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	<updated>2026-04-20T04:56:46Z</updated>
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	<entry>
		<id>https://wiki.jftse.com/index.php?title=Troubleshooting&amp;diff=110</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.jftse.com/index.php?title=Troubleshooting&amp;diff=110"/>
		<updated>2026-04-20T01:38:00Z</updated>

		<summary type="html">&lt;p&gt;Olex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Troubleshooting &amp;amp; Fixes =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This page covers common problems and fixes for Fantasy Tennis.&lt;br /&gt;
&lt;br /&gt;
If the game does not start correctly, shows login errors, or disconnects with version-related messages, check the sections below.&lt;br /&gt;
&lt;br /&gt;
== Common Issues ==&lt;br /&gt;
&lt;br /&gt;
=== Old Version Error (4002, -62) ===&lt;br /&gt;
&lt;br /&gt;
If you receive the following message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You have been disconnected because you tried to connect with an old version.  &lt;br /&gt;
Application will now shut down.  &lt;br /&gt;
(code = 4002, -62)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
as of now, there are 4 common causes for this problem:&lt;br /&gt;
&lt;br /&gt;
* C++ 2015 (x86) is not installed&lt;br /&gt;
* &#039;&#039;&#039;d3dx9_43.dll&#039;&#039;&#039; is missing&lt;br /&gt;
* Windows Firewall, Defender, or antivirus deleted &#039;&#039;&#039;JFTSE.dll&#039;&#039;&#039;&lt;br /&gt;
* The game files are out of date&lt;br /&gt;
&lt;br /&gt;
==== Fix 1: C++ 2015 (x86) is not installed ====&lt;br /&gt;
&lt;br /&gt;
Install the Visual C++ Redistributable (x86):&lt;br /&gt;
&lt;br /&gt;
[https://aka.ms/vs/17/release/vc_redist.x86.exe Download C++ 2015 x86 Redistributable]&lt;br /&gt;
&lt;br /&gt;
==== Fix 2: d3dx9_43.dll is missing ====&lt;br /&gt;
&lt;br /&gt;
If you receive an error saying that &#039;&#039;&#039;d3dx9_43.dll&#039;&#039;&#039; is missing, install the DirectX runtime:&lt;br /&gt;
&lt;br /&gt;
[https://www.microsoft.com/en-us/download/details.aspx?id=35 Download DirectX End-User Runtime]&lt;br /&gt;
&lt;br /&gt;
==== Fix 3: JFTSE.dll was deleted ====&lt;br /&gt;
&lt;br /&gt;
Windows Defender, Firewall, or third-party antivirus software may block, quarantine, or delete &#039;&#039;&#039;JFTSE.dll&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do:&#039;&#039;&#039;&lt;br /&gt;
* Check your antivirus quarantine&lt;br /&gt;
* Restore &#039;&#039;&#039;JFTSE.dll&#039;&#039;&#039; if it was removed&lt;br /&gt;
* Add the full game folder to your antivirus or Defender exclusions&lt;br /&gt;
* Make sure the anti-cheat files are not being blocked&lt;br /&gt;
&lt;br /&gt;
==== Fix 4: Files are out of date ====&lt;br /&gt;
&lt;br /&gt;
Always launch the game with:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FT_Launcher.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will check for updates and download missing or outdated files.&lt;br /&gt;
&lt;br /&gt;
=== User Already Logged In (4002, -2) ===&lt;br /&gt;
&lt;br /&gt;
If you receive the following message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This user id is currently logged on.  &lt;br /&gt;
Please try again later.  &lt;br /&gt;
(code = 4002, -2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
then your account is still marked as logged in on the server.&lt;br /&gt;
&lt;br /&gt;
This can happen if the game did not close correctly, the connection was interrupted, or the previous session did not reset properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do:&#039;&#039;&#039;&lt;br /&gt;
* Wait a few minutes and try again&lt;br /&gt;
* Make sure the game is fully closed&lt;br /&gt;
* Restart the launcher and try again&lt;br /&gt;
* If the problem continues, contact the moderators through &#039;&#039;&#039;@ModMail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord support:&#039;&#039;&#039;&lt;br /&gt;
[https://discord.com/invite/MwamzbMTMy Official Discord Server]&lt;br /&gt;
&lt;br /&gt;
== Recommended Fix Order ==&lt;br /&gt;
&lt;br /&gt;
If you are not sure what is causing the issue, try the following in order:&lt;br /&gt;
&lt;br /&gt;
# Install the C++ 2015 (x86) Redistributable&lt;br /&gt;
# Install the DirectX runtime&lt;br /&gt;
# Check whether &#039;&#039;&#039;JFTSE.dll&#039;&#039;&#039; was deleted or quarantined&lt;br /&gt;
# Run &#039;&#039;&#039;FT_Launcher.exe&#039;&#039;&#039;&lt;br /&gt;
# Restart the PC and try again&lt;br /&gt;
# If the account is still marked as logged in, contact &#039;&#039;&#039;@ModMail&#039;&#039;&#039; on Discord&lt;br /&gt;
&lt;br /&gt;
== Mac Users ==&lt;br /&gt;
&lt;br /&gt;
Fantasy Tennis is a Windows game.&lt;br /&gt;
&lt;br /&gt;
Mac users may be able to run the game through &#039;&#039;&#039;Parallels Desktop&#039;&#039;&#039; by installing Windows in a virtual machine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible setup:&#039;&#039;&#039;&lt;br /&gt;
* Install &#039;&#039;&#039;Parallels Desktop&#039;&#039;&#039;&lt;br /&gt;
* Install &#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
* Install Fantasy Tennis inside Windows&lt;br /&gt;
* Run &#039;&#039;&#039;FT_Launcher.exe&#039;&#039;&#039;&lt;br /&gt;
* Start the game from the Windows environment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Compatibility may vary depending on the setup, especially with anti-cheat related components.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Do not launch outdated executables directly if &#039;&#039;&#039;FT_Launcher.exe&#039;&#039;&#039; is available&lt;br /&gt;
* If the launcher does not repair the client, reinstall the game files and update again&lt;br /&gt;
* If security software keeps deleting files, create a permanent exclusion for the full game folder&lt;br /&gt;
* If login problems continue, use &#039;&#039;&#039;@ModMail&#039;&#039;&#039; on Discord&lt;/div&gt;</summary>
		<author><name>Olex</name></author>
	</entry>
	<entry>
		<id>https://wiki.jftse.com/index.php?title=Troubleshooting&amp;diff=109</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.jftse.com/index.php?title=Troubleshooting&amp;diff=109"/>
		<updated>2026-04-20T01:32:21Z</updated>

		<summary type="html">&lt;p&gt;Olex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Troubleshooting &amp;amp; Fixes =&lt;br /&gt;
&lt;br /&gt;
== Old Version Error ==&lt;br /&gt;
&lt;br /&gt;
If you receive the following message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You have been disconnected because you tried to connect with an old version.  &lt;br /&gt;
Application will now shut down.  &lt;br /&gt;
(code = 4002, -62)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
then the game client is not in a valid state for the current server version.&lt;br /&gt;
&lt;br /&gt;
As of now, there are 4 common causes for this problem:&lt;br /&gt;
&lt;br /&gt;
* C++ 2015 (x86) is not installed&lt;br /&gt;
* d3dx9_43.dll is missing&lt;br /&gt;
* Windows Firewall, Defender, or antivirus deleted &#039;&#039;&#039;JFTSE.dll&#039;&#039;&#039;&lt;br /&gt;
* The game files are out of date&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
&lt;br /&gt;
=== 1. C++ 2015 (x86) is not installed ===&lt;br /&gt;
&lt;br /&gt;
If the required Microsoft Visual C++ runtime is missing, the client may fail to update or launch correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix:&#039;&#039;&#039;&lt;br /&gt;
Install the Visual C++ Redistributable (x86):&lt;br /&gt;
&lt;br /&gt;
[https://aka.ms/vs/17/release/vc_redist.x86.exe Download C++ 2015 x86 Redistributable]&lt;br /&gt;
&lt;br /&gt;
=== 2. d3dx9_43.dll is missing ===&lt;br /&gt;
&lt;br /&gt;
If the client cannot start because &#039;&#039;&#039;d3dx9_43.dll&#039;&#039;&#039; is missing, DirectX 9 components are not installed correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix:&#039;&#039;&#039;&lt;br /&gt;
Install the DirectX End-User Runtime:&lt;br /&gt;
&lt;br /&gt;
[https://www.microsoft.com/en-us/download/details.aspx?id=35 Download DirectX End-User Runtime]&lt;br /&gt;
&lt;br /&gt;
=== 3. Windows Firewall / Defender / Antivirus deleted JFTSE.dll ===&lt;br /&gt;
&lt;br /&gt;
The anti-cheat file &#039;&#039;&#039;JFTSE.dll&#039;&#039;&#039; may be blocked, quarantined, or deleted by Windows Defender or third-party antivirus software.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix:&#039;&#039;&#039;&lt;br /&gt;
* Check your antivirus quarantine&lt;br /&gt;
* Restore &#039;&#039;&#039;JFTSE.dll&#039;&#039;&#039; if it was removed&lt;br /&gt;
* Add the game folder to your antivirus or Defender exclusions&lt;br /&gt;
* Make sure the anti-cheat files are not being blocked&lt;br /&gt;
&lt;br /&gt;
=== 4. Files are out of date ===&lt;br /&gt;
