are commonly associated with:
Tools are utility items used for systems such as fishing or collecting.


* more curve on the ball
Examples include:
* stronger ball damage
* more technical or control-focused play styles


== Special Effects ==
* Fishing rods
* Baskets


In addition to stat bonuses, many items provide special effects.
Tool details, prices and availability should be checked in game, especially if the shop changes.


Common examples include:
== Balls ==


* '''Smash+'''
Balls are items related to the ball used in gameplay or cosmetics.
* '''Serve+'''
* '''Charge Shot+'''
* '''Speed+'''
* '''Quick Slot+'''
* '''Skill Shot Slot'''


Some items may also include offensive or defensive skill-related properties.
Ball products may exist in different versions, and availability can depend on the current shop configuration.


These effects are separate from the basic stat system and can strongly influence how an item performs in practice.
== House Items ==


== Example Item Effects ==
House items are part of the broader item system, but Housing should be documented on a dedicated '''Housing''' page.


Older Fantasy Tennis item examples show that equipment could combine normal stat bonuses with special effects.
Housing is not mainly about item usage like Quick Slot items, Tools or Balls. It is a progression system based on houses, furniture, Housing Points and Gold / EXP bonuses.


Examples of documented item properties include:
For beginner progression tips, see the '''[[Beginner's Guide#Tips for Guardian|Tips for Guardian]]''' section.


* STR, STA, DEX, WIS/WIL, and HP bonuses
For detailed information about houses, furniture, Housing Points and bonuses, see the '''[[Housing|Housing]]''' page.
* Smash+ and Serve+ on clothing pieces
* Charge Shot+ on equipment pieces
* Speed+ on shoes
* Skill Shot Slot on special weapons
* Offensive and defensive skill properties on certain items


This shows that items were not limited to simple stat increases, but could also modify gameplay more directly. 
== Items and Stats ==


== Obtaining Items ==
Items can interact with stats in different ways.


Items can come from different sources.
Some items trigger temporary effects that are related to a gameplay area.


Common sources include:
{| class="wikitable"
! Item effect
! Example item
! Related stat / mechanic
|-
| '''Damage Increase'''
| Item Bash
| Item damage / '''[[Stats#STR|STR]]'''
|-
| '''Defense Increase'''
| Defensive Auras
| Defense / '''[[Stats#STA|STA]]'''
|-
| '''Projectile +1'''
| Blessed Aim
| Projectiles / '''[[Stats#DEX|DEX]]'''
|-
| '''Movement Speed Up'''
| Bust of speed
| Movement / '''[[Stats#DEX|DEX]]'''
|-
| '''Ball Damage Increase'''
| Power Strike
| Ball damage / '''[[Stats#WIL|WIL]]'''
|-
| '''Ball Spin Increase'''
| Top Spin
| Ball behavior / '''[[Stats#WIL|WIL]]'''
|-
| '''Ball Speed Up'''
| Speed Ball
| Ball speed / '''[[Stats#STR|STR]]'''
|-
| '''Chargeshot Speed Up'''
| Frenzy
| '''[[Stats#Secondary Stats|Secondary Stat]]''' / item effect
|}


* in-game shops
'''Important:''' These item effects can be related to stats, but they should not be described as attributes themselves.
* capsule or gacha systems
* event rewards
* Guardian-related rewards
* drops from specific content
* trading between players


Some items are common and easy to obtain, while others are tied to special events, paid systems, or rare drops.
== Items and Enchantment ==


== Using Items in Builds ==
Enchantment materials are part of the item system, but should be documented mainly on the '''[[Enchantment|Enchantment]]''' page.


Item choice depends heavily on the kind of build a player wants to create.
Examples include:


=== Offensive Builds ===
* Tablets
* Elemental Stones
* Jewels


Offensive builds usually favor items with:
For full enchantment logic, Jewel usage, Elemental Stones and enchant levels, see the '''[[Enchantment|Enchantment]]''' page.


* STR
== Items and Skills ==
* DEX
* Smash+
* Charge Shot+


These builds focus on pressure, speed, and damage.
Items and Skills are closely connected in FT.


=== Defensive Builds ===
Many gameplay skills or ability-like effects are triggered through items.


Defensive builds usually favor items with:
{| class="wikitable"
! Example
! Item side
! Skill / effect side
|-
| '''Fireball'''
| Quick Slot item with Count and Cooltime
| Fire attack effect
|-
| '''Healing'''
| Quick Slot item with Count and Cooltime
| Recovery effect
|-
| '''Item Bash'''
| Buff item
| Damage Increase effect
|}


* STA
Use the '''Items''' page for item management.
* HP
* defensive utility


These builds are more focused on durability and recovery.
Use the '''[[Skills|Skills]]''' page for gameplay effect usage, timing, roles and synergies.


=== Curve or Control Builds ===
== Common Mistakes ==


Curve- or control-based builds usually favor items with:
{| class="wikitable"
! Mistake
! Better explanation
|-
| Calling every Quick Slot product normally available
| Some products are disabled, promo-only, event-only or bundle-only
|-
| Treating Count and Cooltime as stat values
| They belong to item usage and item management
|-
| Confusing item and effect
| The item is managed in inventory; the effect happens in gameplay
|-
| Mixing Costume equipment into this page
| Costume / Equipment should have its own page
|-
| Calling Buff Items attributes
| Buff Items create temporary item effects; they are not STR, STA, DEX or WIL
|-
| Assuming disabled shop entries are available
| Availability should be confirmed in game
|-
| Explaining Housing in detail here
| Housing should have its own page
|}


* WIL
== Recommended Wiki Usage ==
* DEX
* Quick Slot utility
* skill-related effects


These builds focus more on ball control, curve, and technical play.
To keep the wiki consistent:


== Summary ==
{| class="wikitable"
! Topic
! Main page
! Notes
|-
| '''Item tab objects'''
| '''Items'''
| Special, Quick Slot, Tools, Balls
|-
| '''Quick Slot item list'''
| '''Items'''
| Item names, Count, Cooltime and category
|-
| '''Gameplay effects'''
| '''[[Skills]]'''
| What the effect does during a match
|-
| '''Stats and formulas'''
| '''[[Stats]]'''
| STR, STA, DEX, WIL and Secondary Stats
|-
| '''Costume and equipment'''
| '''Costume / Equipment'''
| Clothing, rackets, shoes, gloves, accessories
|-
| '''Enchant materials and upgrade logic'''
| '''[[Enchantment]]'''
| Tablets, Elemental Stones, Jewels and levels
|-
| '''Housing and decoration'''
| '''Housing'''
| Houses, furniture and housing bonuses
|}


Items are a core part of progression in Fantasy Tennis.
== Related Pages ==


They improve stats, add special gameplay effects, and help define different build styles. Clothing, rackets, shoes, gloves, accessories, and consumables all serve different purposes, and combining them effectively is an important part of character development.
* '''[[Skills]]''' – explains gameplay effects, usage, timing and synergies.
* '''[[Stats]]''' – explains STR, STA, DEX, WIL, Secondary Stats and formulas.
* '''[[Enchantment]]''' – explains Tablets, Elemental Stones, Jewels and equipment improvement.
* '''[[Beginner's Guide]]''' – explains the recommended starting path for new players.
* '''[[Maps]]''' – shows map information and possible rewards.

Latest revision as of 21:55, 5 May 2026

Overview

Items are objects that players can buy, own, use, consume or manage in FT.

This page focuses on the player-facing item systems, especially:

  • Special
  • Quick Slot
  • Tools
  • Clublogo
  • Balls

This page does not try to be a complete shop database. Prices, temporary availability, event items and shop changes should be checked in game.

Costume and equipment pieces such as clothing, rackets, shoes, gloves and accessories should be documented separately on a Costume / Equipment page.

Housing should be documented separately on a Housing page, because it is a progression system with houses, furniture, Housing Points and Gold / EXP bonuses.

For stats such as STR, STA, DEX and WIL, see the Stats page.

For gameplay effects triggered by items, see the Skills page.

For equipment improvement, see the Enchantment page.