&lt;br /&gt;
This is the most common cause of the old version error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix:&#039;&#039;&#039;&lt;br /&gt;
Always launch the game using:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FT_Launcher.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will check for updates and download any missing or outdated files before starting the game.&lt;br /&gt;
&lt;br /&gt;
== Recommended Fix Order ==&lt;br /&gt;
&lt;br /&gt;
If you get error &#039;&#039;&#039;4002, -62&#039;&#039;&#039;, try the following in order:&lt;br /&gt;
&lt;br /&gt;
# Install the C++ 2015 (x86) Redistributable&lt;br /&gt;
# Install the DirectX runtime&lt;br /&gt;
# Check whether &#039;&#039;&#039;JFTSE.dll&#039;&#039;&#039; was deleted or quarantined&lt;br /&gt;
# Run &#039;&#039;&#039;FT_Launcher.exe&#039;&#039;&#039;&lt;br /&gt;
# Restart the PC and try again&lt;br /&gt;
&lt;br /&gt;
== Mac Users ==&lt;br /&gt;
&lt;br /&gt;
Fantasy Tennis is a Windows game.&lt;br /&gt;
&lt;br /&gt;
Mac users may be able to run the game through &#039;&#039;&#039;Parallels Desktop&#039;&#039;&#039; by installing Windows in a virtual machine. However, since JFTSE uses anti-cheat functionality, compatibility may vary depending on the setup. Parallels supports running Windows on Mac, but anti-cheat or low-level components can still be unreliable in virtualized environments. &lt;br /&gt;
&lt;br /&gt;
Possible setup:&lt;br /&gt;
&lt;br /&gt;
* Install &#039;&#039;&#039;Parallels Desktop&#039;&#039;&#039;&lt;br /&gt;
* Install &#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
* Install Fantasy Tennis / JFTSE inside Windows&lt;br /&gt;
* Run &#039;&#039;&#039;FT_Launcher.exe&#039;&#039;&#039; to update the client&lt;br /&gt;
* Start the game from the Windows environment&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Do not start outdated files directly if &#039;&#039;&#039;FT_Launcher.exe&#039;&#039;&#039; is available&lt;br /&gt;
* If the launcher does not repair the client, reinstall the game files and update again&lt;br /&gt;
* If security software keeps deleting files, create a permanent exclusion for the full game folder&lt;/div&gt;</summary>
		<author><name>Olex</name></author>
	</entry>
	<entry>
		<id>https://wiki.jftse.com/index.php?title=Troubleshooting&amp;diff=108</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.jftse.com/index.php?title=Troubleshooting&amp;diff=108"/>
		<updated>2026-04-20T01:27:45Z</updated>

		<summary type="html">&lt;p&gt;Olex: Created page with &amp;quot;= Troubleshooting &amp;amp; Fixes =  == Overview ==  This page covers common problems that may prevent Fantasy Tennis / JFTSE from launching correctly.  As of now, there are four common causes for this issue:  * C++ 2015 (x86) is not installed * d3dx9_43.dll is missing * Windows Firewall, Defender, or antivirus deleted &amp;#039;&amp;#039;&amp;#039;JFTSE.dll&amp;#039;&amp;#039;&amp;#039; * The game files are out of date  == Common Causes ==  === 1. C++ 2015 (x86) is not installed ===  If the required Microsoft Visual C++ runtime is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Troubleshooting &amp;amp; Fixes =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This page covers common problems that may prevent Fantasy Tennis / JFTSE from launching correctly.&lt;br /&gt;
&lt;br /&gt;
As of now, there are four common causes for this issue:&lt;br /&gt;
&lt;br /&gt;
* C++ 2015 (x86) is not installed&lt;br /&gt;
* d3dx9_43.dll is missing&lt;br /&gt;
* Windows Firewall, Defender, or antivirus deleted &#039;&#039;&#039;JFTSE.dll&#039;&#039;&#039;&lt;br /&gt;
* The game files are out of date&lt;br /&gt;
&lt;br /&gt;
== Common Causes ==&lt;br /&gt;
&lt;br /&gt;
=== 1. C++ 2015 (x86) is not installed ===&lt;br /&gt;
&lt;br /&gt;
If the required Microsoft Visual C++ runtime is missing, the game may fail to launch correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix:&#039;&#039;&#039;&lt;br /&gt;
Install the Visual C++ Redistributable (x86):&lt;br /&gt;
&lt;br /&gt;
[https://aka.ms/vs/17/release/vc_redist.x86.exe Download C++ 2015 x86 Redistributable]&lt;br /&gt;
&lt;br /&gt;
=== 2. d3dx9_43.dll is missing ===&lt;br /&gt;
&lt;br /&gt;
If you receive an error such as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The code execution cannot proceed because d3dx9_43.dll is missing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
then the required DirectX component is not installed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix:&#039;&#039;&#039;&lt;br /&gt;
Install the DirectX End-User Runtime:&lt;br /&gt;
&lt;br /&gt;
[https://www.microsoft.com/en-us/download/details.aspx?id=35 Download DirectX End-User Runtime]&lt;br /&gt;
&lt;br /&gt;
=== 3. Windows Firewall / Defender / Antivirus deleted JFTSE.dll ===&lt;br /&gt;
&lt;br /&gt;
JFTSE uses an anti-cheat component called &#039;&#039;&#039;JFTSE.dll&#039;&#039;&#039;.  &lt;br /&gt;
In some cases, Windows Defender, Firewall, or third-party antivirus software may block, quarantine, or delete this file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix:&#039;&#039;&#039;&lt;br /&gt;
* Check your antivirus quarantine&lt;br /&gt;
* Restore &#039;&#039;&#039;JFTSE.dll&#039;&#039;&#039; if it was removed&lt;br /&gt;
* Add the game folder to your antivirus or Defender exclusions&lt;br /&gt;
* Make sure the anti-cheat files are not being blocked&lt;br /&gt;
&lt;br /&gt;
=== 4. Files are out of date ===&lt;br /&gt;
&lt;br /&gt;
If your client files are outdated, the game may fail to start or may show version-related errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix:&#039;&#039;&#039;&lt;br /&gt;
Always start the game with:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FT_Launcher.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will check for updates and download required files before launching the game.&lt;br /&gt;
&lt;br /&gt;
== Recommended Fix Order ==&lt;br /&gt;
&lt;br /&gt;
If the game does not start, try the following in order:&lt;br /&gt;
&lt;br /&gt;
# Install the C++ 2015 (x86) Redistributable&lt;br /&gt;
# Install the DirectX runtime&lt;br /&gt;
# Check whether &#039;&#039;&#039;JFTSE.dll&#039;&#039;&#039; was deleted or quarantined&lt;br /&gt;
# Run &#039;&#039;&#039;FT_Launcher.exe&#039;&#039;&#039; to update the game files&lt;br /&gt;
&lt;br /&gt;
== Mac Users ==&lt;br /&gt;
&lt;br /&gt;
Fantasy Tennis / JFTSE is primarily a Windows game.&lt;br /&gt;
&lt;br /&gt;
Mac users may be able to run the game through &#039;&#039;&#039;Parallels Desktop&#039;&#039;&#039; by installing Windows inside a virtual machine. However, because JFTSE relies on anti-cheat functionality, compatibility in virtualized environments may not always be guaranteed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible setup:&#039;&#039;&#039;&lt;br /&gt;
* Install &#039;&#039;&#039;Parallels Desktop&#039;&#039;&#039;&lt;br /&gt;
* Install &#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
* Install and update Fantasy Tennis / JFTSE inside the Windows virtual machine&lt;br /&gt;
* Launch the game from there&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
If anti-cheat does not initialize correctly, Parallels may not work reliably for every user.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
&lt;br /&gt;
* Do not launch outdated executables directly if &#039;&#039;&#039;FT_Launcher.exe&#039;&#039;&#039; is available&lt;br /&gt;
* If you still get launch errors after installing dependencies, fully restart Windows and try again&lt;br /&gt;
* If antivirus software keeps removing files, create a permanent exclusion for the game folder&lt;/div&gt;</summary>
		<author><name>Olex</name></author>
	</entry>
	<entry>
		<id>https://wiki.jftse.com/index.php?title=Items&amp;diff=107</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.jftse.com/index.php?title=Items&amp;diff=107"/>
		<updated>2026-04-20T01:16:50Z</updated>

		<summary type="html">&lt;p&gt;Olex: Created page with &amp;quot;= Items =  == Overview ==  Items in Fantasy Tennis are pieces of equipment or consumables that modify a character’s performance.  Unlike purely cosmetic outfits, items provide stat bonuses and special effects that influence gameplay. Many equipment pieces can be upgraded, and some items may also be tradable depending on the version of the game.  Items are an important part of character progression because they improve the main attributes and can also provide additional...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Items =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Items in Fantasy Tennis are pieces of equipment or consumables that modify a character’s performance.&lt;br /&gt;
&lt;br /&gt;