Item Terminology

FT uses items in several different ways. Some items are consumed, some are time-limited, some are equipped, and some trigger gameplay effects.

Term Meaning Example
Item An object the player can own, buy, use, equip or consume Fireball, Quick Slot Changer, Ball items
Product A shop entry that can contain one or more items Item bundles, Quick Slot sets
Category The item group used by the shop or game data QUICK, SPECIAL, TOOL, BALL
Quick Slot Item An item that can be equipped into a Quick Slot and activated during gameplay Fireball, Meteor, Healing, Item Bash
Skill Effect The gameplay effect triggered when an item is used Fireball attack, Healing effect, Damage Increase buff
Count / Charges Number of uses available for an item Using Fireball consumes one charge
Cooltime Waiting time before an item or effect can be used again Battle Mode Cooltime, Guardian Mode Cooltime
Duration How long an effect stays active Buff duration

A clear way to describe many FT items is:

The item is what you buy, equip and manage. The effect is what happens during gameplay when you use it.

For example:

Fireball is a Quick Slot item, but using it triggers a Fireball attack effect.

Item Categories

The game data contains several item categories. For the wiki, these should be separated by player-facing purpose.

Category Meaning Recommended wiki usage
SPECIAL Special utility or convenience items This page
QUICK Quick Slot items This page and Skills
TOOL Utility tools This page
BALL Ball items This page
ENCHANT Enchantment materials Enchantment
PARTS Costume / equipment parts Costume / Equipment page
HOUSE House items Housing page
HOUSE_DECO Housing decoration items Housing page
MATERIAL Materials Material / Crafting page if needed
RECIPE Recipes Recipe / Crafting page if needed
SKILL Skill-related item category in the data Skills page if needed

Important: This page should focus on item usage and item systems. It should not try to document every internal item category in detail.

Item Use Types

Items can have different use types.

Use Type Meaning Example usage
Count The item has a limited number of uses or charges Quick Slot items, Megaphone, Quick Slot Changer
Time The item is active for a limited time period Time-limited tools or special items
Durable The item is consumed through repeated use or has durability-style usage Reward rings, ball items
Instant The item is used immediately Stat reset, inventory expansion, nickname change

Shop Products and Availability

A shop product can contain one or more items.

Most simple products contain one item, but some products can contain several items as a bundle or set.

Some products exist in the data but may be disabled, event-only, promotional or not normally available.

Because of this, the wiki should avoid treating every data entry as a currently available shop item.

Tip: Use the in-game shop as the source for current availability and prices.

Quick Slot Items

Quick Slot items are usable items that can be equipped into Quick Slots and activated during gameplay.

They are commonly used for:

  • Attacks
  • Healing
  • Defense
  • Support
  • Control
  • Temporary buffs

In the current data structure, Quick Slot equipment contains five slots:

  • Slot 1
  • Slot 2
  • Slot 3
  • Slot 4
  • Slot 5

When a Quick Slot item is used, its item count is reduced by 1.

If the count reaches 0, the item is removed from the pocket / inventory and also removed from the equipped Quick Slot.

This means Quick Slot items are usually limited-use items.

Quick Slot Items and Skill Effects

Quick Slot items and skills are connected, but they are not exactly the same thing.

Side Meaning Example
Item side What the player buys, equips, manages and consumes Fireball item with Count and Cooltime
Gameplay effect side What happens during the match when used Fireball attack effect

For item details, use this page.

For gameplay usage, synergies and effect roles, see the Skills page.

Quick Slot Tooltip Information

Quick Slot item tooltips can show several important fields.

Tooltip field Meaning
Count Number of uses or charges received
Element Element of the effect, if any
Battle Mode Cooltime Cooldown time in Battle Mode
Guardian Mode Cooltime Cooldown time in Guardian Mode
Duration How long a buff or effect stays active
Description Short explanation of what the item does
Synergistic Buff or support effect attached to the item

The game uses the term Cooltime for cooldown time.

Cooltime means how long you must wait before using the item again.

Duration means how long the item effect stays active.

Quick Slot Item Types

Quick Slot items can be grouped by their main gameplay purpose.