Unlike purely cosmetic outfits, items provide stat bonuses and special effects that influence gameplay. Many equipment pieces can be upgraded, and some items may also be tradable depending on the version of the game.&lt;br /&gt;
&lt;br /&gt;
Items are an important part of character progression because they improve the main attributes and can also provide additional utility such as shot bonuses, speed bonuses, or skill-related effects.&lt;br /&gt;
&lt;br /&gt;
The four main attributes affected by items are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039; – Strength&lt;br /&gt;
* &#039;&#039;&#039;STA&#039;&#039;&#039; – Stamina&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; – Dexterity&lt;br /&gt;
* &#039;&#039;&#039;WIL&#039;&#039;&#039; – Will&lt;br /&gt;
&lt;br /&gt;
== Item Categories ==&lt;br /&gt;
&lt;br /&gt;
Fantasy Tennis includes several different item categories.&lt;br /&gt;
&lt;br /&gt;
=== Clothing and Gear ===&lt;br /&gt;
&lt;br /&gt;
This category includes hats, shirts, blouses, jackets, trousers, skirts, shoes, gloves, and similar equipment.&lt;br /&gt;
&lt;br /&gt;
These items usually increase one or more stats and may also provide special bonuses such as improved shots, speed, or additional quick slot utility.&lt;br /&gt;
&lt;br /&gt;
=== Rackets ===&lt;br /&gt;
&lt;br /&gt;
Rackets are the main weapon used in matches.&lt;br /&gt;
&lt;br /&gt;
They often provide a mix of stat bonuses and special effects such as:&lt;br /&gt;
&lt;br /&gt;
* Smash+&lt;br /&gt;
* Serve+&lt;br /&gt;
* Charge Shot+&lt;br /&gt;
* Skill Shot Slot&lt;br /&gt;
* Offensive or defensive skill effects&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
Shoes are mainly associated with mobility.&lt;br /&gt;
&lt;br /&gt;
They often increase movement-related values such as:&lt;br /&gt;
&lt;br /&gt;
* DEX&lt;br /&gt;
* Speed+&lt;br /&gt;
&lt;br /&gt;
Some shoes may also provide minor bonuses to other stats.&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
&lt;br /&gt;
Gloves are smaller equipment pieces that usually provide lighter stat bonuses.&lt;br /&gt;
&lt;br /&gt;
They are commonly associated with DEX, WIL, or utility-focused effects.&lt;br /&gt;
&lt;br /&gt;
=== Accessories and Rings ===&lt;br /&gt;
&lt;br /&gt;
Accessories and rings can provide specialized effects.&lt;br /&gt;
&lt;br /&gt;
These may include:&lt;br /&gt;
&lt;br /&gt;
* HP bonuses&lt;br /&gt;
* Quick Slot bonuses&lt;br /&gt;
* Skill-related bonuses&lt;br /&gt;
* Extra stat increases&lt;br /&gt;
&lt;br /&gt;
Accessories are often used to support more specific builds.&lt;br /&gt;
&lt;br /&gt;
=== Potions and Consumables ===&lt;br /&gt;
&lt;br /&gt;
Potions and consumables are usually single-use items.&lt;br /&gt;
&lt;br /&gt;
They may restore health, provide temporary effects, or teach a specific skill depending on the item.&lt;br /&gt;
&lt;br /&gt;
=== Housing and Utility Items ===&lt;br /&gt;
&lt;br /&gt;
Some items are not intended for direct match performance.&lt;br /&gt;
&lt;br /&gt;
These include furniture, decorative objects, and other utility items used in housing or social systems.&lt;br /&gt;
&lt;br /&gt;
== Stat Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Items can increase a character’s main stats.&lt;br /&gt;
&lt;br /&gt;
=== STR ===&lt;br /&gt;
&lt;br /&gt;
STR-oriented items support offensive play.&lt;br /&gt;
&lt;br /&gt;
They are commonly associated with:&lt;br /&gt;
&lt;br /&gt;
* faster balls&lt;br /&gt;
* stronger pressure&lt;br /&gt;
* increased skill damage&lt;br /&gt;
&lt;br /&gt;
=== STA ===&lt;br /&gt;
&lt;br /&gt;
STA-oriented items support survivability and recovery.&lt;br /&gt;
&lt;br /&gt;
They are commonly associated with:&lt;br /&gt;
&lt;br /&gt;
* reduced incoming skill damage&lt;br /&gt;
* better recovery after being smashed or knocked down&lt;br /&gt;
* improved defensive stability&lt;br /&gt;
&lt;br /&gt;
=== DEX ===&lt;br /&gt;
&lt;br /&gt;
DEX-oriented items support mobility and responsiveness.&lt;br /&gt;
&lt;br /&gt;
They are commonly associated with:&lt;br /&gt;
&lt;br /&gt;
* faster movement&lt;br /&gt;
* faster charging&lt;br /&gt;
* better agility&lt;br /&gt;
* stronger interaction with certain skill effects&lt;br /&gt;
&lt;br /&gt;
=== WIL ===&lt;br /&gt;
&lt;br /&gt;
WIL-oriented items support curve and ball-based pressure.&lt;br /&gt;
&lt;br /&gt;
They are commonly associated with:&lt;br /&gt;
&lt;br /&gt;
* more curve on the ball&lt;br /&gt;
* stronger ball damage&lt;br /&gt;
* more technical or control-focused play styles&lt;br /&gt;
&lt;br /&gt;
== Special Effects ==&lt;br /&gt;
&lt;br /&gt;
In addition to stat bonuses, many items provide special effects.&lt;br /&gt;
&lt;br /&gt;
Common examples include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Smash+&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Serve+&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Charge Shot+&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Speed+&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Quick Slot+&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skill Shot Slot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some items may also include offensive or defensive skill-related properties.&lt;br /&gt;
&lt;br /&gt;
These effects are separate from the basic stat system and can strongly influence how an item performs in practice.&lt;br /&gt;
&lt;br /&gt;
== Example Item Effects ==&lt;br /&gt;
&lt;br /&gt;
Older Fantasy Tennis item examples show that equipment could combine normal stat bonuses with special effects.&lt;br /&gt;
&lt;br /&gt;
Examples of documented item properties include:&lt;br /&gt;
&lt;br /&gt;
* STR, STA, DEX, WIS/WIL, and HP bonuses&lt;br /&gt;
* Smash+ and Serve+ on clothing pieces&lt;br /&gt;
* Charge Shot+ on equipment pieces&lt;br /&gt;
* Speed+ on shoes&lt;br /&gt;
* Skill Shot Slot on special weapons&lt;br /&gt;
* Offensive and defensive skill properties on certain items&lt;br /&gt;
&lt;br /&gt;
This shows that items were not limited to simple stat increases, but could also modify gameplay more directly.  &lt;br /&gt;
&lt;br /&gt;
== Obtaining Items ==&lt;br /&gt;
&lt;br /&gt;
Items can come from different sources.&lt;br /&gt;
&lt;br /&gt;
Common sources include:&lt;br /&gt;
&lt;br /&gt;
* in-game shops&lt;br /&gt;
* capsule or gacha systems&lt;br /&gt;
* event rewards&lt;br /&gt;
* Guardian-related rewards&lt;br /&gt;
* drops from specific content&lt;br /&gt;
* trading between players&lt;br /&gt;
&lt;br /&gt;
Some items are common and easy to obtain, while others are tied to special events, paid systems, or rare drops.&lt;br /&gt;
&lt;br /&gt;
== Using Items in Builds ==&lt;br /&gt;
&lt;br /&gt;
Item choice depends heavily on the kind of build a player wants to create.&lt;br /&gt;
&lt;br /&gt;
=== Offensive Builds ===&lt;br /&gt;
&lt;br /&gt;
Offensive builds usually favor items with:&lt;br /&gt;
&lt;br /&gt;
* STR&lt;br /&gt;
* DEX&lt;br /&gt;
* Smash+&lt;br /&gt;
* Charge Shot+&lt;br /&gt;
&lt;br /&gt;
These builds focus on pressure, speed, and damage.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Builds ===&lt;br /&gt;
&lt;br /&gt;
Defensive builds usually favor items with:&lt;br /&gt;
&lt;br /&gt;
* STA&lt;br /&gt;
* HP&lt;br /&gt;
* defensive utility&lt;br /&gt;
&lt;br /&gt;
These builds are more focused on durability and recovery.&lt;br /&gt;
&lt;br /&gt;
=== Curve or Control Builds ===&lt;br /&gt;
&lt;br /&gt;
Curve- or control-based builds usually favor items with:&lt;br /&gt;
&lt;br /&gt;
* WIL&lt;br /&gt;
* DEX&lt;br /&gt;
* Quick Slot utility&lt;br /&gt;
* skill-related effects&lt;br /&gt;
&lt;br /&gt;
These builds focus more on ball control, curve, and technical play.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Items are a core part of progression in Fantasy Tennis.&lt;br /&gt;
&lt;br /&gt;
They improve stats, add special gameplay effects, and help define different build styles. Clothing, rackets, shoes, gloves, accessories, and consumables all serve different purposes, and combining them effectively is an important part of character development.&lt;/div&gt;</summary>
		<author><name>Olex</name></author>
	</entry>
	<entry>
		<id>https://wiki.jftse.com/index.php?title=Characters&amp;diff=106</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.jftse.com/index.php?title=Characters&amp;diff=106"/>
		<updated>2026-04-20T00:17:46Z</updated>