Type Purpose Examples
Attack Deals damage or applies offensive pressure Fireball, Meteor, Blizzard, Homing Soul, Inferno
Projectile Pressure Uses projectile-based pressure or multiple shots Meteor, Homing Soul, Blizzard
Area Control / Trap Controls space or punishes movement Magic Circle, Crab trap, Inferno
Control Disrupts, disables or transforms opponents Flash Bomb, Polymorph, Minimum, Kiss of Medusa
Defense Protects the player or reduces pressure Holy Shield, Area Shield
Recovery Restores strength or heals players Potions, Healing
Support Helps teammates or changes match state Rebirth, Sandglass
Buff Temporarily improves damage, projectiles, movement, defense or ball behavior Item Bash, Blessed Aim, Defensive Auras, Frenzy

Common Quick Slot Item List

The following list contains common Quick Slot items. It is not meant to be a complete availability or shop-price list.

Item Type Notes
Holy Shield Defense Defensive protection item
Rebirth Support Revives a teammate
Medium Potion Recovery Restores strength
Large Potion Recovery Restores strength
Magic Potion Recovery Restores strength
Meteor Attack / Projectile Strong projectile pressure
Homing Soul Attack / Projectile Tracking pressure
Fireball Attack Simple direct attack item
Polymorph Control Transformation / disruption
Minimum Control Disruption effect
Flash Bomb Control Blind / disruption
Crab trap Trap / Control Trap effect
Blizzard Attack / Pressure Random pressure and disruption
Magic Circle Area Control Creates magic circle effects on the court
Kiss of Medusa Control Transformation / disable effect
Healing Recovery Healing effect
Area Shield Defense Defensive shield effect
Inferno Attack / Area Area damage pressure
Sandglass Utility Time-related utility
Item Bash Buff Increases item damage
Defensive Auras Buff Increases damage resistance
Blessed Aim Buff Adds an additional projectile
Power Strike Buff Increases ball damage
Speed Ball Buff Increases ball speed
Frenzy Buff Increases Chargeshot Speed
Bust of speed Buff Increases movement speed
Top Spin Buff Increases ball spin

Special, Event or Disabled Quick Slot Products

The game data may contain additional Quick Slot products that are disabled, promotional, event-only, special or bundle-related.

These should not be treated as normal beginner items unless their current in-game availability is confirmed.

Examples can include special versions, promo items, bundles or unused entries.

Quick Slot Expansion and Slot Management

Some Special items interact with Quick Slots.

Quick Slot Changer

Quick Slot Changer is a Special item that can switch the order of Quick Slot items.

This is useful for managing Quick Slot setups.

Buff Items and Synergistic Effects

Some Quick Slot items are not classic attack, defense or recovery items.

Instead, they are Buff Items with Synergistic Effects.

These effects temporarily improve another gameplay mechanic.

Buff item Synergistic effect Gameplay meaning Related stat / mechanic
Item Bash Damage Increase Increases item damage Item damage / STR
Defensive Auras Defense Increase Increases damage resistance Defense / STA
Blessed Aim Projectile +1 Adds an additional projectile Projectiles / DEX
Power Strike Ball Damage Increase Increases ball damage Ball damage / WIL
Speed Ball Ball Speed Up Increases ball speed Ball speed / STR
Frenzy Chargeshot Speed Up Increases Chargeshot Speed Secondary Stat / item effect
Bust of speed Movement Speed Up Increases movement speed Movement / DEX
Top Spin Ball Spin Increase Increases ball spin Ball behavior / WIL

Important: These are item effects. They can be related to stats, but they are not attributes themselves.

Buff Timing

Buff Items usually work best when activated shortly before the action they are meant to support.

For example:

  1. Use Item Bash.
  2. Then use an attack item such as Fireball, Meteor or Homing Soul.
  3. The attack benefits from the damage buff while the effect is active.

Some buffs have a duration and a cooltime.

If the duration is longer than the cooltime, players may be able to overlap multiple buff effects when using the correct slot setup.

For deeper gameplay usage and synergy examples, see the Skills page.

Special Items

Special items provide utility, convenience or account/character-related effects.

Common Special item types include:

Item type Purpose Examples
Stat reset Resets assigned stats Wing of Memory
Communication Sends server-wide or expanded messages Megaphone, Speaker
Pocket expansion Expands pocket / inventory capacity Trunk items
Quick Slot management Changes Quick Slot item order Quick Slot Changer
Nickname change Changes character nickname Nickname Changer
Social / proposal items Used for social systems Rose Card, Diamond Ring Card

Tools

Tools are utility items used for systems such as fishing or collecting.

Examples include:

  • Fishing rods
  • Baskets

Tool details, prices and availability should be checked in game, especially if the shop changes.

Balls

Balls are items related to the ball used in gameplay or cosmetics.

Ball products may exist in different versions, and availability can depend on the current shop configuration.

House Items

House items are part of the broader item system, but Housing should be documented on a dedicated Housing page.

Housing is not mainly about item usage like Quick Slot items, Tools or Balls. It is a progression system based on houses, furniture, Housing Points and Gold / EXP bonuses.

For beginner progression tips, see the Tips for Guardian section.

For detailed information about houses, furniture, Housing Points and bonuses, see the Housing page.

Items and Stats

Items can interact with stats in different ways.

Some items trigger temporary effects that are related to a gameplay area.

Item effect Example item Related stat / mechanic
Damage Increase Item Bash Item damage / STR
Defense Increase Defensive Auras Defense / STA
Projectile +1 Blessed Aim Projectiles / DEX
Movement Speed Up Bust of speed Movement / DEX
Ball Damage Increase Power Strike Ball damage / WIL
Ball Spin Increase Top Spin Ball behavior / WIL
Ball Speed Up Speed Ball Ball speed / STR
Chargeshot Speed Up Frenzy Secondary Stat / item effect

Important: These item effects can be related to stats, but they should not be described as attributes themselves.

Items and Enchantment

Enchantment materials are part of the item system, but should be documented mainly on the Enchantment page.

Examples include:

  • Tablets
  • Elemental Stones
  • Jewels

For full enchantment logic, Jewel usage, Elemental Stones and enchant levels, see the Enchantment page.

Items and Skills

Items and Skills are closely connected in FT.

Many gameplay skills or ability-like effects are triggered through items.

Example Item side Skill / effect side
Fireball Quick Slot item with Count and Cooltime Fire attack effect
Healing Quick Slot item with Count and Cooltime Recovery effect
Item Bash Buff item Damage Increase effect

Use the Items page for item management.

Use the Skills page for gameplay effect usage, timing, roles and synergies.

Common Mistakes

Mistake Better explanation
Calling every Quick Slot product normally available Some products are disabled, promo-only, event-only or bundle-only
Treating Count and Cooltime as stat values They belong to item usage and item management
Confusing item and effect The item is managed in inventory; the effect happens in gameplay
Mixing Costume equipment into this page Costume / Equipment should have its own page
Calling Buff Items attributes Buff Items create temporary item effects; they are not STR, STA, DEX or WIL
Assuming disabled shop entries are available Availability should be confirmed in game
Explaining Housing in detail here Housing should have its own page

Recommended Wiki Usage

To keep the wiki consistent:

Topic Main page Notes
Item tab objects Items Special, Quick Slot, Tools, Balls
Quick Slot item list Items Item names, Count, Cooltime and category
Gameplay effects Skills What the effect does during a match
Stats and formulas Stats STR, STA, DEX, WIL and Secondary Stats
Costume and equipment Costume / Equipment Clothing, rackets, shoes, gloves, accessories
Enchant materials and upgrade logic Enchantment Tablets, Elemental Stones, Jewels and levels
Housing and decoration Housing Houses, furniture and housing bonuses

Related Pages

  • Skills – explains gameplay effects, usage, timing and synergies.
  • Stats – explains STR, STA, DEX, WIL, Secondary Stats and formulas.
  • Enchantment – explains Tablets, Elemental Stones, Jewels and equipment improvement.
  • Beginner's Guide – explains the recommended starting path for new players.
  • Maps – shows map information and possible rewards.