		<summary type="html">&lt;p&gt;Olex: Created page with &amp;quot;= Characters =  == Overview ==  Fantasy Tennis features seven playable characters, each with their own appearance, background, and original character identity.  The playable characters are:  * &amp;#039;&amp;#039;&amp;#039;Niki&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;LunLun&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Dhanpir&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Lucy&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Shua&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Pochi&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Al&amp;#039;&amp;#039;&amp;#039;  In older Fantasy Tennis versions, characters were more strongly associated with specific stat tendencies and intended play styles.  The four main attributes are:  * &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039; – Strength...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Characters =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Fantasy Tennis features seven playable characters, each with their own appearance, background, and original character identity.&lt;br /&gt;
&lt;br /&gt;
The playable characters are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Niki&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LunLun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dhanpir&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lucy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shua&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pochi&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Al&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In older Fantasy Tennis versions, characters were more strongly associated with specific stat tendencies and intended play styles.&lt;br /&gt;
&lt;br /&gt;
The four main attributes are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039; – Strength&lt;br /&gt;
* &#039;&#039;&#039;STA&#039;&#039;&#039; – Stamina&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; – Dexterity&lt;br /&gt;
* &#039;&#039;&#039;WIL&#039;&#039;&#039; – Will&lt;br /&gt;
&lt;br /&gt;
== Original Character Identity ==&lt;br /&gt;
&lt;br /&gt;
In the original game, only &#039;&#039;&#039;Niki&#039;&#039;&#039; and &#039;&#039;&#039;LunLun&#039;&#039;&#039; were available by default, while the other characters had to be unlocked separately.&lt;br /&gt;
&lt;br /&gt;
Older community documentation also described different character-based stat patterns at higher levels. These older patterns are best treated as references to the original character design.&lt;br /&gt;
&lt;br /&gt;
== Niki ==&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
Niki is a mischievous boy from Gaia. Through a magical accident caused by LunLun, he is brought to Fantasy Land. In order to return home, he enters the Fantasy Tennis tournament and seeks the divine power of Isis.&lt;br /&gt;
&lt;br /&gt;
=== Original Play Style ===&lt;br /&gt;
&lt;br /&gt;
Niki was generally viewed as a balanced all-round character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Older stat reference:&#039;&#039;&#039;&lt;br /&gt;
* STR-focused, but still balanced overall&lt;br /&gt;
* Often associated with an all-round play style&lt;br /&gt;
* Commonly treated as a beginner-friendly character&lt;br /&gt;
&lt;br /&gt;
Because of his balanced identity, Niki was often seen as a safe choice for players who wanted flexibility without strong weaknesses.&lt;br /&gt;
&lt;br /&gt;
== LunLun ==&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
LunLun is a young apprentice witch from Fantasy Land. While practicing magic, she accidentally transports Niki into her world. Feeling responsible, she helps him in his journey through the tournament.&lt;br /&gt;
&lt;br /&gt;
=== Original Play Style ===&lt;br /&gt;
&lt;br /&gt;
LunLun was usually seen as a balanced character with a slightly more defensive or supportive profile than Niki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Older stat reference:&#039;&#039;&#039;&lt;br /&gt;
* Balanced distribution&lt;br /&gt;
* More associated with stability and survivability&lt;br /&gt;
* Commonly seen as another beginner-friendly option&lt;br /&gt;
&lt;br /&gt;
Her original identity made her a comfortable pick for players who wanted a reliable and forgiving character.&lt;br /&gt;
&lt;br /&gt;
== Dhanpir ==&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
Dhanpir is one of Gaia’s last vampires. He is described as 520 years old. After being killed by the vampire hunter Van Helsing, his soul was cursed to wander forever. He joins the tournament in the hope of becoming mortal again and taking revenge.&lt;br /&gt;
&lt;br /&gt;
=== Original Play Style ===&lt;br /&gt;
&lt;br /&gt;
Dhanpir was strongly associated with defensive play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Older stat reference:&#039;&#039;&#039;&lt;br /&gt;
* Very STA-oriented&lt;br /&gt;
* Commonly linked to durability and defense&lt;br /&gt;
* Often viewed as a strong choice for survivability-focused builds&lt;br /&gt;
&lt;br /&gt;
Because of this, Dhanpir was usually seen as a character for players who preferred endurance, resistance, and safer play.&lt;br /&gt;
&lt;br /&gt;
== Lucy ==&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
Lucy is a pirate who once traveled Fantasy Land with her father, Ideran, aboard the airship Aeolos. After his disappearance, she joins the tournament in search of him and the treasures of Atlantis.&lt;br /&gt;
&lt;br /&gt;
=== Original Play Style ===&lt;br /&gt;
&lt;br /&gt;
Lucy was generally treated as an offensive power character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Older stat reference:&#039;&#039;&#039;&lt;br /&gt;
* Strongly STR-oriented&lt;br /&gt;
* Associated with aggressive pressure&lt;br /&gt;
* Commonly linked to fast and powerful ball play&lt;br /&gt;
&lt;br /&gt;
Her original design made her especially attractive to players who liked direct offense and harder-hitting play styles.&lt;br /&gt;
&lt;br /&gt;
== Shua ==&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
Shua is an elf and one of the more mysterious characters in Fantasy Tennis. Public lore about her is more limited than for some of the other characters, but she is consistently listed as one of the seven playable characters.&lt;br /&gt;
&lt;br /&gt;
=== Original Play Style ===&lt;br /&gt;
&lt;br /&gt;
Shua was strongly associated with speed and dexterity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Older stat reference:&#039;&#039;&#039;&lt;br /&gt;
* Highly DEX-oriented&lt;br /&gt;
* Commonly associated with mobility and fast technical play&lt;br /&gt;
* Often preferred by players who valued movement and speed&lt;br /&gt;
&lt;br /&gt;
Because of this, Shua was usually seen as a character for more technical and fast-paced players.&lt;br /&gt;
&lt;br /&gt;
== Pochi ==&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
Pochi is a halfling from the Arimu people. In older versions of Fantasy Tennis, Pochi was notable for being the only character specifically tied to AP purchase requirements.&lt;br /&gt;
&lt;br /&gt;
=== Original Play Style ===&lt;br /&gt;
&lt;br /&gt;
Pochi was mainly associated with WIL-focused play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Older stat reference:&#039;&#039;&#039;&lt;br /&gt;
* Highly WIL-oriented&lt;br /&gt;
* Often linked to curve-heavy or trickier play&lt;br /&gt;
* Commonly treated as a more specialized character&lt;br /&gt;
&lt;br /&gt;
This made Pochi a character for players who preferred spin, curve, and more technical ball pressure over raw power.&lt;br /&gt;
&lt;br /&gt;
== Al ==&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
Al is a wooden puppet and one of the seven playable characters in Fantasy Tennis. Compared with some of the other characters, public lore about Al is relatively limited, but she remains one of the distinct roster choices.&lt;br /&gt;
&lt;br /&gt;
=== Original Play Style ===&lt;br /&gt;
&lt;br /&gt;
Al was usually associated with a hybrid DEX/WIL identity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Older stat reference:&#039;&#039;&#039;&lt;br /&gt;
* Mixed DEX and WIL tendencies&lt;br /&gt;
* Often linked to mobility and control&lt;br /&gt;
* Usually seen as a more technical hybrid character&lt;br /&gt;
&lt;br /&gt;
Because of this, Al was often treated as a character for players who preferred precision and control over straightforward power.&lt;br /&gt;
&lt;br /&gt;
== Choosing a Character ==&lt;br /&gt;
&lt;br /&gt;
In older Fantasy Tennis versions, character choice had a stronger connection to expected stat identity and long-term play style.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Niki&#039;&#039;&#039; was usually seen as a balanced all-rounder.&lt;br /&gt;
* &#039;&#039;&#039;LunLun&#039;&#039;&#039; was viewed as another balanced and beginner-friendly option.&lt;br /&gt;
* &#039;&#039;&#039;Dhanpir&#039;&#039;&#039; represented defense and stamina-focused play.&lt;br /&gt;
* &#039;&#039;&#039;Lucy&#039;&#039;&#039; represented power and aggressive offense.&lt;br /&gt;
* &#039;&#039;&#039;Shua&#039;&#039;&#039; represented speed and dexterity.&lt;br /&gt;
* &#039;&#039;&#039;Pochi&#039;&#039;&#039; represented WIL-focused curve play.&lt;br /&gt;
* &#039;&#039;&#039;Al&#039;&#039;&#039; represented a more technical hybrid style.&lt;/div&gt;</summary>
		<author><name>Olex</name></author>
	</entry>
	<entry>
		<id>https://wiki.jftse.com/index.php?title=Skills&amp;diff=105</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.jftse.com/index.php?title=Skills&amp;diff=105"/>
		<updated>2026-04-19T23:35:25Z</updated>

		<summary type="html">&lt;p&gt;Olex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Skills =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This page covers skill-related mechanics and attribute scaling in JFTSE.&lt;br /&gt;
&lt;br /&gt;
In JFTSE, attributes affect gameplay across multiple modes. Some effects are mainly relevant in Battle Mode, while others also matter in Basic Mode and Guardian content. This page focuses on stat-driven skill effects, damage scaling, mobility, recovery, and other combat-related mechanics.&lt;br /&gt;
&lt;br /&gt;
For normal tennis actions such as Serve, Smash, Lob, Volley, Slice, Drive, and Charge Shot, see the appropriate gameplay or shot-type pages instead.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
JFTSE uses four main attributes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WIL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These attributes affect ball speed, ball curve, movement, recovery, skill damage, channel time, and projectile-based effects.&lt;br /&gt;
&lt;br /&gt;
== STR ==&lt;br /&gt;
&lt;br /&gt;
STR increases ball speed and increases the damage dealt by skills.&lt;br /&gt;
&lt;br /&gt;
This makes STR relevant in more than one mode:&lt;br /&gt;
* In &#039;&#039;&#039;Basic Mode&#039;&#039;&#039;, STR improves shot speed and power.&lt;br /&gt;
* In &#039;&#039;&#039;Battle Mode&#039;&#039;&#039;, STR also increases skill damage.&lt;br /&gt;
* In &#039;&#039;&#039;Guardian Mode&#039;&#039;&#039;, stronger and faster ball pressure can still matter during NPC and boss encounters.&lt;br /&gt;
&lt;br /&gt;
Skill damage formula:&lt;br /&gt;
* &#039;&#039;&#039;DamageBonus = floor(0.35 × STR)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* 3 STR -&amp;gt; 1 bonus damage&lt;br /&gt;
* 6 STR -&amp;gt; 2 bonus damage&lt;br /&gt;
* 9 STR -&amp;gt; 3 bonus damage&lt;br /&gt;
* 12 STR -&amp;gt; 4 bonus damage&lt;br /&gt;
* 15 STR -&amp;gt; 5 bonus damage&lt;br /&gt;
* 18 STR -&amp;gt; 6 bonus damage&lt;br /&gt;
* 20 STR -&amp;gt; 7 bonus damage&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* STR increases skill damage&lt;br /&gt;
* STR increases ball speed&lt;br /&gt;
* STR does not decrease ball damage&lt;br /&gt;
* Higher STR can make WIL-based curve feel less noticeable in practice because the ball travels faster and more directly&lt;br /&gt;
&lt;br /&gt;
== STA ==&lt;br /&gt;
&lt;br /&gt;
STA improves survivability and recovery.&lt;br /&gt;
&lt;br /&gt;
It reduces incoming damage from enemy skill attacks and reduces the delay after being smashed or knocked down. These effects are not limited to player-versus-player situations. They are also relevant in Guardian content, where the same defensive and recovery mechanics apply against NPC enemies and bosses.&lt;br /&gt;
&lt;br /&gt;
Damage reduction formula:&lt;br /&gt;
* &#039;&#039;&#039;DamageReduction = floor(0.3 × STA)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* 4 STA -&amp;gt; 1 damage reduction&lt;br /&gt;
* 7 STA -&amp;gt; 2 damage reduction&lt;br /&gt;
* 10 STA -&amp;gt; 3 damage reduction&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Reduces damage taken from enemy skill attacks&lt;br /&gt;
* Reduces recovery time after being smashed or knocked down&lt;br /&gt;
* Helps the charge bar fill faster&lt;br /&gt;
* May also increase the speed of certain return shots after absorbing enemy pressure&lt;br /&gt;
&lt;br /&gt;
Mode relevance:&lt;br /&gt;
* In &#039;&#039;&#039;Basic Mode&#039;&#039;&#039;, STA has little or no direct value compared with STR, DEX, and WIL.&lt;br /&gt;
* In &#039;&#039;&#039;Battle Mode&#039;&#039;&#039;, STA is important for resisting enemy pressure and skill damage.&lt;br /&gt;
* In &#039;&#039;&#039;Guardian Mode&#039;&#039;&#039;, STA remains useful because the same recovery and damage-reduction mechanics apply against NPC attacks&lt;br /&gt;
&lt;br /&gt;
== DEX ==&lt;br /&gt;
&lt;br /&gt;
DEX improves agility and responsiveness.&lt;br /&gt;
&lt;br /&gt;
It increases movement speed, improves left-right turning, and makes ball charging faster. DEX is one of the most generally useful stats because movement matters in every mode.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Faster left-right turning&lt;br /&gt;
* More movement speed&lt;br /&gt;
* Faster ball charging&lt;br /&gt;
* Increases projectile count for Blizzard, Meteor, and Homing Soul&lt;br /&gt;
* Projectile scaling is relevant up to 60 DEX&lt;br /&gt;
* Decreases skill channel time, up to a maximum of 50%&lt;br /&gt;
&lt;br /&gt;
Mode relevance:&lt;br /&gt;
* In &#039;&#039;&#039;Basic Mode&#039;&#039;&#039;, DEX improves movement and court coverage&lt;br /&gt;
* In &#039;&#039;&#039;Battle Mode&#039;&#039;&#039;, DEX also affects projectile-based skill behavior&lt;br /&gt;
* In &#039;&#039;&#039;Guardian Mode&#039;&#039;&#039;, DEX remains useful for mobility, positioning, and consistent charged-ball pressure&lt;br /&gt;
&lt;br /&gt;
Additional note:&lt;br /&gt;
* With full mobility boots, the practical movement-speed gain from additional DEX may become less noticeable&lt;br /&gt;
&lt;br /&gt;
== WIL ==&lt;br /&gt;
&lt;br /&gt;
WIL improves ball curve and ball-based pressure.&lt;br /&gt;
&lt;br /&gt;
It increases the amount of curve on the ball and increases the damage dealt when enemies miss the ball in Battle Mode. WIL also affects ball-damage scaling directly.&lt;br /&gt;
&lt;br /&gt;
Ball damage formula:&lt;br /&gt;
* &#039;&#039;&#039;TotalBallDamage = max(20, 10 + floor(WIL × 13 / 25))&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Equivalent form:&lt;br /&gt;
* &#039;&#039;&#039;TotalBallDamage = max(20, 10 + floor(0.52 × WIL))&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* 15 WIL -&amp;gt; 10 + floor(7.8) = 17 -&amp;gt; clamped to 20&lt;br /&gt;
* 110 WIL -&amp;gt; 10 + floor(57.2) = 67&lt;br /&gt;
* 135 WIL -&amp;gt; 10 + floor(70.2) = 80&lt;br /&gt;
* 160 WIL -&amp;gt; 10 + floor(83.2) = 93&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* 20 is a minimum clamp, not a base value&lt;br /&gt;
* WIL increases ball curve&lt;br /&gt;
* WIL increases ball damage&lt;br /&gt;
* In Battle Mode, WIL also increases the damage dealt when enemies miss the ball&lt;br /&gt;
&lt;br /&gt;
== Mode Relevance ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Mode ===&lt;br /&gt;
&lt;br /&gt;
Not every attribute is equally important in Basic Mode, but several still matter directly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039; increases ball speed and shot power&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; improves movement, turning speed, and charge speed&lt;br /&gt;
* &#039;&#039;&#039;WIL&#039;&#039;&#039; affects curve and ball behavior&lt;br /&gt;
* &#039;&#039;&#039;STA&#039;&#039;&#039; has much less direct value than in Battle or Guardian content&lt;br /&gt;
&lt;br /&gt;
=== Battle Mode ===&lt;br /&gt;
&lt;br /&gt;
Battle Mode uses the widest range of stat interactions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039; increases skill damage and ball speed&lt;br /&gt;
* &#039;&#039;&#039;STA&#039;&#039;&#039; reduces enemy skill damage taken and improves recovery&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; improves movement and increases projectile count for certain skills&lt;br /&gt;
* &#039;&#039;&#039;WIL&#039;&#039;&#039; increases curve and ball damage&lt;br /&gt;
&lt;br /&gt;
=== Guardian Mode ===&lt;br /&gt;
&lt;br /&gt;
Guardian content in JFTSE uses dedicated scenario and skill systems.&lt;br /&gt;
&lt;br /&gt;
Because of this, attribute scaling is also relevant in Guardian gameplay:&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039; improves ball speed and offensive pressure&lt;br /&gt;
* &#039;&#039;&#039;STA&#039;&#039;&#039; improves recovery and reduces incoming enemy skill damage&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; improves movement, charge speed, and projectile-based skill behavior&lt;br /&gt;
* &#039;&#039;&#039;WIL&#039;&#039;&#039; improves curve and ball damage&lt;br /&gt;
&lt;br /&gt;
Guardian-specific WIL effect:&lt;br /&gt;
* &#039;&#039;&#039;Extra Guardian Ball Damage = 0.01% × WIL × Guardian maximum health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Skills vs. Shot Types ==&lt;br /&gt;
&lt;br /&gt;
This page describes skill-related mechanics and attribute scaling.&lt;br /&gt;
&lt;br /&gt;
It does &#039;&#039;&#039;not&#039;&#039;&#039; treat all tennis actions as “skills” in the same sense. Normal tennis mechanics such as:&lt;br /&gt;
* Serve&lt;br /&gt;
* Drive&lt;br /&gt;
* Slice&lt;br /&gt;
* Lob&lt;br /&gt;
* Smash&lt;br /&gt;
* Volley&lt;br /&gt;
* Charge Shot&lt;br /&gt;
&lt;br /&gt;
should be treated separately as shot types, basic mechanics, or special shot modifiers.&lt;br /&gt;
&lt;br /&gt;
== Known Battle Skills ==&lt;br /&gt;
&lt;br /&gt;
Publicly documented examples of Battle-related attacks include:&lt;br /&gt;
* Fireball&lt;br /&gt;
* Meteor&lt;br /&gt;
* Blizzard&lt;br /&gt;
&lt;br /&gt;
Additional JFTSE-specific skill names such as &#039;&#039;&#039;Homing Soul&#039;&#039;&#039; may be listed separately if confirmed from current game data or developer documentation.&lt;br /&gt;
&lt;br /&gt;
== Related Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Some items and equipment also modify normal shot-related properties such as:&lt;br /&gt;
* Smash&lt;br /&gt;
* Serve&lt;br /&gt;
* Charge Shot&lt;br /&gt;
* Lob&lt;br /&gt;
* Speed&lt;br /&gt;
&lt;br /&gt;
These should be documented separately from skill formulas where appropriate.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Skills and attribute scaling are important across Basic, Battle, and Guardian content in JFTSE.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039; increases skill damage and ball speed&lt;br /&gt;
* &#039;&#039;&#039;STA&#039;&#039;&#039; improves resistance and recovery against enemy pressure&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; improves mobility, charging, and projectile-based skill behavior&lt;br /&gt;
* &#039;&#039;&#039;WIL&#039;&#039;&#039; increases curve and ball damage&lt;br /&gt;
&lt;br /&gt;
At the same time, normal tennis actions such as Serve, Smash, Lob, Volley, Drive, Slice, and Charge Shot should be treated separately from Battle-style skills and stat-scaling formulas.&lt;/div&gt;</summary>
		<author><name>Olex</name></author>
	</entry>
	<entry>
		<id>https://wiki.jftse.com/index.php?title=Skills&amp;diff=104</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.jftse.com/index.php?title=Skills&amp;diff=104"/>
		<updated>2026-04-19T23:33:34Z</updated>

		<summary type="html">&lt;p&gt;Olex: Created page with &amp;quot;= Skills =  == Overview ==  This page covers skill-related mechanics and attribute scaling in JFTSE.  In JFTSE, attributes affect gameplay across multiple modes. Some effects are mainly relevant in Battle Mode, while others also matter in Basic Mode and Guardian content. This page focuses on stat-driven skill effects, damage scaling, mobility, recovery, and other combat-related mechanics.  For normal tennis actions such as Serve, Smash, Lob, Volley, Slice, Drive, and Cha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Skills =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This page covers skill-related mechanics and attribute scaling in JFTSE.&lt;br /&gt;
&lt;br /&gt;
In JFTSE, attributes affect gameplay across multiple modes. Some effects are mainly relevant in Battle Mode, while others also matter in Basic Mode and Guardian content. This page focuses on stat-driven skill effects, damage scaling, mobility, recovery, and other combat-related mechanics.&lt;br /&gt;
&lt;br /&gt;
For normal tennis actions such as Serve, Smash, Lob, Volley, Slice, Drive, and Charge Shot, see the appropriate gameplay or shot-type pages instead.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
JFTSE uses four main attributes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WIL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These attributes affect ball speed, ball curve, movement, recovery, skill damage, channel time, and projectile-based effects.&lt;br /&gt;
&lt;br /&gt;
== STR ==&lt;br /&gt;
&lt;br /&gt;
STR increases ball speed and increases the damage dealt by skills.&lt;br /&gt;
&lt;br /&gt;
This makes STR relevant in more than one mode:&lt;br /&gt;
* In &#039;&#039;&#039;Basic Mode&#039;&#039;&#039;, STR improves shot speed and power.&lt;br /&gt;
* In &#039;&#039;&#039;Battle Mode&#039;&#039;&#039;, STR also increases skill damage.&lt;br /&gt;
* In &#039;&#039;&#039;Guardian Mode&#039;&#039;&#039;, stronger and faster ball pressure can still matter during NPC and boss encounters.&lt;br /&gt;
&lt;br /&gt;
Skill damage formula:&lt;br /&gt;
* &#039;&#039;&#039;DamageBonus = floor(0.35 × STR)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* 3 STR -&amp;gt; 1 bonus damage&lt;br /&gt;
* 6 STR -&amp;gt; 2 bonus damage&lt;br /&gt;
* 9 STR -&amp;gt; 3 bonus damage&lt;br /&gt;
* 12 STR -&amp;gt; 4 bonus damage&lt;br /&gt;
* 15 STR -&amp;gt; 5 bonus damage&lt;br /&gt;
* 18 STR -&amp;gt; 6 bonus damage&lt;br /&gt;
* 20 STR -&amp;gt; 7 bonus damage&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* STR increases skill damage&lt;br /&gt;
* STR increases ball speed&lt;br /&gt;
* STR does not decrease ball damage&lt;br /&gt;
* Higher STR can make WIL-based curve feel less noticeable in practice because the ball travels faster and more directly&lt;br /&gt;
&lt;br /&gt;
== STA ==&lt;br /&gt;
&lt;br /&gt;
STA improves survivability and recovery.&lt;br /&gt;
&lt;br /&gt;
It reduces incoming damage from enemy skill attacks and reduces the delay after being smashed or knocked down. These effects are not limited to player-versus-player situations. They are also relevant in Guardian content, where the same defensive and recovery mechanics apply against NPC enemies and bosses.&lt;br /&gt;
&lt;br /&gt;
Damage reduction formula:&lt;br /&gt;
* &#039;&#039;&#039;DamageReduction = floor(0.3 × STA)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* 4 STA -&amp;gt; 1 damage reduction&lt;br /&gt;
* 7 STA -&amp;gt; 2 damage reduction&lt;br /&gt;
* 10 STA -&amp;gt; 3 damage reduction&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Reduces damage taken from enemy skill attacks&lt;br /&gt;
* Reduces recovery time after being smashed or knocked down&lt;br /&gt;
* Helps the charge bar fill faster&lt;br /&gt;
* May also increase the speed of certain return shots after absorbing enemy pressure&lt;br /&gt;
&lt;br /&gt;
Mode relevance:&lt;br /&gt;
* In &#039;&#039;&#039;Basic Mode&#039;&#039;&#039;, STA has little or no direct value compared with STR, DEX, and WIL.&lt;br /&gt;
* In &#039;&#039;&#039;Battle Mode&#039;&#039;&#039;, STA is important for resisting enemy pressure and skill damage.&lt;br /&gt;
* In &#039;&#039;&#039;Guardian Mode&#039;&#039;&#039;, STA remains useful because the same recovery and damage-reduction mechanics apply against NPC attacks&lt;br /&gt;
&lt;br /&gt;
== DEX ==&lt;br /&gt;
&lt;br /&gt;
DEX improves agility and responsiveness.&lt;br /&gt;
&lt;br /&gt;
It increases movement speed, improves left-right turning, and makes ball charging faster. DEX is one of the most generally useful stats because movement matters in every mode.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Faster left-right turning&lt;br /&gt;
* More movement speed&lt;br /&gt;
* Faster ball charging&lt;br /&gt;
* Increases projectile count for Blizzard, Meteor, and Homing Soul&lt;br /&gt;
* Projectile scaling is relevant up to 60 DEX&lt;br /&gt;
* Decreases skill channel time, up to a maximum of 50%&lt;br /&gt;
&lt;br /&gt;
Mode relevance:&lt;br /&gt;
* In &#039;&#039;&#039;Basic Mode&#039;&#039;&#039;, DEX improves movement and court coverage&lt;br /&gt;
* In &#039;&#039;&#039;Battle Mode&#039;&#039;&#039;, DEX also affects projectile-based skill behavior&lt;br /&gt;
* In &#039;&#039;&#039;Guardian Mode&#039;&#039;&#039;, DEX remains useful for mobility, positioning, and consistent charged-ball pressure&lt;br /&gt;
&lt;br /&gt;
Additional note:&lt;br /&gt;
* With full mobility boots, the practical movement-speed gain from additional DEX may become less noticeable&lt;br /&gt;
&lt;br /&gt;
== WIL ==&lt;br /&gt;
&lt;br /&gt;
WIL improves ball curve and ball-based pressure.&lt;br /&gt;
&lt;br /&gt;
It increases the amount of curve on the ball and increases the damage dealt when enemies miss the ball in Battle Mode. WIL also affects ball-damage scaling directly.&lt;br /&gt;
&lt;br /&gt;
Ball damage formula:&lt;br /&gt;
* &#039;&#039;&#039;TotalBallDamage = max(20, 10 + floor(WIL × 13 / 25))&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Equivalent form:&lt;br /&gt;
* &#039;&#039;&#039;TotalBallDamage = max(20, 10 + floor(0.52 × WIL))&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* 15 WIL -&amp;gt; 10 + floor(7.8) = 17 -&amp;gt; clamped to 20&lt;br /&gt;
* 110 WIL -&amp;gt; 10 + floor(57.2) = 67&lt;br /&gt;
* 135 WIL -&amp;gt; 10 + floor(70.2) = 80&lt;br /&gt;
* 160 WIL -&amp;gt; 10 + floor(83.2) = 93&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* 20 is a minimum clamp, not a base value&lt;br /&gt;
* WIL increases ball curve&lt;br /&gt;
* WIL increases ball damage&lt;br /&gt;
* In Battle Mode, WIL also increases the damage dealt when enemies miss the ball&lt;br /&gt;
&lt;br /&gt;
== Mode Relevance ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Mode ===&lt;br /&gt;
&lt;br /&gt;
Not every attribute is equally important in Basic Mode, but several still matter directly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039; increases ball speed and shot power&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; improves movement, turning speed, and charge speed&lt;br /&gt;
* &#039;&#039;&#039;WIL&#039;&#039;&#039; affects curve and ball behavior&lt;br /&gt;
* &#039;&#039;&#039;STA&#039;&#039;&#039; has much less direct value than in Battle or Guardian content&lt;br /&gt;
&lt;br /&gt;
=== Battle Mode ===&lt;br /&gt;
&lt;br /&gt;
Battle Mode uses the widest range of stat interactions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039; increases skill damage and ball speed&lt;br /&gt;
* &#039;&#039;&#039;STA&#039;&#039;&#039; reduces enemy skill damage taken and improves recovery&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; improves movement and increases projectile count for certain skills&lt;br /&gt;
* &#039;&#039;&#039;WIL&#039;&#039;&#039; increases curve and ball damage&lt;br /&gt;
&lt;br /&gt;
Older public descriptions of Fantasy Tennis also explicitly tie STR, STA, DEX, and WIS/WIL to Battle Mode effects such as stronger skill attacks, reduced incoming skill pressure, increased Meteor count, faster casting, and increased damage when the opponent misses.  [oai_citation:1‡Online Station](https://www.online-station.net/pc-console-game/89338/?utm_source=chatgpt.com)&lt;br /&gt;
&lt;br /&gt;
=== Guardian Mode ===&lt;br /&gt;
&lt;br /&gt;
Guardian content in JFTSE uses dedicated scenario and skill systems.&lt;br /&gt;
&lt;br /&gt;
The JFTSE wiki documents Guardian scenario types such as `GUARDIAN`, `BOSS_BATTLE`, and `BOSS_BATTLE_V2`, and also documents the `Skill_2_Guardians` relationship, which links skills to guardians through scenario and map combinations.  [oai_citation:2‡JFTSE Wiki](https://wiki.jftse.com/index.php/Database_Schema_%26_Cheatsheet?utm_source=chatgpt.com)&lt;br /&gt;
&lt;br /&gt;
Because of this, attribute scaling is also relevant in Guardian gameplay:&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039; improves ball speed and offensive pressure&lt;br /&gt;
* &#039;&#039;&#039;STA&#039;&#039;&#039; improves recovery and reduces incoming enemy skill damage&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; improves movement, charge speed, and projectile-based skill behavior&lt;br /&gt;
* &#039;&#039;&#039;WIL&#039;&#039;&#039; improves curve and ball damage&lt;br /&gt;
&lt;br /&gt;
Guardian-specific WIL effect:&lt;br /&gt;
* &#039;&#039;&#039;Extra Guardian Ball Damage = 0.01% × WIL × Guardian maximum health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Skills vs. Shot Types ==&lt;br /&gt;
&lt;br /&gt;
This page describes skill-related mechanics and attribute scaling.&lt;br /&gt;
&lt;br /&gt;
It does &#039;&#039;&#039;not&#039;&#039;&#039; treat all tennis actions as “skills” in the same sense. Normal tennis mechanics such as:&lt;br /&gt;
* Serve&lt;br /&gt;
* Drive&lt;br /&gt;
* Slice&lt;br /&gt;
* Lob&lt;br /&gt;
* Smash&lt;br /&gt;
* Volley&lt;br /&gt;
* Charge Shot&lt;br /&gt;
&lt;br /&gt;
should be treated separately as shot types, basic mechanics, or special shot modifiers.&lt;br /&gt;
&lt;br /&gt;
This distinction matches older public descriptions of Fantasy Tennis, which describe standard tennis actions separately from Battle Mode attacks such as Fireball, Meteor, and Blizzard.  [oai_citation:3‡Wikipedia](https://de.wikipedia.org/wiki/Fantasy_Tennis?utm_source=chatgpt.com)&lt;br /&gt;
&lt;br /&gt;
== Known Battle Skills ==&lt;br /&gt;
&lt;br /&gt;
Publicly documented examples of Battle-related attacks include:&lt;br /&gt;
* Fireball&lt;br /&gt;
* Meteor&lt;br /&gt;
* Blizzard&lt;br /&gt;
&lt;br /&gt;
Older public descriptions explicitly mention attacks such as fireballs, meteors, and blizzards in Battle Mode.  [oai_citation:4‡Wikipedia](https://de.wikipedia.org/wiki/Fantasy_Tennis?utm_source=chatgpt.com)&lt;br /&gt;
&lt;br /&gt;
Additional JFTSE-specific skill names such as &#039;&#039;&#039;Homing Soul&#039;&#039;&#039; may be listed separately if confirmed from current game data or developer documentation.&lt;br /&gt;
&lt;br /&gt;
== Related Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Some items and equipment also modify normal shot-related properties such as:&lt;br /&gt;
* Smash&lt;br /&gt;
* Serve&lt;br /&gt;
* Charge Shot&lt;br /&gt;
* Lob&lt;br /&gt;
* Speed&lt;br /&gt;
&lt;br /&gt;
Older Fanta Tennis item pages show special modifiers like `Smash+3`, `Serve+2`, `Chargeshot+2`, `Lob+1`, and `Speed+5`, which supports documenting these separately from skill formulas.  [oai_citation:5‡Online Station](https://www.online-station.net/pc-console-game/110037?utm_source=chatgpt.com)&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Skills and attribute scaling are important across Basic, Battle, and Guardian content in JFTSE.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039; increases skill damage and ball speed&lt;br /&gt;
* &#039;&#039;&#039;STA&#039;&#039;&#039; improves resistance and recovery against enemy pressure&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; improves mobility, charging, and projectile-based skill behavior&lt;br /&gt;
* &#039;&#039;&#039;WIL&#039;&#039;&#039; increases curve and ball damage&lt;br /&gt;
&lt;br /&gt;
At the same time, normal tennis actions such as Serve, Smash, Lob, Volley, Drive, Slice, and Charge Shot should be treated separately from Battle-style skills and stat-scaling formulas.&lt;/div&gt;</summary>
		<author><name>Olex</name></author>
	</entry>
	<entry>
		<id>https://wiki.jftse.com/index.php?title=Game_Modes&amp;diff=103</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.jftse.com/index.php?title=Game_Modes&amp;diff=103"/>
		<updated>2026-04-19T23:05:23Z</updated>

		<summary type="html">&lt;p&gt;Olex: Created page with &amp;quot;= Game Modes =  == Overview ==  Fantasy Tennis featured several different game modes, each offering a different style of play.  The main game modes were Basic Mode, Battle Mode, and Guardian Mode. In addition to these core modes, the game also included Battlemon support, chat-oriented modes such as House Mode, a Quest Mode, and later Club Match in some versions.  Depending on the region and version, the available features could differ slightly, but the overall mode struc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Game Modes =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Fantasy Tennis featured several different game modes, each offering a different style of play.&lt;br /&gt;
&lt;br /&gt;
The main game modes were Basic Mode, Battle Mode, and Guardian Mode. In addition to these core modes, the game also included Battlemon support, chat-oriented modes such as House Mode, a Quest Mode, and later Club Match in some versions.&lt;br /&gt;
&lt;br /&gt;
Depending on the region and version, the available features could differ slightly, but the overall mode structure remained centered around competitive tennis, combat-based matches, cooperative play, and social side content.&lt;br /&gt;
&lt;br /&gt;
== Basic Mode ==&lt;br /&gt;
&lt;br /&gt;
Basic Mode was the standard tennis mode in Fantasy Tennis.&lt;br /&gt;
&lt;br /&gt;
It followed normal tennis rules and could be played in singles or doubles. This mode represented the core competitive gameplay of Fantasy Tennis and was the closest to a traditional tennis match.&lt;br /&gt;
&lt;br /&gt;
Basic Mode focused on movement, positioning, timing, and rally control. For many players, it was the main mode for learning the fundamentals of the game.&lt;br /&gt;
&lt;br /&gt;
== Battle Mode ==&lt;br /&gt;
&lt;br /&gt;
Battle Mode was a more action-oriented variation of the game.&lt;br /&gt;
&lt;br /&gt;
Instead of only playing for points, each side had HP. Missing the ball or taking damage from attacks reduced HP, and the match ended when one side ran out of health. Battle Mode also included items and special attacks, making it much more chaotic than Basic Mode.&lt;br /&gt;
&lt;br /&gt;
This mode gave Fantasy Tennis a more arcade-like identity and was one of the features that made it stand out from a normal tennis game.&lt;br /&gt;
&lt;br /&gt;
== Guardian Mode ==&lt;br /&gt;
&lt;br /&gt;
Guardian Mode was the cooperative PvE mode.&lt;br /&gt;
&lt;br /&gt;
Players could team up and face one or more Guardians, which acted as boss-style enemies. After successful runs, players had a chance to obtain special materials or items, which added a progression element to the mode.&lt;br /&gt;
&lt;br /&gt;
Guardian Mode offered a different pace from the competitive modes and became an important part of the game’s wider progression and replay value.&lt;br /&gt;
&lt;br /&gt;
== Battlemon ==&lt;br /&gt;
&lt;br /&gt;
Battlemons were pet companions that could be used alongside the main match modes.&lt;br /&gt;
&lt;br /&gt;
Historical descriptions indicate that both Basic Mode and Battle Mode could also be played with Battlemons. In practice, this added another layer to the match structure and gave players more variety in how they approached games.&lt;br /&gt;
&lt;br /&gt;
Battlemons were one of the more distinctive features of Fantasy Tennis and helped separate it from more conventional sports games.&lt;br /&gt;
&lt;br /&gt;
== House Mode and Chat ==&lt;br /&gt;
&lt;br /&gt;
Fantasy Tennis also included social spaces outside of normal matches.&lt;br /&gt;
&lt;br /&gt;
Players could communicate in chat areas located on the courts or in House Mode. Houses could be customized with furniture, wallpaper, carpets, and other decorations. Some versions also allowed players to find additional items through activities such as fishing or interacting with objects in the garden.&lt;br /&gt;
&lt;br /&gt;
These features made Fantasy Tennis feel more like a light online world rather than only a menu-based sports game.&lt;br /&gt;
&lt;br /&gt;
== Quest Mode ==&lt;br /&gt;
&lt;br /&gt;
Quest Mode was another part of the game’s side content.&lt;br /&gt;
&lt;br /&gt;
In this mode, players could complete tasks or objectives outside of the standard competitive match structure. While it was not as central as Basic, Battle, or Guardian, it added more variety to the overall game.&lt;br /&gt;
&lt;br /&gt;
== Club Match ==&lt;br /&gt;
&lt;br /&gt;
Club Match was added later in the European version of Fantasy Tennis.&lt;br /&gt;
&lt;br /&gt;
This system allowed clubs to compete against each other in ranked matches. The format included multiple match types such as Basic 1vs1, Basic 2vs2, Battle 1vs1, Battle 2vs2, and Battlemon. Club Match gave organized groups a competitive objective beyond normal matchmaking.&lt;br /&gt;
&lt;br /&gt;
== Regional Notes ==&lt;br /&gt;
&lt;br /&gt;
The game first appeared in Korea under the name Fanta Tennis and later had versions in other Asian regions, including Thailand, where it was operated by Ini3. In Europe, the game was released as Fantasy Tennis.&lt;br /&gt;
&lt;br /&gt;
Although region-specific versions could differ in presentation and updates, the identity of the game remained based on a mix of standard tennis, combat-based modes, cooperative play, and social features.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
The game mode structure was one of the defining features of Fantasy Tennis.&lt;br /&gt;
&lt;br /&gt;
Instead of relying on only one type of match, the game offered multiple ways to play:&lt;br /&gt;
* Basic Mode for standard tennis&lt;br /&gt;
* Battle Mode for HP-based action matches&lt;br /&gt;
* Guardian Mode for cooperative PvE&lt;br /&gt;
* Battlemon for pet-supported matches&lt;br /&gt;
* House Mode and chat spaces for social interaction&lt;br /&gt;
* Quest Mode for side content&lt;br /&gt;
* Club Match for organized club competition&lt;br /&gt;
&lt;br /&gt;
This variety helped Fantasy Tennis stand out from more traditional online sports games.&lt;/div&gt;</summary>
		<author><name>Olex</name></author>
	</entry>
	<entry>
		<id>https://wiki.jftse.com/index.php?title=Beginner%27s_Guide&amp;diff=102</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.jftse.com/index.php?title=Beginner%27s_Guide&amp;diff=102"/>
		<updated>2026-04-19T22:50:58Z</updated>

		<summary type="html">&lt;p&gt;Olex: Created page with &amp;quot;= Beginner Guide =  == Overview ==  Fantasy Tennis is not a game where most new players should jump straight into competitive modes.  For beginners, the most effective path is usually to start with the tutorial, then spend time in Guardian Mode to level up, get items, and build a stronger character. After that, it becomes much easier to move into Basic and Battle.  == Tutorial ==  If you are new, start with the tutorial.  The tutorial helps you understand the controls, m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Beginner Guide =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Fantasy Tennis is not a game where most new players should jump straight into competitive modes.&lt;br /&gt;
&lt;br /&gt;
For beginners, the most effective path is usually to start with the tutorial, then spend time in Guardian Mode to level up, get items, and build a stronger character. After that, it becomes much easier to move into Basic and Battle.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
&lt;br /&gt;
If you are new, start with the tutorial.&lt;br /&gt;
&lt;br /&gt;
The tutorial helps you understand the controls, movement, timing, and the general flow of the game. Skipping it usually only makes the beginning harder.&lt;br /&gt;
&lt;br /&gt;
== Start with Guardian Mode ==&lt;br /&gt;
&lt;br /&gt;
After the tutorial, Guardian Mode is usually the best place for new players to begin.&lt;br /&gt;
&lt;br /&gt;
Guardian is one of the most important modes for early progression. It allows you to level up your character, gain rewards, and collect items that help you become stronger.&lt;br /&gt;
&lt;br /&gt;
If your goal is to compete later in Basic or Battle, Guardian is where that journey usually starts.&lt;br /&gt;
&lt;br /&gt;
== Why Guardian Comes First ==&lt;br /&gt;
&lt;br /&gt;
For many beginners, Basic and Battle can be much harder if they enter too early without levels, items, or experience.&lt;br /&gt;
&lt;br /&gt;
Guardian gives you time to improve your character, get more comfortable with the game, and build a better foundation before moving into more competitive modes.&lt;br /&gt;
&lt;br /&gt;
That is why it usually makes the most sense to focus on Guardian first instead of rushing straight into PvP.&lt;br /&gt;
&lt;br /&gt;
== Basic and Battle ==&lt;br /&gt;
&lt;br /&gt;
Once you have made progress in Guardian, you will be in a much better position to move into Basic and Battle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic&#039;&#039;&#039; is the core competitive tennis experience.&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039; is more action-heavy and chaotic.&lt;br /&gt;
* &#039;&#039;&#039;Guardian&#039;&#039;&#039; is the main early progression path.&lt;br /&gt;
&lt;br /&gt;
Basic and Battle make much more sense once you already have some levels, items, and general experience with the game.&lt;br /&gt;
&lt;br /&gt;
== Community and Help ==&lt;br /&gt;
&lt;br /&gt;
Do not be afraid to ask other players for help.&lt;br /&gt;
&lt;br /&gt;
Fantasy Tennis can feel confusing at the beginning, especially when it comes to progression, items, builds, and knowing what to do first. One of the best things you can do as a beginner is connect with other players.&lt;br /&gt;
&lt;br /&gt;
Ask questions in Discord, in game, or anywhere the community is active. Most experienced players would rather answer a simple question than see a new player quit because the game feels overwhelming.&lt;br /&gt;
&lt;br /&gt;
Getting help from other players can make the early game much easier and help you understand the game faster.&lt;br /&gt;
&lt;br /&gt;
== Recommended Progression ==&lt;br /&gt;
&lt;br /&gt;
The simplest beginner path is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorial → Guardian → Basic/Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First learn the game, then build your character in Guardian, and then move into the other modes once you have a stronger foundation.&lt;br /&gt;
&lt;br /&gt;
== Common Beginner Mistakes ==&lt;br /&gt;
&lt;br /&gt;
* Skipping the tutorial&lt;br /&gt;
* Going into Basic or Battle too early&lt;br /&gt;
* Ignoring Guardian progression&lt;br /&gt;
* Overthinking builds too soon&lt;br /&gt;
* Playing too aggressively without understanding the game first&lt;br /&gt;
* Not asking other players for help when confused&lt;br /&gt;
&lt;br /&gt;
== Final Tips ==&lt;br /&gt;
&lt;br /&gt;
If you are completely new to Fantasy Tennis, do the tutorial first and then focus mainly on Guardian Mode.&lt;br /&gt;
&lt;br /&gt;
Use Guardian to level up, collect items, and strengthen your character. Once you have built a better foundation, moving into Basic and Battle will feel much more natural and rewarding.&lt;br /&gt;
&lt;br /&gt;
Also, try to connect with other players. Asking for help in Discord or in game can save you a lot of confusion and help you improve much faster.&lt;/div&gt;</summary>
		<author><name>Olex</name></author>
	</entry>
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